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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 2010 LunarG Inc.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22  * DEALINGS IN THE SOFTWARE.
23  *
24  * Authors:
25  *    Chia-I Wu <olv@lunarg.com>
26  */
27 
28 #include "main/mtypes.h"
29 #include "main/extensions.h"
30 #include "main/context.h"
31 #include "main/debug_output.h"
32 #include "main/framebuffer.h"
33 #include "main/glthread.h"
34 #include "main/texobj.h"
35 #include "main/teximage.h"
36 #include "main/texstate.h"
37 #include "main/errors.h"
38 #include "main/framebuffer.h"
39 #include "main/fbobject.h"
40 #include "main/renderbuffer.h"
41 #include "main/version.h"
42 #include "util/hash_table.h"
43 #include "st_texture.h"
44 
45 #include "st_context.h"
46 #include "st_debug.h"
47 #include "st_extensions.h"
48 #include "st_format.h"
49 #include "st_cb_bitmap.h"
50 #include "st_cb_flush.h"
51 #include "st_manager.h"
52 #include "st_sampler_view.h"
53 #include "st_util.h"
54 
55 #include "state_tracker/st_gl_api.h"
56 
57 #include "pipe/p_context.h"
58 #include "pipe/p_screen.h"
59 #include "util/format/u_format.h"
60 #include "util/u_helpers.h"
61 #include "util/u_pointer.h"
62 #include "util/u_inlines.h"
63 #include "util/u_atomic.h"
64 #include "util/u_surface.h"
65 #include "util/list.h"
66 #include "util/u_memory.h"
67 
68 struct hash_table;
69 struct st_manager_private
70 {
71    struct hash_table *stfbi_ht; /* framebuffer iface objects hash table */
72    simple_mtx_t st_mutex;
73 };
74 
75 /**
76  * Cast wrapper to convert a struct gl_framebuffer to an gl_framebuffer.
77  * Return NULL if the struct gl_framebuffer is a user-created framebuffer.
78  * We'll only return non-null for window system framebuffers.
79  * Note that this function may fail.
80  */
81 static inline struct gl_framebuffer *
st_ws_framebuffer(struct gl_framebuffer * fb)82 st_ws_framebuffer(struct gl_framebuffer *fb)
83 {
84    /* FBO cannot be casted.  See st_new_framebuffer */
85    if (fb && _mesa_is_winsys_fbo(fb) &&
86        fb != _mesa_get_incomplete_framebuffer())
87       return fb;
88    return NULL;
89 }
90 
91 /**
92  * Map an attachment to a buffer index.
93  */
94 static inline gl_buffer_index
attachment_to_buffer_index(enum st_attachment_type statt)95 attachment_to_buffer_index(enum st_attachment_type statt)
96 {
97    gl_buffer_index index;
98 
99    switch (statt) {
100    case ST_ATTACHMENT_FRONT_LEFT:
101       index = BUFFER_FRONT_LEFT;
102       break;
103    case ST_ATTACHMENT_BACK_LEFT:
104       index = BUFFER_BACK_LEFT;
105       break;
106    case ST_ATTACHMENT_FRONT_RIGHT:
107       index = BUFFER_FRONT_RIGHT;
108       break;
109    case ST_ATTACHMENT_BACK_RIGHT:
110       index = BUFFER_BACK_RIGHT;
111       break;
112    case ST_ATTACHMENT_DEPTH_STENCIL:
113       index = BUFFER_DEPTH;
114       break;
115    case ST_ATTACHMENT_ACCUM:
116       index = BUFFER_ACCUM;
117       break;
118    default:
119       index = BUFFER_COUNT;
120       break;
121    }
122 
123    return index;
124 }
125 
126 
127 /**
128  * Map a buffer index to an attachment.
129  */
130 static inline enum st_attachment_type
buffer_index_to_attachment(gl_buffer_index index)131 buffer_index_to_attachment(gl_buffer_index index)
132 {
133    enum st_attachment_type statt;
134 
135    switch (index) {
136    case BUFFER_FRONT_LEFT:
137       statt = ST_ATTACHMENT_FRONT_LEFT;
138       break;
139    case BUFFER_BACK_LEFT:
140       statt = ST_ATTACHMENT_BACK_LEFT;
141       break;
142    case BUFFER_FRONT_RIGHT:
143       statt = ST_ATTACHMENT_FRONT_RIGHT;
144       break;
145    case BUFFER_BACK_RIGHT:
146       statt = ST_ATTACHMENT_BACK_RIGHT;
147       break;
148    case BUFFER_DEPTH:
149       statt = ST_ATTACHMENT_DEPTH_STENCIL;
150       break;
151    case BUFFER_ACCUM:
152       statt = ST_ATTACHMENT_ACCUM;
153       break;
154    default:
155       statt = ST_ATTACHMENT_INVALID;
156       break;
157    }
158 
159    return statt;
160 }
161 
162 
163 /**
164  * Make sure a context picks up the latest cached state of the
165  * drawables it binds to.
166  */
167 static void
st_context_validate(struct st_context * st,struct gl_framebuffer * stdraw,struct gl_framebuffer * stread)168 st_context_validate(struct st_context *st,
169                     struct gl_framebuffer *stdraw,
170                     struct gl_framebuffer *stread)
171 {
172     if (stdraw && stdraw->stamp != st->draw_stamp) {
173        st->dirty |= ST_NEW_FRAMEBUFFER;
174        _mesa_resize_framebuffer(st->ctx, stdraw,
175                                 stdraw->Width,
176                                 stdraw->Height);
177        st->draw_stamp = stdraw->stamp;
178     }
179 
180     if (stread && stread->stamp != st->read_stamp) {
181        if (stread != stdraw) {
182           st->dirty |= ST_NEW_FRAMEBUFFER;
183           _mesa_resize_framebuffer(st->ctx, stread,
184                                    stread->Width,
185                                    stread->Height);
186        }
187        st->read_stamp = stread->stamp;
188     }
189 }
190 
191 
192 void
st_set_ws_renderbuffer_surface(struct gl_renderbuffer * rb,struct pipe_surface * surf)193 st_set_ws_renderbuffer_surface(struct gl_renderbuffer *rb,
194                                struct pipe_surface *surf)
195 {
196    pipe_surface_reference(&rb->surface_srgb, NULL);
197    pipe_surface_reference(&rb->surface_linear, NULL);
198 
199    if (util_format_is_srgb(surf->format))
200       pipe_surface_reference(&rb->surface_srgb, surf);
201    else
202       pipe_surface_reference(&rb->surface_linear, surf);
203 
204    rb->surface = surf; /* just assign, don't ref */
205    pipe_resource_reference(&rb->texture, surf->texture);
206 
207    rb->Width = surf->width;
208    rb->Height = surf->height;
209 }
210 
211 
212 /**
213  * Validate a framebuffer to make sure up-to-date pipe_textures are used.
214  * The context is only used for creating pipe surfaces and for calling
215  * _mesa_resize_framebuffer().
216  * (That should probably be rethought, since those surfaces become
217  * drawable state, not context state, and can be freed by another pipe
218  * context).
219  */
220 static void
st_framebuffer_validate(struct gl_framebuffer * stfb,struct st_context * st)221 st_framebuffer_validate(struct gl_framebuffer *stfb,
222                         struct st_context *st)
223 {
224    struct pipe_resource *textures[ST_ATTACHMENT_COUNT];
225    uint width, height;
226    unsigned i;
227    bool changed = false;
228    int32_t new_stamp;
229 
230    new_stamp = p_atomic_read(&stfb->iface->stamp);
231    if (stfb->iface_stamp == new_stamp)
232       return;
233 
234    memset(textures, 0, stfb->num_statts * sizeof(textures[0]));
235 
236    /* validate the fb */
237    do {
238       if (!stfb->iface->validate(&st->iface, stfb->iface, stfb->statts,
239                                  stfb->num_statts, textures))
240          return;
241 
242       stfb->iface_stamp = new_stamp;
243       new_stamp = p_atomic_read(&stfb->iface->stamp);
244    } while(stfb->iface_stamp != new_stamp);
245 
246    width = stfb->Width;
247    height = stfb->Height;
248 
249    for (i = 0; i < stfb->num_statts; i++) {
250       struct gl_renderbuffer *rb;
251       struct pipe_surface *ps, surf_tmpl;
252       gl_buffer_index idx;
253 
254       if (!textures[i])
255          continue;
256 
257       idx = attachment_to_buffer_index(stfb->statts[i]);
258       if (idx >= BUFFER_COUNT) {
259          pipe_resource_reference(&textures[i], NULL);
260          continue;
261       }
262 
263       rb = stfb->Attachment[idx].Renderbuffer;
264       assert(rb);
265       if (rb->texture == textures[i] &&
266           rb->Width == textures[i]->width0 &&
267           rb->Height == textures[i]->height0) {
268          pipe_resource_reference(&textures[i], NULL);
269          continue;
270       }
271 
272       u_surface_default_template(&surf_tmpl, textures[i]);
273       ps = st->pipe->create_surface(st->pipe, textures[i], &surf_tmpl);
274       if (ps) {
275          st_set_ws_renderbuffer_surface(rb, ps);
276          pipe_surface_reference(&ps, NULL);
277 
278          changed = true;
279 
280          width = rb->Width;
281          height = rb->Height;
282       }
283 
284       pipe_resource_reference(&textures[i], NULL);
285    }
286 
287    if (changed) {
288       ++stfb->stamp;
289       _mesa_resize_framebuffer(st->ctx, stfb, width, height);
290    }
291 }
292 
293 
294 /**
295  * Update the attachments to validate by looping the existing renderbuffers.
296  */
297 static void
st_framebuffer_update_attachments(struct gl_framebuffer * stfb)298 st_framebuffer_update_attachments(struct gl_framebuffer *stfb)
299 {
300    gl_buffer_index idx;
301 
302    stfb->num_statts = 0;
303 
304    for (enum st_attachment_type i = 0; i < ST_ATTACHMENT_COUNT; i++)
305       stfb->statts[i] = ST_ATTACHMENT_INVALID;
306 
307    for (idx = 0; idx < BUFFER_COUNT; idx++) {
308       struct gl_renderbuffer *rb;
309       enum st_attachment_type statt;
310 
311       rb = stfb->Attachment[idx].Renderbuffer;
312       if (!rb || rb->software)
313          continue;
314 
315       statt = buffer_index_to_attachment(idx);
316       if (statt != ST_ATTACHMENT_INVALID &&
317           st_visual_have_buffers(stfb->iface->visual, 1 << statt))
318          stfb->statts[stfb->num_statts++] = statt;
319    }
320    stfb->stamp++;
321 }
322 
323 /**
324  * Allocate a renderbuffer for an on-screen window (not a user-created
325  * renderbuffer).  The window system code determines the format.
326  */
327 static struct gl_renderbuffer *
st_new_renderbuffer_fb(enum pipe_format format,unsigned samples,boolean sw)328 st_new_renderbuffer_fb(enum pipe_format format, unsigned samples, boolean sw)
329 {
330    struct gl_renderbuffer *rb;
331 
332    rb = CALLOC_STRUCT(gl_renderbuffer);
333    if (!rb) {
334       _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
335       return NULL;
336    }
337 
338    _mesa_init_renderbuffer(rb, 0);
339    rb->ClassID = 0x4242; /* just a unique value */
340    rb->NumSamples = samples;
341    rb->NumStorageSamples = samples;
342    rb->Format = st_pipe_format_to_mesa_format(format);
343    rb->_BaseFormat = _mesa_get_format_base_format(rb->Format);
344    rb->software = sw;
345 
346    switch (format) {
347    case PIPE_FORMAT_B10G10R10A2_UNORM:
348    case PIPE_FORMAT_R10G10B10A2_UNORM:
349       rb->InternalFormat = GL_RGB10_A2;
350       break;
351    case PIPE_FORMAT_R10G10B10X2_UNORM:
352    case PIPE_FORMAT_B10G10R10X2_UNORM:
353       rb->InternalFormat = GL_RGB10;
354       break;
355    case PIPE_FORMAT_R8G8B8A8_UNORM:
356    case PIPE_FORMAT_B8G8R8A8_UNORM:
357    case PIPE_FORMAT_A8R8G8B8_UNORM:
358       rb->InternalFormat = GL_RGBA8;
359       break;
360    case PIPE_FORMAT_R8G8B8X8_UNORM:
361    case PIPE_FORMAT_B8G8R8X8_UNORM:
362    case PIPE_FORMAT_X8R8G8B8_UNORM:
363    case PIPE_FORMAT_R8G8B8_UNORM:
364       rb->InternalFormat = GL_RGB8;
365       break;
366    case PIPE_FORMAT_R8G8B8A8_SRGB:
367    case PIPE_FORMAT_B8G8R8A8_SRGB:
368    case PIPE_FORMAT_A8R8G8B8_SRGB:
369       rb->InternalFormat = GL_SRGB8_ALPHA8;
370       break;
371    case PIPE_FORMAT_R8G8B8X8_SRGB:
372    case PIPE_FORMAT_B8G8R8X8_SRGB:
373    case PIPE_FORMAT_X8R8G8B8_SRGB:
374       rb->InternalFormat = GL_SRGB8;
375       break;
376    case PIPE_FORMAT_B5G5R5A1_UNORM:
377       rb->InternalFormat = GL_RGB5_A1;
378       break;
379    case PIPE_FORMAT_B4G4R4A4_UNORM:
380       rb->InternalFormat = GL_RGBA4;
381       break;
382    case PIPE_FORMAT_B5G6R5_UNORM:
383       rb->InternalFormat = GL_RGB565;
384       break;
385    case PIPE_FORMAT_Z16_UNORM:
386       rb->InternalFormat = GL_DEPTH_COMPONENT16;
387       break;
388    case PIPE_FORMAT_Z32_UNORM:
389       rb->InternalFormat = GL_DEPTH_COMPONENT32;
390       break;
391    case PIPE_FORMAT_Z24_UNORM_S8_UINT:
392    case PIPE_FORMAT_S8_UINT_Z24_UNORM:
393       rb->InternalFormat = GL_DEPTH24_STENCIL8_EXT;
394       break;
395    case PIPE_FORMAT_Z24X8_UNORM:
396    case PIPE_FORMAT_X8Z24_UNORM:
397       rb->InternalFormat = GL_DEPTH_COMPONENT24;
398       break;
399    case PIPE_FORMAT_S8_UINT:
400       rb->InternalFormat = GL_STENCIL_INDEX8_EXT;
401       break;
402    case PIPE_FORMAT_R16G16B16A16_SNORM:
403       /* accum buffer */
404       rb->InternalFormat = GL_RGBA16_SNORM;
405       break;
406    case PIPE_FORMAT_R16G16B16A16_UNORM:
407       rb->InternalFormat = GL_RGBA16;
408       break;
409    case PIPE_FORMAT_R16G16B16_UNORM:
410       rb->InternalFormat = GL_RGB16;
411       break;
412    case PIPE_FORMAT_R8_UNORM:
413       rb->InternalFormat = GL_R8;
414       break;
415    case PIPE_FORMAT_R8G8_UNORM:
416       rb->InternalFormat = GL_RG8;
417       break;
418    case PIPE_FORMAT_R16_UNORM:
419       rb->InternalFormat = GL_R16;
420       break;
421    case PIPE_FORMAT_R16G16_UNORM:
422       rb->InternalFormat = GL_RG16;
423       break;
424    case PIPE_FORMAT_R32G32B32A32_FLOAT:
425       rb->InternalFormat = GL_RGBA32F;
426       break;
427    case PIPE_FORMAT_R32G32B32X32_FLOAT:
428    case PIPE_FORMAT_R32G32B32_FLOAT:
429       rb->InternalFormat = GL_RGB32F;
430       break;
431    case PIPE_FORMAT_R16G16B16A16_FLOAT:
432       rb->InternalFormat = GL_RGBA16F;
433       break;
434    case PIPE_FORMAT_R16G16B16X16_FLOAT:
435       rb->InternalFormat = GL_RGB16F;
436       break;
437    default:
438       _mesa_problem(NULL,
439                     "Unexpected format %s in st_new_renderbuffer_fb",
440                     util_format_name(format));
441       FREE(rb);
442       return NULL;
443    }
444 
445    rb->surface = NULL;
446 
447    return rb;
448 }
449 
450 /**
451  * Add a renderbuffer to the framebuffer.  The framebuffer is one that
452  * corresponds to a window and is not a user-created FBO.
453  */
454 static bool
st_framebuffer_add_renderbuffer(struct gl_framebuffer * stfb,gl_buffer_index idx,bool prefer_srgb)455 st_framebuffer_add_renderbuffer(struct gl_framebuffer *stfb,
456                                 gl_buffer_index idx, bool prefer_srgb)
457 {
458    struct gl_renderbuffer *rb;
459    enum pipe_format format;
460    bool sw;
461 
462    assert(_mesa_is_winsys_fbo(stfb));
463 
464    /* do not distinguish depth/stencil buffers */
465    if (idx == BUFFER_STENCIL)
466       idx = BUFFER_DEPTH;
467 
468    switch (idx) {
469    case BUFFER_DEPTH:
470       format = stfb->iface->visual->depth_stencil_format;
471       sw = false;
472       break;
473    case BUFFER_ACCUM:
474       format = stfb->iface->visual->accum_format;
475       sw = true;
476       break;
477    default:
478       format = stfb->iface->visual->color_format;
479       if (prefer_srgb)
480          format = util_format_srgb(format);
481       sw = false;
482       break;
483    }
484 
485    if (format == PIPE_FORMAT_NONE)
486       return false;
487 
488    rb = st_new_renderbuffer_fb(format, stfb->iface->visual->samples, sw);
489    if (!rb)
490       return false;
491 
492    if (idx != BUFFER_DEPTH) {
493       _mesa_attach_and_own_rb(stfb, idx, rb);
494       return true;
495    }
496 
497    bool rb_ownership_taken = false;
498    if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 0)) {
499       _mesa_attach_and_own_rb(stfb, BUFFER_DEPTH, rb);
500       rb_ownership_taken = true;
501    }
502 
503    if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1)) {
504       if (rb_ownership_taken)
505          _mesa_attach_and_reference_rb(stfb, BUFFER_STENCIL, rb);
506       else
507          _mesa_attach_and_own_rb(stfb, BUFFER_STENCIL, rb);
508    }
509 
510    return true;
511 }
512 
513 
514 /**
515  * Intialize a struct gl_config from a visual.
516  */
517 static void
st_visual_to_context_mode(const struct st_visual * visual,struct gl_config * mode)518 st_visual_to_context_mode(const struct st_visual *visual,
519                           struct gl_config *mode)
520 {
521    memset(mode, 0, sizeof(*mode));
522 
523    if (st_visual_have_buffers(visual, ST_ATTACHMENT_BACK_LEFT_MASK))
524       mode->doubleBufferMode = GL_TRUE;
525 
526    if (st_visual_have_buffers(visual,
527             ST_ATTACHMENT_FRONT_RIGHT_MASK | ST_ATTACHMENT_BACK_RIGHT_MASK))
528       mode->stereoMode = GL_TRUE;
529 
530    if (visual->color_format != PIPE_FORMAT_NONE) {
531       mode->redBits =
532          util_format_get_component_bits(visual->color_format,
533                UTIL_FORMAT_COLORSPACE_RGB, 0);
534       mode->greenBits =
535          util_format_get_component_bits(visual->color_format,
536                UTIL_FORMAT_COLORSPACE_RGB, 1);
537       mode->blueBits =
538          util_format_get_component_bits(visual->color_format,
539                UTIL_FORMAT_COLORSPACE_RGB, 2);
540       mode->alphaBits =
541          util_format_get_component_bits(visual->color_format,
542                UTIL_FORMAT_COLORSPACE_RGB, 3);
543 
544       mode->rgbBits = mode->redBits +
545          mode->greenBits + mode->blueBits + mode->alphaBits;
546       mode->sRGBCapable = util_format_is_srgb(visual->color_format);
547    }
548 
549    if (visual->depth_stencil_format != PIPE_FORMAT_NONE) {
550       mode->depthBits =
551          util_format_get_component_bits(visual->depth_stencil_format,
552                UTIL_FORMAT_COLORSPACE_ZS, 0);
553       mode->stencilBits =
554          util_format_get_component_bits(visual->depth_stencil_format,
555                UTIL_FORMAT_COLORSPACE_ZS, 1);
556    }
557 
558    if (visual->accum_format != PIPE_FORMAT_NONE) {
559       mode->accumRedBits =
560          util_format_get_component_bits(visual->accum_format,
561                UTIL_FORMAT_COLORSPACE_RGB, 0);
562       mode->accumGreenBits =
563          util_format_get_component_bits(visual->accum_format,
564                UTIL_FORMAT_COLORSPACE_RGB, 1);
565       mode->accumBlueBits =
566          util_format_get_component_bits(visual->accum_format,
567                UTIL_FORMAT_COLORSPACE_RGB, 2);
568       mode->accumAlphaBits =
569          util_format_get_component_bits(visual->accum_format,
570                UTIL_FORMAT_COLORSPACE_RGB, 3);
571    }
572 
573    if (visual->samples > 1) {
574       mode->samples = visual->samples;
575    }
576 }
577 
578 
579 /**
580  * Create a framebuffer from a manager interface.
581  */
582 static struct gl_framebuffer *
st_framebuffer_create(struct st_context * st,struct st_framebuffer_iface * stfbi)583 st_framebuffer_create(struct st_context *st,
584                       struct st_framebuffer_iface *stfbi)
585 {
586    struct gl_framebuffer *stfb;
587    struct gl_config mode;
588    gl_buffer_index idx;
589    bool prefer_srgb = false;
590 
591    if (!stfbi)
592       return NULL;
593 
594    stfb = CALLOC_STRUCT(gl_framebuffer);
595    if (!stfb)
596       return NULL;
597 
598    st_visual_to_context_mode(stfbi->visual, &mode);
599 
600    /*
601     * For desktop GL, sRGB framebuffer write is controlled by both the
602     * capability of the framebuffer and GL_FRAMEBUFFER_SRGB.  We should
603     * advertise the capability when the pipe driver (and core Mesa) supports
604     * it so that applications can enable sRGB write when they want to.
605     *
606     * This is not to be confused with GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB.  When
607     * the attribute is GLX_TRUE, it tells the st manager to pick a color
608     * format such that util_format_srgb(visual->color_format) can be supported
609     * by the pipe driver.  We still need to advertise the capability here.
610     *
611     * For GLES, however, sRGB framebuffer write is initially only controlled
612     * by the capability of the framebuffer, with GL_EXT_sRGB_write_control
613     * control is given back to the applications, but GL_FRAMEBUFFER_SRGB is
614     * still enabled by default since this is the behaviour when
615     * EXT_sRGB_write_control is not available. Since GL_EXT_sRGB_write_control
616     * brings GLES on par with desktop GLs EXT_framebuffer_sRGB, in mesa this
617     * is also expressed by using the same extension flag
618     */
619    if (_mesa_has_EXT_framebuffer_sRGB(st->ctx)) {
620       struct pipe_screen *screen = st->screen;
621       const enum pipe_format srgb_format =
622          util_format_srgb(stfbi->visual->color_format);
623 
624       if (srgb_format != PIPE_FORMAT_NONE &&
625           st_pipe_format_to_mesa_format(srgb_format) != MESA_FORMAT_NONE &&
626           screen->is_format_supported(screen, srgb_format,
627                                       PIPE_TEXTURE_2D, stfbi->visual->samples,
628                                       stfbi->visual->samples,
629                                       (PIPE_BIND_DISPLAY_TARGET |
630                                        PIPE_BIND_RENDER_TARGET))) {
631          mode.sRGBCapable = GL_TRUE;
632          /* Since GL_FRAMEBUFFER_SRGB is enabled by default on GLES we must not
633           * create renderbuffers with an sRGB format derived from the
634           * visual->color_format, but we still want sRGB for desktop GL.
635           */
636          prefer_srgb = _mesa_is_desktop_gl(st->ctx);
637       }
638    }
639 
640    _mesa_initialize_window_framebuffer(stfb, &mode);
641 
642    stfb->iface = stfbi;
643    stfb->iface_ID = stfbi->ID;
644    stfb->iface_stamp = p_atomic_read(&stfbi->stamp) - 1;
645 
646    /* add the color buffer */
647    idx = stfb->_ColorDrawBufferIndexes[0];
648    if (!st_framebuffer_add_renderbuffer(stfb, idx, prefer_srgb)) {
649       FREE(stfb);
650       return NULL;
651    }
652 
653    st_framebuffer_add_renderbuffer(stfb, BUFFER_DEPTH, false);
654    st_framebuffer_add_renderbuffer(stfb, BUFFER_ACCUM, false);
655 
656    stfb->stamp = 0;
657    st_framebuffer_update_attachments(stfb);
658 
659    return stfb;
660 }
661 
662 
663 static uint32_t
st_framebuffer_iface_hash(const void * key)664 st_framebuffer_iface_hash(const void *key)
665 {
666    return (uintptr_t)key;
667 }
668 
669 
670 static bool
st_framebuffer_iface_equal(const void * a,const void * b)671 st_framebuffer_iface_equal(const void *a, const void *b)
672 {
673    return (struct st_framebuffer_iface *)a == (struct st_framebuffer_iface *)b;
674 }
675 
676 
677 static bool
st_framebuffer_iface_lookup(struct st_manager * smapi,const struct st_framebuffer_iface * stfbi)678 st_framebuffer_iface_lookup(struct st_manager *smapi,
679                             const struct st_framebuffer_iface *stfbi)
680 {
681    struct st_manager_private *smPriv =
682       (struct st_manager_private *)smapi->st_manager_private;
683    struct hash_entry *entry;
684 
685    assert(smPriv);
686    assert(smPriv->stfbi_ht);
687 
688    simple_mtx_lock(&smPriv->st_mutex);
689    entry = _mesa_hash_table_search(smPriv->stfbi_ht, stfbi);
690    simple_mtx_unlock(&smPriv->st_mutex);
691 
692    return entry != NULL;
693 }
694 
695 
696 static bool
st_framebuffer_iface_insert(struct st_manager * smapi,struct st_framebuffer_iface * stfbi)697 st_framebuffer_iface_insert(struct st_manager *smapi,
698                             struct st_framebuffer_iface *stfbi)
699 {
700    struct st_manager_private *smPriv =
701       (struct st_manager_private *)smapi->st_manager_private;
702    struct hash_entry *entry;
703 
704    assert(smPriv);
705    assert(smPriv->stfbi_ht);
706 
707    simple_mtx_lock(&smPriv->st_mutex);
708    entry = _mesa_hash_table_insert(smPriv->stfbi_ht, stfbi, stfbi);
709    simple_mtx_unlock(&smPriv->st_mutex);
710 
711    return entry != NULL;
712 }
713 
714 
715 static void
st_framebuffer_iface_remove(struct st_manager * smapi,struct st_framebuffer_iface * stfbi)716 st_framebuffer_iface_remove(struct st_manager *smapi,
717                             struct st_framebuffer_iface *stfbi)
718 {
719    struct st_manager_private *smPriv =
720       (struct st_manager_private *)smapi->st_manager_private;
721    struct hash_entry *entry;
722 
723    if (!smPriv || !smPriv->stfbi_ht)
724       return;
725 
726    simple_mtx_lock(&smPriv->st_mutex);
727    entry = _mesa_hash_table_search(smPriv->stfbi_ht, stfbi);
728    if (!entry)
729       goto unlock;
730 
731    _mesa_hash_table_remove(smPriv->stfbi_ht, entry);
732 
733 unlock:
734    simple_mtx_unlock(&smPriv->st_mutex);
735 }
736 
737 
738 /**
739  * The framebuffer interface object is no longer valid.
740  * Remove the object from the framebuffer interface hash table.
741  */
742 static void
st_api_destroy_drawable(struct st_api * stapi,struct st_framebuffer_iface * stfbi)743 st_api_destroy_drawable(struct st_api *stapi,
744                         struct st_framebuffer_iface *stfbi)
745 {
746    if (!stfbi)
747       return;
748 
749    st_framebuffer_iface_remove(stfbi->state_manager, stfbi);
750 }
751 
752 
753 /**
754  * Purge the winsys buffers list to remove any references to
755  * non-existing framebuffer interface objects.
756  */
757 static void
st_framebuffers_purge(struct st_context * st)758 st_framebuffers_purge(struct st_context *st)
759 {
760    struct st_context_iface *st_iface = &st->iface;
761    struct st_manager *smapi = st_iface->state_manager;
762    struct gl_framebuffer *stfb, *next;
763 
764    assert(smapi);
765 
766    LIST_FOR_EACH_ENTRY_SAFE_REV(stfb, next, &st->winsys_buffers, head) {
767       struct st_framebuffer_iface *stfbi = stfb->iface;
768 
769       assert(stfbi);
770 
771       /**
772        * If the corresponding framebuffer interface object no longer exists,
773        * remove the framebuffer object from the context's winsys buffers list,
774        * and unreference the framebuffer object, so its resources can be
775        * deleted.
776        */
777       if (!st_framebuffer_iface_lookup(smapi, stfbi)) {
778          list_del(&stfb->head);
779          _mesa_reference_framebuffer(&stfb, NULL);
780       }
781    }
782 }
783 
784 
785 static void
st_context_flush(struct st_context_iface * stctxi,unsigned flags,struct pipe_fence_handle ** fence,void (* before_flush_cb)(void *),void * args)786 st_context_flush(struct st_context_iface *stctxi, unsigned flags,
787                  struct pipe_fence_handle **fence,
788                  void (*before_flush_cb) (void*),
789                  void* args)
790 {
791    struct st_context *st = (struct st_context *) stctxi;
792    unsigned pipe_flags = 0;
793 
794    if (flags & ST_FLUSH_END_OF_FRAME)
795       pipe_flags |= PIPE_FLUSH_END_OF_FRAME;
796    if (flags & ST_FLUSH_FENCE_FD)
797       pipe_flags |= PIPE_FLUSH_FENCE_FD;
798 
799    /* We can do these in any order because FLUSH_VERTICES will also flush
800     * the bitmap cache if there are any unflushed vertices.
801     */
802    st_flush_bitmap_cache(st);
803    FLUSH_VERTICES(st->ctx, 0, 0);
804 
805    /* Notify the caller that we're ready to flush */
806    if (before_flush_cb)
807       before_flush_cb(args);
808    st_flush(st, fence, pipe_flags);
809 
810    if ((flags & ST_FLUSH_WAIT) && fence && *fence) {
811       st->screen->fence_finish(st->screen, NULL, *fence,
812                                      PIPE_TIMEOUT_INFINITE);
813       st->screen->fence_reference(st->screen, fence, NULL);
814    }
815 
816    if (flags & ST_FLUSH_FRONT)
817       st_manager_flush_frontbuffer(st);
818 
819    /* DRI3 changes the framebuffer after SwapBuffers, but we need to invoke
820     * st_manager_validate_framebuffers to notice that.
821     *
822     * Set gfx_shaders_may_be_dirty to invoke st_validate_state in the next
823     * draw call, which will invoke st_manager_validate_framebuffers, but it
824     * won't dirty states if there is no change.
825     */
826    if (flags & ST_FLUSH_END_OF_FRAME)
827       st->gfx_shaders_may_be_dirty = true;
828 }
829 
830 static bool
st_context_teximage(struct st_context_iface * stctxi,enum st_texture_type tex_type,int level,enum pipe_format pipe_format,struct pipe_resource * tex,bool mipmap)831 st_context_teximage(struct st_context_iface *stctxi,
832                     enum st_texture_type tex_type,
833                     int level, enum pipe_format pipe_format,
834                     struct pipe_resource *tex, bool mipmap)
835 {
836    struct st_context *st = (struct st_context *) stctxi;
837    struct gl_context *ctx = st->ctx;
838    struct gl_texture_object *texObj;
839    struct gl_texture_image *texImage;
840    GLenum internalFormat;
841    GLuint width, height, depth;
842    GLenum target;
843 
844    switch (tex_type) {
845    case ST_TEXTURE_1D:
846       target = GL_TEXTURE_1D;
847       break;
848    case ST_TEXTURE_2D:
849       target = GL_TEXTURE_2D;
850       break;
851    case ST_TEXTURE_3D:
852       target = GL_TEXTURE_3D;
853       break;
854    case ST_TEXTURE_RECT:
855       target = GL_TEXTURE_RECTANGLE_ARB;
856       break;
857    default:
858       return FALSE;
859    }
860 
861    texObj = _mesa_get_current_tex_object(ctx, target);
862 
863    _mesa_lock_texture(ctx, texObj);
864 
865    /* switch to surface based */
866    if (!texObj->surface_based) {
867       _mesa_clear_texture_object(ctx, texObj, NULL);
868       texObj->surface_based = GL_TRUE;
869    }
870 
871    texImage = _mesa_get_tex_image(ctx, texObj, target, level);
872    if (tex) {
873       mesa_format texFormat = st_pipe_format_to_mesa_format(pipe_format);
874 
875       if (util_format_has_alpha(tex->format))
876          internalFormat = GL_RGBA;
877       else
878          internalFormat = GL_RGB;
879 
880       _mesa_init_teximage_fields(ctx, texImage,
881                                  tex->width0, tex->height0, 1, 0,
882                                  internalFormat, texFormat);
883 
884       width = tex->width0;
885       height = tex->height0;
886       depth = tex->depth0;
887 
888       /* grow the image size until we hit level = 0 */
889       while (level > 0) {
890          if (width != 1)
891             width <<= 1;
892          if (height != 1)
893             height <<= 1;
894          if (depth != 1)
895             depth <<= 1;
896          level--;
897       }
898    }
899    else {
900       _mesa_clear_texture_image(ctx, texImage);
901       width = height = depth = 0;
902    }
903 
904    pipe_resource_reference(&texObj->pt, tex);
905    st_texture_release_all_sampler_views(st, texObj);
906    pipe_resource_reference(&texImage->pt, tex);
907    texObj->surface_format = pipe_format;
908 
909    texObj->needs_validation = true;
910 
911    _mesa_dirty_texobj(ctx, texObj);
912    _mesa_unlock_texture(ctx, texObj);
913 
914    return true;
915 }
916 
917 
918 static void
st_context_copy(struct st_context_iface * stctxi,struct st_context_iface * stsrci,unsigned mask)919 st_context_copy(struct st_context_iface *stctxi,
920                 struct st_context_iface *stsrci, unsigned mask)
921 {
922    struct st_context *st = (struct st_context *) stctxi;
923    struct st_context *src = (struct st_context *) stsrci;
924 
925    _mesa_copy_context(src->ctx, st->ctx, mask);
926 }
927 
928 
929 static bool
st_context_share(struct st_context_iface * stctxi,struct st_context_iface * stsrci)930 st_context_share(struct st_context_iface *stctxi,
931                  struct st_context_iface *stsrci)
932 {
933    struct st_context *st = (struct st_context *) stctxi;
934    struct st_context *src = (struct st_context *) stsrci;
935 
936    return _mesa_share_state(st->ctx, src->ctx);
937 }
938 
939 
940 static void
st_context_destroy(struct st_context_iface * stctxi)941 st_context_destroy(struct st_context_iface *stctxi)
942 {
943    struct st_context *st = (struct st_context *) stctxi;
944    st_destroy_context(st);
945 }
946 
947 
948 static void
st_start_thread(struct st_context_iface * stctxi)949 st_start_thread(struct st_context_iface *stctxi)
950 {
951    struct st_context *st = (struct st_context *) stctxi;
952 
953    _mesa_glthread_init(st->ctx);
954 }
955 
956 
957 static void
st_thread_finish(struct st_context_iface * stctxi)958 st_thread_finish(struct st_context_iface *stctxi)
959 {
960    struct st_context *st = (struct st_context *) stctxi;
961 
962    _mesa_glthread_finish(st->ctx);
963 }
964 
965 
966 static void
st_context_invalidate_state(struct st_context_iface * stctxi,unsigned flags)967 st_context_invalidate_state(struct st_context_iface *stctxi,
968                             unsigned flags)
969 {
970    struct st_context *st = (struct st_context *) stctxi;
971 
972    if (flags & ST_INVALIDATE_FS_SAMPLER_VIEWS)
973       st->dirty |= ST_NEW_FS_SAMPLER_VIEWS;
974    if (flags & ST_INVALIDATE_FS_CONSTBUF0)
975       st->dirty |= ST_NEW_FS_CONSTANTS;
976    if (flags & ST_INVALIDATE_VS_CONSTBUF0)
977       st->dirty |= ST_NEW_VS_CONSTANTS;
978    if (flags & ST_INVALIDATE_VERTEX_BUFFERS) {
979       st->ctx->Array.NewVertexElements = true;
980       st->dirty |= ST_NEW_VERTEX_ARRAYS;
981    }
982 }
983 
984 
985 static void
st_manager_destroy(struct st_manager * smapi)986 st_manager_destroy(struct st_manager *smapi)
987 {
988    struct st_manager_private *smPriv = smapi->st_manager_private;
989 
990    if (smPriv && smPriv->stfbi_ht) {
991       _mesa_hash_table_destroy(smPriv->stfbi_ht, NULL);
992       simple_mtx_destroy(&smPriv->st_mutex);
993       FREE(smPriv);
994       smapi->st_manager_private = NULL;
995    }
996 }
997 
998 
999 static struct st_context_iface *
st_api_create_context(struct st_api * stapi,struct st_manager * smapi,const struct st_context_attribs * attribs,enum st_context_error * error,struct st_context_iface * shared_stctxi)1000 st_api_create_context(struct st_api *stapi, struct st_manager *smapi,
1001                       const struct st_context_attribs *attribs,
1002                       enum st_context_error *error,
1003                       struct st_context_iface *shared_stctxi)
1004 {
1005    struct st_context *shared_ctx = (struct st_context *) shared_stctxi;
1006    struct st_context *st;
1007    struct pipe_context *pipe;
1008    struct gl_config mode, *mode_ptr = &mode;
1009    gl_api api;
1010    bool no_error = false;
1011    unsigned ctx_flags = PIPE_CONTEXT_PREFER_THREADED;
1012 
1013    if (!(stapi->profile_mask & (1 << attribs->profile)))
1014       return NULL;
1015 
1016    switch (attribs->profile) {
1017    case ST_PROFILE_DEFAULT:
1018       api = API_OPENGL_COMPAT;
1019       break;
1020    case ST_PROFILE_OPENGL_ES1:
1021       api = API_OPENGLES;
1022       break;
1023    case ST_PROFILE_OPENGL_ES2:
1024       api = API_OPENGLES2;
1025       break;
1026    case ST_PROFILE_OPENGL_CORE:
1027       api = API_OPENGL_CORE;
1028       break;
1029    default:
1030       *error = ST_CONTEXT_ERROR_BAD_API;
1031       return NULL;
1032    }
1033 
1034    _mesa_initialize(attribs->options.mesa_extension_override);
1035 
1036    /* Create a hash table for the framebuffer interface objects
1037     * if it has not been created for this st manager.
1038     */
1039    if (smapi->st_manager_private == NULL) {
1040       struct st_manager_private *smPriv;
1041 
1042       smPriv = CALLOC_STRUCT(st_manager_private);
1043       simple_mtx_init(&smPriv->st_mutex, mtx_plain);
1044       smPriv->stfbi_ht = _mesa_hash_table_create(NULL,
1045                                                  st_framebuffer_iface_hash,
1046                                                  st_framebuffer_iface_equal);
1047       smapi->st_manager_private = smPriv;
1048       smapi->destroy = st_manager_destroy;
1049    }
1050 
1051    if (attribs->flags & ST_CONTEXT_FLAG_ROBUST_ACCESS)
1052       ctx_flags |= PIPE_CONTEXT_ROBUST_BUFFER_ACCESS;
1053 
1054    if (attribs->flags & ST_CONTEXT_FLAG_NO_ERROR)
1055       no_error = true;
1056 
1057    if (attribs->flags & ST_CONTEXT_FLAG_LOW_PRIORITY)
1058       ctx_flags |= PIPE_CONTEXT_LOW_PRIORITY;
1059    else if (attribs->flags & ST_CONTEXT_FLAG_HIGH_PRIORITY)
1060       ctx_flags |= PIPE_CONTEXT_HIGH_PRIORITY;
1061 
1062    if (attribs->flags & ST_CONTEXT_FLAG_RESET_NOTIFICATION_ENABLED)
1063       ctx_flags |= PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET;
1064 
1065    pipe = smapi->screen->context_create(smapi->screen, NULL, ctx_flags);
1066    if (!pipe) {
1067       *error = ST_CONTEXT_ERROR_NO_MEMORY;
1068       return NULL;
1069    }
1070 
1071    st_visual_to_context_mode(&attribs->visual, &mode);
1072    if (attribs->visual.color_format == PIPE_FORMAT_NONE)
1073       mode_ptr = NULL;
1074    st = st_create_context(api, pipe, mode_ptr, shared_ctx,
1075                           &attribs->options, no_error,
1076                           !!smapi->validate_egl_image);
1077    if (!st) {
1078       *error = ST_CONTEXT_ERROR_NO_MEMORY;
1079       pipe->destroy(pipe);
1080       return NULL;
1081    }
1082 
1083    if (attribs->flags & ST_CONTEXT_FLAG_DEBUG) {
1084       if (!_mesa_set_debug_state_int(st->ctx, GL_DEBUG_OUTPUT, GL_TRUE)) {
1085          *error = ST_CONTEXT_ERROR_NO_MEMORY;
1086          return NULL;
1087       }
1088 
1089       st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
1090    }
1091 
1092    if (st->ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT) {
1093       _mesa_update_debug_callback(st->ctx);
1094    }
1095 
1096    if (attribs->flags & ST_CONTEXT_FLAG_FORWARD_COMPATIBLE)
1097       st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
1098    if (attribs->flags & ST_CONTEXT_FLAG_ROBUST_ACCESS) {
1099       st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB;
1100       st->ctx->Const.RobustAccess = GL_TRUE;
1101    }
1102    if (attribs->flags & ST_CONTEXT_FLAG_RESET_NOTIFICATION_ENABLED) {
1103       st->ctx->Const.ResetStrategy = GL_LOSE_CONTEXT_ON_RESET_ARB;
1104       st_install_device_reset_callback(st);
1105    }
1106 
1107    if (attribs->flags & ST_CONTEXT_FLAG_RELEASE_NONE)
1108        st->ctx->Const.ContextReleaseBehavior = GL_NONE;
1109 
1110    /* need to perform version check */
1111    if (attribs->major > 1 || attribs->minor > 0) {
1112       /* Is the actual version less than the requested version?
1113        */
1114       if (st->ctx->Version < attribs->major * 10U + attribs->minor) {
1115          *error = ST_CONTEXT_ERROR_BAD_VERSION;
1116          st_destroy_context(st);
1117          return NULL;
1118       }
1119    }
1120 
1121    st->can_scissor_clear = !!st->screen->get_param(st->screen, PIPE_CAP_CLEAR_SCISSORED);
1122 
1123    st->ctx->invalidate_on_gl_viewport =
1124       smapi->get_param(smapi, ST_MANAGER_BROKEN_INVALIDATE);
1125 
1126    st->iface.destroy = st_context_destroy;
1127    st->iface.flush = st_context_flush;
1128    st->iface.teximage = st_context_teximage;
1129    st->iface.copy = st_context_copy;
1130    st->iface.share = st_context_share;
1131    st->iface.start_thread = st_start_thread;
1132    st->iface.thread_finish = st_thread_finish;
1133    st->iface.invalidate_state = st_context_invalidate_state;
1134    st->iface.st_context_private = (void *) smapi;
1135    st->iface.cso_context = st->cso_context;
1136    st->iface.pipe = st->pipe;
1137    st->iface.state_manager = smapi;
1138 
1139    if (st->ctx->IntelBlackholeRender &&
1140        st->screen->get_param(st->screen, PIPE_CAP_FRONTEND_NOOP))
1141       st->pipe->set_frontend_noop(st->pipe, st->ctx->IntelBlackholeRender);
1142 
1143    *error = ST_CONTEXT_SUCCESS;
1144    return &st->iface;
1145 }
1146 
1147 
1148 static struct st_context_iface *
st_api_get_current(struct st_api * stapi)1149 st_api_get_current(struct st_api *stapi)
1150 {
1151    GET_CURRENT_CONTEXT(ctx);
1152    struct st_context *st = ctx ? ctx->st : NULL;
1153 
1154    return st ? &st->iface : NULL;
1155 }
1156 
1157 
1158 static struct gl_framebuffer *
st_framebuffer_reuse_or_create(struct st_context * st,struct gl_framebuffer * fb,struct st_framebuffer_iface * stfbi)1159 st_framebuffer_reuse_or_create(struct st_context *st,
1160                                struct gl_framebuffer *fb,
1161                                struct st_framebuffer_iface *stfbi)
1162 {
1163    struct gl_framebuffer *cur = NULL, *stfb = NULL;
1164 
1165    if (!stfbi)
1166       return NULL;
1167 
1168    /* Check if there is already a framebuffer object for the specified
1169     * framebuffer interface in this context. If there is one, use it.
1170     */
1171    LIST_FOR_EACH_ENTRY(cur, &st->winsys_buffers, head) {
1172       if (cur->iface_ID == stfbi->ID) {
1173          _mesa_reference_framebuffer(&stfb, cur);
1174          break;
1175       }
1176    }
1177 
1178    /* If there is not already a framebuffer object, create one */
1179    if (stfb == NULL) {
1180       cur = st_framebuffer_create(st, stfbi);
1181 
1182       if (cur) {
1183          /* add the referenced framebuffer interface object to
1184           * the framebuffer interface object hash table.
1185           */
1186          if (!st_framebuffer_iface_insert(stfbi->state_manager, stfbi)) {
1187             _mesa_reference_framebuffer(&cur, NULL);
1188             return NULL;
1189          }
1190 
1191          /* add to the context's winsys buffers list */
1192          list_add(&cur->head, &st->winsys_buffers);
1193 
1194          _mesa_reference_framebuffer(&stfb, cur);
1195       }
1196    }
1197 
1198    return stfb;
1199 }
1200 
1201 
1202 static bool
st_api_make_current(struct st_api * stapi,struct st_context_iface * stctxi,struct st_framebuffer_iface * stdrawi,struct st_framebuffer_iface * streadi)1203 st_api_make_current(struct st_api *stapi, struct st_context_iface *stctxi,
1204                     struct st_framebuffer_iface *stdrawi,
1205                     struct st_framebuffer_iface *streadi)
1206 {
1207    struct st_context *st = (struct st_context *) stctxi;
1208    struct gl_framebuffer *stdraw, *stread;
1209    bool ret;
1210 
1211    if (st) {
1212       /* reuse or create the draw fb */
1213       stdraw = st_framebuffer_reuse_or_create(st,
1214             st->ctx->WinSysDrawBuffer, stdrawi);
1215       if (streadi != stdrawi) {
1216          /* do the same for the read fb */
1217          stread = st_framebuffer_reuse_or_create(st,
1218                st->ctx->WinSysReadBuffer, streadi);
1219       }
1220       else {
1221          stread = NULL;
1222          /* reuse the draw fb for the read fb */
1223          if (stdraw)
1224             _mesa_reference_framebuffer(&stread, stdraw);
1225       }
1226 
1227       /* If framebuffers were asked for, we'd better have allocated them */
1228       if ((stdrawi && !stdraw) || (streadi && !stread))
1229          return false;
1230 
1231       if (stdraw && stread) {
1232          st_framebuffer_validate(stdraw, st);
1233          if (stread != stdraw)
1234             st_framebuffer_validate(stread, st);
1235 
1236          ret = _mesa_make_current(st->ctx, stdraw, stread);
1237 
1238          st->draw_stamp = stdraw->stamp - 1;
1239          st->read_stamp = stread->stamp - 1;
1240          st_context_validate(st, stdraw, stread);
1241       }
1242       else {
1243          struct gl_framebuffer *incomplete = _mesa_get_incomplete_framebuffer();
1244          ret = _mesa_make_current(st->ctx, incomplete, incomplete);
1245       }
1246 
1247       _mesa_reference_framebuffer(&stdraw, NULL);
1248       _mesa_reference_framebuffer(&stread, NULL);
1249 
1250       /* Purge the context's winsys_buffers list in case any
1251        * of the referenced drawables no longer exist.
1252        */
1253       st_framebuffers_purge(st);
1254    }
1255    else {
1256       GET_CURRENT_CONTEXT(ctx);
1257 
1258       if (ctx) {
1259          /* Before releasing the context, release its associated
1260           * winsys buffers first. Then purge the context's winsys buffers list
1261           * to free the resources of any winsys buffers that no longer have
1262           * an existing drawable.
1263           */
1264          ret = _mesa_make_current(ctx, NULL, NULL);
1265          st_framebuffers_purge(ctx->st);
1266       }
1267 
1268       ret = _mesa_make_current(NULL, NULL, NULL);
1269    }
1270 
1271    return ret;
1272 }
1273 
1274 
1275 static void
st_api_destroy(struct st_api * stapi)1276 st_api_destroy(struct st_api *stapi)
1277 {
1278 }
1279 
1280 
1281 /**
1282  * Flush the front buffer if the current context renders to the front buffer.
1283  */
1284 void
st_manager_flush_frontbuffer(struct st_context * st)1285 st_manager_flush_frontbuffer(struct st_context *st)
1286 {
1287    struct gl_framebuffer *stfb = st_ws_framebuffer(st->ctx->DrawBuffer);
1288    struct gl_renderbuffer *rb = NULL;
1289 
1290    if (!stfb)
1291       return;
1292 
1293    /* If the context uses a doublebuffered visual, but the buffer is
1294     * single-buffered, guess that it's a pbuffer, which doesn't need
1295     * flushing.
1296     */
1297    if (st->ctx->Visual.doubleBufferMode &&
1298        !stfb->Visual.doubleBufferMode)
1299       return;
1300 
1301    /* Check front buffer used at the GL API level. */
1302    enum st_attachment_type statt = ST_ATTACHMENT_FRONT_LEFT;
1303    rb = stfb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
1304    if (!rb) {
1305        /* Check back buffer redirected by EGL_KHR_mutable_render_buffer. */
1306        statt = ST_ATTACHMENT_BACK_LEFT;
1307        rb = stfb->Attachment[BUFFER_BACK_LEFT].Renderbuffer;
1308    }
1309 
1310    /* Do we have a front color buffer and has it been drawn to since last
1311     * frontbuffer flush?
1312     */
1313    if (rb && rb->defined &&
1314        stfb->iface->flush_front(&st->iface, stfb->iface, statt)) {
1315       rb->defined = GL_FALSE;
1316 
1317       /* Trigger an update of rb->defined on next draw */
1318       st->dirty |= ST_NEW_FB_STATE;
1319    }
1320 }
1321 
1322 
1323 /**
1324  * Re-validate the framebuffers.
1325  */
1326 void
st_manager_validate_framebuffers(struct st_context * st)1327 st_manager_validate_framebuffers(struct st_context *st)
1328 {
1329    struct gl_framebuffer *stdraw = st_ws_framebuffer(st->ctx->DrawBuffer);
1330    struct gl_framebuffer *stread = st_ws_framebuffer(st->ctx->ReadBuffer);
1331 
1332    if (stdraw)
1333       st_framebuffer_validate(stdraw, st);
1334    if (stread && stread != stdraw)
1335       st_framebuffer_validate(stread, st);
1336 
1337    st_context_validate(st, stdraw, stread);
1338 }
1339 
1340 
1341 /**
1342  * Flush any outstanding swapbuffers on the current draw framebuffer.
1343  */
1344 void
st_manager_flush_swapbuffers(void)1345 st_manager_flush_swapbuffers(void)
1346 {
1347    GET_CURRENT_CONTEXT(ctx);
1348    struct st_context *st = (ctx) ? ctx->st : NULL;
1349    struct gl_framebuffer *stfb;
1350 
1351    if (!st)
1352       return;
1353 
1354    stfb = st_ws_framebuffer(ctx->DrawBuffer);
1355    if (!stfb || !stfb->iface->flush_swapbuffers)
1356       return;
1357 
1358    stfb->iface->flush_swapbuffers(&st->iface, stfb->iface);
1359 }
1360 
1361 
1362 /**
1363  * Add a color renderbuffer on demand.  The FBO must correspond to a window,
1364  * not a user-created FBO.
1365  */
1366 bool
st_manager_add_color_renderbuffer(struct gl_context * ctx,struct gl_framebuffer * fb,gl_buffer_index idx)1367 st_manager_add_color_renderbuffer(struct gl_context *ctx,
1368                                   struct gl_framebuffer *fb,
1369                                   gl_buffer_index idx)
1370 {
1371    struct gl_framebuffer *stfb = st_ws_framebuffer(fb);
1372 
1373    /* FBO */
1374    if (!stfb)
1375       return false;
1376 
1377    assert(_mesa_is_winsys_fbo(fb));
1378 
1379    if (stfb->Attachment[idx].Renderbuffer)
1380       return true;
1381 
1382    switch (idx) {
1383    case BUFFER_FRONT_LEFT:
1384    case BUFFER_BACK_LEFT:
1385    case BUFFER_FRONT_RIGHT:
1386    case BUFFER_BACK_RIGHT:
1387       break;
1388    default:
1389       return false;
1390    }
1391 
1392    if (!st_framebuffer_add_renderbuffer(stfb, idx,
1393                                         stfb->Visual.sRGBCapable))
1394       return false;
1395 
1396    st_framebuffer_update_attachments(stfb);
1397 
1398    /*
1399     * Force a call to the frontend manager to validate the
1400     * new renderbuffer. It might be that there is a window system
1401     * renderbuffer available.
1402     */
1403    if (stfb->iface)
1404       stfb->iface_stamp = p_atomic_read(&stfb->iface->stamp) - 1;
1405 
1406    st_invalidate_buffers(st_context(ctx));
1407 
1408    return true;
1409 }
1410 
1411 
1412 static unsigned
get_version(struct pipe_screen * screen,struct st_config_options * options,gl_api api)1413 get_version(struct pipe_screen *screen,
1414             struct st_config_options *options, gl_api api)
1415 {
1416    struct gl_constants consts = {0};
1417    struct gl_extensions extensions = {0};
1418    GLuint version;
1419 
1420    if (_mesa_override_gl_version_contextless(&consts, &api, &version)) {
1421       return version;
1422    }
1423 
1424    _mesa_init_constants(&consts, api);
1425    _mesa_init_extensions(&extensions);
1426 
1427    st_init_limits(screen, &consts, &extensions);
1428    st_init_extensions(screen, &consts, &extensions, options, api);
1429    version = _mesa_get_version(&extensions, &consts, api);
1430    free(consts.SpirVExtensions);
1431    return version;
1432 }
1433 
1434 
1435 static void
st_api_query_versions(struct st_api * stapi,struct st_manager * sm,struct st_config_options * options,int * gl_core_version,int * gl_compat_version,int * gl_es1_version,int * gl_es2_version)1436 st_api_query_versions(struct st_api *stapi, struct st_manager *sm,
1437                       struct st_config_options *options,
1438                       int *gl_core_version,
1439                       int *gl_compat_version,
1440                       int *gl_es1_version,
1441                       int *gl_es2_version)
1442 {
1443    *gl_core_version = get_version(sm->screen, options, API_OPENGL_CORE);
1444    *gl_compat_version = get_version(sm->screen, options, API_OPENGL_COMPAT);
1445    *gl_es1_version = get_version(sm->screen, options, API_OPENGLES);
1446    *gl_es2_version = get_version(sm->screen, options, API_OPENGLES2);
1447 }
1448 
1449 
1450 static const struct st_api st_gl_api = {
1451    .name = "Mesa " PACKAGE_VERSION,
1452    .api = ST_API_OPENGL,
1453    .profile_mask = ST_PROFILE_DEFAULT_MASK |
1454                    ST_PROFILE_OPENGL_CORE_MASK |
1455                    ST_PROFILE_OPENGL_ES1_MASK |
1456                    ST_PROFILE_OPENGL_ES2_MASK |
1457                    0,
1458    .feature_mask = ST_API_FEATURE_MS_VISUALS_MASK,
1459    .destroy = st_api_destroy,
1460    .query_versions = st_api_query_versions,
1461    .create_context = st_api_create_context,
1462    .make_current = st_api_make_current,
1463    .get_current = st_api_get_current,
1464    .destroy_drawable = st_api_destroy_drawable,
1465 };
1466 
1467 
1468 struct st_api *
st_gl_api_create(void)1469 st_gl_api_create(void)
1470 {
1471    return (struct st_api *) &st_gl_api;
1472 }
1473 
1474 void
st_manager_invalidate_drawables(struct gl_context * ctx)1475 st_manager_invalidate_drawables(struct gl_context *ctx)
1476 {
1477    struct gl_framebuffer *stdraw;
1478    struct gl_framebuffer *stread;
1479 
1480    /*
1481     * Normally we'd want the frontend manager to mark the drawables
1482     * invalid only when needed. This will force the frontend manager
1483     * to revalidate the drawable, rather than just update the context with
1484     * the latest cached drawable info.
1485     */
1486 
1487    stdraw = st_ws_framebuffer(ctx->DrawBuffer);
1488    stread = st_ws_framebuffer(ctx->ReadBuffer);
1489 
1490    if (stdraw)
1491       stdraw->iface_stamp = p_atomic_read(&stdraw->iface->stamp) - 1;
1492    if (stread && stread != stdraw)
1493       stread->iface_stamp = p_atomic_read(&stread->iface->stamp) - 1;
1494 }
1495