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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28  /*
29   * Authors:
30   *   Keith Whitwell <keithw@vmware.com>
31   *   Brian Paul
32   */
33 
34 
35 #include "main/context.h"
36 #include "main/macros.h"
37 #include "main/mtypes.h"
38 #include "main/samplerobj.h"
39 #include "main/teximage.h"
40 #include "main/texobj.h"
41 #include "program/prog_instruction.h"
42 
43 #include "st_context.h"
44 #include "st_atom.h"
45 #include "st_sampler_view.h"
46 #include "st_texture.h"
47 #include "st_format.h"
48 #include "st_cb_texture.h"
49 #include "pipe/p_context.h"
50 #include "util/format/u_format.h"
51 #include "util/u_inlines.h"
52 #include "cso_cache/cso_context.h"
53 
54 
55 /**
56  * Get a pipe_sampler_view object from a texture unit.
57  */
58 struct pipe_sampler_view *
st_update_single_texture(struct st_context * st,GLuint texUnit,bool glsl130_or_later,bool ignore_srgb_decode,bool get_reference)59 st_update_single_texture(struct st_context *st,
60                          GLuint texUnit, bool glsl130_or_later,
61                          bool ignore_srgb_decode, bool get_reference)
62 {
63    struct gl_context *ctx = st->ctx;
64    struct gl_texture_object *texObj;
65 
66    texObj = ctx->Texture.Unit[texUnit]._Current;
67    assert(texObj);
68 
69    GLenum target = texObj->Target;
70 
71    if (unlikely(target == GL_TEXTURE_BUFFER))
72       return st_get_buffer_sampler_view_from_stobj(st, texObj, get_reference);
73 
74    if (!st_finalize_texture(ctx, st->pipe, texObj, 0) || !texObj->pt)
75       return NULL; /* out of mem */
76 
77    if (target == GL_TEXTURE_EXTERNAL_OES &&
78        texObj->pt->screen->resource_changed)
79          texObj->pt->screen->resource_changed(texObj->pt->screen, texObj->pt);
80 
81    return st_get_texture_sampler_view_from_stobj(st, texObj,
82                                                  _mesa_get_samplerobj(ctx, texUnit),
83                                                  glsl130_or_later,
84                                                  ignore_srgb_decode, get_reference);
85 }
86 
87 
88 
89 unsigned
st_get_sampler_views(struct st_context * st,enum pipe_shader_type shader_stage,const struct gl_program * prog,struct pipe_sampler_view ** sampler_views)90 st_get_sampler_views(struct st_context *st,
91                      enum pipe_shader_type shader_stage,
92                      const struct gl_program *prog,
93                      struct pipe_sampler_view **sampler_views)
94 {
95    struct pipe_context *pipe = st->pipe;
96    const GLuint old_max = st->state.num_sampler_views[shader_stage];
97    GLbitfield samplers_used = prog->SamplersUsed;
98    GLbitfield texel_fetch_samplers = prog->info.textures_used_by_txf[0];
99    GLbitfield free_slots = ~prog->SamplersUsed;
100    GLbitfield external_samplers_used = prog->ExternalSamplersUsed;
101    GLuint unit;
102 
103    if (samplers_used == 0x0 && old_max == 0)
104       return 0;
105 
106    unsigned num_textures = util_last_bit(samplers_used);
107 
108    /* prog->sh.data is NULL if it's ARB_fragment_program */
109    bool glsl130 = (prog->sh.data ? prog->sh.data->Version : 0) >= 130;
110 
111    /* loop over sampler units (aka tex image units) */
112    for (unit = 0; unit < num_textures; unit++) {
113       unsigned bit = BITFIELD_BIT(unit);
114 
115       if (!(samplers_used & bit)) {
116          sampler_views[unit] = NULL;
117          continue;
118       }
119 
120       /* The EXT_texture_sRGB_decode extension says:
121        *
122        *    "The conversion of sRGB color space components to linear color
123        *     space is always performed if the texel lookup function is one
124        *     of the texelFetch builtin functions.
125        *
126        *     Otherwise, if the texel lookup function is one of the texture
127        *     builtin functions or one of the texture gather functions, the
128        *     conversion of sRGB color space components to linear color space
129        *     is controlled by the TEXTURE_SRGB_DECODE_EXT parameter.
130        *
131        *     If the TEXTURE_SRGB_DECODE_EXT parameter is DECODE_EXT, the
132        *     conversion of sRGB color space components to linear color space
133        *     is performed.
134        *
135        *     If the TEXTURE_SRGB_DECODE_EXT parameter is SKIP_DECODE_EXT,
136        *     the value is returned without decoding. However, if the texture
137        *     is also [statically] accessed with a texelFetch function, then
138        *     the result of texture builtin functions and/or texture gather
139        *     functions may be returned with decoding or without decoding."
140        *
141        * Note: the "statically" will be added to the language per
142        *       https://cvs.khronos.org/bugzilla/show_bug.cgi?id=14934
143        *
144        * So we simply ignore the setting entirely for samplers that are
145        * (statically) accessed with a texelFetch function.
146        */
147       sampler_views[unit] =
148          st_update_single_texture(st, prog->SamplerUnits[unit], glsl130,
149                                   texel_fetch_samplers & bit, true);
150    }
151 
152    /* For any external samplers with multiplaner YUV, stuff the additional
153     * sampler views we need at the end.
154     *
155     * Trying to cache the sampler view in the texObj looks painful, so just
156     * re-create the sampler view for the extra planes each time.  Main use
157     * case is video playback (ie. fps games wouldn't be using this) so I
158     * guess no point to try to optimize this feature.
159     */
160    while (unlikely(external_samplers_used)) {
161       GLuint unit = u_bit_scan(&external_samplers_used);
162       GLuint extra = 0;
163       struct gl_texture_object *stObj =
164             st_get_texture_object(st->ctx, prog, unit);
165       struct pipe_sampler_view tmpl;
166 
167       if (!stObj)
168          continue;
169 
170       /* use original view as template: */
171       tmpl = *sampler_views[unit];
172 
173       /* if resource format matches then YUV wasn't lowered */
174       if (st_get_view_format(stObj) == stObj->pt->format)
175          continue;
176 
177       switch (st_get_view_format(stObj)) {
178       case PIPE_FORMAT_NV12:
179          if (stObj->pt->format == PIPE_FORMAT_R8_G8B8_420_UNORM)
180             /* no additional views needed */
181             break;
182 
183          /* we need one additional R8G8 view: */
184          tmpl.format = PIPE_FORMAT_RG88_UNORM;
185          tmpl.swizzle_g = PIPE_SWIZZLE_Y;   /* tmpl from Y plane is R8 */
186          extra = u_bit_scan(&free_slots);
187          sampler_views[extra] =
188                pipe->create_sampler_view(pipe, stObj->pt->next, &tmpl);
189          break;
190       case PIPE_FORMAT_P010:
191       case PIPE_FORMAT_P012:
192       case PIPE_FORMAT_P016:
193          /* we need one additional R16G16 view: */
194          tmpl.format = PIPE_FORMAT_RG1616_UNORM;
195          tmpl.swizzle_g = PIPE_SWIZZLE_Y;   /* tmpl from Y plane is R16 */
196          extra = u_bit_scan(&free_slots);
197          sampler_views[extra] =
198                pipe->create_sampler_view(pipe, stObj->pt->next, &tmpl);
199          break;
200       case PIPE_FORMAT_IYUV:
201          /* we need two additional R8 views: */
202          tmpl.format = PIPE_FORMAT_R8_UNORM;
203          extra = u_bit_scan(&free_slots);
204          sampler_views[extra] =
205                pipe->create_sampler_view(pipe, stObj->pt->next, &tmpl);
206          extra = u_bit_scan(&free_slots);
207          sampler_views[extra] =
208                pipe->create_sampler_view(pipe, stObj->pt->next->next, &tmpl);
209          break;
210       case PIPE_FORMAT_YUYV:
211          if (stObj->pt->format == PIPE_FORMAT_R8G8_R8B8_UNORM)
212             /* no additional views needed */
213             break;
214 
215          /* we need one additional BGRA8888 view: */
216          tmpl.format = PIPE_FORMAT_BGRA8888_UNORM;
217          tmpl.swizzle_b = PIPE_SWIZZLE_Z;
218          tmpl.swizzle_a = PIPE_SWIZZLE_W;
219          extra = u_bit_scan(&free_slots);
220          sampler_views[extra] =
221                pipe->create_sampler_view(pipe, stObj->pt->next, &tmpl);
222          break;
223       case PIPE_FORMAT_UYVY:
224          if (stObj->pt->format == PIPE_FORMAT_G8R8_B8R8_UNORM)
225             /* no additional views needed */
226             break;
227 
228          /* we need one additional RGBA8888 view: */
229          tmpl.format = PIPE_FORMAT_RGBA8888_UNORM;
230          tmpl.swizzle_b = PIPE_SWIZZLE_Z;
231          tmpl.swizzle_a = PIPE_SWIZZLE_W;
232          extra = u_bit_scan(&free_slots);
233          sampler_views[extra] =
234                pipe->create_sampler_view(pipe, stObj->pt->next, &tmpl);
235          break;
236       case PIPE_FORMAT_Y210:
237       case PIPE_FORMAT_Y212:
238       case PIPE_FORMAT_Y216:
239          /* we need one additional R16G16B16A16 view: */
240          tmpl.format = PIPE_FORMAT_R16G16B16A16_UNORM;
241          tmpl.swizzle_b = PIPE_SWIZZLE_Z;
242          tmpl.swizzle_a = PIPE_SWIZZLE_W;
243          extra = u_bit_scan(&free_slots);
244          sampler_views[extra] =
245                pipe->create_sampler_view(pipe, stObj->pt->next, &tmpl);
246          break;
247       default:
248          break;
249       }
250 
251       num_textures = MAX2(num_textures, extra + 1);
252    }
253 
254    return num_textures;
255 }
256 
257 static void
update_textures(struct st_context * st,enum pipe_shader_type shader_stage,const struct gl_program * prog)258 update_textures(struct st_context *st,
259                 enum pipe_shader_type shader_stage,
260                 const struct gl_program *prog)
261 {
262    struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
263    struct pipe_context *pipe = st->pipe;
264    unsigned num_textures =
265       st_get_sampler_views(st, shader_stage, prog, sampler_views);
266 
267    unsigned old_num_textures = st->state.num_sampler_views[shader_stage];
268    unsigned num_unbind = old_num_textures > num_textures ?
269                             old_num_textures - num_textures : 0;
270 
271    pipe->set_sampler_views(pipe, shader_stage, 0, num_textures, num_unbind,
272                            true, sampler_views);
273    st->state.num_sampler_views[shader_stage] = num_textures;
274 }
275 
276 void
st_update_vertex_textures(struct st_context * st)277 st_update_vertex_textures(struct st_context *st)
278 {
279    const struct gl_context *ctx = st->ctx;
280 
281    if (ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits > 0) {
282       update_textures(st, PIPE_SHADER_VERTEX,
283                             ctx->VertexProgram._Current);
284    }
285 }
286 
287 
288 void
st_update_fragment_textures(struct st_context * st)289 st_update_fragment_textures(struct st_context *st)
290 {
291    const struct gl_context *ctx = st->ctx;
292 
293    update_textures(st, PIPE_SHADER_FRAGMENT,
294                          ctx->FragmentProgram._Current);
295 }
296 
297 
298 void
st_update_geometry_textures(struct st_context * st)299 st_update_geometry_textures(struct st_context *st)
300 {
301    const struct gl_context *ctx = st->ctx;
302 
303    if (ctx->GeometryProgram._Current) {
304       update_textures(st, PIPE_SHADER_GEOMETRY,
305                             ctx->GeometryProgram._Current);
306    }
307 }
308 
309 
310 void
st_update_tessctrl_textures(struct st_context * st)311 st_update_tessctrl_textures(struct st_context *st)
312 {
313    const struct gl_context *ctx = st->ctx;
314 
315    if (ctx->TessCtrlProgram._Current) {
316       update_textures(st, PIPE_SHADER_TESS_CTRL,
317                             ctx->TessCtrlProgram._Current);
318    }
319 }
320 
321 
322 void
st_update_tesseval_textures(struct st_context * st)323 st_update_tesseval_textures(struct st_context *st)
324 {
325    const struct gl_context *ctx = st->ctx;
326 
327    if (ctx->TessEvalProgram._Current) {
328       update_textures(st, PIPE_SHADER_TESS_EVAL,
329                             ctx->TessEvalProgram._Current);
330    }
331 }
332 
333 
334 void
st_update_compute_textures(struct st_context * st)335 st_update_compute_textures(struct st_context *st)
336 {
337    const struct gl_context *ctx = st->ctx;
338 
339    if (ctx->ComputeProgram._Current) {
340       update_textures(st, PIPE_SHADER_COMPUTE,
341                             ctx->ComputeProgram._Current);
342    }
343 }
344