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1 /*
2  * Copyright 2012 Red Hat Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20  * OTHER DEALINGS IN THE SOFTWARE.
21  *
22  * Authors: Ben Skeggs
23  *
24  */
25 
26 #include "draw/draw_context.h"
27 #include "util/u_dynarray.h"
28 #include "tgsi/tgsi_parse.h"
29 #include "nir/nir_to_tgsi.h"
30 
31 #include "nv_object.xml.h"
32 #include "nv30/nv30-40_3d.xml.h"
33 #include "nv30/nv30_context.h"
34 #include "nv30/nvfx_shader.h"
35 #include "nv30/nv30_state.h"
36 
37 static void
nv30_vertprog_destroy(struct nv30_vertprog * vp)38 nv30_vertprog_destroy(struct nv30_vertprog *vp)
39 {
40    util_dynarray_fini(&vp->branch_relocs);
41    nouveau_heap_free(&vp->exec);
42    FREE(vp->insns);
43    vp->insns = NULL;
44    vp->nr_insns = 0;
45 
46    util_dynarray_fini(&vp->const_relocs);
47    nouveau_heap_free(&vp->data);
48    FREE(vp->consts);
49    vp->consts = NULL;
50    vp->nr_consts = 0;
51 
52    vp->translated = false;
53 }
54 
55 void
nv30_vertprog_validate(struct nv30_context * nv30)56 nv30_vertprog_validate(struct nv30_context *nv30)
57 {
58    struct nouveau_pushbuf *push = nv30->base.pushbuf;
59    struct nouveau_object *eng3d = nv30->screen->eng3d;
60    struct nv30_vertprog *vp = nv30->vertprog.program;
61    struct nv30_fragprog *fp = nv30->fragprog.program;
62    bool upload_code = false;
63    bool upload_data = false;
64    unsigned i;
65 
66    if (nv30->dirty & NV30_NEW_FRAGPROG) {
67       if (memcmp(vp->texcoord, fp->texcoord, sizeof(vp->texcoord))) {
68          if (vp->translated)
69             nv30_vertprog_destroy(vp);
70          memcpy(vp->texcoord, fp->texcoord, sizeof(vp->texcoord));
71       }
72    }
73 
74    if (nv30->rast && nv30->rast->pipe.clip_plane_enable != vp->enabled_ucps) {
75       vp->enabled_ucps = nv30->rast->pipe.clip_plane_enable;
76       if (vp->translated)
77          nv30_vertprog_destroy(vp);
78    }
79 
80    if (!vp->translated) {
81       vp->translated = _nvfx_vertprog_translate(eng3d->oclass, vp);
82       if (!vp->translated) {
83          nv30->draw_flags |= NV30_NEW_VERTPROG;
84          return;
85       }
86       nv30->dirty |= NV30_NEW_VERTPROG;
87    }
88 
89    if (!vp->exec) {
90       struct nouveau_heap *heap = nv30->screen->vp_exec_heap;
91       struct nv30_shader_reloc *reloc = vp->branch_relocs.data;
92       unsigned nr_reloc = vp->branch_relocs.size / sizeof(*reloc);
93       uint32_t *inst, target;
94 
95       if (nouveau_heap_alloc(heap, vp->nr_insns, &vp->exec, &vp->exec)) {
96          while (heap->next && heap->size < vp->nr_insns) {
97             struct nouveau_heap **evict = heap->next->priv;
98             nouveau_heap_free(evict);
99          }
100 
101          if (nouveau_heap_alloc(heap, vp->nr_insns, &vp->exec, &vp->exec)) {
102             nv30->draw_flags |= NV30_NEW_VERTPROG;
103             return;
104          }
105       }
106 
107       if (eng3d->oclass < NV40_3D_CLASS) {
108          while (nr_reloc--) {
109             inst     = vp->insns[reloc->location].data;
110             target   = vp->exec->start + reloc->target;
111 
112             inst[2] &= ~0x000007fc;
113             inst[2] |= target << 2;
114             reloc++;
115          }
116       } else {
117          while (nr_reloc--) {
118             inst     = vp->insns[reloc->location].data;
119             target   = vp->exec->start + reloc->target;
120 
121             inst[2] &= ~0x0000003f;
122             inst[2] |= target >> 3;
123             inst[3] &= ~0xe0000000;
124             inst[3] |= target << 29;
125             reloc++;
126          }
127       }
128 
129       upload_code = true;
130    }
131 
132    if (vp->nr_consts && !vp->data) {
133       struct nouveau_heap *heap = nv30->screen->vp_data_heap;
134       struct nv30_shader_reloc *reloc = vp->const_relocs.data;
135       unsigned nr_reloc = vp->const_relocs.size / sizeof(*reloc);
136       uint32_t *inst, target;
137 
138       if (nouveau_heap_alloc(heap, vp->nr_consts, vp, &vp->data)) {
139          while (heap->next && heap->size < vp->nr_consts) {
140             struct nv30_vertprog *evp = heap->next->priv;
141             nouveau_heap_free(&evp->data);
142          }
143 
144          if (nouveau_heap_alloc(heap, vp->nr_consts, vp, &vp->data)) {
145             nv30->draw_flags |= NV30_NEW_VERTPROG;
146             return;
147          }
148       }
149 
150       if (eng3d->oclass < NV40_3D_CLASS) {
151          while (nr_reloc--) {
152             inst     = vp->insns[reloc->location].data;
153             target   = vp->data->start + reloc->target;
154 
155             inst[1] &= ~0x0007fc000;
156             inst[1] |= (target & 0x1ff) << 14;
157             reloc++;
158          }
159       } else {
160          while (nr_reloc--) {
161             inst     = vp->insns[reloc->location].data;
162             target   = vp->data->start + reloc->target;
163 
164             inst[1] &= ~0x0001ff000;
165             inst[1] |= (target & 0x1ff) << 12;
166             reloc++;
167          }
168       }
169 
170       upload_code = true;
171       upload_data = true;
172    }
173 
174    if (vp->nr_consts) {
175       struct nv04_resource *res = nv04_resource(nv30->vertprog.constbuf);
176 
177       for (i = 0; i < vp->nr_consts; i++) {
178          struct nv30_vertprog_data *data = &vp->consts[i];
179 
180          if (data->index < 0) {
181             if (!upload_data)
182                continue;
183          } else {
184             float *constbuf = (float *)res->data;
185             if (!upload_data &&
186                 !memcmp(data->value, &constbuf[data->index * 4], 16))
187                continue;
188             memcpy(data->value, &constbuf[data->index * 4], 16);
189          }
190 
191          BEGIN_NV04(push, NV30_3D(VP_UPLOAD_CONST_ID), 5);
192          PUSH_DATA (push, vp->data->start + i);
193          PUSH_DATAp(push, data->value, 4);
194       }
195    }
196 
197    if (upload_code) {
198       BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1);
199       PUSH_DATA (push, vp->exec->start);
200       for (i = 0; i < vp->nr_insns; i++) {
201          BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4);
202          PUSH_DATAp(push, vp->insns[i].data, 4);
203       }
204    }
205 
206    if (nv30->dirty & (NV30_NEW_VERTPROG | NV30_NEW_FRAGPROG)) {
207       BEGIN_NV04(push, NV30_3D(VP_START_FROM_ID), 1);
208       PUSH_DATA (push, vp->exec->start);
209       if (eng3d->oclass < NV40_3D_CLASS) {
210          BEGIN_NV04(push, NV30_3D(ENGINE), 1);
211          PUSH_DATA (push, 0x00000013); /* vp instead of ff, somehow */
212       } else {
213          BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2);
214          PUSH_DATA (push, vp->ir);
215          PUSH_DATA (push, vp->or | fp->vp_or);
216          BEGIN_NV04(push, NV30_3D(ENGINE), 1);
217          PUSH_DATA (push, 0x00000011);
218       }
219    }
220 }
221 
222 static void *
nv30_vp_state_create(struct pipe_context * pipe,const struct pipe_shader_state * cso)223 nv30_vp_state_create(struct pipe_context *pipe,
224                      const struct pipe_shader_state *cso)
225 {
226    struct nv30_vertprog *vp = CALLOC_STRUCT(nv30_vertprog);
227    if (!vp)
228       return NULL;
229 
230    if (cso->type == PIPE_SHADER_IR_NIR) {
231       vp->pipe.tokens = nir_to_tgsi(cso->ir.nir, pipe->screen);
232    } else {
233       assert(cso->type == PIPE_SHADER_IR_TGSI);
234       /* we need to keep a local copy of the tokens */
235       vp->pipe.tokens = tgsi_dup_tokens(cso->tokens);
236    }
237 
238    tgsi_scan_shader(vp->pipe.tokens, &vp->info);
239    return vp;
240 }
241 
242 static void
nv30_vp_state_delete(struct pipe_context * pipe,void * hwcso)243 nv30_vp_state_delete(struct pipe_context *pipe, void *hwcso)
244 {
245    struct nv30_vertprog *vp = hwcso;
246 
247    if (vp->translated)
248       nv30_vertprog_destroy(vp);
249 
250    if (vp->draw)
251       draw_delete_vertex_shader(nv30_context(pipe)->draw, vp->draw);
252 
253    FREE((void *)vp->pipe.tokens);
254    FREE(vp);
255 }
256 
257 static void
nv30_vp_state_bind(struct pipe_context * pipe,void * hwcso)258 nv30_vp_state_bind(struct pipe_context *pipe, void *hwcso)
259 {
260    struct nv30_context *nv30 = nv30_context(pipe);
261 
262    nv30->vertprog.program = hwcso;
263    nv30->dirty |= NV30_NEW_VERTPROG;
264 }
265 
266 void
nv30_vertprog_init(struct pipe_context * pipe)267 nv30_vertprog_init(struct pipe_context *pipe)
268 {
269    pipe->create_vs_state = nv30_vp_state_create;
270    pipe->bind_vs_state = nv30_vp_state_bind;
271    pipe->delete_vs_state = nv30_vp_state_delete;
272 }
273