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Searched defs:shader_name (Results 1 – 16 of 16) sorted by relevance

/third_party/vk-gl-cts/external/amber/src/android_sample/jni/
Damber_script.cc46 std::string GetShaderID(const std::string& shader_name) { in GetShaderID()
146 const std::string& shader_name) { in ReadSpvShader()
/third_party/mesa3d/src/mesa/state_tracker/
Dst_nir_builtins.c92 const char *shader_name, in st_nir_make_passthrough_shader()
Dst_cb_clear.c136 const char *shader_name = layered ? "layered clear VS" : "clear VS"; in make_nir_clear_vertex_shader() local
/third_party/vk-gl-cts/external/amber/src/include/amber/
Dshader_info.h52 std::string shader_name; member
/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_debug.c614 const char *shader_name; member
697 const char *shader_name, const char *elem_name, in si_dump_descriptor_list()
752 static const char *shader_name[] = {"VS", "PS", "GS", "TCS", "TES", "CS"}; in si_dump_descriptors() local
/third_party/mesa3d/src/gallium/drivers/r300/compiler/
Dradeon_compiler.c427 static const char *shader_name[RC_NUM_PROGRAM_TYPES] = { variable
/third_party/gstreamer/gstplugins_base/ext/gl/
Dgstgldeinterlace.c419 const gchar * shader_name, const gchar * shader_source) in gst_gl_deinterlace_get_fragment_shader()
Dgstgleffects.c563 const gchar * shader_name, const gchar * shader_source_gles2) in gst_gl_effects_get_fragment_shader()
/third_party/mesa3d/src/intel/blorp/
Dblorp.c36 static const char *shader_name[] = { in blorp_shader_type_to_name() local
/third_party/mesa3d/src/intel/compiler/
Dbrw_fs.h579 const char *shader_name; variable
Dbrw_fs_generator.cpp1757 fs_generator::enable_debug(const char *shader_name) in enable_debug()
/third_party/vk-gl-cts/external/amber/src/src/vulkan/
Dengine_vulkan.cc294 const auto shader_name = shader.GetShader()->GetName(); in SetShader() local
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
DvktPipelineCreationFeedbackTests.cpp963 std::string shader_name("basic_compute_"); in buildShader() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineCreationFeedbackTests.cpp963 std::string shader_name("basic_compute_"); in buildShader() local
/third_party/vk-gl-cts/external/amber/src/src/vkscript/
Dcommand_parser.cc137 std::string shader_name = cmd_name; in Parse() local
/third_party/mesa3d/src/gallium/drivers/svga/svgadump/
Dsvga_dump.c42 shader_name(unsigned type) in shader_name() function