Searched defs:outputLocation (Results 1 – 11 of 11) sorted by relevance
82 size_t outputLocation = 0; member
1240 const VariableLocation &outputLocation = in getPixelShaderOutputKey() local1271 const VariableLocation &outputLocation = in getPixelShaderOutputKey() local
81 size_t outputLocation = 0; member
1287 const VariableLocation &outputLocation = in getPixelShaderOutputKey() local1318 const VariableLocation &outputLocation = in getPixelShaderOutputKey() local
352 const gl::VariableLocation &outputLocation = in link() local375 const gl::VariableLocation &outputLocation = in link() local
364 const gl::VariableLocation &outputLocation = in link() local387 const gl::VariableLocation &outputLocation = in link() local
531 for (const gl::VariableLocation &outputLocation : outputLocations) in AssignOutputLocations() local
1263 const int outputLocation = (shader->getDefaultBlock().variables[ndx].layout.location == -1) in getFragmentOutputMaxLocation() local
301 for (const gl::VariableLocation &outputLocation : secondaryOutputLocations) in AssignSecondaryOutputLocations() local362 for (const gl::VariableLocation &outputLocation : outputLocations) in AssignOutputLocations() local
1280 Variable inputValue(localcounter), outputLocation(localcounter); in MakeShader() local