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1 /*
2  * Copyright © 2015 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "nir.h"
25 #include "nir_deref.h"
26 #include "main/menums.h"
27 
28 #include "util/set.h"
29 
30 static bool
src_is_invocation_id(const nir_src * src)31 src_is_invocation_id(const nir_src *src)
32 {
33    assert(src->is_ssa);
34    if (src->ssa->parent_instr->type != nir_instr_type_intrinsic)
35       return false;
36 
37    return nir_instr_as_intrinsic(src->ssa->parent_instr)->intrinsic ==
38              nir_intrinsic_load_invocation_id;
39 }
40 
41 static bool
src_is_local_invocation_index(const nir_src * src)42 src_is_local_invocation_index(const nir_src *src)
43 {
44    assert(src->is_ssa);
45    if (src->ssa->parent_instr->type != nir_instr_type_intrinsic)
46       return false;
47 
48    return nir_instr_as_intrinsic(src->ssa->parent_instr)->intrinsic ==
49              nir_intrinsic_load_local_invocation_index;
50 }
51 
52 static void
get_deref_info(nir_shader * shader,nir_variable * var,nir_deref_instr * deref,bool * cross_invocation,bool * indirect)53 get_deref_info(nir_shader *shader, nir_variable *var, nir_deref_instr *deref,
54                bool *cross_invocation, bool *indirect)
55 {
56    *cross_invocation = false;
57    *indirect = false;
58 
59    const bool is_arrayed = nir_is_arrayed_io(var, shader->info.stage);
60 
61    nir_deref_path path;
62    nir_deref_path_init(&path, deref, NULL);
63    assert(path.path[0]->deref_type == nir_deref_type_var);
64    nir_deref_instr **p = &path.path[1];
65 
66    /* Vertex index is the outermost array index. */
67    if (is_arrayed) {
68       assert((*p)->deref_type == nir_deref_type_array);
69       if (shader->info.stage == MESA_SHADER_TESS_CTRL)
70          *cross_invocation = !src_is_invocation_id(&(*p)->arr.index);
71       else if (shader->info.stage == MESA_SHADER_MESH)
72          *cross_invocation = !src_is_local_invocation_index(&(*p)->arr.index);
73       p++;
74    }
75 
76    /* We always lower indirect dereferences for "compact" array vars. */
77    if (!path.path[0]->var->data.compact) {
78       /* Non-compact array vars: find out if they are indirect. */
79       for (; *p; p++) {
80          if ((*p)->deref_type == nir_deref_type_array) {
81             *indirect |= !nir_src_is_const((*p)->arr.index);
82          } else if ((*p)->deref_type == nir_deref_type_struct) {
83             /* Struct indices are always constant. */
84          } else {
85             unreachable("Unsupported deref type");
86          }
87       }
88    }
89 
90    nir_deref_path_finish(&path);
91 }
92 
93 static void
set_io_mask(nir_shader * shader,nir_variable * var,int offset,int len,nir_deref_instr * deref,bool is_output_read)94 set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len,
95             nir_deref_instr *deref, bool is_output_read)
96 {
97    for (int i = 0; i < len; i++) {
98       /* Varyings might not have been assigned values yet so abort. */
99       if (var->data.location == -1)
100          return;
101 
102       int idx = var->data.location + offset + i;
103       bool is_patch_generic = var->data.patch &&
104                               idx != VARYING_SLOT_TESS_LEVEL_INNER &&
105                               idx != VARYING_SLOT_TESS_LEVEL_OUTER &&
106                               idx != VARYING_SLOT_BOUNDING_BOX0 &&
107                               idx != VARYING_SLOT_BOUNDING_BOX1;
108       uint64_t bitfield;
109 
110       if (is_patch_generic) {
111          /* Varyings might still have temp locations so abort */
112          if (idx < VARYING_SLOT_PATCH0 || idx >= VARYING_SLOT_TESS_MAX)
113             return;
114 
115          bitfield = BITFIELD64_BIT(idx - VARYING_SLOT_PATCH0);
116       }
117       else {
118          /* Varyings might still have temp locations so abort */
119          if (idx >= VARYING_SLOT_MAX)
120             return;
121 
122          bitfield = BITFIELD64_BIT(idx);
123       }
124 
125       bool cross_invocation;
126       bool indirect;
127       get_deref_info(shader, var, deref, &cross_invocation, &indirect);
128 
129       if (var->data.mode == nir_var_shader_in) {
130          if (is_patch_generic) {
131             shader->info.patch_inputs_read |= bitfield;
132             if (indirect)
133                shader->info.patch_inputs_read_indirectly |= bitfield;
134          } else {
135             shader->info.inputs_read |= bitfield;
136             if (indirect)
137                shader->info.inputs_read_indirectly |= bitfield;
138          }
139 
140          if (cross_invocation && shader->info.stage == MESA_SHADER_TESS_CTRL)
141             shader->info.tess.tcs_cross_invocation_inputs_read |= bitfield;
142 
143          if (shader->info.stage == MESA_SHADER_FRAGMENT) {
144             shader->info.fs.uses_sample_qualifier |= var->data.sample;
145          }
146       } else {
147          assert(var->data.mode == nir_var_shader_out);
148          if (is_output_read) {
149             if (is_patch_generic) {
150                shader->info.patch_outputs_read |= bitfield;
151                if (indirect)
152                   shader->info.patch_outputs_accessed_indirectly |= bitfield;
153             } else {
154                shader->info.outputs_read |= bitfield;
155                if (indirect)
156                   shader->info.outputs_accessed_indirectly |= bitfield;
157             }
158 
159             if (cross_invocation && shader->info.stage == MESA_SHADER_TESS_CTRL)
160                shader->info.tess.tcs_cross_invocation_outputs_read |= bitfield;
161          } else {
162             if (is_patch_generic) {
163                shader->info.patch_outputs_written |= bitfield;
164                if (indirect)
165                   shader->info.patch_outputs_accessed_indirectly |= bitfield;
166             } else if (!var->data.read_only) {
167                shader->info.outputs_written |= bitfield;
168                if (indirect)
169                   shader->info.outputs_accessed_indirectly |= bitfield;
170             }
171          }
172 
173          if (cross_invocation && shader->info.stage == MESA_SHADER_MESH)
174             shader->info.mesh.ms_cross_invocation_output_access |= bitfield;
175 
176          if (var->data.fb_fetch_output) {
177             shader->info.outputs_read |= bitfield;
178             if (shader->info.stage == MESA_SHADER_FRAGMENT)
179                shader->info.fs.uses_fbfetch_output = true;
180          }
181 
182          if (shader->info.stage == MESA_SHADER_FRAGMENT &&
183              !is_output_read && var->data.index == 1)
184             shader->info.fs.color_is_dual_source = true;
185       }
186    }
187 }
188 
189 /**
190  * Mark an entire variable as used.  Caller must ensure that the variable
191  * represents a shader input or output.
192  */
193 static void
mark_whole_variable(nir_shader * shader,nir_variable * var,nir_deref_instr * deref,bool is_output_read)194 mark_whole_variable(nir_shader *shader, nir_variable *var,
195                     nir_deref_instr *deref, bool is_output_read)
196 {
197    const struct glsl_type *type = var->type;
198 
199    if (nir_is_arrayed_io(var, shader->info.stage) ||
200        /* For NV_mesh_shader. */
201        (shader->info.stage == MESA_SHADER_MESH &&
202         var->data.location == VARYING_SLOT_PRIMITIVE_INDICES &&
203         !var->data.per_primitive)) {
204       assert(glsl_type_is_array(type));
205       type = glsl_get_array_element(type);
206    }
207 
208    if (var->data.per_view) {
209       assert(glsl_type_is_array(type));
210       type = glsl_get_array_element(type);
211    }
212 
213    const unsigned slots =
214       var->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4)
215                         : glsl_count_attribute_slots(type, false);
216 
217    set_io_mask(shader, var, 0, slots, deref, is_output_read);
218 }
219 
220 static unsigned
get_io_offset(nir_deref_instr * deref,nir_variable * var,bool is_arrayed,bool skip_non_arrayed)221 get_io_offset(nir_deref_instr *deref, nir_variable *var, bool is_arrayed,
222               bool skip_non_arrayed)
223 {
224    if (var->data.compact) {
225       if (deref->deref_type == nir_deref_type_var) {
226          assert(glsl_type_is_array(var->type));
227          return 0;
228       }
229       assert(deref->deref_type == nir_deref_type_array);
230       return nir_src_is_const(deref->arr.index) ?
231              (nir_src_as_uint(deref->arr.index) + var->data.location_frac) / 4u :
232              (unsigned)-1;
233    }
234 
235    unsigned offset = 0;
236 
237    for (nir_deref_instr *d = deref; d; d = nir_deref_instr_parent(d)) {
238       if (d->deref_type == nir_deref_type_array) {
239          if (is_arrayed && nir_deref_instr_parent(d)->deref_type == nir_deref_type_var)
240             break;
241 
242          if (!is_arrayed && skip_non_arrayed)
243             break;
244 
245          if (!nir_src_is_const(d->arr.index))
246             return -1;
247 
248          offset += glsl_count_attribute_slots(d->type, false) *
249                    nir_src_as_uint(d->arr.index);
250       } else if (d->deref_type == nir_deref_type_struct) {
251          const struct glsl_type *parent_type = nir_deref_instr_parent(d)->type;
252          for (unsigned i = 0; i < d->strct.index; i++) {
253             const struct glsl_type *field_type = glsl_get_struct_field(parent_type, i);
254             offset += glsl_count_attribute_slots(field_type, false);
255          }
256       }
257    }
258 
259    return offset;
260 }
261 
262 /**
263  * Try to mark a portion of the given varying as used.  Caller must ensure
264  * that the variable represents a shader input or output.
265  *
266  * If the index can't be interpreted as a constant, or some other problem
267  * occurs, then nothing will be marked and false will be returned.
268  */
269 static bool
try_mask_partial_io(nir_shader * shader,nir_variable * var,nir_deref_instr * deref,bool is_output_read)270 try_mask_partial_io(nir_shader *shader, nir_variable *var,
271                     nir_deref_instr *deref, bool is_output_read)
272 {
273    const struct glsl_type *type = var->type;
274    bool is_arrayed = nir_is_arrayed_io(var, shader->info.stage);
275    bool skip_non_arrayed = shader->info.stage == MESA_SHADER_MESH;
276 
277    if (is_arrayed) {
278       assert(glsl_type_is_array(type));
279       type = glsl_get_array_element(type);
280    }
281 
282    /* Per view variables will be considered as a whole. */
283    if (var->data.per_view)
284       return false;
285 
286    unsigned offset = get_io_offset(deref, var, is_arrayed, skip_non_arrayed);
287    if (offset == -1)
288       return false;
289 
290    const unsigned slots =
291       var->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4)
292                         : glsl_count_attribute_slots(type, false);
293 
294    if (offset >= slots) {
295       /* Constant index outside the bounds of the matrix/array.  This could
296        * arise as a result of constant folding of a legal GLSL program.
297        *
298        * Even though the spec says that indexing outside the bounds of a
299        * matrix/array results in undefined behaviour, we don't want to pass
300        * out-of-range values to set_io_mask() (since this could result in
301        * slots that don't exist being marked as used), so just let the caller
302        * mark the whole variable as used.
303        */
304       return false;
305    }
306 
307    unsigned len = glsl_count_attribute_slots(deref->type, false);
308    set_io_mask(shader, var, offset, len, deref, is_output_read);
309    return true;
310 }
311 
312 /** Returns true if the given intrinsic writes external memory
313  *
314  * Only returns true for writes to globally visible memory, not scratch and
315  * not shared.
316  */
317 bool
nir_intrinsic_writes_external_memory(const nir_intrinsic_instr * instr)318 nir_intrinsic_writes_external_memory(const nir_intrinsic_instr *instr)
319 {
320    switch (instr->intrinsic) {
321    case nir_intrinsic_atomic_counter_inc:
322    case nir_intrinsic_atomic_counter_inc_deref:
323    case nir_intrinsic_atomic_counter_add:
324    case nir_intrinsic_atomic_counter_add_deref:
325    case nir_intrinsic_atomic_counter_pre_dec:
326    case nir_intrinsic_atomic_counter_pre_dec_deref:
327    case nir_intrinsic_atomic_counter_post_dec:
328    case nir_intrinsic_atomic_counter_post_dec_deref:
329    case nir_intrinsic_atomic_counter_min:
330    case nir_intrinsic_atomic_counter_min_deref:
331    case nir_intrinsic_atomic_counter_max:
332    case nir_intrinsic_atomic_counter_max_deref:
333    case nir_intrinsic_atomic_counter_and:
334    case nir_intrinsic_atomic_counter_and_deref:
335    case nir_intrinsic_atomic_counter_or:
336    case nir_intrinsic_atomic_counter_or_deref:
337    case nir_intrinsic_atomic_counter_xor:
338    case nir_intrinsic_atomic_counter_xor_deref:
339    case nir_intrinsic_atomic_counter_exchange:
340    case nir_intrinsic_atomic_counter_exchange_deref:
341    case nir_intrinsic_atomic_counter_comp_swap:
342    case nir_intrinsic_atomic_counter_comp_swap_deref:
343    case nir_intrinsic_bindless_image_atomic_add:
344    case nir_intrinsic_bindless_image_atomic_and:
345    case nir_intrinsic_bindless_image_atomic_comp_swap:
346    case nir_intrinsic_bindless_image_atomic_dec_wrap:
347    case nir_intrinsic_bindless_image_atomic_exchange:
348    case nir_intrinsic_bindless_image_atomic_fadd:
349    case nir_intrinsic_bindless_image_atomic_imax:
350    case nir_intrinsic_bindless_image_atomic_imin:
351    case nir_intrinsic_bindless_image_atomic_inc_wrap:
352    case nir_intrinsic_bindless_image_atomic_or:
353    case nir_intrinsic_bindless_image_atomic_umax:
354    case nir_intrinsic_bindless_image_atomic_umin:
355    case nir_intrinsic_bindless_image_atomic_xor:
356    case nir_intrinsic_bindless_image_store:
357    case nir_intrinsic_bindless_image_store_raw_intel:
358    case nir_intrinsic_global_atomic_add:
359    case nir_intrinsic_global_atomic_and:
360    case nir_intrinsic_global_atomic_comp_swap:
361    case nir_intrinsic_global_atomic_exchange:
362    case nir_intrinsic_global_atomic_fadd:
363    case nir_intrinsic_global_atomic_fcomp_swap:
364    case nir_intrinsic_global_atomic_fmax:
365    case nir_intrinsic_global_atomic_fmin:
366    case nir_intrinsic_global_atomic_imax:
367    case nir_intrinsic_global_atomic_imin:
368    case nir_intrinsic_global_atomic_or:
369    case nir_intrinsic_global_atomic_umax:
370    case nir_intrinsic_global_atomic_umin:
371    case nir_intrinsic_global_atomic_xor:
372    case nir_intrinsic_global_atomic_add_ir3:
373    case nir_intrinsic_global_atomic_and_ir3:
374    case nir_intrinsic_global_atomic_comp_swap_ir3:
375    case nir_intrinsic_global_atomic_exchange_ir3:
376    case nir_intrinsic_global_atomic_imax_ir3:
377    case nir_intrinsic_global_atomic_imin_ir3:
378    case nir_intrinsic_global_atomic_or_ir3:
379    case nir_intrinsic_global_atomic_umax_ir3:
380    case nir_intrinsic_global_atomic_umin_ir3:
381    case nir_intrinsic_global_atomic_xor_ir3:
382    case nir_intrinsic_image_atomic_add:
383    case nir_intrinsic_image_atomic_and:
384    case nir_intrinsic_image_atomic_comp_swap:
385    case nir_intrinsic_image_atomic_dec_wrap:
386    case nir_intrinsic_image_atomic_exchange:
387    case nir_intrinsic_image_atomic_fadd:
388    case nir_intrinsic_image_atomic_imax:
389    case nir_intrinsic_image_atomic_imin:
390    case nir_intrinsic_image_atomic_inc_wrap:
391    case nir_intrinsic_image_atomic_or:
392    case nir_intrinsic_image_atomic_umax:
393    case nir_intrinsic_image_atomic_umin:
394    case nir_intrinsic_image_atomic_xor:
395    case nir_intrinsic_image_deref_atomic_add:
396    case nir_intrinsic_image_deref_atomic_and:
397    case nir_intrinsic_image_deref_atomic_comp_swap:
398    case nir_intrinsic_image_deref_atomic_dec_wrap:
399    case nir_intrinsic_image_deref_atomic_exchange:
400    case nir_intrinsic_image_deref_atomic_fadd:
401    case nir_intrinsic_image_deref_atomic_imax:
402    case nir_intrinsic_image_deref_atomic_imin:
403    case nir_intrinsic_image_deref_atomic_inc_wrap:
404    case nir_intrinsic_image_deref_atomic_or:
405    case nir_intrinsic_image_deref_atomic_umax:
406    case nir_intrinsic_image_deref_atomic_umin:
407    case nir_intrinsic_image_deref_atomic_xor:
408    case nir_intrinsic_image_deref_store:
409    case nir_intrinsic_image_deref_store_raw_intel:
410    case nir_intrinsic_image_store:
411    case nir_intrinsic_image_store_raw_intel:
412    case nir_intrinsic_ssbo_atomic_add:
413    case nir_intrinsic_ssbo_atomic_add_ir3:
414    case nir_intrinsic_ssbo_atomic_and:
415    case nir_intrinsic_ssbo_atomic_and_ir3:
416    case nir_intrinsic_ssbo_atomic_comp_swap:
417    case nir_intrinsic_ssbo_atomic_comp_swap_ir3:
418    case nir_intrinsic_ssbo_atomic_exchange:
419    case nir_intrinsic_ssbo_atomic_exchange_ir3:
420    case nir_intrinsic_ssbo_atomic_fadd:
421    case nir_intrinsic_ssbo_atomic_fcomp_swap:
422    case nir_intrinsic_ssbo_atomic_fmax:
423    case nir_intrinsic_ssbo_atomic_fmin:
424    case nir_intrinsic_ssbo_atomic_imax:
425    case nir_intrinsic_ssbo_atomic_imax_ir3:
426    case nir_intrinsic_ssbo_atomic_imin:
427    case nir_intrinsic_ssbo_atomic_imin_ir3:
428    case nir_intrinsic_ssbo_atomic_or:
429    case nir_intrinsic_ssbo_atomic_or_ir3:
430    case nir_intrinsic_ssbo_atomic_umax:
431    case nir_intrinsic_ssbo_atomic_umax_ir3:
432    case nir_intrinsic_ssbo_atomic_umin:
433    case nir_intrinsic_ssbo_atomic_umin_ir3:
434    case nir_intrinsic_ssbo_atomic_xor:
435    case nir_intrinsic_ssbo_atomic_xor_ir3:
436    case nir_intrinsic_store_global:
437    case nir_intrinsic_store_global_ir3:
438    case nir_intrinsic_store_global_amd:
439    case nir_intrinsic_store_ssbo:
440    case nir_intrinsic_store_ssbo_ir3:
441       return true;
442 
443    case nir_intrinsic_store_deref:
444    case nir_intrinsic_deref_atomic_add:
445    case nir_intrinsic_deref_atomic_imin:
446    case nir_intrinsic_deref_atomic_umin:
447    case nir_intrinsic_deref_atomic_imax:
448    case nir_intrinsic_deref_atomic_umax:
449    case nir_intrinsic_deref_atomic_and:
450    case nir_intrinsic_deref_atomic_or:
451    case nir_intrinsic_deref_atomic_xor:
452    case nir_intrinsic_deref_atomic_exchange:
453    case nir_intrinsic_deref_atomic_comp_swap:
454    case nir_intrinsic_deref_atomic_fadd:
455    case nir_intrinsic_deref_atomic_fmin:
456    case nir_intrinsic_deref_atomic_fmax:
457    case nir_intrinsic_deref_atomic_fcomp_swap:
458       return nir_deref_mode_may_be(nir_src_as_deref(instr->src[0]),
459                                    nir_var_mem_ssbo | nir_var_mem_global);
460 
461    default:
462       return false;
463    }
464 }
465 
466 static void
gather_intrinsic_info(nir_intrinsic_instr * instr,nir_shader * shader,void * dead_ctx)467 gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader,
468                       void *dead_ctx)
469 {
470    uint64_t slot_mask = 0;
471    uint16_t slot_mask_16bit = 0;
472 
473    if (nir_intrinsic_infos[instr->intrinsic].index_map[NIR_INTRINSIC_IO_SEMANTICS] > 0) {
474       nir_io_semantics semantics = nir_intrinsic_io_semantics(instr);
475 
476       if (semantics.location >= VARYING_SLOT_PATCH0 &&
477           semantics.location <= VARYING_SLOT_PATCH31) {
478          /* Generic per-patch I/O. */
479          assert((shader->info.stage == MESA_SHADER_TESS_EVAL &&
480                  instr->intrinsic == nir_intrinsic_load_input) ||
481                 (shader->info.stage == MESA_SHADER_TESS_CTRL &&
482                  (instr->intrinsic == nir_intrinsic_load_output ||
483                   instr->intrinsic == nir_intrinsic_store_output)));
484 
485          semantics.location -= VARYING_SLOT_PATCH0;
486       }
487 
488       if (semantics.location >= VARYING_SLOT_VAR0_16BIT &&
489           semantics.location <= VARYING_SLOT_VAR15_16BIT) {
490          /* Convert num_slots from the units of half vectors to full vectors. */
491          unsigned num_slots = (semantics.num_slots + semantics.high_16bits + 1) / 2;
492          slot_mask_16bit =
493             BITFIELD_RANGE(semantics.location - VARYING_SLOT_VAR0_16BIT, num_slots);
494       } else {
495          slot_mask = BITFIELD64_RANGE(semantics.location, semantics.num_slots);
496          assert(util_bitcount64(slot_mask) == semantics.num_slots);
497       }
498    }
499 
500    switch (instr->intrinsic) {
501    case nir_intrinsic_demote:
502    case nir_intrinsic_demote_if:
503       shader->info.fs.uses_demote = true;
504       FALLTHROUGH; /* quads with helper lanes only might be discarded entirely */
505    case nir_intrinsic_discard:
506    case nir_intrinsic_discard_if:
507       /* Freedreno uses the discard_if intrinsic to end GS invocations that
508        * don't produce a vertex, so we only set uses_discard if executing on
509        * a fragment shader. */
510       if (shader->info.stage == MESA_SHADER_FRAGMENT)
511          shader->info.fs.uses_discard = true;
512       break;
513 
514    case nir_intrinsic_terminate:
515    case nir_intrinsic_terminate_if:
516       assert(shader->info.stage == MESA_SHADER_FRAGMENT);
517       shader->info.fs.uses_discard = true;
518       break;
519 
520    case nir_intrinsic_interp_deref_at_centroid:
521    case nir_intrinsic_interp_deref_at_sample:
522    case nir_intrinsic_interp_deref_at_offset:
523    case nir_intrinsic_interp_deref_at_vertex:
524    case nir_intrinsic_load_deref:
525    case nir_intrinsic_store_deref:
526    case nir_intrinsic_copy_deref:{
527       nir_deref_instr *deref = nir_src_as_deref(instr->src[0]);
528       if (nir_deref_mode_is_one_of(deref, nir_var_shader_in |
529                                           nir_var_shader_out)) {
530          nir_variable *var = nir_deref_instr_get_variable(deref);
531          bool is_output_read = false;
532          if (var->data.mode == nir_var_shader_out &&
533              instr->intrinsic == nir_intrinsic_load_deref)
534             is_output_read = true;
535 
536          if (!try_mask_partial_io(shader, var, deref, is_output_read))
537             mark_whole_variable(shader, var, deref, is_output_read);
538 
539          /* We need to track which input_reads bits correspond to a
540           * dvec3/dvec4 input attribute */
541          if (shader->info.stage == MESA_SHADER_VERTEX &&
542              var->data.mode == nir_var_shader_in &&
543              glsl_type_is_dual_slot(glsl_without_array(var->type))) {
544             for (unsigned i = 0; i < glsl_count_attribute_slots(var->type, false); i++) {
545                int idx = var->data.location + i;
546                shader->info.vs.double_inputs |= BITFIELD64_BIT(idx);
547             }
548          }
549       }
550       if (nir_intrinsic_writes_external_memory(instr))
551          shader->info.writes_memory = true;
552       break;
553    }
554    case nir_intrinsic_image_deref_load: {
555       nir_deref_instr *deref = nir_src_as_deref(instr->src[0]);
556       nir_variable *var = nir_deref_instr_get_variable(deref);
557       enum glsl_sampler_dim dim = glsl_get_sampler_dim(glsl_without_array(var->type));
558       if (dim != GLSL_SAMPLER_DIM_SUBPASS &&
559           dim != GLSL_SAMPLER_DIM_SUBPASS_MS)
560          break;
561 
562       var->data.fb_fetch_output = true;
563       shader->info.fs.uses_fbfetch_output = true;
564       break;
565    }
566 
567    case nir_intrinsic_load_input:
568    case nir_intrinsic_load_per_vertex_input:
569    case nir_intrinsic_load_input_vertex:
570    case nir_intrinsic_load_interpolated_input:
571       if (shader->info.stage == MESA_SHADER_TESS_EVAL &&
572           instr->intrinsic == nir_intrinsic_load_input) {
573          shader->info.patch_inputs_read |= slot_mask;
574          if (!nir_src_is_const(*nir_get_io_offset_src(instr)))
575             shader->info.patch_inputs_read_indirectly |= slot_mask;
576       } else {
577          shader->info.inputs_read |= slot_mask;
578          shader->info.inputs_read_16bit |= slot_mask_16bit;
579          if (!nir_src_is_const(*nir_get_io_offset_src(instr))) {
580             shader->info.inputs_read_indirectly |= slot_mask;
581             shader->info.inputs_read_indirectly_16bit |= slot_mask_16bit;
582          }
583       }
584 
585       if (shader->info.stage == MESA_SHADER_TESS_CTRL &&
586           instr->intrinsic == nir_intrinsic_load_per_vertex_input &&
587           !src_is_invocation_id(nir_get_io_arrayed_index_src(instr)))
588          shader->info.tess.tcs_cross_invocation_inputs_read |= slot_mask;
589       break;
590 
591    case nir_intrinsic_load_output:
592    case nir_intrinsic_load_per_vertex_output:
593    case nir_intrinsic_load_per_primitive_output:
594       if (shader->info.stage == MESA_SHADER_TESS_CTRL &&
595           instr->intrinsic == nir_intrinsic_load_output) {
596          shader->info.patch_outputs_read |= slot_mask;
597          if (!nir_src_is_const(*nir_get_io_offset_src(instr)))
598             shader->info.patch_outputs_accessed_indirectly |= slot_mask;
599       } else {
600          shader->info.outputs_read |= slot_mask;
601          shader->info.outputs_read_16bit |= slot_mask_16bit;
602          if (!nir_src_is_const(*nir_get_io_offset_src(instr))) {
603             shader->info.outputs_accessed_indirectly |= slot_mask;
604             shader->info.outputs_accessed_indirectly_16bit |= slot_mask_16bit;
605          }
606       }
607 
608       if (shader->info.stage == MESA_SHADER_TESS_CTRL &&
609           instr->intrinsic == nir_intrinsic_load_per_vertex_output &&
610           !src_is_invocation_id(nir_get_io_arrayed_index_src(instr)))
611          shader->info.tess.tcs_cross_invocation_outputs_read |= slot_mask;
612 
613       /* NV_mesh_shader: mesh shaders can load their outputs. */
614       if (shader->info.stage == MESA_SHADER_MESH &&
615           (instr->intrinsic == nir_intrinsic_load_per_vertex_output ||
616            instr->intrinsic == nir_intrinsic_load_per_primitive_output) &&
617           !src_is_local_invocation_index(nir_get_io_arrayed_index_src(instr)))
618          shader->info.mesh.ms_cross_invocation_output_access |= slot_mask;
619 
620       if (shader->info.stage == MESA_SHADER_FRAGMENT &&
621           nir_intrinsic_io_semantics(instr).fb_fetch_output)
622          shader->info.fs.uses_fbfetch_output = true;
623       break;
624 
625    case nir_intrinsic_store_output:
626    case nir_intrinsic_store_per_vertex_output:
627    case nir_intrinsic_store_per_primitive_output:
628       if (shader->info.stage == MESA_SHADER_TESS_CTRL &&
629           instr->intrinsic == nir_intrinsic_store_output) {
630          shader->info.patch_outputs_written |= slot_mask;
631          if (!nir_src_is_const(*nir_get_io_offset_src(instr)))
632             shader->info.patch_outputs_accessed_indirectly |= slot_mask;
633       } else {
634          shader->info.outputs_written |= slot_mask;
635          shader->info.outputs_written_16bit |= slot_mask_16bit;
636          if (!nir_src_is_const(*nir_get_io_offset_src(instr))) {
637             shader->info.outputs_accessed_indirectly |= slot_mask;
638             shader->info.outputs_accessed_indirectly_16bit |= slot_mask_16bit;
639          }
640       }
641 
642       if (shader->info.stage == MESA_SHADER_MESH &&
643           (instr->intrinsic == nir_intrinsic_store_per_vertex_output ||
644            instr->intrinsic == nir_intrinsic_store_per_primitive_output) &&
645           !src_is_local_invocation_index(nir_get_io_arrayed_index_src(instr)))
646          shader->info.mesh.ms_cross_invocation_output_access |= slot_mask;
647 
648       if (shader->info.stage == MESA_SHADER_FRAGMENT &&
649           nir_intrinsic_io_semantics(instr).dual_source_blend_index)
650          shader->info.fs.color_is_dual_source = true;
651       break;
652 
653    case nir_intrinsic_load_color0:
654    case nir_intrinsic_load_color1:
655       shader->info.inputs_read |=
656          BITFIELD64_BIT(VARYING_SLOT_COL0 <<
657                         (instr->intrinsic == nir_intrinsic_load_color1));
658       FALLTHROUGH;
659    case nir_intrinsic_load_subgroup_size:
660    case nir_intrinsic_load_subgroup_invocation:
661    case nir_intrinsic_load_subgroup_eq_mask:
662    case nir_intrinsic_load_subgroup_ge_mask:
663    case nir_intrinsic_load_subgroup_gt_mask:
664    case nir_intrinsic_load_subgroup_le_mask:
665    case nir_intrinsic_load_subgroup_lt_mask:
666    case nir_intrinsic_load_num_subgroups:
667    case nir_intrinsic_load_subgroup_id:
668    case nir_intrinsic_load_vertex_id:
669    case nir_intrinsic_load_instance_id:
670    case nir_intrinsic_load_vertex_id_zero_base:
671    case nir_intrinsic_load_base_vertex:
672    case nir_intrinsic_load_first_vertex:
673    case nir_intrinsic_load_is_indexed_draw:
674    case nir_intrinsic_load_base_instance:
675    case nir_intrinsic_load_draw_id:
676    case nir_intrinsic_load_invocation_id:
677    case nir_intrinsic_load_frag_coord:
678    case nir_intrinsic_load_frag_shading_rate:
679    case nir_intrinsic_load_point_coord:
680    case nir_intrinsic_load_line_coord:
681    case nir_intrinsic_load_front_face:
682    case nir_intrinsic_load_sample_id:
683    case nir_intrinsic_load_sample_pos:
684    case nir_intrinsic_load_sample_pos_or_center:
685    case nir_intrinsic_load_sample_mask_in:
686    case nir_intrinsic_load_helper_invocation:
687    case nir_intrinsic_load_tess_coord:
688    case nir_intrinsic_load_patch_vertices_in:
689    case nir_intrinsic_load_primitive_id:
690    case nir_intrinsic_load_tess_level_outer:
691    case nir_intrinsic_load_tess_level_inner:
692    case nir_intrinsic_load_tess_level_outer_default:
693    case nir_intrinsic_load_tess_level_inner_default:
694    case nir_intrinsic_load_local_invocation_id:
695    case nir_intrinsic_load_local_invocation_index:
696    case nir_intrinsic_load_global_invocation_id:
697    case nir_intrinsic_load_base_global_invocation_id:
698    case nir_intrinsic_load_global_invocation_index:
699    case nir_intrinsic_load_workgroup_id:
700    case nir_intrinsic_load_workgroup_index:
701    case nir_intrinsic_load_num_workgroups:
702    case nir_intrinsic_load_workgroup_size:
703    case nir_intrinsic_load_work_dim:
704    case nir_intrinsic_load_user_data_amd:
705    case nir_intrinsic_load_view_index:
706    case nir_intrinsic_load_barycentric_model:
707    case nir_intrinsic_load_ray_launch_id:
708    case nir_intrinsic_load_ray_launch_size:
709    case nir_intrinsic_load_ray_launch_size_addr_amd:
710    case nir_intrinsic_load_ray_world_origin:
711    case nir_intrinsic_load_ray_world_direction:
712    case nir_intrinsic_load_ray_object_origin:
713    case nir_intrinsic_load_ray_object_direction:
714    case nir_intrinsic_load_ray_t_min:
715    case nir_intrinsic_load_ray_t_max:
716    case nir_intrinsic_load_ray_object_to_world:
717    case nir_intrinsic_load_ray_world_to_object:
718    case nir_intrinsic_load_ray_hit_kind:
719    case nir_intrinsic_load_ray_flags:
720    case nir_intrinsic_load_ray_geometry_index:
721    case nir_intrinsic_load_ray_instance_custom_index:
722    case nir_intrinsic_load_mesh_view_count:
723    case nir_intrinsic_load_gs_header_ir3:
724    case nir_intrinsic_load_tcs_header_ir3:
725       BITSET_SET(shader->info.system_values_read,
726                  nir_system_value_from_intrinsic(instr->intrinsic));
727       break;
728 
729    case nir_intrinsic_load_barycentric_pixel:
730       if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_SMOOTH ||
731           nir_intrinsic_interp_mode(instr) == INTERP_MODE_NONE) {
732          BITSET_SET(shader->info.system_values_read,
733                     SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL);
734       } else if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_NOPERSPECTIVE) {
735          BITSET_SET(shader->info.system_values_read,
736                     SYSTEM_VALUE_BARYCENTRIC_LINEAR_PIXEL);
737       }
738       break;
739 
740    case nir_intrinsic_load_barycentric_centroid:
741       if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_SMOOTH ||
742           nir_intrinsic_interp_mode(instr) == INTERP_MODE_NONE) {
743          BITSET_SET(shader->info.system_values_read,
744                     SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID);
745       } else if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_NOPERSPECTIVE) {
746          BITSET_SET(shader->info.system_values_read,
747                     SYSTEM_VALUE_BARYCENTRIC_LINEAR_CENTROID);
748       }
749       break;
750 
751    case nir_intrinsic_load_barycentric_sample:
752       if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_SMOOTH ||
753           nir_intrinsic_interp_mode(instr) == INTERP_MODE_NONE) {
754          BITSET_SET(shader->info.system_values_read,
755                     SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE);
756       } else if (nir_intrinsic_interp_mode(instr) == INTERP_MODE_NOPERSPECTIVE) {
757          BITSET_SET(shader->info.system_values_read,
758                     SYSTEM_VALUE_BARYCENTRIC_LINEAR_SAMPLE);
759       }
760       if (shader->info.stage == MESA_SHADER_FRAGMENT)
761          shader->info.fs.uses_sample_qualifier = true;
762       break;
763 
764    case nir_intrinsic_quad_broadcast:
765    case nir_intrinsic_quad_swap_horizontal:
766    case nir_intrinsic_quad_swap_vertical:
767    case nir_intrinsic_quad_swap_diagonal:
768    case nir_intrinsic_quad_swizzle_amd:
769       if (shader->info.stage == MESA_SHADER_FRAGMENT)
770          shader->info.fs.needs_quad_helper_invocations = true;
771       break;
772 
773    case nir_intrinsic_vote_any:
774    case nir_intrinsic_vote_all:
775    case nir_intrinsic_vote_feq:
776    case nir_intrinsic_vote_ieq:
777    case nir_intrinsic_ballot:
778    case nir_intrinsic_ballot_bit_count_exclusive:
779    case nir_intrinsic_ballot_bit_count_inclusive:
780    case nir_intrinsic_ballot_bitfield_extract:
781    case nir_intrinsic_ballot_bit_count_reduce:
782    case nir_intrinsic_ballot_find_lsb:
783    case nir_intrinsic_ballot_find_msb:
784    case nir_intrinsic_first_invocation:
785    case nir_intrinsic_read_invocation:
786    case nir_intrinsic_read_first_invocation:
787    case nir_intrinsic_elect:
788    case nir_intrinsic_reduce:
789    case nir_intrinsic_inclusive_scan:
790    case nir_intrinsic_exclusive_scan:
791    case nir_intrinsic_shuffle:
792    case nir_intrinsic_shuffle_xor:
793    case nir_intrinsic_shuffle_up:
794    case nir_intrinsic_shuffle_down:
795    case nir_intrinsic_write_invocation_amd:
796       if (shader->info.stage == MESA_SHADER_FRAGMENT)
797          shader->info.fs.needs_all_helper_invocations = true;
798       if (shader->info.stage == MESA_SHADER_COMPUTE)
799          shader->info.cs.uses_wide_subgroup_intrinsics = true;
800       break;
801 
802    case nir_intrinsic_end_primitive:
803    case nir_intrinsic_end_primitive_with_counter:
804       assert(shader->info.stage == MESA_SHADER_GEOMETRY);
805       shader->info.gs.uses_end_primitive = 1;
806       FALLTHROUGH;
807 
808    case nir_intrinsic_emit_vertex:
809    case nir_intrinsic_emit_vertex_with_counter:
810       shader->info.gs.active_stream_mask |= 1 << nir_intrinsic_stream_id(instr);
811 
812       break;
813 
814    case nir_intrinsic_control_barrier:
815       shader->info.uses_control_barrier = true;
816       break;
817 
818    case nir_intrinsic_scoped_barrier:
819       shader->info.uses_control_barrier |=
820          nir_intrinsic_execution_scope(instr) != NIR_SCOPE_NONE;
821 
822       shader->info.uses_memory_barrier |=
823          nir_intrinsic_memory_scope(instr) != NIR_SCOPE_NONE;
824       break;
825 
826    case nir_intrinsic_memory_barrier:
827    case nir_intrinsic_group_memory_barrier:
828    case nir_intrinsic_memory_barrier_atomic_counter:
829    case nir_intrinsic_memory_barrier_buffer:
830    case nir_intrinsic_memory_barrier_image:
831    case nir_intrinsic_memory_barrier_shared:
832    case nir_intrinsic_memory_barrier_tcs_patch:
833       shader->info.uses_memory_barrier = true;
834       break;
835 
836    default:
837       if (nir_intrinsic_writes_external_memory(instr))
838          shader->info.writes_memory = true;
839       break;
840    }
841 }
842 
843 static void
gather_tex_info(nir_tex_instr * instr,nir_shader * shader)844 gather_tex_info(nir_tex_instr *instr, nir_shader *shader)
845 {
846    if (shader->info.stage == MESA_SHADER_FRAGMENT &&
847        nir_tex_instr_has_implicit_derivative(instr))
848       shader->info.fs.needs_quad_helper_invocations = true;
849 
850    switch (instr->op) {
851    case nir_texop_tg4:
852       shader->info.uses_texture_gather = true;
853       break;
854    default:
855       break;
856    }
857 }
858 
859 static void
gather_alu_info(nir_alu_instr * instr,nir_shader * shader)860 gather_alu_info(nir_alu_instr *instr, nir_shader *shader)
861 {
862    switch (instr->op) {
863    case nir_op_fddx:
864    case nir_op_fddy:
865       shader->info.uses_fddx_fddy = true;
866       FALLTHROUGH;
867    case nir_op_fddx_fine:
868    case nir_op_fddy_fine:
869    case nir_op_fddx_coarse:
870    case nir_op_fddy_coarse:
871       if (shader->info.stage == MESA_SHADER_FRAGMENT)
872          shader->info.fs.needs_quad_helper_invocations = true;
873       break;
874    default:
875       break;
876    }
877 
878    const nir_op_info *info = &nir_op_infos[instr->op];
879 
880    for (unsigned i = 0; i < info->num_inputs; i++) {
881       if (nir_alu_type_get_base_type(info->input_types[i]) == nir_type_float)
882          shader->info.bit_sizes_float |= nir_src_bit_size(instr->src[i].src);
883       else
884          shader->info.bit_sizes_int |= nir_src_bit_size(instr->src[i].src);
885    }
886    if (nir_alu_type_get_base_type(info->output_type) == nir_type_float)
887       shader->info.bit_sizes_float |= nir_dest_bit_size(instr->dest.dest);
888    else
889       shader->info.bit_sizes_int |= nir_dest_bit_size(instr->dest.dest);
890 }
891 
892 static void
gather_func_info(nir_function_impl * func,nir_shader * shader,struct set * visited_funcs,void * dead_ctx)893 gather_func_info(nir_function_impl *func, nir_shader *shader,
894                  struct set *visited_funcs, void *dead_ctx)
895 {
896    if (_mesa_set_search(visited_funcs, func))
897       return;
898 
899    _mesa_set_add(visited_funcs, func);
900 
901    nir_foreach_block(block, func) {
902       nir_foreach_instr(instr, block) {
903          switch (instr->type) {
904          case nir_instr_type_alu:
905             gather_alu_info(nir_instr_as_alu(instr), shader);
906             break;
907          case nir_instr_type_intrinsic:
908             gather_intrinsic_info(nir_instr_as_intrinsic(instr), shader, dead_ctx);
909             break;
910          case nir_instr_type_tex:
911             gather_tex_info(nir_instr_as_tex(instr), shader);
912             break;
913          case nir_instr_type_call: {
914             nir_call_instr *call = nir_instr_as_call(instr);
915             nir_function_impl *impl = call->callee->impl;
916 
917             assert(impl || !"nir_shader_gather_info only works with linked shaders");
918             gather_func_info(impl, shader, visited_funcs, dead_ctx);
919             break;
920          }
921          default:
922             break;
923          }
924       }
925    }
926 }
927 
928 void
nir_shader_gather_info(nir_shader * shader,nir_function_impl * entrypoint)929 nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint)
930 {
931    shader->info.num_textures = 0;
932    shader->info.num_images = 0;
933    shader->info.bit_sizes_float = 0;
934    shader->info.bit_sizes_int = 0;
935 
936    nir_foreach_variable_with_modes(var, shader, nir_var_image | nir_var_uniform) {
937       /* Bindless textures and images don't use non-bindless slots.
938        * Interface blocks imply inputs, outputs, UBO, or SSBO, which can only
939        * mean bindless.
940        */
941       if (var->data.bindless || var->interface_type)
942          continue;
943 
944       shader->info.num_textures += glsl_type_get_sampler_count(var->type);
945       shader->info.num_images += glsl_type_get_image_count(var->type);
946    }
947 
948    shader->info.inputs_read = 0;
949    shader->info.outputs_written = 0;
950    shader->info.outputs_read = 0;
951    shader->info.inputs_read_16bit = 0;
952    shader->info.outputs_written_16bit = 0;
953    shader->info.outputs_read_16bit = 0;
954    shader->info.inputs_read_indirectly_16bit = 0;
955    shader->info.outputs_accessed_indirectly_16bit = 0;
956    shader->info.patch_outputs_read = 0;
957    shader->info.patch_inputs_read = 0;
958    shader->info.patch_outputs_written = 0;
959    BITSET_ZERO(shader->info.system_values_read);
960    shader->info.inputs_read_indirectly = 0;
961    shader->info.outputs_accessed_indirectly = 0;
962    shader->info.patch_inputs_read_indirectly = 0;
963    shader->info.patch_outputs_accessed_indirectly = 0;
964 
965    if (shader->info.stage == MESA_SHADER_VERTEX) {
966       shader->info.vs.double_inputs = 0;
967    }
968    if (shader->info.stage == MESA_SHADER_FRAGMENT) {
969       shader->info.fs.uses_sample_qualifier = false;
970       shader->info.fs.uses_discard = false;
971       shader->info.fs.uses_demote = false;
972       shader->info.fs.color_is_dual_source = false;
973       shader->info.fs.uses_fbfetch_output = false;
974       shader->info.fs.needs_quad_helper_invocations = false;
975       shader->info.fs.needs_all_helper_invocations = false;
976    }
977    if (shader->info.stage == MESA_SHADER_TESS_CTRL) {
978       shader->info.tess.tcs_cross_invocation_inputs_read = 0;
979       shader->info.tess.tcs_cross_invocation_outputs_read = 0;
980    }
981    if (shader->info.stage == MESA_SHADER_MESH) {
982       shader->info.mesh.ms_cross_invocation_output_access = 0;
983    }
984 
985    if (shader->info.stage != MESA_SHADER_FRAGMENT)
986       shader->info.writes_memory = shader->info.has_transform_feedback_varyings;
987 
988    void *dead_ctx = ralloc_context(NULL);
989    struct set *visited_funcs = _mesa_pointer_set_create(dead_ctx);
990    gather_func_info(entrypoint, shader, visited_funcs, dead_ctx);
991    ralloc_free(dead_ctx);
992 
993    shader->info.per_primitive_outputs = 0;
994    if (shader->info.stage == MESA_SHADER_MESH) {
995       nir_foreach_shader_out_variable(var, shader) {
996          if (var->data.per_primitive) {
997             assert(nir_is_arrayed_io(var, shader->info.stage));
998             const unsigned slots =
999                glsl_count_attribute_slots(glsl_get_array_element(var->type), false);
1000             shader->info.per_primitive_outputs |= BITFIELD64_RANGE(var->data.location, slots);
1001          }
1002       }
1003    }
1004 
1005    shader->info.per_primitive_inputs = 0;
1006    if (shader->info.stage == MESA_SHADER_FRAGMENT) {
1007       nir_foreach_shader_in_variable(var, shader) {
1008          if (var->data.per_primitive) {
1009             const unsigned slots =
1010                glsl_count_attribute_slots(var->type, false);
1011             shader->info.per_primitive_inputs |= BITFIELD64_RANGE(var->data.location, slots);
1012          }
1013       }
1014    }
1015 
1016    shader->info.ray_queries = 0;
1017    nir_foreach_variable_in_shader(var, shader) {
1018       if (!var->data.ray_query)
1019          continue;
1020 
1021       shader->info.ray_queries += MAX2(glsl_get_aoa_size(var->type), 1);
1022    }
1023    nir_foreach_function(func, shader) {
1024       if (!func->impl)
1025          continue;
1026       nir_foreach_function_temp_variable(var, func->impl) {
1027          if (!var->data.ray_query)
1028             continue;
1029 
1030          shader->info.ray_queries += MAX2(glsl_get_aoa_size(var->type), 1);
1031       }
1032    }
1033 }
1034