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1 /**************************************************************************
2  *
3  * Copyright 2014 Ilia Mirkin. All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
8  * without limitation the rights to use, copy, modify, merge, publish,
9  * distribute, sub license, and/or sell copies of the Software, and to
10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial portions
15  * of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  *
25  **************************************************************************/
26 
27 
28 #include "program/prog_parameter.h"
29 #include "program/prog_print.h"
30 #include "compiler/glsl/ir_uniform.h"
31 
32 #include "pipe/p_context.h"
33 #include "pipe/p_defines.h"
34 #include "util/u_inlines.h"
35 #include "util/u_surface.h"
36 
37 #include "st_debug.h"
38 #include "st_context.h"
39 #include "st_atom.h"
40 #include "st_program.h"
41 
42 static void
st_binding_to_sb(struct gl_buffer_binding * binding,struct pipe_shader_buffer * sb,unsigned alignment)43 st_binding_to_sb(struct gl_buffer_binding *binding,
44                  struct pipe_shader_buffer *sb,
45                  unsigned alignment)
46 {
47    struct gl_buffer_object *st_obj = binding->BufferObject;
48 
49    if (st_obj && st_obj->buffer) {
50      unsigned offset = 0;
51      sb->buffer = st_obj->buffer;
52      offset = binding->Offset % alignment;
53      sb->buffer_offset = binding->Offset - offset;
54      sb->buffer_size = st_obj->buffer->width0 - sb->buffer_offset;
55 
56      /* AutomaticSize is FALSE if the buffer was set with BindBufferRange.
57       * Take the minimum just to be sure.
58       */
59      if (!binding->AutomaticSize)
60        sb->buffer_size = MIN2(sb->buffer_size, (unsigned) binding->Size + offset);
61    } else {
62      sb->buffer = NULL;
63      sb->buffer_offset = 0;
64      sb->buffer_size = 0;
65    }
66 }
67 
68 static void
st_bind_atomics(struct st_context * st,struct gl_program * prog,gl_shader_stage stage)69 st_bind_atomics(struct st_context *st, struct gl_program *prog,
70                 gl_shader_stage stage)
71 {
72    unsigned i;
73    enum pipe_shader_type shader_type = pipe_shader_type_from_mesa(stage);
74 
75    if (!prog || !st->pipe->set_shader_buffers || st->has_hw_atomics)
76       return;
77 
78    /* For !has_hw_atomics, the atomic counters have been rewritten to be above
79     * the SSBOs used by the program.
80     */
81    unsigned buffer_base = prog->info.num_ssbos;
82    unsigned used_bindings = 0;
83    for (i = 0; i < prog->sh.data->NumAtomicBuffers; i++) {
84       struct gl_active_atomic_buffer *atomic =
85          &prog->sh.data->AtomicBuffers[i];
86       struct pipe_shader_buffer sb;
87 
88       st_binding_to_sb(&st->ctx->AtomicBufferBindings[atomic->Binding], &sb,
89                        st->ctx->Const.ShaderStorageBufferOffsetAlignment);
90 
91       st->pipe->set_shader_buffers(st->pipe, shader_type,
92                                    buffer_base + atomic->Binding, 1, &sb, 0x1);
93       used_bindings = MAX2(atomic->Binding + 1, used_bindings);
94    }
95    st->last_used_atomic_bindings[shader_type] = used_bindings;
96 }
97 
98 void
st_bind_vs_atomics(struct st_context * st)99 st_bind_vs_atomics(struct st_context *st)
100 {
101    struct gl_program *prog =
102       st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
103 
104    st_bind_atomics(st, prog, MESA_SHADER_VERTEX);
105 }
106 
107 void
st_bind_fs_atomics(struct st_context * st)108 st_bind_fs_atomics(struct st_context *st)
109 {
110    struct gl_program *prog =
111       st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
112 
113    st_bind_atomics(st, prog, MESA_SHADER_FRAGMENT);
114 }
115 
116 void
st_bind_gs_atomics(struct st_context * st)117 st_bind_gs_atomics(struct st_context *st)
118 {
119    struct gl_program *prog =
120       st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
121 
122    st_bind_atomics(st, prog, MESA_SHADER_GEOMETRY);
123 }
124 
125 void
st_bind_tcs_atomics(struct st_context * st)126 st_bind_tcs_atomics(struct st_context *st)
127 {
128    struct gl_program *prog =
129       st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
130 
131    st_bind_atomics(st, prog, MESA_SHADER_TESS_CTRL);
132 }
133 
134 void
st_bind_tes_atomics(struct st_context * st)135 st_bind_tes_atomics(struct st_context *st)
136 {
137    struct gl_program *prog =
138       st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
139 
140    st_bind_atomics(st, prog, MESA_SHADER_TESS_EVAL);
141 }
142 
143 void
st_bind_cs_atomics(struct st_context * st)144 st_bind_cs_atomics(struct st_context *st)
145 {
146    if (st->has_hw_atomics) {
147       st_bind_hw_atomic_buffers(st);
148       return;
149    }
150    struct gl_program *prog =
151       st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
152 
153    st_bind_atomics(st, prog, MESA_SHADER_COMPUTE);
154 }
155 
156 void
st_bind_hw_atomic_buffers(struct st_context * st)157 st_bind_hw_atomic_buffers(struct st_context *st)
158 {
159    struct pipe_shader_buffer buffers[PIPE_MAX_HW_ATOMIC_BUFFERS];
160    int i;
161 
162    if (!st->has_hw_atomics)
163       return;
164 
165    for (i = 0; i < st->ctx->Const.MaxAtomicBufferBindings; i++)
166       st_binding_to_sb(&st->ctx->AtomicBufferBindings[i], &buffers[i], 1);
167 
168    st->pipe->set_hw_atomic_buffers(st->pipe, 0, st->ctx->Const.MaxAtomicBufferBindings, buffers);
169 }
170