Searched defs:srLayer (Results 1 – 1 of 1) sorted by relevance
237 for (deUint32 srLayer = 0; srLayer < srLayerCount; srLayer++) in setupTest() local470 deUint32 srLayer = m_tcParam.multiShadingRate ? layer : 0; in iterate() local530 glw::GLenum FragmentShadingRateAttachment::translateCoordsToShadingRate(deUint32 srLayer, deUint32 … in translateCoordsToShadingRate()