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Searched defs:pShader (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DShader.cpp299 Shader *pShader = CastShader(hShader); in DestroyShader() local
547 Shader *pShader = CastShader(hShader); in CreateVertexShader() local
579 Shader *pShader = CastShader(hShader); in VsSetShader() local
683 Shader *pShader = CastShader(hShader); in CreateGeometryShader() local
715 Shader *pShader = CastShader(hShader); in GsSetShader() local
844 Shader *pShader = CastShader(hShader); in CreateGeometryShaderWithStreamOutput() local
999 Shader *pShader = CastShader(hShader); in CreatePixelShader() local
DState.h318 Shader *pShader = static_cast<Shader *>(hShader.pDrvPrivate); in CastPipeShader() local
/third_party/mesa3d/src/gallium/frontends/nine/
Ddevice9.c3455 IDirect3DVertexShader9 *pShader ) in NineDevice9_SetVertexShader()
3889 IDirect3DPixelShader9 *pShader ) in NineDevice9_SetPixelShader()
Dnine_lock.c1623 IDirect3DVertexShader9 *pShader ) in LockDevice9_SetVertexShader()
1809 IDirect3DPixelShader9 *pShader ) in LockDevice9_SetPixelShader()
Dnine_state.c1658 ARG_BIND_REF(struct NineVertexShader9, pShader)) in CSMT_ITEM_NO_WAIT() argument
/third_party/vulkan-loader/loader/
Dtrampoline.c1458 VkShaderModule *pShader) { in vkCreateShaderModule()