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Searched defs:supportsES32 (Results 1 – 16 of 16) sorted by relevance

/third_party/vk-gl-cts/modules/gles31/functional/
Des31fMultisampleShaderRenderCase.cpp102 …const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::Ap… in init() local
695 …const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::A… in genMSTextureResolverSource() local
732 …const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::A… in genMSTextureLayerFetchSource() local
Des31fNegativeAdvancedBlendEquationTests.cpp134 …const bool supportsES32 = contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3,… in generateVertexShaderSource() local
149 …const bool supportsES32 = contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3,… in generateFragmentShaderSource() local
Des31fFboTestCase.cpp157 const bool supportsES32 = glu::contextSupports(renderContext.getType(), glu::ApiType::es(3, 2)); in isRequiredFormat() local
226 …const bool supportsES32 = glu::contextSupports(renderContext.getType(), glu::ApiType::es(3, 2)… in getEnablingExtensions() local
Des31fOpaqueTypeIndexingTests.cpp366 …const bool supportsES32 = contextSupports(m_context.getRenderContext().getType(), glu::ApiType::… in init() local
406 const bool supportsES32 = contextSupports(renderContext.getType(), glu::ApiType::es(3, 2)) || in getShaderSpec() local
743 …const bool supportsES32 = contextSupports(m_context.getRenderContext().getType(), glu::ApiType::… in init() local
796 const bool supportsES32 = contextSupports(renderContext.getType(), glu::ApiType::es(3, 2)) || in getShaderSpec() local
993 …const bool supportsES32 = contextSupports(m_context.getRenderContext().getType(), glu::ApiType::… in init() local
1030 const bool supportsES32 = contextSupports(renderContext.getType(), glu::ApiType::es(3, 2)) || in getShaderSpec() local
Des31fNegativePreciseTests.cpp65 …const bool supportsES32 = contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3,… in generateShaderSource() local
Des31fTextureFormatTests.cpp321 …const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::Api… in init() local
Des31fAdvancedBlendTests.cpp213 const bool supportsES32 = glu::contextSupports(renderContext.getType(), glu::ApiType::es(3, 2)); in getBlendProgramSrc() local
Des31fDrawBuffersIndexedTests.cpp870 const bool supportsES32 = glu::contextSupports(renderContext.getType(), glu::ApiType::es(3, 2)); in genVertexSource() local
891 const bool supportsES32 = glu::contextSupports(renderContext.getType(), glu::ApiType::es(3, 2)); in genFragmentSource() local
Des31fTessellationGeometryInteractionTests.cpp1806 const bool supportsES32 = glu::contextSupports(contextType, glu::ApiType::es(3, 2)); in checkExtensions() local
2863 …const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiTyp… in init() local
Des31fMultisampleTests.cpp228 …const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::Ap… in init() local
Des31fNegativeStateApiTests.cpp102 …const bool supportsES32 = glu::contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(… in getVtxFragVersionSources() local
Des31fDebugTests.cpp114 …const bool supportsES32 = glu::contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(… in isKHRDebugSupported() local
Des31fGeometryShaderTests.cpp4002 …const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::Ap… in iterate() local
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcTextureCompatibilityTests.cpp400 …const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiTyp… in initializeProgram() local
DglcCompressedFormatTests.cpp288 …const bool supportsES32 = contextSupports(m_context.getRenderContext().getType(), glu::ApiType::e… in init() local
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fDrawBuffersIndexedTests.cpp882 const bool supportsES32 = glu::contextSupports(renderContext.getType(), glu::ApiType::es(3, 2)); in genVertexSource() local
903 const bool supportsES32 = glu::contextSupports(renderContext.getType(), glu::ApiType::es(3, 2)); in genFragmentSource() local