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1 /*
2  * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3  * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * on the rights to use, copy, modify, merge, publish, distribute, sub
9  * license, and/or sell copies of the Software, and to permit persons to whom
10  * the Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 
24 #include "draw/draw_context.h"
25 
26 #include "util/u_framebuffer.h"
27 #include "util/half_float.h"
28 #include "util/u_helpers.h"
29 #include "util/u_math.h"
30 #include "util/u_memory.h"
31 #include "util/u_pack_color.h"
32 #include "util/u_transfer.h"
33 #include "util/u_blend.h"
34 
35 #include "tgsi/tgsi_parse.h"
36 
37 #include "pipe/p_config.h"
38 
39 #include "r300_cb.h"
40 #include "r300_context.h"
41 #include "r300_emit.h"
42 #include "r300_reg.h"
43 #include "r300_screen.h"
44 #include "r300_screen_buffer.h"
45 #include "r300_state_inlines.h"
46 #include "r300_fs.h"
47 #include "r300_texture.h"
48 #include "r300_vs.h"
49 #include "nir.h"
50 #include "nir/nir_to_tgsi.h"
51 
52 /* r300_state: Functions used to initialize state context by translating
53  * Gallium state objects into semi-native r300 state objects. */
54 
55 #define UPDATE_STATE(cso, atom) \
56     if (cso != atom.state) { \
57         atom.state = cso;    \
58         r300_mark_atom_dirty(r300, &(atom));   \
59     }
60 
blend_discard_if_src_alpha_0(unsigned srcRGB,unsigned srcA,unsigned dstRGB,unsigned dstA)61 static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
62                                             unsigned dstRGB, unsigned dstA)
63 {
64     /* If the blend equation is ADD or REVERSE_SUBTRACT,
65      * SRC_ALPHA == 0, and the following state is set, the colorbuffer
66      * will not be changed.
67      * Notice that the dst factors are the src factors inverted. */
68     return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
69             srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
70             srcRGB == PIPE_BLENDFACTOR_ZERO) &&
71            (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
72             srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
73             srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
74             srcA == PIPE_BLENDFACTOR_ZERO) &&
75            (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
76             dstRGB == PIPE_BLENDFACTOR_ONE) &&
77            (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
78             dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
79             dstA == PIPE_BLENDFACTOR_ONE);
80 }
81 
blend_discard_if_src_alpha_1(unsigned srcRGB,unsigned srcA,unsigned dstRGB,unsigned dstA)82 static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
83                                             unsigned dstRGB, unsigned dstA)
84 {
85     /* If the blend equation is ADD or REVERSE_SUBTRACT,
86      * SRC_ALPHA == 1, and the following state is set, the colorbuffer
87      * will not be changed.
88      * Notice that the dst factors are the src factors inverted. */
89     return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
90             srcRGB == PIPE_BLENDFACTOR_ZERO) &&
91            (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
92             srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
93             srcA == PIPE_BLENDFACTOR_ZERO) &&
94            (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
95             dstRGB == PIPE_BLENDFACTOR_ONE) &&
96            (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
97             dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
98             dstA == PIPE_BLENDFACTOR_ONE);
99 }
100 
blend_discard_if_src_color_0(unsigned srcRGB,unsigned srcA,unsigned dstRGB,unsigned dstA)101 static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
102                                             unsigned dstRGB, unsigned dstA)
103 {
104     /* If the blend equation is ADD or REVERSE_SUBTRACT,
105      * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
106      * will not be changed.
107      * Notice that the dst factors are the src factors inverted. */
108     return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
109             srcRGB == PIPE_BLENDFACTOR_ZERO) &&
110            (srcA == PIPE_BLENDFACTOR_ZERO) &&
111            (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
112             dstRGB == PIPE_BLENDFACTOR_ONE) &&
113            (dstA == PIPE_BLENDFACTOR_ONE);
114 }
115 
blend_discard_if_src_color_1(unsigned srcRGB,unsigned srcA,unsigned dstRGB,unsigned dstA)116 static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
117                                             unsigned dstRGB, unsigned dstA)
118 {
119     /* If the blend equation is ADD or REVERSE_SUBTRACT,
120      * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
121      * will not be changed.
122      * Notice that the dst factors are the src factors inverted. */
123     return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
124             srcRGB == PIPE_BLENDFACTOR_ZERO) &&
125            (srcA == PIPE_BLENDFACTOR_ZERO) &&
126            (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
127             dstRGB == PIPE_BLENDFACTOR_ONE) &&
128            (dstA == PIPE_BLENDFACTOR_ONE);
129 }
130 
blend_discard_if_src_alpha_color_0(unsigned srcRGB,unsigned srcA,unsigned dstRGB,unsigned dstA)131 static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
132                                                   unsigned dstRGB, unsigned dstA)
133 {
134     /* If the blend equation is ADD or REVERSE_SUBTRACT,
135      * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
136      * the colorbuffer will not be changed.
137      * Notice that the dst factors are the src factors inverted. */
138     return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
139             srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
140             srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
141             srcRGB == PIPE_BLENDFACTOR_ZERO) &&
142            (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
143             srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
144             srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
145             srcA == PIPE_BLENDFACTOR_ZERO) &&
146            (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
147             dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
148             dstRGB == PIPE_BLENDFACTOR_ONE) &&
149            (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
150             dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
151             dstA == PIPE_BLENDFACTOR_ONE);
152 }
153 
blend_discard_if_src_alpha_color_1(unsigned srcRGB,unsigned srcA,unsigned dstRGB,unsigned dstA)154 static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
155                                                   unsigned dstRGB, unsigned dstA)
156 {
157     /* If the blend equation is ADD or REVERSE_SUBTRACT,
158      * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
159      * the colorbuffer will not be changed.
160      * Notice that the dst factors are the src factors inverted. */
161     return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
162             srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
163             srcRGB == PIPE_BLENDFACTOR_ZERO) &&
164            (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
165             srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
166             srcA == PIPE_BLENDFACTOR_ZERO) &&
167            (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
168             dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
169             dstRGB == PIPE_BLENDFACTOR_ONE) &&
170            (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
171             dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
172             dstA == PIPE_BLENDFACTOR_ONE);
173 }
174 
blend_discard_conditionally(unsigned eqRGB,unsigned eqA,unsigned dstRGB,unsigned dstA,unsigned srcRGB,unsigned srcA)175 static unsigned blend_discard_conditionally(unsigned eqRGB, unsigned eqA,
176                                             unsigned dstRGB, unsigned dstA,
177                                             unsigned srcRGB, unsigned srcA)
178 {
179     unsigned blend_control = 0;
180 
181     /* Optimization: discard pixels which don't change the colorbuffer.
182      *
183      * The code below is non-trivial and some math is involved.
184      *
185      * Discarding pixels must be disabled when FP16 AA is enabled.
186      * This is a hardware bug. Also, this implementation wouldn't work
187      * with FP blending enabled and equation clamping disabled.
188      *
189      * Equations other than ADD are rarely used and therefore won't be
190      * optimized. */
191     if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
192         (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
193         /* ADD: X+Y
194          * REVERSE_SUBTRACT: Y-X
195          *
196          * The idea is:
197          * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
198          * then CB will not be changed.
199          *
200          * Given the srcFactor and dstFactor variables, we can derive
201          * what src and dst should be equal to and discard appropriate
202          * pixels.
203          */
204         if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
205             blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
206         } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
207                                                 dstRGB, dstA)) {
208             blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
209         } else if (blend_discard_if_src_color_0(srcRGB, srcA,
210                                                 dstRGB, dstA)) {
211             blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
212         } else if (blend_discard_if_src_color_1(srcRGB, srcA,
213                                                 dstRGB, dstA)) {
214             blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
215         } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
216                                                       dstRGB, dstA)) {
217             blend_control |=
218                 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
219         } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
220                                                       dstRGB, dstA)) {
221             blend_control |=
222                 R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
223         }
224     }
225     return blend_control;
226 }
227 
228 /* The hardware colormask is clunky a must be swizzled depending on the format.
229  * This was figured out by trial-and-error. */
bgra_cmask(unsigned mask)230 static unsigned bgra_cmask(unsigned mask)
231 {
232     return ((mask & PIPE_MASK_R) << 2) |
233            ((mask & PIPE_MASK_B) >> 2) |
234            (mask & (PIPE_MASK_G | PIPE_MASK_A));
235 }
236 
rgba_cmask(unsigned mask)237 static unsigned rgba_cmask(unsigned mask)
238 {
239     return mask & PIPE_MASK_RGBA;
240 }
241 
rrrr_cmask(unsigned mask)242 static unsigned rrrr_cmask(unsigned mask)
243 {
244     return (mask & PIPE_MASK_R) |
245            ((mask & PIPE_MASK_R) << 1) |
246            ((mask & PIPE_MASK_R) << 2) |
247            ((mask & PIPE_MASK_R) << 3);
248 }
249 
aaaa_cmask(unsigned mask)250 static unsigned aaaa_cmask(unsigned mask)
251 {
252     return ((mask & PIPE_MASK_A) >> 3) |
253            ((mask & PIPE_MASK_A) >> 2) |
254            ((mask & PIPE_MASK_A) >> 1) |
255            (mask & PIPE_MASK_A);
256 }
257 
grrg_cmask(unsigned mask)258 static unsigned grrg_cmask(unsigned mask)
259 {
260     return ((mask & PIPE_MASK_R) << 1) |
261            ((mask & PIPE_MASK_R) << 2) |
262            ((mask & PIPE_MASK_G) >> 1) |
263            ((mask & PIPE_MASK_G) << 2);
264 }
265 
arra_cmask(unsigned mask)266 static unsigned arra_cmask(unsigned mask)
267 {
268     return ((mask & PIPE_MASK_R) << 1) |
269            ((mask & PIPE_MASK_R) << 2) |
270            ((mask & PIPE_MASK_A) >> 3) |
271            (mask & PIPE_MASK_A);
272 }
273 
blend_read_enable(unsigned eqRGB,unsigned eqA,unsigned dstRGB,unsigned dstA,unsigned srcRGB,unsigned srcA,boolean src_alpha_optz)274 static unsigned blend_read_enable(unsigned eqRGB, unsigned eqA,
275                                   unsigned dstRGB, unsigned dstA,
276                                   unsigned srcRGB, unsigned srcA,
277                                   boolean src_alpha_optz)
278 {
279     unsigned blend_control = 0;
280 
281     /* Optimization: some operations do not require the destination color.
282      *
283      * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
284      * otherwise blending gives incorrect results. It seems to be
285      * a hardware bug. */
286     if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
287         eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
288         dstRGB != PIPE_BLENDFACTOR_ZERO ||
289         dstA != PIPE_BLENDFACTOR_ZERO ||
290         util_blend_factor_uses_dest(srcRGB, false) ||
291         util_blend_factor_uses_dest(srcA, true)) {
292         /* Enable reading from the colorbuffer. */
293         blend_control |= R300_READ_ENABLE;
294 
295         if (src_alpha_optz) {
296             /* Optimization: Depending on incoming pixels, we can
297              * conditionally disable the reading in hardware... */
298             if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
299                 eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
300                 /* Disable reading if SRC_ALPHA == 0. */
301                 if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
302                      dstRGB == PIPE_BLENDFACTOR_ZERO) &&
303                     (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
304                      dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
305                      dstA == PIPE_BLENDFACTOR_ZERO) &&
306                     (srcRGB != PIPE_BLENDFACTOR_DST_COLOR &&
307                      srcRGB != PIPE_BLENDFACTOR_DST_ALPHA &&
308                      srcRGB != PIPE_BLENDFACTOR_INV_DST_COLOR &&
309                      srcRGB != PIPE_BLENDFACTOR_INV_DST_ALPHA)) {
310                      blend_control |= R500_SRC_ALPHA_0_NO_READ;
311                 }
312 
313                 /* Disable reading if SRC_ALPHA == 1. */
314                 if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
315                      dstRGB == PIPE_BLENDFACTOR_ZERO) &&
316                     (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
317                      dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
318                      dstA == PIPE_BLENDFACTOR_ZERO) &&
319                     (srcRGB != PIPE_BLENDFACTOR_DST_COLOR &&
320                      srcRGB != PIPE_BLENDFACTOR_DST_ALPHA &&
321                      srcRGB != PIPE_BLENDFACTOR_INV_DST_COLOR &&
322                      srcRGB != PIPE_BLENDFACTOR_INV_DST_ALPHA)) {
323                      blend_control |= R500_SRC_ALPHA_1_NO_READ;
324                 }
325             }
326         }
327     }
328     return blend_control;
329 }
330 
331 /* Create a new blend state based on the CSO blend state.
332  *
333  * This encompasses alpha blending, logic/raster ops, and blend dithering. */
r300_create_blend_state(struct pipe_context * pipe,const struct pipe_blend_state * state)334 static void* r300_create_blend_state(struct pipe_context* pipe,
335                                      const struct pipe_blend_state* state)
336 {
337     struct r300_screen* r300screen = r300_screen(pipe->screen);
338     struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
339     uint32_t blend_control = 0;       /* R300_RB3D_CBLEND: 0x4e04 */
340     uint32_t blend_control_noclamp = 0;    /* R300_RB3D_CBLEND: 0x4e04 */
341     uint32_t blend_control_noalpha = 0;    /* R300_RB3D_CBLEND: 0x4e04 */
342     uint32_t blend_control_noalpha_noclamp = 0;    /* R300_RB3D_CBLEND: 0x4e04 */
343     uint32_t alpha_blend_control = 0; /* R300_RB3D_ABLEND: 0x4e08 */
344     uint32_t alpha_blend_control_noclamp = 0; /* R300_RB3D_ABLEND: 0x4e08 */
345     uint32_t alpha_blend_control_noalpha = 0; /* R300_RB3D_ABLEND: 0x4e08 */
346     uint32_t alpha_blend_control_noalpha_noclamp = 0; /* R300_RB3D_ABLEND: 0x4e08 */
347     uint32_t rop = 0;                 /* R300_RB3D_ROPCNTL: 0x4e18 */
348     uint32_t dither = 0;              /* R300_RB3D_DITHER_CTL: 0x4e50 */
349     int i;
350 
351     const unsigned eqRGB = state->rt[0].rgb_func;
352     const unsigned srcRGB = state->rt[0].rgb_src_factor;
353     const unsigned dstRGB = state->rt[0].rgb_dst_factor;
354 
355     const unsigned eqA = state->rt[0].alpha_func;
356     const unsigned srcA = state->rt[0].alpha_src_factor;
357     const unsigned dstA = state->rt[0].alpha_dst_factor;
358 
359     unsigned srcRGBX = srcRGB;
360     unsigned dstRGBX = dstRGB;
361     CB_LOCALS;
362 
363     blend->state = *state;
364 
365     /* force DST_ALPHA to ONE where we can */
366     switch (srcRGBX) {
367     case PIPE_BLENDFACTOR_DST_ALPHA:
368         srcRGBX = PIPE_BLENDFACTOR_ONE;
369         break;
370     case PIPE_BLENDFACTOR_INV_DST_ALPHA:
371         srcRGBX = PIPE_BLENDFACTOR_ZERO;
372         break;
373     }
374 
375     switch (dstRGBX) {
376     case PIPE_BLENDFACTOR_DST_ALPHA:
377         dstRGBX = PIPE_BLENDFACTOR_ONE;
378         break;
379     case PIPE_BLENDFACTOR_INV_DST_ALPHA:
380         dstRGBX = PIPE_BLENDFACTOR_ZERO;
381         break;
382     }
383 
384     /* Get blending register values. */
385     if (state->rt[0].blend_enable) {
386         unsigned blend_eq, blend_eq_noclamp;
387 
388         /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
389          * this is just the crappy D3D naming */
390         blend_control = blend_control_noclamp =
391             R300_ALPHA_BLEND_ENABLE |
392             ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
393             ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
394 
395         blend_control_noalpha = blend_control_noalpha_noclamp =
396             R300_ALPHA_BLEND_ENABLE |
397             ( r300_translate_blend_factor(srcRGBX) << R300_SRC_BLEND_SHIFT) |
398             ( r300_translate_blend_factor(dstRGBX) << R300_DST_BLEND_SHIFT);
399 
400         blend_eq = r300_translate_blend_function(eqRGB, TRUE);
401         blend_eq_noclamp = r300_translate_blend_function(eqRGB, FALSE);
402 
403         blend_control |= blend_eq;
404         blend_control_noalpha |= blend_eq;
405         blend_control_noclamp |= blend_eq_noclamp;
406         blend_control_noalpha_noclamp |= blend_eq_noclamp;
407 
408         /* Optimization: some operations do not require the destination color. */
409         blend_control |= blend_read_enable(eqRGB, eqA, dstRGB, dstA,
410                                            srcRGB, srcA, r300screen->caps.is_r500);
411         blend_control_noclamp |= blend_read_enable(eqRGB, eqA, dstRGB, dstA,
412                                                    srcRGB, srcA, FALSE);
413         blend_control_noalpha |= blend_read_enable(eqRGB, eqA, dstRGBX, dstA,
414                                                    srcRGBX, srcA, r300screen->caps.is_r500);
415         blend_control_noalpha_noclamp |= blend_read_enable(eqRGB, eqA, dstRGBX, dstA,
416                                                            srcRGBX, srcA, FALSE);
417 
418         /* Optimization: discard pixels which don't change the colorbuffer.
419          * It cannot be used with FP16 AA. */
420         blend_control |= blend_discard_conditionally(eqRGB, eqA, dstRGB, dstA,
421                                                      srcRGB, srcA);
422         blend_control_noalpha |= blend_discard_conditionally(eqRGB, eqA, dstRGBX, dstA,
423                                                              srcRGBX, srcA);
424 
425         /* separate alpha */
426         if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
427             blend_control |= R300_SEPARATE_ALPHA_ENABLE;
428             blend_control_noclamp |= R300_SEPARATE_ALPHA_ENABLE;
429 
430             alpha_blend_control = alpha_blend_control_noclamp =
431                 (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
432                 (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
433             alpha_blend_control |= r300_translate_blend_function(eqA, TRUE);
434             alpha_blend_control_noclamp |= r300_translate_blend_function(eqA, FALSE);
435         }
436         if (srcA != srcRGBX || dstA != dstRGBX || eqA != eqRGB) {
437             blend_control_noalpha |= R300_SEPARATE_ALPHA_ENABLE;
438             blend_control_noalpha_noclamp |= R300_SEPARATE_ALPHA_ENABLE;
439 
440             alpha_blend_control_noalpha = alpha_blend_control_noalpha_noclamp =
441                 (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
442                 (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
443             alpha_blend_control_noalpha |= r300_translate_blend_function(eqA, TRUE);
444             alpha_blend_control_noalpha_noclamp |= r300_translate_blend_function(eqA, FALSE);
445         }
446     }
447 
448     /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
449     if (state->logicop_enable) {
450         rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
451                 (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
452     }
453 
454     /* Neither fglrx nor classic r300 ever set this, regardless of dithering
455      * state. Since it's an optional implementation detail, we can leave it
456      * out and never dither.
457      *
458      * This could be revisited if we ever get quality or conformance hints.
459      *
460     if (state->dither) {
461         dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
462                         R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
463     }
464     */
465 
466     /* Build a command buffer. */
467     {
468         unsigned (*func[COLORMASK_NUM_SWIZZLES])(unsigned) = {
469             bgra_cmask,
470             rgba_cmask,
471             rrrr_cmask,
472             aaaa_cmask,
473             grrg_cmask,
474             arra_cmask,
475             bgra_cmask,
476             rgba_cmask
477         };
478 
479         for (i = 0; i < COLORMASK_NUM_SWIZZLES; i++) {
480             boolean has_alpha = i != COLORMASK_RGBX && i != COLORMASK_BGRX;
481 
482             BEGIN_CB(blend->cb_clamp[i], 8);
483             OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
484             OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
485             OUT_CB(has_alpha ? blend_control : blend_control_noalpha);
486             OUT_CB(has_alpha ? alpha_blend_control : alpha_blend_control_noalpha);
487             OUT_CB(func[i](state->rt[0].colormask));
488             OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
489             END_CB;
490         }
491     }
492 
493     /* Build a command buffer (for RGBA16F). */
494     BEGIN_CB(blend->cb_noclamp, 8);
495     OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
496     OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
497     OUT_CB(blend_control_noclamp);
498     OUT_CB(alpha_blend_control_noclamp);
499     OUT_CB(rgba_cmask(state->rt[0].colormask));
500     OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
501     END_CB;
502 
503     /* Build a command buffer (for RGB16F). */
504     BEGIN_CB(blend->cb_noclamp_noalpha, 8);
505     OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
506     OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
507     OUT_CB(blend_control_noalpha_noclamp);
508     OUT_CB(alpha_blend_control_noalpha_noclamp);
509     OUT_CB(rgba_cmask(state->rt[0].colormask));
510     OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
511     END_CB;
512 
513     /* The same as above, but with no colorbuffer reads and writes. */
514     BEGIN_CB(blend->cb_no_readwrite, 8);
515     OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
516     OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
517     OUT_CB(0);
518     OUT_CB(0);
519     OUT_CB(0);
520     OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
521     END_CB;
522 
523     return (void*)blend;
524 }
525 
526 /* Bind blend state. */
r300_bind_blend_state(struct pipe_context * pipe,void * state)527 static void r300_bind_blend_state(struct pipe_context* pipe,
528                                   void* state)
529 {
530     struct r300_context* r300 = r300_context(pipe);
531     struct r300_blend_state *blend  = (struct r300_blend_state*)state;
532     boolean last_alpha_to_one = r300->alpha_to_one;
533     boolean last_alpha_to_coverage = r300->alpha_to_coverage;
534 
535     UPDATE_STATE(state, r300->blend_state);
536 
537     if (!blend)
538         return;
539 
540     r300->alpha_to_one = blend->state.alpha_to_one;
541     r300->alpha_to_coverage = blend->state.alpha_to_coverage;
542 
543     if (r300->alpha_to_one != last_alpha_to_one && r300->msaa_enable &&
544         r300->fs_status == FRAGMENT_SHADER_VALID) {
545         r300->fs_status = FRAGMENT_SHADER_MAYBE_DIRTY;
546     }
547 
548     if (r300->alpha_to_coverage != last_alpha_to_coverage &&
549         r300->msaa_enable) {
550         r300_mark_atom_dirty(r300, &r300->dsa_state);
551     }
552 }
553 
554 /* Free blend state. */
r300_delete_blend_state(struct pipe_context * pipe,void * state)555 static void r300_delete_blend_state(struct pipe_context* pipe,
556                                     void* state)
557 {
558     FREE(state);
559 }
560 
561 /* Convert float to 10bit integer */
float_to_fixed10(float f)562 static unsigned float_to_fixed10(float f)
563 {
564     return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
565 }
566 
567 /* Set blend color.
568  * Setup both R300 and R500 registers, figure out later which one to write. */
r300_set_blend_color(struct pipe_context * pipe,const struct pipe_blend_color * color)569 static void r300_set_blend_color(struct pipe_context* pipe,
570                                  const struct pipe_blend_color* color)
571 {
572     struct r300_context* r300 = r300_context(pipe);
573     struct pipe_framebuffer_state *fb = r300->fb_state.state;
574     struct r300_blend_color_state *state =
575         (struct r300_blend_color_state*)r300->blend_color_state.state;
576     struct pipe_blend_color c;
577     struct pipe_surface *cb;
578     float tmp;
579     CB_LOCALS;
580 
581     state->state = *color; /* Save it, so that we can reuse it in set_fb_state */
582     c = *color;
583     cb = fb->nr_cbufs ? r300_get_nonnull_cb(fb, 0) : NULL;
584 
585     /* The blend color is dependent on the colorbuffer format. */
586     if (cb) {
587         switch (cb->format) {
588         case PIPE_FORMAT_R8_UNORM:
589         case PIPE_FORMAT_L8_UNORM:
590         case PIPE_FORMAT_I8_UNORM:
591             c.color[1] = c.color[0];
592             break;
593 
594         case PIPE_FORMAT_A8_UNORM:
595             c.color[1] = c.color[3];
596             break;
597 
598         case PIPE_FORMAT_R8G8_UNORM:
599             c.color[2] = c.color[1];
600             break;
601 
602         case PIPE_FORMAT_L8A8_UNORM:
603         case PIPE_FORMAT_R8A8_UNORM:
604             c.color[2] = c.color[3];
605             break;
606 
607         case PIPE_FORMAT_R8G8B8A8_UNORM:
608         case PIPE_FORMAT_R8G8B8X8_UNORM:
609             tmp = c.color[0];
610             c.color[0] = c.color[2];
611             c.color[2] = tmp;
612             break;
613 
614         default:;
615         }
616     }
617 
618     if (r300->screen->caps.is_r500) {
619         BEGIN_CB(state->cb, 3);
620         OUT_CB_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
621 
622         switch (cb ? cb->format : 0) {
623         case PIPE_FORMAT_R16G16B16A16_FLOAT:
624         case PIPE_FORMAT_R16G16B16X16_FLOAT:
625             OUT_CB(_mesa_float_to_half(c.color[2]) |
626                    (_mesa_float_to_half(c.color[3]) << 16));
627             OUT_CB(_mesa_float_to_half(c.color[0]) |
628                    (_mesa_float_to_half(c.color[1]) << 16));
629             break;
630 
631         default:
632             OUT_CB(float_to_fixed10(c.color[0]) |
633                    (float_to_fixed10(c.color[3]) << 16));
634             OUT_CB(float_to_fixed10(c.color[2]) |
635                    (float_to_fixed10(c.color[1]) << 16));
636         }
637 
638         END_CB;
639     } else {
640         union util_color uc;
641         util_pack_color(c.color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
642 
643         BEGIN_CB(state->cb, 2);
644         OUT_CB_REG(R300_RB3D_BLEND_COLOR, uc.ui[0]);
645         END_CB;
646     }
647 
648     r300_mark_atom_dirty(r300, &r300->blend_color_state);
649 }
650 
r300_set_clip_state(struct pipe_context * pipe,const struct pipe_clip_state * state)651 static void r300_set_clip_state(struct pipe_context* pipe,
652                                 const struct pipe_clip_state* state)
653 {
654     struct r300_context* r300 = r300_context(pipe);
655     struct r300_clip_state *clip =
656             (struct r300_clip_state*)r300->clip_state.state;
657     CB_LOCALS;
658 
659     if (r300->screen->caps.has_tcl) {
660         BEGIN_CB(clip->cb, r300->clip_state.size);
661         OUT_CB_REG(R300_VAP_PVS_VECTOR_INDX_REG,
662                    (r300->screen->caps.is_r500 ?
663                     R500_PVS_UCP_START : R300_PVS_UCP_START));
664         OUT_CB_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, 6 * 4);
665         OUT_CB_TABLE(state->ucp, 6 * 4);
666         END_CB;
667 
668         r300_mark_atom_dirty(r300, &r300->clip_state);
669     } else {
670         draw_set_clip_state(r300->draw, state);
671     }
672 }
673 
674 /* Create a new depth, stencil, and alpha state based on the CSO dsa state.
675  *
676  * This contains the depth buffer, stencil buffer, alpha test, and such.
677  * On the Radeon, depth and stencil buffer setup are intertwined, which is
678  * the reason for some of the strange-looking assignments across registers. */
r300_create_dsa_state(struct pipe_context * pipe,const struct pipe_depth_stencil_alpha_state * state)679 static void* r300_create_dsa_state(struct pipe_context* pipe,
680                           const struct pipe_depth_stencil_alpha_state* state)
681 {
682     boolean is_r500 = r300_screen(pipe->screen)->caps.is_r500;
683     struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
684     CB_LOCALS;
685     uint32_t alpha_value_fp16 = 0;
686     uint32_t z_buffer_control = 0;
687     uint32_t z_stencil_control = 0;
688     uint32_t stencil_ref_mask = 0;
689     uint32_t stencil_ref_bf = 0;
690 
691     dsa->dsa = *state;
692 
693     /* Depth test setup. - separate write mask depth for decomp flush */
694     if (state->depth_writemask) {
695         z_buffer_control |= R300_Z_WRITE_ENABLE;
696     }
697 
698     if (state->depth_enabled) {
699         z_buffer_control |= R300_Z_ENABLE;
700 
701         z_stencil_control |=
702             (r300_translate_depth_stencil_function(state->depth_func) <<
703                 R300_Z_FUNC_SHIFT);
704     }
705 
706     /* Stencil buffer setup. */
707     if (state->stencil[0].enabled) {
708         z_buffer_control |= R300_STENCIL_ENABLE;
709         z_stencil_control |=
710             (r300_translate_depth_stencil_function(state->stencil[0].func) <<
711                 R300_S_FRONT_FUNC_SHIFT) |
712             (r300_translate_stencil_op(state->stencil[0].fail_op) <<
713                 R300_S_FRONT_SFAIL_OP_SHIFT) |
714             (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
715                 R300_S_FRONT_ZPASS_OP_SHIFT) |
716             (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
717                 R300_S_FRONT_ZFAIL_OP_SHIFT);
718 
719         stencil_ref_mask =
720                 (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
721                 (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
722 
723         if (state->stencil[1].enabled) {
724             dsa->two_sided = TRUE;
725 
726             z_buffer_control |= R300_STENCIL_FRONT_BACK;
727             z_stencil_control |=
728             (r300_translate_depth_stencil_function(state->stencil[1].func) <<
729                 R300_S_BACK_FUNC_SHIFT) |
730             (r300_translate_stencil_op(state->stencil[1].fail_op) <<
731                 R300_S_BACK_SFAIL_OP_SHIFT) |
732             (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
733                 R300_S_BACK_ZPASS_OP_SHIFT) |
734             (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
735                 R300_S_BACK_ZFAIL_OP_SHIFT);
736 
737             stencil_ref_bf =
738                 (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) |
739                 (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT);
740 
741             if (is_r500) {
742                 z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
743             } else {
744                 dsa->two_sided_stencil_ref =
745                   (state->stencil[0].valuemask != state->stencil[1].valuemask ||
746                    state->stencil[0].writemask != state->stencil[1].writemask);
747             }
748         }
749     }
750 
751     /* Alpha test setup. */
752     if (state->alpha_enabled) {
753         dsa->alpha_function =
754             r300_translate_alpha_function(state->alpha_func) |
755             R300_FG_ALPHA_FUNC_ENABLE;
756 
757         dsa->alpha_function |= float_to_ubyte(state->alpha_ref_value);
758         alpha_value_fp16 = _mesa_float_to_half(state->alpha_ref_value);
759     }
760 
761     BEGIN_CB(&dsa->cb_begin, 8);
762     OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
763     OUT_CB(z_buffer_control);
764     OUT_CB(z_stencil_control);
765     OUT_CB(stencil_ref_mask);
766     OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, stencil_ref_bf);
767     OUT_CB_REG(R500_FG_ALPHA_VALUE, alpha_value_fp16);
768     END_CB;
769 
770     BEGIN_CB(dsa->cb_zb_no_readwrite, 8);
771     OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
772     OUT_CB(0);
773     OUT_CB(0);
774     OUT_CB(0);
775     OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, 0);
776     OUT_CB_REG(R500_FG_ALPHA_VALUE, alpha_value_fp16);
777     END_CB;
778 
779     return (void*)dsa;
780 }
781 
r300_dsa_inject_stencilref(struct r300_context * r300)782 static void r300_dsa_inject_stencilref(struct r300_context *r300)
783 {
784     struct r300_dsa_state *dsa =
785             (struct r300_dsa_state*)r300->dsa_state.state;
786 
787     if (!dsa)
788         return;
789 
790     dsa->stencil_ref_mask =
791         (dsa->stencil_ref_mask & ~R300_STENCILREF_MASK) |
792         r300->stencil_ref.ref_value[0];
793     dsa->stencil_ref_bf =
794         (dsa->stencil_ref_bf & ~R300_STENCILREF_MASK) |
795         r300->stencil_ref.ref_value[1];
796 }
797 
798 /* Bind DSA state. */
r300_bind_dsa_state(struct pipe_context * pipe,void * state)799 static void r300_bind_dsa_state(struct pipe_context* pipe,
800                                 void* state)
801 {
802     struct r300_context* r300 = r300_context(pipe);
803 
804     if (!state) {
805         return;
806     }
807 
808     UPDATE_STATE(state, r300->dsa_state);
809 
810     r300_mark_atom_dirty(r300, &r300->hyperz_state); /* Will be updated before the emission. */
811     r300_dsa_inject_stencilref(r300);
812 }
813 
814 /* Free DSA state. */
r300_delete_dsa_state(struct pipe_context * pipe,void * state)815 static void r300_delete_dsa_state(struct pipe_context* pipe,
816                                   void* state)
817 {
818     FREE(state);
819 }
820 
r300_set_stencil_ref(struct pipe_context * pipe,const struct pipe_stencil_ref sr)821 static void r300_set_stencil_ref(struct pipe_context* pipe,
822                                  const struct pipe_stencil_ref sr)
823 {
824     struct r300_context* r300 = r300_context(pipe);
825 
826     r300->stencil_ref = sr;
827 
828     r300_dsa_inject_stencilref(r300);
829     r300_mark_atom_dirty(r300, &r300->dsa_state);
830 }
831 
r300_print_fb_surf_info(struct pipe_surface * surf,unsigned index,const char * binding)832 static void r300_print_fb_surf_info(struct pipe_surface *surf, unsigned index,
833                                     const char *binding)
834 {
835     struct pipe_resource *tex = surf->texture;
836     struct r300_resource *rtex = r300_resource(tex);
837 
838     fprintf(stderr,
839             "r300:   %s[%i] Dim: %ix%i, Firstlayer: %i, "
840             "Lastlayer: %i, Level: %i, Format: %s\n"
841 
842             "r300:     TEX: Macro: %s, Micro: %s, "
843             "Dim: %ix%ix%i, LastLevel: %i, Format: %s\n",
844 
845             binding, index, surf->width, surf->height,
846             surf->u.tex.first_layer, surf->u.tex.last_layer, surf->u.tex.level,
847             util_format_short_name(surf->format),
848 
849             rtex->tex.macrotile[0] ? "YES" : " NO",
850             rtex->tex.microtile ? "YES" : " NO",
851             tex->width0, tex->height0, tex->depth0,
852             tex->last_level, util_format_short_name(surf->format));
853 }
854 
r300_mark_fb_state_dirty(struct r300_context * r300,enum r300_fb_state_change change)855 void r300_mark_fb_state_dirty(struct r300_context *r300,
856                               enum r300_fb_state_change change)
857 {
858     struct pipe_framebuffer_state *state = r300->fb_state.state;
859 
860     r300_mark_atom_dirty(r300, &r300->gpu_flush);
861     r300_mark_atom_dirty(r300, &r300->fb_state);
862 
863     /* What is marked as dirty depends on the enum r300_fb_state_change. */
864     if (change == R300_CHANGED_FB_STATE) {
865         r300_mark_atom_dirty(r300, &r300->aa_state);
866         r300_mark_atom_dirty(r300, &r300->dsa_state); /* for AlphaRef */
867         r300_set_blend_color(&r300->context, r300->blend_color_state.state);
868     }
869 
870     if (change == R300_CHANGED_FB_STATE ||
871         change == R300_CHANGED_HYPERZ_FLAG) {
872         r300_mark_atom_dirty(r300, &r300->hyperz_state);
873     }
874 
875     if (change == R300_CHANGED_FB_STATE ||
876         change == R300_CHANGED_MULTIWRITE) {
877         r300_mark_atom_dirty(r300, &r300->fb_state_pipelined);
878     }
879 
880     /* Now compute the fb_state atom size. */
881     r300->fb_state.size = 2 + (8 * state->nr_cbufs);
882 
883     if (r300->cbzb_clear)
884         r300->fb_state.size += 10;
885     else if (state->zsbuf) {
886         r300->fb_state.size += 10;
887         if (r300->hyperz_enabled)
888             r300->fb_state.size += 8;
889     }
890 
891     if (r300->cmask_in_use) {
892         r300->fb_state.size += 6;
893         if (r300->screen->caps.is_r500) {
894             r300->fb_state.size += 3;
895         }
896     }
897 
898     /* The size of the rest of atoms stays the same. */
899 }
900 
901 static void
r300_set_framebuffer_state(struct pipe_context * pipe,const struct pipe_framebuffer_state * state)902 r300_set_framebuffer_state(struct pipe_context* pipe,
903                            const struct pipe_framebuffer_state* state)
904 {
905     struct r300_context* r300 = r300_context(pipe);
906     struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state;
907     struct pipe_framebuffer_state *current_state = r300->fb_state.state;
908     unsigned max_width, max_height, i;
909     uint32_t zbuffer_bpp = 0;
910     boolean unlock_zbuffer = FALSE;
911 
912     if (r300->screen->caps.is_r500) {
913         max_width = max_height = 4096;
914     } else if (r300->screen->caps.is_r400) {
915         max_width = max_height = 4021;
916     } else {
917         max_width = max_height = 2560;
918     }
919 
920     if (state->width > max_width || state->height > max_height) {
921         fprintf(stderr, "r300: Implementation error: Render targets are too "
922         "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__);
923         return;
924     }
925 
926     if (current_state->zsbuf && r300->zmask_in_use && !r300->locked_zbuffer) {
927         /* There is a zmask in use, what are we gonna do? */
928         if (state->zsbuf) {
929             if (!pipe_surface_equal(current_state->zsbuf, state->zsbuf)) {
930                 /* Decompress the currently bound zbuffer before we bind another one. */
931                 r300_decompress_zmask(r300);
932                 r300->hiz_in_use = FALSE;
933             }
934         } else {
935             /* We don't bind another zbuffer, so lock the current one. */
936             pipe_surface_reference(&r300->locked_zbuffer, current_state->zsbuf);
937         }
938     } else if (r300->locked_zbuffer) {
939         /* We have a locked zbuffer now, what are we gonna do? */
940         if (state->zsbuf) {
941             if (!pipe_surface_equal(r300->locked_zbuffer, state->zsbuf)) {
942                 /* We are binding some other zbuffer, so decompress the locked one,
943                  * it gets unlocked automatically. */
944                 r300_decompress_zmask_locked_unsafe(r300);
945                 r300->hiz_in_use = FALSE;
946             } else {
947                 /* We are binding the locked zbuffer again, so unlock it. */
948                 unlock_zbuffer = TRUE;
949             }
950         }
951     }
952     assert(state->zsbuf || (r300->locked_zbuffer && !unlock_zbuffer) || !r300->zmask_in_use);
953 
954     /* If zsbuf is set from NULL to non-NULL or vice versa.. */
955     if (!!current_state->zsbuf != !!state->zsbuf) {
956         r300_mark_atom_dirty(r300, &r300->dsa_state);
957     }
958 
959     util_copy_framebuffer_state(r300->fb_state.state, state);
960 
961     /* Remove trailing NULL colorbuffers. */
962     while (current_state->nr_cbufs && !current_state->cbufs[current_state->nr_cbufs-1])
963         current_state->nr_cbufs--;
964 
965     /* Set whether CMASK can be used. */
966     r300->cmask_in_use =
967         state->nr_cbufs == 1 && state->cbufs[0] &&
968         r300->screen->cmask_resource == state->cbufs[0]->texture;
969 
970     /* Need to reset clamping or colormask. */
971     r300_mark_atom_dirty(r300, &r300->blend_state);
972 
973     /* Re-swizzle the blend color. */
974     r300_set_blend_color(pipe, &((struct r300_blend_color_state*)r300->blend_color_state.state)->state);
975 
976     if (unlock_zbuffer) {
977         pipe_surface_reference(&r300->locked_zbuffer, NULL);
978     }
979 
980     r300_mark_fb_state_dirty(r300, R300_CHANGED_FB_STATE);
981 
982     if (state->zsbuf) {
983         switch (util_format_get_blocksize(state->zsbuf->format)) {
984         case 2:
985             zbuffer_bpp = 16;
986             break;
987         case 4:
988             zbuffer_bpp = 24;
989             break;
990         }
991 
992         /* Polygon offset depends on the zbuffer bit depth. */
993         if (r300->zbuffer_bpp != zbuffer_bpp) {
994             r300->zbuffer_bpp = zbuffer_bpp;
995 
996             if (r300->polygon_offset_enabled)
997                 r300_mark_atom_dirty(r300, &r300->rs_state);
998         }
999     }
1000 
1001     r300->num_samples = util_framebuffer_get_num_samples(state);
1002 
1003     /* Set up AA config. */
1004     if (r300->num_samples > 1) {
1005         switch (r300->num_samples) {
1006         case 2:
1007             aa->aa_config = R300_GB_AA_CONFIG_AA_ENABLE |
1008                             R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_2;
1009             break;
1010         case 4:
1011             aa->aa_config = R300_GB_AA_CONFIG_AA_ENABLE |
1012                             R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_4;
1013             break;
1014         case 6:
1015             aa->aa_config = R300_GB_AA_CONFIG_AA_ENABLE |
1016                             R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_6;
1017             break;
1018         }
1019     } else {
1020         aa->aa_config = 0;
1021     }
1022 
1023     if (DBG_ON(r300, DBG_FB)) {
1024         fprintf(stderr, "r300: set_framebuffer_state:\n");
1025         for (i = 0; i < state->nr_cbufs; i++) {
1026             if (state->cbufs[i])
1027                 r300_print_fb_surf_info(state->cbufs[i], i, "CB");
1028         }
1029         if (state->zsbuf) {
1030             r300_print_fb_surf_info(state->zsbuf, 0, "ZB");
1031         }
1032     }
1033 }
1034 
1035 /* Create fragment shader state. */
r300_create_fs_state(struct pipe_context * pipe,const struct pipe_shader_state * shader)1036 static void* r300_create_fs_state(struct pipe_context* pipe,
1037                                   const struct pipe_shader_state* shader)
1038 {
1039     struct r300_context* r300 = r300_context(pipe);
1040     struct r300_fragment_shader* fs = NULL;
1041 
1042     fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
1043 
1044     /* Copy state directly into shader. */
1045     fs->state = *shader;
1046 
1047     if (fs->state.type == PIPE_SHADER_IR_NIR) {
1048        if (r300->screen->caps.is_r500)
1049            NIR_PASS_V(shader->ir.nir, r300_transform_fs_trig_input);
1050        fs->state.tokens = nir_to_tgsi(shader->ir.nir, pipe->screen);
1051     } else {
1052        assert(fs->state.type == PIPE_SHADER_IR_TGSI);
1053        /* we need to keep a local copy of the tokens */
1054        fs->state.tokens = tgsi_dup_tokens(fs->state.tokens);
1055     }
1056 
1057     /* Precompile the fragment shader at creation time to avoid jank at runtime.
1058      * In most cases we won't have anything in the key at draw time.
1059      */
1060     struct r300_fragment_program_external_state precompile_state;
1061     memset(&precompile_state, 0, sizeof(precompile_state));
1062 
1063     struct tgsi_shader_info info;
1064     tgsi_scan_shader(fs->state.tokens, &info);
1065     for (int i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
1066         if (info.sampler_targets[i] == TGSI_TEXTURE_SHADOW1D ||
1067             info.sampler_targets[i] == TGSI_TEXTURE_SHADOW2D) {
1068             precompile_state.unit[i].compare_mode_enabled = true;
1069             precompile_state.unit[i].texture_compare_func = PIPE_FUNC_LESS;
1070         }
1071     }
1072     r300_pick_fragment_shader(r300, fs, &precompile_state);
1073 
1074     return (void *)fs;
1075 }
1076 
r300_mark_fs_code_dirty(struct r300_context * r300)1077 void r300_mark_fs_code_dirty(struct r300_context *r300)
1078 {
1079     struct r300_fragment_shader* fs = r300_fs(r300);
1080 
1081     r300_mark_atom_dirty(r300, &r300->fs);
1082     r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
1083     r300_mark_atom_dirty(r300, &r300->fs_constants);
1084     r300->fs.size = fs->shader->cb_code_size;
1085 
1086     if (r300->screen->caps.is_r500) {
1087         r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 7;
1088         r300->fs_constants.size = fs->shader->externals_count * 4 + 3;
1089     } else {
1090         r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 5;
1091         r300->fs_constants.size = fs->shader->externals_count * 4 + 1;
1092     }
1093 
1094     ((struct r300_constant_buffer*)r300->fs_constants.state)->remap_table =
1095             fs->shader->code.constants_remap_table;
1096 }
1097 
1098 /* Bind fragment shader state. */
r300_bind_fs_state(struct pipe_context * pipe,void * shader)1099 static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
1100 {
1101     struct r300_context* r300 = r300_context(pipe);
1102     struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
1103 
1104     if (!fs) {
1105         r300->fs.state = NULL;
1106         return;
1107     }
1108 
1109     r300->fs.state = fs;
1110     r300->fs_status = FRAGMENT_SHADER_DIRTY;
1111 
1112     r300_mark_atom_dirty(r300, &r300->rs_block_state); /* Will be updated before the emission. */
1113 }
1114 
1115 /* Delete fragment shader state. */
r300_delete_fs_state(struct pipe_context * pipe,void * shader)1116 static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
1117 {
1118     struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
1119     struct r300_fragment_shader_code *tmp, *ptr = fs->first;
1120 
1121     while (ptr) {
1122         tmp = ptr;
1123         ptr = ptr->next;
1124         rc_constants_destroy(&tmp->code.constants);
1125         FREE(tmp->cb_code);
1126         FREE(tmp);
1127     }
1128     FREE((void*)fs->state.tokens);
1129     FREE(shader);
1130 }
1131 
r300_set_polygon_stipple(struct pipe_context * pipe,const struct pipe_poly_stipple * state)1132 static void r300_set_polygon_stipple(struct pipe_context* pipe,
1133                                      const struct pipe_poly_stipple* state)
1134 {
1135 }
1136 
1137 /* Create a new rasterizer state based on the CSO rasterizer state.
1138  *
1139  * This is a very large chunk of state, and covers most of the graphics
1140  * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
1141  *
1142  * In a not entirely unironic sidenote, this state has nearly nothing to do
1143  * with the actual block on the Radeon called the rasterizer (RS). */
r300_create_rs_state(struct pipe_context * pipe,const struct pipe_rasterizer_state * state)1144 static void* r300_create_rs_state(struct pipe_context* pipe,
1145                                   const struct pipe_rasterizer_state* state)
1146 {
1147     struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
1148     uint32_t vap_control_status;    /* R300_VAP_CNTL_STATUS: 0x2140 */
1149     uint32_t vap_clip_cntl;         /* R300_VAP_CLIP_CNTL: 0x221C */
1150     uint32_t point_size;            /* R300_GA_POINT_SIZE: 0x421c */
1151     uint32_t point_minmax;          /* R300_GA_POINT_MINMAX: 0x4230 */
1152     uint32_t line_control;          /* R300_GA_LINE_CNTL: 0x4234 */
1153     uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
1154     uint32_t cull_mode;             /* R300_SU_CULL_MODE: 0x42b8 */
1155     uint32_t line_stipple_config;   /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
1156     uint32_t line_stipple_value;    /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
1157     uint32_t polygon_mode;          /* R300_GA_POLY_MODE: 0x4288 */
1158     uint32_t clip_rule;             /* R300_SC_CLIP_RULE: 0x43D0 */
1159     uint32_t round_mode;            /* R300_GA_ROUND_MODE: 0x428c */
1160 
1161     /* Point sprites texture coordinates, 0: lower left, 1: upper right */
1162     float point_texcoord_left = 0;  /* R300_GA_POINT_S0: 0x4200 */
1163     float point_texcoord_bottom = 0;/* R300_GA_POINT_T0: 0x4204 */
1164     float point_texcoord_right = 1; /* R300_GA_POINT_S1: 0x4208 */
1165     float point_texcoord_top = 0;   /* R300_GA_POINT_T1: 0x420c */
1166     boolean vclamp = !r300_context(pipe)->screen->caps.is_r500;
1167     CB_LOCALS;
1168 
1169     /* Copy rasterizer state. */
1170     rs->rs = *state;
1171     rs->rs_draw = *state;
1172 
1173     rs->rs.sprite_coord_enable = state->point_quad_rasterization *
1174                                  state->sprite_coord_enable;
1175     r300_context(pipe)->is_point = false;
1176 
1177     /* Override some states for Draw. */
1178     rs->rs_draw.sprite_coord_enable = 0; /* We can do this in HW. */
1179     rs->rs_draw.offset_point = 0;
1180     rs->rs_draw.offset_line = 0;
1181     rs->rs_draw.offset_tri = 0;
1182     rs->rs_draw.offset_clamp = 0;
1183 
1184 #if UTIL_ARCH_LITTLE_ENDIAN
1185     vap_control_status = R300_VC_NO_SWAP;
1186 #else
1187     vap_control_status = R300_VC_32BIT_SWAP;
1188 #endif
1189 
1190     /* If no TCL engine is present, turn off the HW TCL. */
1191     if (!r300_screen(pipe->screen)->caps.has_tcl) {
1192         vap_control_status |= R300_VAP_TCL_BYPASS;
1193     }
1194 
1195     /* Point size width and height. */
1196     point_size =
1197         pack_float_16_6x(state->point_size) |
1198         (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
1199 
1200     /* Point size clamping. */
1201     if (state->point_size_per_vertex) {
1202         /* Per-vertex point size.
1203          * Clamp to [0, max FB size] */
1204         float min_psiz = util_get_min_point_size(state);
1205         float max_psiz = pipe->screen->get_paramf(pipe->screen,
1206                                         PIPE_CAPF_MAX_POINT_SIZE);
1207         point_minmax =
1208             (pack_float_16_6x(min_psiz) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
1209             (pack_float_16_6x(max_psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT);
1210     } else {
1211         /* We cannot disable the point-size vertex output,
1212          * so clamp it. */
1213         float psiz = state->point_size;
1214         point_minmax =
1215             (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
1216             (pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT);
1217     }
1218 
1219     /* Line control. */
1220     line_control = pack_float_16_6x(state->line_width) |
1221         (state->line_smooth ? R300_GA_LINE_CNTL_END_TYPE_COMP : R300_GA_LINE_CNTL_END_TYPE_SQR);
1222 
1223     /* Enable polygon mode */
1224     polygon_mode = 0;
1225     if (state->fill_front != PIPE_POLYGON_MODE_FILL ||
1226         state->fill_back != PIPE_POLYGON_MODE_FILL) {
1227         polygon_mode = R300_GA_POLY_MODE_DUAL;
1228     }
1229 
1230     /* Front face */
1231     if (state->front_ccw)
1232         cull_mode = R300_FRONT_FACE_CCW;
1233     else
1234         cull_mode = R300_FRONT_FACE_CW;
1235 
1236     /* Polygon offset */
1237     polygon_offset_enable = 0;
1238     if (util_get_offset(state, state->fill_front)) {
1239        polygon_offset_enable |= R300_FRONT_ENABLE;
1240     }
1241     if (util_get_offset(state, state->fill_back)) {
1242        polygon_offset_enable |= R300_BACK_ENABLE;
1243     }
1244 
1245     rs->polygon_offset_enable = polygon_offset_enable != 0;
1246 
1247     /* Polygon mode */
1248     if (polygon_mode) {
1249        polygon_mode |=
1250           r300_translate_polygon_mode_front(state->fill_front);
1251        polygon_mode |=
1252           r300_translate_polygon_mode_back(state->fill_back);
1253     }
1254 
1255     if (state->cull_face & PIPE_FACE_FRONT) {
1256         cull_mode |= R300_CULL_FRONT;
1257     }
1258     if (state->cull_face & PIPE_FACE_BACK) {
1259         cull_mode |= R300_CULL_BACK;
1260     }
1261 
1262     if (state->line_stipple_enable) {
1263         line_stipple_config =
1264             R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
1265             (fui((float)state->line_stipple_factor) &
1266                 R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
1267         /* XXX this might need to be scaled up */
1268         line_stipple_value = state->line_stipple_pattern;
1269     } else {
1270         line_stipple_config = 0;
1271         line_stipple_value = 0;
1272     }
1273 
1274     if (state->flatshade) {
1275         rs->color_control = R300_SHADE_MODEL_FLAT;
1276     } else {
1277         rs->color_control = R300_SHADE_MODEL_SMOOTH;
1278     }
1279 
1280     clip_rule = state->scissor ? 0xAAAA : 0xFFFF;
1281 
1282     /* Point sprites coord mode */
1283     if (rs->rs.sprite_coord_enable) {
1284         switch (state->sprite_coord_mode) {
1285             case PIPE_SPRITE_COORD_UPPER_LEFT:
1286                 point_texcoord_top = 0.0f;
1287                 point_texcoord_bottom = 1.0f;
1288                 break;
1289             case PIPE_SPRITE_COORD_LOWER_LEFT:
1290                 point_texcoord_top = 1.0f;
1291                 point_texcoord_bottom = 0.0f;
1292                 break;
1293         }
1294     }
1295 
1296     if (r300_screen(pipe->screen)->caps.has_tcl) {
1297        vap_clip_cntl = (state->clip_plane_enable & 63) |
1298                        R300_PS_UCP_MODE_CLIP_AS_TRIFAN;
1299     } else {
1300        vap_clip_cntl = R300_CLIP_DISABLE;
1301     }
1302 
1303     /* Vertex color clamping. FP20 means no clamping. */
1304     round_mode =
1305       R300_GA_ROUND_MODE_GEOMETRY_ROUND_NEAREST |
1306       (!vclamp ? (R300_GA_ROUND_MODE_RGB_CLAMP_FP20 |
1307                   R300_GA_ROUND_MODE_ALPHA_CLAMP_FP20) : 0);
1308 
1309     /* Build the main command buffer. */
1310     BEGIN_CB(rs->cb_main, RS_STATE_MAIN_SIZE);
1311     OUT_CB_REG(R300_VAP_CNTL_STATUS, vap_control_status);
1312     OUT_CB_REG(R300_VAP_CLIP_CNTL, vap_clip_cntl);
1313     OUT_CB_REG(R300_GA_POINT_SIZE, point_size);
1314     OUT_CB_REG_SEQ(R300_GA_POINT_MINMAX, 2);
1315     OUT_CB(point_minmax);
1316     OUT_CB(line_control);
1317     OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_ENABLE, 2);
1318     OUT_CB(polygon_offset_enable);
1319     rs->cull_mode_index = 11;
1320     OUT_CB(cull_mode);
1321     OUT_CB_REG(R300_GA_LINE_STIPPLE_CONFIG, line_stipple_config);
1322     OUT_CB_REG(R300_GA_LINE_STIPPLE_VALUE, line_stipple_value);
1323     OUT_CB_REG(R300_GA_POLY_MODE, polygon_mode);
1324     OUT_CB_REG(R300_GA_ROUND_MODE, round_mode);
1325     OUT_CB_REG(R300_SC_CLIP_RULE, clip_rule);
1326     OUT_CB_REG_SEQ(R300_GA_POINT_S0, 4);
1327     OUT_CB_32F(point_texcoord_left);
1328     OUT_CB_32F(point_texcoord_bottom);
1329     OUT_CB_32F(point_texcoord_right);
1330     OUT_CB_32F(point_texcoord_top);
1331     END_CB;
1332 
1333     /* Build the two command buffers for polygon offset setup. */
1334     if (polygon_offset_enable) {
1335         float scale = state->offset_scale * 12;
1336         float offset = state->offset_units * 4;
1337 
1338         BEGIN_CB(rs->cb_poly_offset_zb16, 5);
1339         OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
1340         OUT_CB_32F(scale);
1341         OUT_CB_32F(offset);
1342         OUT_CB_32F(scale);
1343         OUT_CB_32F(offset);
1344         END_CB;
1345 
1346         offset = state->offset_units * 2;
1347 
1348         BEGIN_CB(rs->cb_poly_offset_zb24, 5);
1349         OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
1350         OUT_CB_32F(scale);
1351         OUT_CB_32F(offset);
1352         OUT_CB_32F(scale);
1353         OUT_CB_32F(offset);
1354         END_CB;
1355     }
1356 
1357     return (void*)rs;
1358 }
1359 
1360 /* Bind rasterizer state. */
r300_bind_rs_state(struct pipe_context * pipe,void * state)1361 static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
1362 {
1363     struct r300_context* r300 = r300_context(pipe);
1364     struct r300_rs_state* rs = (struct r300_rs_state*)state;
1365     int last_sprite_coord_enable = r300->sprite_coord_enable;
1366     boolean last_two_sided_color = r300->two_sided_color;
1367     boolean last_msaa_enable = r300->msaa_enable;
1368     boolean last_flatshade = r300->flatshade;
1369     boolean last_clip_halfz = r300->clip_halfz;
1370 
1371     if (r300->draw && rs) {
1372         draw_set_rasterizer_state(r300->draw, &rs->rs_draw, state);
1373     }
1374 
1375     if (rs) {
1376         r300->polygon_offset_enabled = rs->polygon_offset_enable;
1377         r300->sprite_coord_enable = rs->rs.sprite_coord_enable;
1378         r300->two_sided_color = rs->rs.light_twoside;
1379         r300->msaa_enable = rs->rs.multisample;
1380         r300->flatshade = rs->rs.flatshade;
1381         r300->clip_halfz = rs->rs.clip_halfz;
1382     } else {
1383         r300->polygon_offset_enabled = FALSE;
1384         r300->sprite_coord_enable = 0;
1385         r300->two_sided_color = FALSE;
1386         r300->msaa_enable = FALSE;
1387         r300->flatshade = FALSE;
1388         r300->clip_halfz = FALSE;
1389     }
1390 
1391     UPDATE_STATE(state, r300->rs_state);
1392     r300->rs_state.size = RS_STATE_MAIN_SIZE + (r300->polygon_offset_enabled ? 5 : 0);
1393 
1394     if (last_sprite_coord_enable != r300->sprite_coord_enable ||
1395         last_two_sided_color != r300->two_sided_color ||
1396         last_flatshade != r300->flatshade) {
1397         r300_mark_atom_dirty(r300, &r300->rs_block_state);
1398     }
1399 
1400     if (last_msaa_enable != r300->msaa_enable) {
1401         if (r300->alpha_to_coverage) {
1402             r300_mark_atom_dirty(r300, &r300->dsa_state);
1403         }
1404 
1405         if (r300->alpha_to_one &&
1406             r300->fs_status == FRAGMENT_SHADER_VALID) {
1407             r300->fs_status = FRAGMENT_SHADER_MAYBE_DIRTY;
1408         }
1409     }
1410 
1411     if (r300->screen->caps.has_tcl && last_clip_halfz != r300->clip_halfz) {
1412         r300_mark_atom_dirty(r300, &r300->vs_state);
1413     }
1414 }
1415 
1416 /* Free rasterizer state. */
r300_delete_rs_state(struct pipe_context * pipe,void * state)1417 static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
1418 {
1419     FREE(state);
1420 }
1421 
1422 static void*
r300_create_sampler_state(struct pipe_context * pipe,const struct pipe_sampler_state * state)1423         r300_create_sampler_state(struct pipe_context* pipe,
1424                                   const struct pipe_sampler_state* state)
1425 {
1426     struct r300_context* r300 = r300_context(pipe);
1427     struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
1428     boolean is_r500 = r300->screen->caps.is_r500;
1429     int lod_bias;
1430 
1431     sampler->state = *state;
1432 
1433     /* r300 doesn't handle CLAMP and MIRROR_CLAMP correctly when either MAG
1434      * or MIN filter is NEAREST. Since texwrap produces same results
1435      * for CLAMP and CLAMP_TO_EDGE, we use them instead. */
1436     if (sampler->state.min_img_filter == PIPE_TEX_FILTER_NEAREST ||
1437         sampler->state.mag_img_filter == PIPE_TEX_FILTER_NEAREST) {
1438         /* Wrap S. */
1439         if (sampler->state.wrap_s == PIPE_TEX_WRAP_CLAMP)
1440             sampler->state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1441         else if (sampler->state.wrap_s == PIPE_TEX_WRAP_MIRROR_CLAMP)
1442             sampler->state.wrap_s = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1443 
1444         /* Wrap T. */
1445         if (sampler->state.wrap_t == PIPE_TEX_WRAP_CLAMP)
1446             sampler->state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1447         else if (sampler->state.wrap_t == PIPE_TEX_WRAP_MIRROR_CLAMP)
1448             sampler->state.wrap_t = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1449 
1450         /* Wrap R. */
1451         if (sampler->state.wrap_r == PIPE_TEX_WRAP_CLAMP)
1452             sampler->state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
1453         else if (sampler->state.wrap_r == PIPE_TEX_WRAP_MIRROR_CLAMP)
1454             sampler->state.wrap_r = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
1455     }
1456 
1457     sampler->filter0 |=
1458         (r300_translate_wrap(sampler->state.wrap_s) << R300_TX_WRAP_S_SHIFT) |
1459         (r300_translate_wrap(sampler->state.wrap_t) << R300_TX_WRAP_T_SHIFT) |
1460         (r300_translate_wrap(sampler->state.wrap_r) << R300_TX_WRAP_R_SHIFT);
1461 
1462     sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
1463                                                    state->mag_img_filter,
1464                                                    state->min_mip_filter,
1465                                                    state->max_anisotropy > 1);
1466 
1467     sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
1468 
1469     /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
1470     /* We must pass these to the merge function to clamp them properly. */
1471     sampler->min_lod = (unsigned)MAX2(state->min_lod, 0);
1472     sampler->max_lod = (unsigned)MAX2(ceilf(state->max_lod), 0);
1473 
1474     lod_bias = CLAMP((int)(state->lod_bias * 32 + 1), -(1 << 9), (1 << 9) - 1);
1475 
1476     sampler->filter1 |= (lod_bias << R300_LOD_BIAS_SHIFT) & R300_LOD_BIAS_MASK;
1477 
1478     /* This is very high quality anisotropic filtering for R5xx.
1479      * It's good for benchmarking the performance of texturing but
1480      * in practice we don't want to slow down the driver because it's
1481      * a pretty good performance killer. Feel free to play with it. */
1482     if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) {
1483         sampler->filter1 |= r500_anisotropy(state->max_anisotropy);
1484     }
1485 
1486     /* R500-specific fixups and optimizations */
1487     if (r300->screen->caps.is_r500) {
1488         sampler->filter1 |= R500_BORDER_FIX;
1489     }
1490 
1491     return (void*)sampler;
1492 }
1493 
r300_bind_sampler_states(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned count,void ** states)1494 static void r300_bind_sampler_states(struct pipe_context* pipe,
1495                                      enum pipe_shader_type shader,
1496                                      unsigned start, unsigned count,
1497                                      void** states)
1498 {
1499     struct r300_context* r300 = r300_context(pipe);
1500     struct r300_textures_state* state =
1501         (struct r300_textures_state*)r300->textures_state.state;
1502     unsigned tex_units = r300->screen->caps.num_tex_units;
1503 
1504     assert(start == 0);
1505 
1506     if (shader != PIPE_SHADER_FRAGMENT)
1507        return;
1508 
1509     if (count > tex_units)
1510        return;
1511 
1512     memcpy(state->sampler_states, states, sizeof(void*) * count);
1513     state->sampler_state_count = count;
1514 
1515     r300_mark_atom_dirty(r300, &r300->textures_state);
1516 }
1517 
r300_delete_sampler_state(struct pipe_context * pipe,void * state)1518 static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
1519 {
1520     FREE(state);
1521 }
1522 
r300_assign_texture_cache_region(unsigned index,unsigned num)1523 static uint32_t r300_assign_texture_cache_region(unsigned index, unsigned num)
1524 {
1525     /* This looks like a hack, but I believe it's suppose to work like
1526      * that. To illustrate how this works, let's assume you have 5 textures.
1527      * From docs, 5 and the successive numbers are:
1528      *
1529      * FOURTH_1     = 5
1530      * FOURTH_2     = 6
1531      * FOURTH_3     = 7
1532      * EIGHTH_0     = 8
1533      * EIGHTH_1     = 9
1534      *
1535      * First 3 textures will get 3/4 of size of the cache, divided evenly
1536      * between them. The last 1/4 of the cache must be divided between
1537      * the last 2 textures, each will therefore get 1/8 of the cache.
1538      * Why not just to use "5 + texture_index" ?
1539      *
1540      * This simple trick works for all "num" <= 16.
1541      */
1542     if (num <= 1)
1543         return R300_TX_CACHE(R300_TX_CACHE_WHOLE);
1544     else
1545         return R300_TX_CACHE(num + index);
1546 }
1547 
r300_set_sampler_views(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned count,unsigned unbind_num_trailing_slots,bool take_ownership,struct pipe_sampler_view ** views)1548 static void r300_set_sampler_views(struct pipe_context* pipe,
1549                                    enum pipe_shader_type shader,
1550                                    unsigned start, unsigned count,
1551                                    unsigned unbind_num_trailing_slots,
1552                                    bool take_ownership,
1553                                    struct pipe_sampler_view** views)
1554 {
1555     struct r300_context* r300 = r300_context(pipe);
1556     struct r300_textures_state* state =
1557         (struct r300_textures_state*)r300->textures_state.state;
1558     struct r300_resource *texture;
1559     unsigned i, real_num_views = 0, view_index = 0;
1560     unsigned tex_units = r300->screen->caps.num_tex_units;
1561     boolean dirty_tex = FALSE;
1562 
1563     assert(start == 0);  /* non-zero not handled yet */
1564 
1565     if (shader != PIPE_SHADER_FRAGMENT || count > tex_units) {
1566        if (take_ownership) {
1567           for (unsigned i = 0; i < count; i++) {
1568              struct pipe_sampler_view *view = views[i];
1569              pipe_sampler_view_reference(&view, NULL);
1570           }
1571        }
1572        return;
1573     }
1574 
1575     /* Calculate the real number of views. */
1576     for (i = 0; i < count; i++) {
1577         if (views[i])
1578             real_num_views++;
1579     }
1580 
1581     for (i = 0; i < count; i++) {
1582         if (take_ownership) {
1583             pipe_sampler_view_reference(
1584                     (struct pipe_sampler_view**)&state->sampler_views[i], NULL);
1585             state->sampler_views[i] = (struct r300_sampler_view*)views[i];
1586         } else {
1587             pipe_sampler_view_reference(
1588                     (struct pipe_sampler_view**)&state->sampler_views[i],
1589                     views[i]);
1590         }
1591 
1592         if (!views[i]) {
1593             continue;
1594         }
1595 
1596         /* A new sampler view (= texture)... */
1597         dirty_tex = TRUE;
1598 
1599         /* Set the texrect factor in the fragment shader.
1600              * Needed for RECT and NPOT fallback. */
1601         texture = r300_resource(views[i]->texture);
1602         if (texture->tex.is_npot) {
1603             r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
1604         }
1605 
1606         state->sampler_views[i]->texcache_region =
1607                 r300_assign_texture_cache_region(view_index, real_num_views);
1608         view_index++;
1609     }
1610 
1611     for (i = count; i < tex_units; i++) {
1612         if (state->sampler_views[i]) {
1613             pipe_sampler_view_reference(
1614                     (struct pipe_sampler_view**)&state->sampler_views[i],
1615                     NULL);
1616         }
1617     }
1618 
1619     state->sampler_view_count = count;
1620 
1621     r300_mark_atom_dirty(r300, &r300->textures_state);
1622 
1623     if (dirty_tex) {
1624         r300_mark_atom_dirty(r300, &r300->texture_cache_inval);
1625     }
1626 }
1627 
1628 struct pipe_sampler_view *
r300_create_sampler_view_custom(struct pipe_context * pipe,struct pipe_resource * texture,const struct pipe_sampler_view * templ,unsigned width0_override,unsigned height0_override)1629 r300_create_sampler_view_custom(struct pipe_context *pipe,
1630                          struct pipe_resource *texture,
1631                          const struct pipe_sampler_view *templ,
1632                          unsigned width0_override,
1633                          unsigned height0_override)
1634 {
1635     struct r300_sampler_view *view = CALLOC_STRUCT(r300_sampler_view);
1636     struct r300_resource *tex = r300_resource(texture);
1637     boolean is_r500 = r300_screen(pipe->screen)->caps.is_r500;
1638     boolean dxtc_swizzle = r300_screen(pipe->screen)->caps.dxtc_swizzle;
1639 
1640     if (view) {
1641         unsigned hwformat;
1642 
1643         view->base = *templ;
1644         view->base.reference.count = 1;
1645         view->base.context = pipe;
1646         view->base.texture = NULL;
1647         pipe_resource_reference(&view->base.texture, texture);
1648 
1649 	view->width0_override = width0_override;
1650 	view->height0_override = height0_override;
1651         view->swizzle[0] = templ->swizzle_r;
1652         view->swizzle[1] = templ->swizzle_g;
1653         view->swizzle[2] = templ->swizzle_b;
1654         view->swizzle[3] = templ->swizzle_a;
1655 
1656         hwformat = r300_translate_texformat(templ->format,
1657                                             view->swizzle,
1658                                             is_r500,
1659                                             dxtc_swizzle);
1660 
1661         if (hwformat == ~0) {
1662             fprintf(stderr, "r300: Oops. Got unsupported format %s in %s.\n",
1663                     util_format_short_name(templ->format), __func__);
1664         }
1665         assert(hwformat != ~0);
1666 
1667 	r300_texture_setup_format_state(r300_screen(pipe->screen), tex,
1668 					templ->format, 0,
1669 	                                width0_override, height0_override,
1670 					&view->format);
1671         view->format.format1 |= hwformat;
1672         if (is_r500) {
1673             view->format.format2 |= r500_tx_format_msb_bit(templ->format);
1674         }
1675     }
1676 
1677     return (struct pipe_sampler_view*)view;
1678 }
1679 
1680 static struct pipe_sampler_view *
r300_create_sampler_view(struct pipe_context * pipe,struct pipe_resource * texture,const struct pipe_sampler_view * templ)1681 r300_create_sampler_view(struct pipe_context *pipe,
1682                          struct pipe_resource *texture,
1683                          const struct pipe_sampler_view *templ)
1684 {
1685     return r300_create_sampler_view_custom(pipe, texture, templ,
1686                                            r300_resource(texture)->tex.width0,
1687                                            r300_resource(texture)->tex.height0);
1688 }
1689 
1690 
1691 static void
r300_sampler_view_destroy(struct pipe_context * pipe,struct pipe_sampler_view * view)1692 r300_sampler_view_destroy(struct pipe_context *pipe,
1693                           struct pipe_sampler_view *view)
1694 {
1695    pipe_resource_reference(&view->texture, NULL);
1696    FREE(view);
1697 }
1698 
r300_set_sample_mask(struct pipe_context * pipe,unsigned mask)1699 static void r300_set_sample_mask(struct pipe_context *pipe,
1700                                  unsigned mask)
1701 {
1702     struct r300_context* r300 = r300_context(pipe);
1703 
1704     *((unsigned*)r300->sample_mask.state) = mask;
1705 
1706     r300_mark_atom_dirty(r300, &r300->sample_mask);
1707 }
1708 
r300_set_scissor_states(struct pipe_context * pipe,unsigned start_slot,unsigned num_scissors,const struct pipe_scissor_state * state)1709 static void r300_set_scissor_states(struct pipe_context* pipe,
1710                                     unsigned start_slot,
1711                                     unsigned num_scissors,
1712                                     const struct pipe_scissor_state* state)
1713 {
1714     struct r300_context* r300 = r300_context(pipe);
1715 
1716     memcpy(r300->scissor_state.state, state,
1717         sizeof(struct pipe_scissor_state));
1718 
1719     r300_mark_atom_dirty(r300, &r300->scissor_state);
1720 }
1721 
r300_set_viewport_states(struct pipe_context * pipe,unsigned start_slot,unsigned num_viewports,const struct pipe_viewport_state * state)1722 static void r300_set_viewport_states(struct pipe_context* pipe,
1723                                      unsigned start_slot,
1724                                      unsigned num_viewports,
1725                                      const struct pipe_viewport_state* state)
1726 {
1727     struct r300_context* r300 = r300_context(pipe);
1728     struct r300_viewport_state* viewport =
1729         (struct r300_viewport_state*)r300->viewport_state.state;
1730 
1731     r300->viewport = *state;
1732 
1733     if (r300->draw) {
1734         draw_set_viewport_states(r300->draw, start_slot, num_viewports, state);
1735         viewport->vte_control = R300_VTX_XY_FMT | R300_VTX_Z_FMT;
1736         return;
1737     }
1738 
1739     /* Do the transform in HW. */
1740     viewport->vte_control = R300_VTX_W0_FMT;
1741 
1742     if (state->scale[0] != 1.0f) {
1743         viewport->xscale = state->scale[0];
1744         viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
1745     }
1746     if (state->scale[1] != 1.0f) {
1747         viewport->yscale = state->scale[1];
1748         viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
1749     }
1750     if (state->scale[2] != 1.0f) {
1751         viewport->zscale = state->scale[2];
1752         viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
1753     }
1754     if (state->translate[0] != 0.0f) {
1755         viewport->xoffset = state->translate[0];
1756         viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
1757     }
1758     if (state->translate[1] != 0.0f) {
1759         viewport->yoffset = state->translate[1];
1760         viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
1761     }
1762     if (state->translate[2] != 0.0f) {
1763         viewport->zoffset = state->translate[2];
1764         viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
1765     }
1766 
1767     r300_mark_atom_dirty(r300, &r300->viewport_state);
1768     if (r300->fs.state && r300_fs(r300)->shader &&
1769         r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) {
1770         r300_mark_atom_dirty(r300, &r300->fs_rc_constant_state);
1771     }
1772 }
1773 
r300_set_vertex_buffers_hwtcl(struct pipe_context * pipe,unsigned start_slot,unsigned count,unsigned unbind_num_trailing_slots,bool take_ownership,const struct pipe_vertex_buffer * buffers)1774 static void r300_set_vertex_buffers_hwtcl(struct pipe_context* pipe,
1775                                     unsigned start_slot, unsigned count,
1776                                     unsigned unbind_num_trailing_slots,
1777                                     bool take_ownership,
1778                                     const struct pipe_vertex_buffer* buffers)
1779 {
1780     struct r300_context* r300 = r300_context(pipe);
1781 
1782     util_set_vertex_buffers_count(r300->vertex_buffer,
1783                                   &r300->nr_vertex_buffers,
1784                                   buffers, start_slot, count,
1785                                   unbind_num_trailing_slots, take_ownership);
1786 
1787     /* There must be at least one vertex buffer set, otherwise it locks up. */
1788     if (!r300->nr_vertex_buffers) {
1789         util_set_vertex_buffers_count(r300->vertex_buffer,
1790                                       &r300->nr_vertex_buffers,
1791                                       &r300->dummy_vb, 0, 1, 0, false);
1792     }
1793 
1794     r300->vertex_arrays_dirty = TRUE;
1795 }
1796 
r300_set_vertex_buffers_swtcl(struct pipe_context * pipe,unsigned start_slot,unsigned count,unsigned unbind_num_trailing_slots,bool take_ownership,const struct pipe_vertex_buffer * buffers)1797 static void r300_set_vertex_buffers_swtcl(struct pipe_context* pipe,
1798                                     unsigned start_slot, unsigned count,
1799                                     unsigned unbind_num_trailing_slots,
1800                                     bool take_ownership,
1801                                     const struct pipe_vertex_buffer* buffers)
1802 {
1803     struct r300_context* r300 = r300_context(pipe);
1804     unsigned i;
1805 
1806     util_set_vertex_buffers_count(r300->vertex_buffer,
1807                                   &r300->nr_vertex_buffers,
1808                                   buffers, start_slot, count,
1809                                   unbind_num_trailing_slots, take_ownership);
1810     draw_set_vertex_buffers(r300->draw, start_slot, count,
1811                             unbind_num_trailing_slots, buffers);
1812 
1813     if (!buffers)
1814         return;
1815 
1816     for (i = 0; i < count; i++) {
1817         if (buffers[i].is_user_buffer) {
1818             draw_set_mapped_vertex_buffer(r300->draw, start_slot + i,
1819                                           buffers[i].buffer.user, ~0);
1820         } else if (buffers[i].buffer.resource) {
1821             draw_set_mapped_vertex_buffer(r300->draw, start_slot + i,
1822                                           r300_resource(buffers[i].buffer.resource)->malloced_buffer, ~0);
1823         }
1824     }
1825 }
1826 
1827 /* Initialize the PSC tables. */
r300_vertex_psc(struct r300_vertex_element_state * velems)1828 static void r300_vertex_psc(struct r300_vertex_element_state *velems)
1829 {
1830     struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
1831     uint16_t type, swizzle;
1832     enum pipe_format format;
1833     unsigned i;
1834 
1835     /* Vertex shaders have no semantics on their inputs,
1836      * so PSC should just route stuff based on the vertex elements,
1837      * and not on attrib information. */
1838     for (i = 0; i < velems->count; i++) {
1839         format = velems->velem[i].src_format;
1840 
1841         type = r300_translate_vertex_data_type(format);
1842         if (type == R300_INVALID_FORMAT) {
1843             fprintf(stderr, "r300: Bad vertex format %s.\n",
1844                     util_format_short_name(format));
1845             assert(0);
1846             abort();
1847         }
1848 
1849         type |= i << R300_DST_VEC_LOC_SHIFT;
1850         swizzle = r300_translate_vertex_data_swizzle(format);
1851 
1852         if (i & 1) {
1853             vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
1854             vstream->vap_prog_stream_cntl_ext[i >> 1] |= (uint32_t)swizzle << 16;
1855         } else {
1856             vstream->vap_prog_stream_cntl[i >> 1] |= type;
1857             vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
1858         }
1859     }
1860 
1861     /* Set the last vector in the PSC. */
1862     if (i) {
1863         i -= 1;
1864     }
1865     vstream->vap_prog_stream_cntl[i >> 1] |=
1866         (R300_LAST_VEC << (i & 1 ? 16 : 0));
1867 
1868     vstream->count = (i >> 1) + 1;
1869 }
1870 
r300_create_vertex_elements_state(struct pipe_context * pipe,unsigned count,const struct pipe_vertex_element * attribs)1871 static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
1872                                                unsigned count,
1873                                                const struct pipe_vertex_element* attribs)
1874 {
1875     struct r300_vertex_element_state *velems;
1876     unsigned i;
1877     struct pipe_vertex_element dummy_attrib = {0};
1878 
1879     /* R300 Programmable Stream Control (PSC) doesn't support 0 vertex elements. */
1880     if (!count) {
1881         dummy_attrib.src_format = PIPE_FORMAT_R8G8B8A8_UNORM;
1882         attribs = &dummy_attrib;
1883         count = 1;
1884     } else if (count > 16) {
1885         fprintf(stderr, "r300: More than 16 vertex elements are not supported,"
1886                 " requested %i, using 16.\n", count);
1887         count = 16;
1888     }
1889 
1890     velems = CALLOC_STRUCT(r300_vertex_element_state);
1891     if (!velems)
1892         return NULL;
1893 
1894     velems->count = count;
1895     memcpy(velems->velem, attribs, sizeof(struct pipe_vertex_element) * count);
1896 
1897     if (r300_screen(pipe->screen)->caps.has_tcl) {
1898         /* Setup PSC.
1899          * The unused components will be replaced by (..., 0, 1). */
1900         r300_vertex_psc(velems);
1901 
1902         for (i = 0; i < count; i++) {
1903             velems->format_size[i] =
1904                 align(util_format_get_blocksize(velems->velem[i].src_format), 4);
1905             velems->vertex_size_dwords += velems->format_size[i] / 4;
1906         }
1907     }
1908 
1909     return velems;
1910 }
1911 
r300_bind_vertex_elements_state(struct pipe_context * pipe,void * state)1912 static void r300_bind_vertex_elements_state(struct pipe_context *pipe,
1913                                             void *state)
1914 {
1915     struct r300_context *r300 = r300_context(pipe);
1916     struct r300_vertex_element_state *velems = state;
1917 
1918     if (!velems) {
1919         return;
1920     }
1921 
1922     r300->velems = velems;
1923 
1924     if (r300->draw) {
1925         draw_set_vertex_elements(r300->draw, velems->count, velems->velem);
1926         return;
1927     }
1928 
1929     UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state);
1930     r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2;
1931     r300->vertex_arrays_dirty = TRUE;
1932 }
1933 
r300_delete_vertex_elements_state(struct pipe_context * pipe,void * state)1934 static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
1935 {
1936     FREE(state);
1937 }
1938 
r300_create_vs_state(struct pipe_context * pipe,const struct pipe_shader_state * shader)1939 static void* r300_create_vs_state(struct pipe_context* pipe,
1940                                   const struct pipe_shader_state* shader)
1941 {
1942     struct r300_context* r300 = r300_context(pipe);
1943     struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
1944 
1945     /* Copy state directly into shader. */
1946     vs->state = *shader;
1947 
1948     if (vs->state.type == PIPE_SHADER_IR_NIR) {
1949        static const struct nir_to_tgsi_options swtcl_options = {0};
1950        static const struct nir_to_tgsi_options hwtcl_r300_options = {
1951            .lower_cmp = true,
1952            .lower_fabs = true,
1953        };
1954        static const struct nir_to_tgsi_options hwtcl_r500_options = {
1955            .lower_cmp = true,
1956        };
1957        const struct nir_to_tgsi_options *ntt_options;
1958        if (r300->screen->caps.has_tcl) {
1959            if (r300->screen->caps.is_r500) {
1960                ntt_options = &hwtcl_r500_options;
1961                NIR_PASS_V(shader->ir.nir, r300_transform_vs_trig_input);
1962            }
1963             else
1964                ntt_options = &hwtcl_r300_options;
1965        } else {
1966            ntt_options = &swtcl_options;
1967        }
1968        vs->state.tokens = nir_to_tgsi_options(shader->ir.nir, pipe->screen,
1969                                               ntt_options);
1970     } else {
1971        assert(vs->state.type == PIPE_SHADER_IR_TGSI);
1972        /* we need to keep a local copy of the tokens */
1973        vs->state.tokens = tgsi_dup_tokens(vs->state.tokens);
1974     }
1975 
1976     if (!vs->first)
1977         vs->first = vs->shader = CALLOC_STRUCT(r300_vertex_shader_code);
1978     if (r300->screen->caps.has_tcl) {
1979         r300_translate_vertex_shader(r300, vs);
1980     } else {
1981         r300_draw_init_vertex_shader(r300, vs);
1982     }
1983 
1984     return vs;
1985 }
1986 
r300_bind_vs_state(struct pipe_context * pipe,void * shader)1987 static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
1988 {
1989     struct r300_context* r300 = r300_context(pipe);
1990     struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1991 
1992     if (!vs) {
1993         r300->vs_state.state = NULL;
1994         return;
1995     }
1996     if (vs == r300->vs_state.state) {
1997         return;
1998     }
1999     r300->vs_state.state = vs;
2000 
2001     /* The majority of the RS block bits is dependent on the vertex shader. */
2002     r300_mark_atom_dirty(r300, &r300->rs_block_state); /* Will be updated before the emission. */
2003 
2004     if (r300->screen->caps.has_tcl) {
2005         unsigned fc_op_dwords = r300->screen->caps.is_r500 ? 3 : 2;
2006         r300_mark_atom_dirty(r300, &r300->vs_state);
2007         r300->vs_state.size = vs->shader->code.length + 9 +
2008 			(R300_VS_MAX_FC_OPS * fc_op_dwords + 4);
2009 
2010         r300_mark_atom_dirty(r300, &r300->vs_constants);
2011         r300->vs_constants.size =
2012                 2 +
2013                 (vs->shader->externals_count ? vs->shader->externals_count * 4 + 3 : 0) +
2014                 (vs->shader->immediates_count ? vs->shader->immediates_count * 4 + 3 : 0);
2015 
2016         ((struct r300_constant_buffer*)r300->vs_constants.state)->remap_table =
2017                 vs->shader->code.constants_remap_table;
2018 
2019         r300_mark_atom_dirty(r300, &r300->pvs_flush);
2020     } else {
2021         draw_bind_vertex_shader(r300->draw,
2022                 (struct draw_vertex_shader*)vs->draw_vs);
2023     }
2024 }
2025 
r300_delete_vs_state(struct pipe_context * pipe,void * shader)2026 static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
2027 {
2028     struct r300_context* r300 = r300_context(pipe);
2029     struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
2030 
2031     if (r300->screen->caps.has_tcl) {
2032         while (vs->shader) {
2033             rc_constants_destroy(&vs->shader->code.constants);
2034             FREE(vs->shader->code.constants_remap_table);
2035             vs->shader = vs->shader->next;
2036             FREE(vs->first);
2037             vs->first = vs->shader;
2038 	}
2039     } else {
2040         draw_delete_vertex_shader(r300->draw,
2041                 (struct draw_vertex_shader*)vs->draw_vs);
2042     }
2043 
2044     FREE((void*)vs->state.tokens);
2045     FREE(shader);
2046 }
2047 
r300_set_constant_buffer(struct pipe_context * pipe,enum pipe_shader_type shader,uint index,bool take_ownership,const struct pipe_constant_buffer * cb)2048 static void r300_set_constant_buffer(struct pipe_context *pipe,
2049                                      enum pipe_shader_type shader, uint index,
2050                                      bool take_ownership,
2051                                      const struct pipe_constant_buffer *cb)
2052 {
2053     struct r300_context* r300 = r300_context(pipe);
2054     struct r300_constant_buffer *cbuf;
2055     uint32_t *mapped;
2056 
2057     if (!cb || (!cb->buffer && !cb->user_buffer))
2058         return;
2059 
2060     switch (shader) {
2061         case PIPE_SHADER_VERTEX:
2062             cbuf = (struct r300_constant_buffer*)r300->vs_constants.state;
2063             break;
2064         case PIPE_SHADER_FRAGMENT:
2065             cbuf = (struct r300_constant_buffer*)r300->fs_constants.state;
2066             break;
2067         default:
2068             return;
2069     }
2070 
2071 
2072     if (cb->user_buffer)
2073         mapped = (uint32_t*)cb->user_buffer;
2074     else {
2075         struct r300_resource *rbuf = r300_resource(cb->buffer);
2076 
2077         if (rbuf && rbuf->malloced_buffer)
2078             mapped = (uint32_t*)(rbuf->malloced_buffer + cb->buffer_offset);
2079         else
2080             return;
2081     }
2082 
2083     if (shader == PIPE_SHADER_FRAGMENT ||
2084         (shader == PIPE_SHADER_VERTEX && r300->screen->caps.has_tcl)) {
2085         cbuf->ptr = mapped;
2086     }
2087 
2088     if (shader == PIPE_SHADER_VERTEX) {
2089         if (r300->screen->caps.has_tcl) {
2090             struct r300_vertex_shader *vs = r300_vs(r300);
2091 
2092             if (!vs) {
2093                 cbuf->buffer_base = 0;
2094                 return;
2095             }
2096 
2097             cbuf->buffer_base = r300->vs_const_base;
2098             r300->vs_const_base += vs->shader->code.constants.Count;
2099             if (r300->vs_const_base > R500_MAX_PVS_CONST_VECS) {
2100                 r300->vs_const_base = vs->shader->code.constants.Count;
2101                 cbuf->buffer_base = 0;
2102                 r300_mark_atom_dirty(r300, &r300->pvs_flush);
2103             }
2104             r300_mark_atom_dirty(r300, &r300->vs_constants);
2105         } else if (r300->draw) {
2106             draw_set_mapped_constant_buffer(r300->draw, PIPE_SHADER_VERTEX,
2107                 0, mapped, cb->buffer_size);
2108         }
2109     } else if (shader == PIPE_SHADER_FRAGMENT) {
2110         r300_mark_atom_dirty(r300, &r300->fs_constants);
2111     }
2112 }
2113 
r300_texture_barrier(struct pipe_context * pipe,unsigned flags)2114 static void r300_texture_barrier(struct pipe_context *pipe, unsigned flags)
2115 {
2116     struct r300_context *r300 = r300_context(pipe);
2117 
2118     r300_mark_atom_dirty(r300, &r300->gpu_flush);
2119     r300_mark_atom_dirty(r300, &r300->texture_cache_inval);
2120 }
2121 
r300_memory_barrier(struct pipe_context * pipe,unsigned flags)2122 static void r300_memory_barrier(struct pipe_context *pipe, unsigned flags)
2123 {
2124 }
2125 
r300_init_state_functions(struct r300_context * r300)2126 void r300_init_state_functions(struct r300_context* r300)
2127 {
2128     r300->context.create_blend_state = r300_create_blend_state;
2129     r300->context.bind_blend_state = r300_bind_blend_state;
2130     r300->context.delete_blend_state = r300_delete_blend_state;
2131 
2132     r300->context.set_blend_color = r300_set_blend_color;
2133 
2134     r300->context.set_clip_state = r300_set_clip_state;
2135     r300->context.set_sample_mask = r300_set_sample_mask;
2136 
2137     r300->context.set_constant_buffer = r300_set_constant_buffer;
2138 
2139     r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
2140     r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
2141     r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
2142 
2143     r300->context.set_stencil_ref = r300_set_stencil_ref;
2144 
2145     r300->context.set_framebuffer_state = r300_set_framebuffer_state;
2146 
2147     r300->context.create_fs_state = r300_create_fs_state;
2148     r300->context.bind_fs_state = r300_bind_fs_state;
2149     r300->context.delete_fs_state = r300_delete_fs_state;
2150 
2151     r300->context.set_polygon_stipple = r300_set_polygon_stipple;
2152 
2153     r300->context.create_rasterizer_state = r300_create_rs_state;
2154     r300->context.bind_rasterizer_state = r300_bind_rs_state;
2155     r300->context.delete_rasterizer_state = r300_delete_rs_state;
2156 
2157     r300->context.create_sampler_state = r300_create_sampler_state;
2158     r300->context.bind_sampler_states = r300_bind_sampler_states;
2159     r300->context.delete_sampler_state = r300_delete_sampler_state;
2160 
2161     r300->context.set_sampler_views = r300_set_sampler_views;
2162     r300->context.create_sampler_view = r300_create_sampler_view;
2163     r300->context.sampler_view_destroy = r300_sampler_view_destroy;
2164 
2165     r300->context.set_scissor_states = r300_set_scissor_states;
2166 
2167     r300->context.set_viewport_states = r300_set_viewport_states;
2168 
2169     if (r300->screen->caps.has_tcl) {
2170         r300->context.set_vertex_buffers = r300_set_vertex_buffers_hwtcl;
2171     } else {
2172         r300->context.set_vertex_buffers = r300_set_vertex_buffers_swtcl;
2173     }
2174 
2175     r300->context.create_vertex_elements_state = r300_create_vertex_elements_state;
2176     r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state;
2177     r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state;
2178 
2179     r300->context.create_vs_state = r300_create_vs_state;
2180     r300->context.bind_vs_state = r300_bind_vs_state;
2181     r300->context.delete_vs_state = r300_delete_vs_state;
2182 
2183     r300->context.texture_barrier = r300_texture_barrier;
2184     r300->context.memory_barrier = r300_memory_barrier;
2185 }
2186