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1 /*
2  * Copyright 2012 Red Hat Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20  * OTHER DEALINGS IN THE SOFTWARE.
21  *
22  * Authors: Ben Skeggs
23  *
24  */
25 
26 #include "draw/draw_context.h"
27 #include "tgsi/tgsi_parse.h"
28 #include "nir/nir_to_tgsi.h"
29 
30 #include "nv_object.xml.h"
31 #include "nv30/nv30-40_3d.xml.h"
32 #include "nv30/nv30_context.h"
33 #include "nv30/nvfx_shader.h"
34 
35 static void
nv30_fragprog_upload(struct nv30_context * nv30)36 nv30_fragprog_upload(struct nv30_context *nv30)
37 {
38    struct nouveau_context *nv = &nv30->base;
39    struct nv30_fragprog *fp = nv30->fragprog.program;
40    struct pipe_context *pipe = &nv30->base.pipe;
41 
42    if (unlikely(!fp->buffer))
43       fp->buffer = pipe_buffer_create(pipe->screen, 0, 0, fp->insn_len * 4);
44 
45 #if !UTIL_ARCH_BIG_ENDIAN
46    pipe_buffer_write(pipe, fp->buffer, 0, fp->insn_len * 4, fp->insn);
47 #else
48    {
49       struct pipe_transfer *transfer;
50       uint32_t *map;
51       int i;
52 
53       map = pipe_buffer_map(pipe, fp->buffer,
54                             PIPE_MAP_WRITE | PIPE_MAP_DISCARD_WHOLE_RESOURCE,
55                             &transfer);
56       for (i = 0; i < fp->insn_len; i++)
57          *map++ = (fp->insn[i] >> 16) | (fp->insn[i] << 16);
58       pipe_buffer_unmap(pipe, transfer);
59    }
60 #endif
61 
62    if (nv04_resource(fp->buffer)->domain != NOUVEAU_BO_VRAM)
63       nouveau_buffer_migrate(nv, nv04_resource(fp->buffer), NOUVEAU_BO_VRAM);
64 }
65 
66 void
nv30_fragprog_validate(struct nv30_context * nv30)67 nv30_fragprog_validate(struct nv30_context *nv30)
68 {
69    struct nouveau_pushbuf *push = nv30->base.pushbuf;
70    struct nouveau_object *eng3d = nv30->screen->eng3d;
71    struct nv30_fragprog *fp = nv30->fragprog.program;
72    bool upload = false;
73    int i;
74 
75    if (!fp->translated) {
76       _nvfx_fragprog_translate(eng3d->oclass, fp);
77       if (!fp->translated)
78          return;
79 
80       upload = true;
81    }
82 
83    /* update constants, also needs to be done on every fp switch as we
84     * have no idea whether the constbuf changed in the meantime
85     */
86    if (nv30->fragprog.constbuf) {
87       struct pipe_resource *constbuf = nv30->fragprog.constbuf;
88       uint32_t *cbuf = (uint32_t *)nv04_resource(constbuf)->data;
89 
90       for (i = 0; i < fp->nr_consts; i++) {
91          unsigned off = fp->consts[i].offset;
92          unsigned idx = fp->consts[i].index * 4;
93 
94          if (!memcmp(&fp->insn[off], &cbuf[idx], 4 * 4))
95             continue;
96          memcpy(&fp->insn[off], &cbuf[idx], 4 * 4);
97          upload = true;
98       }
99    }
100 
101    if (upload)
102       nv30_fragprog_upload(nv30);
103 
104    /* FP_ACTIVE_PROGRAM needs to be done again even if only the consts
105     * were updated.  TEX_CACHE_CTL magic is not enough to convince the
106     * GPU that it should re-read the fragprog from VRAM... sigh.
107     */
108    if (nv30->state.fragprog != fp || upload) {
109       struct nv04_resource *r = nv04_resource(fp->buffer);
110 
111       if (!PUSH_SPACE(push, 8))
112          return;
113       PUSH_RESET(push, BUFCTX_FRAGPROG);
114 
115       BEGIN_NV04(push, NV30_3D(FP_ACTIVE_PROGRAM), 1);
116       PUSH_RESRC(push, NV30_3D(FP_ACTIVE_PROGRAM), BUFCTX_FRAGPROG, r, 0,
117                        NOUVEAU_BO_LOW | NOUVEAU_BO_RD | NOUVEAU_BO_OR,
118                        NV30_3D_FP_ACTIVE_PROGRAM_DMA0,
119                        NV30_3D_FP_ACTIVE_PROGRAM_DMA1);
120       BEGIN_NV04(push, NV30_3D(FP_CONTROL), 1);
121       PUSH_DATA (push, fp->fp_control);
122       if (eng3d->oclass < NV40_3D_CLASS) {
123          BEGIN_NV04(push, NV30_3D(FP_REG_CONTROL), 1);
124          PUSH_DATA (push, 0x00010004);
125          BEGIN_NV04(push, NV30_3D(TEX_UNITS_ENABLE), 1);
126          PUSH_DATA (push, fp->texcoords);
127       } else {
128          BEGIN_NV04(push, SUBC_3D(0x0b40), 1);
129          PUSH_DATA (push, 0x00000000);
130       }
131 
132       nv30->state.fragprog = fp;
133    }
134 }
135 
136 static void *
nv30_fp_state_create(struct pipe_context * pipe,const struct pipe_shader_state * cso)137 nv30_fp_state_create(struct pipe_context *pipe,
138                      const struct pipe_shader_state *cso)
139 {
140    struct nv30_fragprog *fp = CALLOC_STRUCT(nv30_fragprog);
141    if (!fp)
142       return NULL;
143 
144    if (cso->type == PIPE_SHADER_IR_NIR) {
145       fp->pipe.tokens = nir_to_tgsi(cso->ir.nir, pipe->screen);
146    } else {
147       assert(cso->type == PIPE_SHADER_IR_TGSI);
148       /* we need to keep a local copy of the tokens */
149       fp->pipe.tokens = tgsi_dup_tokens(cso->tokens);
150    }
151 
152    tgsi_scan_shader(fp->pipe.tokens, &fp->info);
153    return fp;
154 }
155 
156 static void
nv30_fp_state_delete(struct pipe_context * pipe,void * hwcso)157 nv30_fp_state_delete(struct pipe_context *pipe, void *hwcso)
158 {
159    struct nv30_fragprog *fp = hwcso;
160 
161    pipe_resource_reference(&fp->buffer, NULL);
162 
163    if (fp->draw)
164       draw_delete_fragment_shader(nv30_context(pipe)->draw, fp->draw);
165 
166    FREE((void *)fp->pipe.tokens);
167    FREE(fp->insn);
168    FREE(fp->consts);
169    FREE(fp);
170 }
171 
172 static void
nv30_fp_state_bind(struct pipe_context * pipe,void * hwcso)173 nv30_fp_state_bind(struct pipe_context *pipe, void *hwcso)
174 {
175    struct nv30_context *nv30 = nv30_context(pipe);
176    struct nv30_fragprog *fp = hwcso;
177 
178    /* reset the bucftx so that we don't keep a dangling reference to the fp
179     * code
180     */
181    if (fp != nv30->state.fragprog)
182       nouveau_bufctx_reset(nv30->bufctx, BUFCTX_FRAGPROG);
183 
184    nv30->fragprog.program = fp;
185    nv30->dirty |= NV30_NEW_FRAGPROG;
186 }
187 
188 void
nv30_fragprog_init(struct pipe_context * pipe)189 nv30_fragprog_init(struct pipe_context *pipe)
190 {
191    pipe->create_fs_state = nv30_fp_state_create;
192    pipe->bind_fs_state = nv30_fp_state_bind;
193    pipe->delete_fs_state = nv30_fp_state_delete;
194 }
195