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1 /*
2  * Copyright © 2022 Imagination Technologies Ltd.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a copy
5  * of this software and associated documentation files (the "Software"), to deal
6  * in the Software without restriction, including without limitation the rights
7  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8  * copies of the Software, and to permit persons to whom the Software is
9  * furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  */
23 
24 #include <assert.h>
25 #include <stdbool.h>
26 #include <stddef.h>
27 #include <stdlib.h>
28 
29 #include "rogue_shader.h"
30 #include "rogue_instr.h"
31 #include "rogue_regalloc.h"
32 #include "rogue_util.h"
33 #include "util/ralloc.h"
34 
35 /**
36  * \file rogue_shader.c
37  *
38  * \brief Contains functions to manipulate Rogue shaders.
39  */
40 
41 /**
42  * \brief Counts how many times an instruction is used in a shader.
43  *
44  * \param[in] shader The shader containing instructions to count.
45  * \param[in] opcode The opcode of the instruction to be counted.
46  * \return The number of times "opcode" is present, or 0 on error.
47  */
rogue_shader_instr_count_type(const struct rogue_shader * shader,enum rogue_opcode opcode)48 size_t rogue_shader_instr_count_type(const struct rogue_shader *shader,
49                                      enum rogue_opcode opcode)
50 {
51    size_t count = 0U;
52 
53    ASSERT_OPCODE_RANGE(opcode);
54 
55    foreach_instr (instr, &shader->instr_list)
56       if (instr->opcode == opcode)
57          ++count;
58 
59    return count;
60 }
61 
62 /**
63  * \brief Allocates and sets up a Rogue shader.
64  *
65  * \param[in] stage The shader stage.
66  * \return A rogue_shader* if successful, or NULL if unsuccessful.
67  */
rogue_shader_create(struct rogue_build_ctx * ctx,gl_shader_stage stage)68 struct rogue_shader *rogue_shader_create(struct rogue_build_ctx *ctx,
69                                          gl_shader_stage stage)
70 {
71    struct rogue_shader *shader;
72 
73    if (!ctx)
74       return NULL;
75 
76    shader = rzalloc_size(ctx, sizeof(*shader));
77    if (!shader)
78       return NULL;
79 
80    shader->stage = stage;
81 
82    list_inithead(&shader->instr_list);
83 
84    shader->ctx = ctx;
85    shader->ra = rogue_ra_init(shader);
86    if (!shader->ra) {
87       ralloc_free(shader);
88       return NULL;
89    }
90 
91    return shader;
92 }
93 
94 /**
95  * \brief Creates an instruction and appends it to a Rogue shader.
96  *
97  * \param[in] shader The shader.
98  * \param[in] opcode The instruction opcode.
99  * \return A rogue_instr* if successful, or NULL if unsuccessful.
100  */
rogue_shader_insert(struct rogue_shader * shader,enum rogue_opcode opcode)101 struct rogue_instr *rogue_shader_insert(struct rogue_shader *shader,
102                                         enum rogue_opcode opcode)
103 {
104    struct rogue_instr *instr = rogue_instr_create(shader, opcode);
105    if (!instr)
106       return NULL;
107 
108    list_addtail(&instr->node, &shader->instr_list);
109 
110    return instr;
111 }
112 
rogue_acquire_drc(struct rogue_shader * shader)113 size_t rogue_acquire_drc(struct rogue_shader *shader)
114 {
115    size_t drc;
116 
117    /* If both DRCs are in use, we have a problem. */
118    if (shader->drc_used[0] && shader->drc_used[1])
119       return SIZE_MAX;
120 
121    drc = !shader->drc_used[0] ? 0 : 1;
122    shader->drc_used[drc] = true;
123 
124    return drc;
125 }
126 
rogue_release_drc(struct rogue_shader * shader,size_t drc)127 void rogue_release_drc(struct rogue_shader *shader, size_t drc)
128 {
129    assert(drc < ROGUE_NUM_DRCS);
130    assert(shader->drc_used[drc]);
131 
132    shader->drc_used[drc] = false;
133 }
134