Searched defs:offsetAlignment (Results 1 – 12 of 12) sorted by relevance
117 uint64_t offsetAlignment) { in Allocate()
98 uint64_t offsetAlignment = in UploadTextureDataAligningBytesPerRowAndOffset() local
63 FormatInfo::FormatInfo(glw::GLenum internalFormat, glw::GLuint offsetAlignment) in FormatInfo()546 glw::GLuint FormatInfo::countAlignedSize(glw::GLuint offsetAlignment, glw::GLuint totalSize) in countAlignedSize()
80 const VkDeviceSize offsetAlignment = in bindIndexedBuffer() local
2261 const VkDeviceSize offsetAlignment = in writeAtomicCounterBufferDriverUniformOffsets() local
124 const VkDeviceSize offsetAlignment = in begin() local
4949 const VkDeviceSize offsetAlignment = in writeAtomicCounterBufferDriverUniformOffsets() local
898 size_t offsetAlignment = SkAlignTo(GrDxgiFormatBytesPerBlock(dxgiFormat), in supportedWritePixelsColorType() local1029 size_t offsetAlignment = D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT; in onSupportedReadPixelsColorType() local
346 size_t offsetAlignment = allowedRead.fOffsetAlignmentForTransferBuffer; in basic_transfer_from_test() local
318 size_t offsetAlignment = allowedRead.fOffsetAlignmentForTransferBuffer; in basic_transfer_from_test() local
1358 size_t offsetAlignment = align_to_4(GrVkBytesPerFormat(vkFormat)); in supportedWritePixelsColorType() local1656 size_t offsetAlignment = align_to_4(GrVkBytesPerFormat(vkFormat)); in onSupportedReadPixelsColorType() local
1535 size_t offsetAlignment = align_to_4(GrVkFormatBytesPerBlock(vkFormat)); in supportedWritePixelsColorType() local1768 size_t offsetAlignment = align_to_4(GrVkFormatBytesPerBlock(vkFormat)); in onSupportedReadPixelsColorType() local