Searched defs:resourceDescriptor (Results 1 – 9 of 9) sorted by relevance
152 bool IsClearValueOptimizable(const D3D12_RESOURCE_DESC& resourceDescriptor) { in IsClearValueOptimizable()184 const D3D12_RESOURCE_DESC& resourceDescriptor, in AllocateMemory()259 const D3D12_RESOURCE_DESC resourceDescriptor = allocation.GetD3D12Resource()->GetDesc(); in FreeMemory() local277 D3D12_RESOURCE_DESC resourceDescriptor = requestedResourceDescriptor; in CreatePlacedResource() local345 const D3D12_RESOURCE_DESC& resourceDescriptor, in CreateCommittedResource()
29 D3D12_RESOURCE_DESC resourceDescriptor; in Initialize() local
119 D3D12_RESOURCE_DESC resourceDescriptor; in Initialize() local
527 const D3D12_RESOURCE_DESC& resourceDescriptor, in AllocateMemory()
587 D3D12_RESOURCE_DESC resourceDescriptor; in InitializeAsInternalTexture() local
26 D3D12_RESOURCE_DESC resourceDescriptor; in Initialize() local
40 const D3D12_RESOURCE_DESC& resourceDescriptor, in Allocate()
74 D3D12_RESOURCE_DESC resourceDescriptor; in Buffer() local
230 D3D12_RESOURCE_DESC resourceDescriptor; in Texture() local