Searched defs:specialized (Results 1 – 6 of 6) sorted by relevance
85 std::unique_ptr<SkSL::Program> specialized = fCompiler.specialize(*fBaseProgram, inputMap); in getSpecialization() local367 const SkSL::Program* specialized = fFactory->getSpecialization(fKey, fInputs.get(), fInputSize); in onCreateGLSLInstance() local
358 std::string specialized = specializeShader(shader_count, shader_string); in shaderSourceSpecialized() local
75 vector<RequiredExtension> specialized; in checkAndSpecializeExtensions() local
44 constexpr uint32_t PackTypeInfo(GLuint bytes, bool specialized) in PackTypeInfo()
42 constexpr uint32_t PackTypeInfo(GLuint bytes, bool specialized) in PackTypeInfo()
466 pub fn specialized(&self) -> Option<Cursor> { in specialized() method