1 /*
2 * Copyright 2016 VMware, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "pipe/p_context.h"
27 #include "util/format/u_format.h"
28 #include "util/u_inlines.h"
29
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/mtypes.h"
33 #include "main/teximage.h"
34 #include "main/texobj.h"
35 #include "program/prog_instruction.h"
36
37 #include "st_context.h"
38 #include "st_sampler_view.h"
39 #include "st_texture.h"
40 #include "st_format.h"
41 #include "st_cb_texture.h"
42
43 /* Subtract remaining private references. Typically used before
44 * destruction. See the header file for explanation.
45 */
46 static void
st_remove_private_references(struct st_sampler_view * sv)47 st_remove_private_references(struct st_sampler_view *sv)
48 {
49 if (sv->private_refcount) {
50 assert(sv->private_refcount > 0);
51 p_atomic_add(&sv->view->reference.count, -sv->private_refcount);
52 sv->private_refcount = 0;
53 }
54 }
55
56 /* Return a sampler view while incrementing the refcount by 1. */
57 static struct pipe_sampler_view *
get_sampler_view_reference(struct st_sampler_view * sv,struct pipe_sampler_view * view)58 get_sampler_view_reference(struct st_sampler_view *sv,
59 struct pipe_sampler_view *view)
60 {
61 if (unlikely(sv->private_refcount <= 0)) {
62 assert(sv->private_refcount == 0);
63
64 /* This is the number of atomic increments we will skip. */
65 sv->private_refcount = 100000000;
66 p_atomic_add(&view->reference.count, sv->private_refcount);
67 }
68
69 /* Return a reference while decrementing the private refcount. */
70 sv->private_refcount--;
71 return view;
72 }
73
74 /**
75 * Set the given view as the current context's view for the texture.
76 *
77 * Overwrites any pre-existing view of the context.
78 *
79 * Takes ownership of the view (i.e., stores the view without incrementing the
80 * reference count).
81 *
82 * \return the view, or NULL on error. In case of error, the reference to the
83 * view is released.
84 */
85 static struct pipe_sampler_view *
st_texture_set_sampler_view(struct st_context * st,struct gl_texture_object * stObj,struct pipe_sampler_view * view,bool glsl130_or_later,bool srgb_skip_decode,bool get_reference,bool locked)86 st_texture_set_sampler_view(struct st_context *st,
87 struct gl_texture_object *stObj,
88 struct pipe_sampler_view *view,
89 bool glsl130_or_later, bool srgb_skip_decode,
90 bool get_reference, bool locked)
91 {
92 struct st_sampler_views *views;
93 struct st_sampler_view *free = NULL;
94 struct st_sampler_view *sv;
95 GLuint i;
96
97 if (!locked)
98 simple_mtx_lock(&stObj->validate_mutex);
99 views = stObj->sampler_views;
100
101 for (i = 0; i < views->count; ++i) {
102 sv = &views->views[i];
103
104 /* Is the array entry used ? */
105 if (sv->view) {
106 /* check if the context matches */
107 if (sv->view->context == st->pipe) {
108 st_remove_private_references(sv);
109 pipe_sampler_view_reference(&sv->view, NULL);
110 goto found;
111 }
112 } else {
113 /* Found a free slot, remember that */
114 free = sv;
115 }
116 }
117
118 /* Couldn't find a slot for our context, create a new one */
119 if (free) {
120 sv = free;
121 } else {
122 if (views->count >= views->max) {
123 /* Allocate a larger container. */
124 unsigned new_max = 2 * views->max;
125 unsigned new_size = sizeof(*views) + new_max * sizeof(views->views[0]);
126
127 if (new_max < views->max ||
128 new_max > (UINT_MAX - sizeof(*views)) / sizeof(views->views[0])) {
129 pipe_sampler_view_reference(&view, NULL);
130 goto out;
131 }
132
133 struct st_sampler_views *new_views = malloc(new_size);
134 if (!new_views) {
135 pipe_sampler_view_reference(&view, NULL);
136 goto out;
137 }
138
139 new_views->count = views->count;
140 new_views->max = new_max;
141 memcpy(&new_views->views[0], &views->views[0],
142 views->count * sizeof(views->views[0]));
143
144 /* Initialize the pipe_sampler_view pointers to zero so that we don't
145 * have to worry about racing against readers when incrementing
146 * views->count.
147 */
148 memset(&new_views->views[views->count], 0,
149 (new_max - views->count) * sizeof(views->views[0]));
150
151 /* Use memory release semantics to ensure that concurrent readers will
152 * get the correct contents of the new container.
153 *
154 * Also, the write should be atomic, but that's guaranteed anyway on
155 * all supported platforms.
156 */
157 p_atomic_set(&stObj->sampler_views, new_views);
158
159 /* We keep the old container around until the texture object is
160 * deleted, because another thread may still be reading from it. We
161 * double the size of the container each time, so we end up with
162 * at most twice the total memory allocation.
163 */
164 views->next = stObj->sampler_views_old;
165 stObj->sampler_views_old = views;
166
167 views = new_views;
168 }
169
170 sv = &views->views[views->count];
171
172 /* Since modification is guarded by the lock, only the write part of the
173 * increment has to be atomic, and that's already guaranteed on all
174 * supported platforms without using an atomic intrinsic.
175 */
176 views->count++;
177 }
178
179 found:
180 assert(sv->view == NULL);
181
182 sv->glsl130_or_later = glsl130_or_later;
183 sv->srgb_skip_decode = srgb_skip_decode;
184 sv->view = view;
185 sv->st = st;
186
187 if (get_reference)
188 view = get_sampler_view_reference(sv, view);
189
190 out:
191 if (!locked)
192 simple_mtx_unlock(&stObj->validate_mutex);
193 return view;
194 }
195
196
197 /**
198 * Return the most-recently validated sampler view for the texture \p stObj
199 * in the given context, if any.
200 *
201 * Performs no additional validation.
202 */
203 struct st_sampler_view *
st_texture_get_current_sampler_view(const struct st_context * st,const struct gl_texture_object * stObj)204 st_texture_get_current_sampler_view(const struct st_context *st,
205 const struct gl_texture_object *stObj)
206 {
207 struct st_sampler_views *views = p_atomic_read(&stObj->sampler_views);
208
209 for (unsigned i = 0; i < views->count; ++i) {
210 struct st_sampler_view *sv = &views->views[i];
211 if (sv->view && sv->view->context == st->pipe)
212 return sv;
213 }
214
215 return NULL;
216 }
217
218
219 /**
220 * For the given texture object, release any sampler views which belong
221 * to the calling context. This is used to free any sampler views
222 * which belong to the context before the context is destroyed.
223 */
224 void
st_texture_release_context_sampler_view(struct st_context * st,struct gl_texture_object * stObj)225 st_texture_release_context_sampler_view(struct st_context *st,
226 struct gl_texture_object *stObj)
227 {
228 GLuint i;
229
230 simple_mtx_lock(&stObj->validate_mutex);
231 struct st_sampler_views *views = stObj->sampler_views;
232 for (i = 0; i < views->count; ++i) {
233 struct st_sampler_view *sv = &views->views[i];
234
235 if (sv->view && sv->view->context == st->pipe) {
236 st_remove_private_references(sv);
237 pipe_sampler_view_reference(&sv->view, NULL);
238 break;
239 }
240 }
241 simple_mtx_unlock(&stObj->validate_mutex);
242 }
243
244
245 /**
246 * Release all sampler views attached to the given texture object, regardless
247 * of the context. This is called fairly frequently. For example, whenever
248 * the texture's base level, max level or swizzle change.
249 */
250 void
st_texture_release_all_sampler_views(struct st_context * st,struct gl_texture_object * stObj)251 st_texture_release_all_sampler_views(struct st_context *st,
252 struct gl_texture_object *stObj)
253 {
254 /* TODO: This happens while a texture is deleted, because the Driver API
255 * is asymmetric: the driver allocates the texture object memory, but
256 * mesa/main frees it.
257 */
258 if (!stObj->sampler_views)
259 return;
260
261 simple_mtx_lock(&stObj->validate_mutex);
262 struct st_sampler_views *views = stObj->sampler_views;
263 for (unsigned i = 0; i < views->count; ++i) {
264 struct st_sampler_view *stsv = &views->views[i];
265 if (stsv->view) {
266 st_remove_private_references(stsv);
267
268 if (stsv->st && stsv->st != st) {
269 /* Transfer this reference to the zombie list. It will
270 * likely be freed when the zombie list is freed.
271 */
272 st_save_zombie_sampler_view(stsv->st, stsv->view);
273 stsv->view = NULL;
274 } else {
275 pipe_sampler_view_reference(&stsv->view, NULL);
276 }
277 }
278 }
279 views->count = 0;
280 simple_mtx_unlock(&stObj->validate_mutex);
281 }
282
283
284 /*
285 * Delete the texture's sampler views and st_sampler_views containers.
286 * This is to be called just before a texture is deleted.
287 */
288 void
st_delete_texture_sampler_views(struct st_context * st,struct gl_texture_object * stObj)289 st_delete_texture_sampler_views(struct st_context *st,
290 struct gl_texture_object *stObj)
291 {
292 st_texture_release_all_sampler_views(st, stObj);
293
294 /* Free the container of the current per-context sampler views */
295 assert(stObj->sampler_views->count == 0);
296 free(stObj->sampler_views);
297 stObj->sampler_views = NULL;
298
299 /* Free old sampler view containers */
300 while (stObj->sampler_views_old) {
301 struct st_sampler_views *views = stObj->sampler_views_old;
302 stObj->sampler_views_old = views->next;
303 free(views);
304 }
305 }
306
307
308 /**
309 * Return swizzle1(swizzle2)
310 */
311 static unsigned
swizzle_swizzle(unsigned swizzle1,unsigned swizzle2)312 swizzle_swizzle(unsigned swizzle1, unsigned swizzle2)
313 {
314 unsigned i, swz[4];
315
316 if (swizzle1 == SWIZZLE_XYZW) {
317 /* identity swizzle, no change to swizzle2 */
318 return swizzle2;
319 }
320
321 for (i = 0; i < 4; i++) {
322 unsigned s = GET_SWZ(swizzle1, i);
323 switch (s) {
324 case SWIZZLE_X:
325 case SWIZZLE_Y:
326 case SWIZZLE_Z:
327 case SWIZZLE_W:
328 swz[i] = GET_SWZ(swizzle2, s);
329 break;
330 case SWIZZLE_ZERO:
331 swz[i] = SWIZZLE_ZERO;
332 break;
333 case SWIZZLE_ONE:
334 swz[i] = SWIZZLE_ONE;
335 break;
336 default:
337 assert(!"Bad swizzle term");
338 swz[i] = SWIZZLE_X;
339 }
340 }
341
342 return MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
343 }
344
345
346 /**
347 * Given a user-specified texture base format, the actual gallium texture
348 * format and the current GL_DEPTH_MODE, return a texture swizzle.
349 *
350 * Consider the case where the user requests a GL_RGB internal texture
351 * format the driver actually uses an RGBA format. The A component should
352 * be ignored and sampling from the texture should always return (r,g,b,1).
353 * But if we rendered to the texture we might have written A values != 1.
354 * By sampling the texture with a ".xyz1" swizzle we'll get the expected A=1.
355 * This function computes the texture swizzle needed to get the expected
356 * values.
357 *
358 * In the case of depth textures, the GL_DEPTH_MODE state determines the
359 * texture swizzle.
360 *
361 * This result must be composed with the user-specified swizzle to get
362 * the final swizzle.
363 */
364 static unsigned
compute_texture_format_swizzle(GLenum baseFormat,GLenum depthMode,bool glsl130_or_later)365 compute_texture_format_swizzle(GLenum baseFormat, GLenum depthMode,
366 bool glsl130_or_later)
367 {
368 switch (baseFormat) {
369 case GL_RGBA:
370 return SWIZZLE_XYZW;
371 case GL_RGB:
372 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ONE);
373 case GL_RG:
374 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_ZERO, SWIZZLE_ONE);
375 case GL_RED:
376 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO,
377 SWIZZLE_ZERO, SWIZZLE_ONE);
378 case GL_ALPHA:
379 return MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO,
380 SWIZZLE_ZERO, SWIZZLE_W);
381 case GL_LUMINANCE:
382 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
383 case GL_LUMINANCE_ALPHA:
384 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_W);
385 case GL_INTENSITY:
386 return SWIZZLE_XXXX;
387 case GL_STENCIL_INDEX:
388 case GL_DEPTH_STENCIL:
389 case GL_DEPTH_COMPONENT:
390 /* Now examine the depth mode */
391 switch (depthMode) {
392 case GL_LUMINANCE:
393 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
394 case GL_INTENSITY:
395 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X);
396 case GL_ALPHA:
397 /* The texture(sampler*Shadow) functions from GLSL 1.30 ignore
398 * the depth mode and return float, while older shadow* functions
399 * and ARB_fp instructions return vec4 according to the depth mode.
400 *
401 * The problem with the GLSL 1.30 functions is that GL_ALPHA forces
402 * them to return 0, breaking them completely.
403 *
404 * A proper fix would increase code complexity and that's not worth
405 * it for a rarely used feature such as the GL_ALPHA depth mode
406 * in GL3. Therefore, change GL_ALPHA to GL_INTENSITY for all
407 * shaders that use GLSL 1.30 or later.
408 *
409 * BTW, it's required that sampler views are updated when
410 * shaders change (check_sampler_swizzle takes care of that).
411 */
412 if (glsl130_or_later)
413 return SWIZZLE_XXXX;
414 else
415 return MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO,
416 SWIZZLE_ZERO, SWIZZLE_X);
417 case GL_RED:
418 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO,
419 SWIZZLE_ZERO, SWIZZLE_ONE);
420 default:
421 assert(!"Unexpected depthMode");
422 return SWIZZLE_XYZW;
423 }
424 default:
425 assert(!"Unexpected baseFormat");
426 return SWIZZLE_XYZW;
427 }
428 }
429
430
431 static unsigned
get_texture_format_swizzle(const struct st_context * st,const struct gl_texture_object * texObj,bool glsl130_or_later)432 get_texture_format_swizzle(const struct st_context *st,
433 const struct gl_texture_object *texObj,
434 bool glsl130_or_later)
435 {
436 GLenum baseFormat = _mesa_base_tex_image(texObj)->_BaseFormat;
437 unsigned tex_swizzle;
438 GLenum depth_mode = texObj->Attrib.DepthMode;
439
440 /* In ES 3.0, DEPTH_TEXTURE_MODE is expected to be GL_RED for textures
441 * with depth component data specified with a sized internal format.
442 */
443 if (_mesa_is_gles3(st->ctx) &&
444 (baseFormat == GL_DEPTH_COMPONENT ||
445 baseFormat == GL_DEPTH_STENCIL ||
446 baseFormat == GL_STENCIL_INDEX)) {
447 const struct gl_texture_image *firstImage =
448 _mesa_base_tex_image(texObj);
449 if (firstImage->InternalFormat != GL_DEPTH_COMPONENT &&
450 firstImage->InternalFormat != GL_DEPTH_STENCIL &&
451 firstImage->InternalFormat != GL_STENCIL_INDEX)
452 depth_mode = GL_RED;
453 }
454 tex_swizzle = compute_texture_format_swizzle(baseFormat,
455 depth_mode,
456 glsl130_or_later);
457
458 /* Combine the texture format swizzle with user's swizzle */
459 return swizzle_swizzle(texObj->Attrib._Swizzle, tex_swizzle);
460 }
461
462
463 /**
464 * Return TRUE if the texture's sampler view swizzle is not equal to
465 * the texture's swizzle.
466 *
467 * \param texObj the st texture object,
468 */
469 ASSERTED static boolean
check_sampler_swizzle(const struct st_context * st,const struct gl_texture_object * texObj,const struct pipe_sampler_view * sv,bool glsl130_or_later)470 check_sampler_swizzle(const struct st_context *st,
471 const struct gl_texture_object *texObj,
472 const struct pipe_sampler_view *sv,
473 bool glsl130_or_later)
474 {
475 unsigned swizzle = get_texture_format_swizzle(st, texObj, glsl130_or_later);
476
477 return ((sv->swizzle_r != GET_SWZ(swizzle, 0)) ||
478 (sv->swizzle_g != GET_SWZ(swizzle, 1)) ||
479 (sv->swizzle_b != GET_SWZ(swizzle, 2)) ||
480 (sv->swizzle_a != GET_SWZ(swizzle, 3)));
481 }
482
483
484 static unsigned
last_level(const struct gl_texture_object * texObj)485 last_level(const struct gl_texture_object *texObj)
486 {
487 unsigned ret = MIN2(texObj->Attrib.MinLevel + texObj->_MaxLevel,
488 texObj->pt->last_level);
489 if (texObj->Immutable)
490 ret = MIN2(ret, texObj->Attrib.MinLevel +
491 texObj->Attrib.NumLevels - 1);
492 return ret;
493 }
494
495
496 static unsigned
last_layer(const struct gl_texture_object * texObj)497 last_layer(const struct gl_texture_object *texObj)
498 {
499 if (texObj->Immutable && texObj->pt->array_size > 1)
500 return MIN2(texObj->Attrib.MinLayer +
501 texObj->Attrib.NumLayers - 1,
502 texObj->pt->array_size - 1);
503 return texObj->pt->array_size - 1;
504 }
505
506
507 /**
508 * Determine the format for the texture sampler view.
509 */
510 enum pipe_format
st_get_sampler_view_format(const struct st_context * st,const struct gl_texture_object * texObj,bool srgb_skip_decode)511 st_get_sampler_view_format(const struct st_context *st,
512 const struct gl_texture_object *texObj,
513 bool srgb_skip_decode)
514 {
515 enum pipe_format format;
516
517 GLenum baseFormat = _mesa_base_tex_image(texObj)->_BaseFormat;
518 format = texObj->surface_based ? texObj->surface_format : texObj->pt->format;
519
520 if (baseFormat == GL_DEPTH_COMPONENT ||
521 baseFormat == GL_DEPTH_STENCIL ||
522 baseFormat == GL_STENCIL_INDEX) {
523 if (texObj->StencilSampling || baseFormat == GL_STENCIL_INDEX)
524 format = util_format_stencil_only(format);
525
526 return format;
527 }
528
529 /* If sRGB decoding is off, use the linear format */
530 if (srgb_skip_decode)
531 format = util_format_linear(format);
532
533 /* if resource format matches then YUV wasn't lowered */
534 if (format == texObj->pt->format)
535 return format;
536
537 /* Use R8_UNORM for video formats */
538 switch (format) {
539 case PIPE_FORMAT_NV12:
540 if (texObj->pt->format == PIPE_FORMAT_R8_G8B8_420_UNORM) {
541 format = PIPE_FORMAT_R8_G8B8_420_UNORM;
542 break;
543 }
544 FALLTHROUGH;
545 case PIPE_FORMAT_IYUV:
546 format = PIPE_FORMAT_R8_UNORM;
547 break;
548 case PIPE_FORMAT_P010:
549 case PIPE_FORMAT_P012:
550 case PIPE_FORMAT_P016:
551 format = PIPE_FORMAT_R16_UNORM;
552 break;
553 case PIPE_FORMAT_Y210:
554 case PIPE_FORMAT_Y212:
555 case PIPE_FORMAT_Y216:
556 format = PIPE_FORMAT_R16G16_UNORM;
557 break;
558 case PIPE_FORMAT_Y410:
559 format = PIPE_FORMAT_R10G10B10A2_UNORM;
560 break;
561 case PIPE_FORMAT_Y412:
562 case PIPE_FORMAT_Y416:
563 format = PIPE_FORMAT_R16G16B16A16_UNORM;
564 break;
565 case PIPE_FORMAT_YUYV:
566 case PIPE_FORMAT_UYVY:
567 if (texObj->pt->format == PIPE_FORMAT_R8G8_R8B8_UNORM ||
568 texObj->pt->format == PIPE_FORMAT_G8R8_B8R8_UNORM) {
569 format = texObj->pt->format;
570 break;
571 }
572 format = PIPE_FORMAT_R8G8_UNORM;
573 break;
574 case PIPE_FORMAT_AYUV:
575 format = PIPE_FORMAT_RGBA8888_UNORM;
576 break;
577 case PIPE_FORMAT_XYUV:
578 format = PIPE_FORMAT_RGBX8888_UNORM;
579 break;
580 default:
581 break;
582 }
583 return format;
584 }
585
586
587 static struct pipe_sampler_view *
st_create_texture_sampler_view_from_stobj(struct st_context * st,struct gl_texture_object * texObj,enum pipe_format format,bool glsl130_or_later)588 st_create_texture_sampler_view_from_stobj(struct st_context *st,
589 struct gl_texture_object *texObj,
590 enum pipe_format format,
591 bool glsl130_or_later)
592 {
593 /* There is no need to clear this structure (consider CPU overhead). */
594 struct pipe_sampler_view templ;
595 unsigned swizzle = get_texture_format_swizzle(st, texObj, glsl130_or_later);
596
597 templ.format = format;
598
599 if (texObj->level_override >= 0) {
600 templ.u.tex.first_level = templ.u.tex.last_level = texObj->level_override;
601 } else {
602 templ.u.tex.first_level = texObj->Attrib.MinLevel +
603 texObj->Attrib.BaseLevel;
604 templ.u.tex.last_level = last_level(texObj);
605 }
606 if (texObj->layer_override >= 0) {
607 templ.u.tex.first_layer = templ.u.tex.last_layer = texObj->layer_override;
608 } else {
609 templ.u.tex.first_layer = texObj->Attrib.MinLayer;
610 templ.u.tex.last_layer = last_layer(texObj);
611 }
612 assert(templ.u.tex.first_layer <= templ.u.tex.last_layer);
613 assert(templ.u.tex.first_level <= templ.u.tex.last_level);
614 templ.target = gl_target_to_pipe(texObj->Target);
615
616 templ.swizzle_r = GET_SWZ(swizzle, 0);
617 templ.swizzle_g = GET_SWZ(swizzle, 1);
618 templ.swizzle_b = GET_SWZ(swizzle, 2);
619 templ.swizzle_a = GET_SWZ(swizzle, 3);
620
621 return st->pipe->create_sampler_view(st->pipe, texObj->pt, &templ);
622 }
623
624 struct pipe_sampler_view *
st_get_texture_sampler_view_from_stobj(struct st_context * st,struct gl_texture_object * texObj,const struct gl_sampler_object * samp,bool glsl130_or_later,bool ignore_srgb_decode,bool get_reference)625 st_get_texture_sampler_view_from_stobj(struct st_context *st,
626 struct gl_texture_object *texObj,
627 const struct gl_sampler_object *samp,
628 bool glsl130_or_later,
629 bool ignore_srgb_decode,
630 bool get_reference)
631 {
632 struct st_sampler_view *sv;
633 bool srgb_skip_decode = false;
634
635 if (!ignore_srgb_decode && samp->Attrib.sRGBDecode == GL_SKIP_DECODE_EXT)
636 srgb_skip_decode = true;
637
638 simple_mtx_lock(&texObj->validate_mutex);
639 sv = st_texture_get_current_sampler_view(st, texObj);
640
641 if (sv &&
642 sv->glsl130_or_later == glsl130_or_later &&
643 sv->srgb_skip_decode == srgb_skip_decode) {
644 /* Debug check: make sure that the sampler view's parameters are
645 * what they're supposed to be.
646 */
647 struct pipe_sampler_view *view = sv->view;
648 assert(texObj->pt == view->texture);
649 assert(!check_sampler_swizzle(st, texObj, view, glsl130_or_later));
650 assert(st_get_sampler_view_format(st, texObj, srgb_skip_decode) == view->format);
651 assert(gl_target_to_pipe(texObj->Target) == view->target);
652 assert(texObj->level_override >= 0 ||
653 texObj->Attrib.MinLevel +
654 texObj->Attrib.BaseLevel == view->u.tex.first_level);
655 assert(texObj->level_override >= 0 || last_level(texObj) == view->u.tex.last_level);
656 assert(texObj->layer_override >= 0 ||
657 texObj->Attrib.MinLayer == view->u.tex.first_layer);
658 assert(texObj->layer_override >= 0 || last_layer(texObj) == view->u.tex.last_layer);
659 assert(texObj->layer_override < 0 ||
660 (texObj->layer_override == view->u.tex.first_layer &&
661 texObj->layer_override == view->u.tex.last_layer));
662 if (get_reference)
663 view = get_sampler_view_reference(sv, view);
664 simple_mtx_unlock(&texObj->validate_mutex);
665 return view;
666 }
667
668 /* create new sampler view */
669 enum pipe_format format = st_get_sampler_view_format(st, texObj,
670 srgb_skip_decode);
671 struct pipe_sampler_view *view =
672 st_create_texture_sampler_view_from_stobj(st, texObj, format,
673 glsl130_or_later);
674
675 view = st_texture_set_sampler_view(st, texObj, view,
676 glsl130_or_later, srgb_skip_decode,
677 get_reference, true);
678 simple_mtx_unlock(&texObj->validate_mutex);
679
680 return view;
681 }
682
683
684 struct pipe_sampler_view *
st_get_buffer_sampler_view_from_stobj(struct st_context * st,struct gl_texture_object * texObj,bool get_reference)685 st_get_buffer_sampler_view_from_stobj(struct st_context *st,
686 struct gl_texture_object *texObj,
687 bool get_reference)
688 {
689 struct st_sampler_view *sv;
690 struct gl_buffer_object *stBuf =
691 texObj->BufferObject;
692
693 if (!stBuf || !stBuf->buffer)
694 return NULL;
695
696 sv = st_texture_get_current_sampler_view(st, texObj);
697
698 struct pipe_resource *buf = stBuf->buffer;
699
700 if (sv) {
701 struct pipe_sampler_view *view = sv->view;
702
703 if (view->texture == buf) {
704 /* Debug check: make sure that the sampler view's parameters are
705 * what they're supposed to be.
706 */
707 assert(st_mesa_format_to_pipe_format(st,
708 texObj->_BufferObjectFormat)
709 == view->format);
710 assert(view->target == PIPE_BUFFER);
711 ASSERTED unsigned base = texObj->BufferOffset;
712 ASSERTED unsigned size = MIN2(buf->width0 - base,
713 (unsigned) texObj->BufferSize);
714 assert(view->u.buf.offset == base);
715 assert(view->u.buf.size == size);
716 if (get_reference)
717 view = get_sampler_view_reference(sv, view);
718 return view;
719 }
720 }
721
722 unsigned base = texObj->BufferOffset;
723
724 if (base >= buf->width0)
725 return NULL;
726
727 unsigned size = buf->width0 - base;
728 size = MIN2(size, (unsigned)texObj->BufferSize);
729 if (!size)
730 return NULL;
731
732 /* Create a new sampler view. There is no need to clear the entire
733 * structure (consider CPU overhead).
734 */
735 struct pipe_sampler_view templ;
736
737 templ.format =
738 st_mesa_format_to_pipe_format(st, texObj->_BufferObjectFormat);
739 templ.target = PIPE_BUFFER;
740 templ.swizzle_r = PIPE_SWIZZLE_X;
741 templ.swizzle_g = PIPE_SWIZZLE_Y;
742 templ.swizzle_b = PIPE_SWIZZLE_Z;
743 templ.swizzle_a = PIPE_SWIZZLE_W;
744 templ.u.buf.offset = base;
745 templ.u.buf.size = size;
746
747 struct pipe_sampler_view *view =
748 st->pipe->create_sampler_view(st->pipe, buf, &templ);
749
750 view = st_texture_set_sampler_view(st, texObj, view, false, false,
751 get_reference, false);
752
753 return view;
754 }
755