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1 /*
2  * Copyright (C) 2019 Collabora, Ltd.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  */
23 
24 #ifndef __MDG_QUIRKS_H
25 #define __MDG_QUIRKS_H
26 
27 /* Model-specific quirks requiring compiler workarounds/etc. Quirks
28  * may be errata requiring a workaround, or features. We're trying to be
29  * quirk-positive here; quirky is the best! */
30 
31 /* Typed loads are broken on this Midgard GPU due to issue #10607 and #10632 and
32  * should use software unpacks instead.
33  */
34 #define MIDGARD_BROKEN_BLEND_LOADS (1 << 0)
35 
36 /* Whether output texture registers (normally r28/r29) overlap with work
37  * registers r0/r1 and input texture registers (also normally r28/r29) overlap
38  * with load/store registers r26/r27. This constrains register allocation
39  * considerably but is a space-saving measure on small Midgards. It's worth
40  * noting if you try to access r28/r29, it may still work, but you'll mess up
41  * the interference. Corresponds to BASE_HW_FEATURE_INTERPIPE_REG_ALIASING in
42  * kbase. */
43 
44 #define MIDGARD_INTERPIPE_REG_ALIASING (1 << 1)
45 
46 /* Whether we should use old-style blend opcodes */
47 
48 #define MIDGARD_OLD_BLEND (1 << 2)
49 
50 /* Errata causing the LOD clamps and bias in the sampler descriptor to be
51  * ignored. This errata affects the command stream but uses a compiler
52  * workaround (applying the clamps/bias manually in the shader. Corresponds in
53  * BASE_HW_ISSUE_10471 in kbase, described as "TEXGRD doesn't honor Sampler
54  * Descriptor LOD clamps nor bias". (I'm assuming TEXGRD is what we call
55  * textureLod) */
56 
57 #define MIDGARD_BROKEN_LOD (1 << 3)
58 
59 /* Don't use upper ALU tags for writeout (if you do, you'll get a
60  * INSTR_INVALID_ENC). It's not clear to me what these tags are for. */
61 
62 #define MIDGARD_NO_UPPER_ALU (1 << 4)
63 
64 /* Whether (texture) out-of-order execution support is missing on early
65  * Midgards. For these just set the OoO bits to 0. */
66 
67 #define MIDGARD_NO_OOO (1 << 5)
68 
69 static inline unsigned
midgard_get_quirks(unsigned gpu_id)70 midgard_get_quirks(unsigned gpu_id)
71 {
72         switch (gpu_id) {
73         case 0x600:
74         case 0x620:
75                 return MIDGARD_OLD_BLEND |
76                         MIDGARD_BROKEN_BLEND_LOADS |
77                         MIDGARD_BROKEN_LOD |
78                         MIDGARD_NO_UPPER_ALU |
79                         MIDGARD_NO_OOO;
80 
81         case 0x720:
82                 return MIDGARD_INTERPIPE_REG_ALIASING |
83                         MIDGARD_OLD_BLEND |
84                         MIDGARD_BROKEN_LOD |
85                         MIDGARD_NO_UPPER_ALU |
86                         MIDGARD_NO_OOO;
87 
88         case 0x820:
89         case 0x830:
90                 return MIDGARD_INTERPIPE_REG_ALIASING;
91 
92         case 0x750:
93                 return MIDGARD_NO_UPPER_ALU;
94 
95         case 0x860:
96         case 0x880:
97                 return 0;
98 
99         default:
100                 unreachable("Invalid Midgard GPU ID");
101         }
102 }
103 
104 #endif
105