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1 /**********************************************************
2  * Copyright 2018-2022 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "util/u_inlines.h"
27 #include "util/u_memory.h"
28 #include "util/u_simple_shaders.h"
29 
30 #include "svga_context.h"
31 #include "svga_cmd.h"
32 #include "svga_tgsi.h"
33 #include "svga_shader.h"
34 
35 
36 static void
make_tcs_key(struct svga_context * svga,struct svga_compile_key * key)37 make_tcs_key(struct svga_context *svga, struct svga_compile_key *key)
38 {
39    struct svga_tcs_shader *tcs = svga->curr.tcs;
40 
41    memset(key, 0, sizeof *key);
42 
43    /*
44     * SVGA_NEW_TEXTURE_BINDING | SVGA_NEW_SAMPLER
45     */
46    svga_init_shader_key_common(svga, PIPE_SHADER_TESS_CTRL, &tcs->base, key);
47 
48    /* SVGA_NEW_TCS_PARAM */
49    key->tcs.vertices_per_patch = svga->curr.vertices_per_patch;
50 
51    /* The tessellator parameters come from the layout section in the
52     * tessellation evaluation shader. Get these parameters from the
53     * current tessellation evaluation shader variant.
54     * Note: this requires the tessellation evaluation shader to be
55     * compiled first.
56     */
57    struct svga_tes_variant *tes = svga_tes_variant(svga->state.hw_draw.tes);
58    key->tcs.prim_mode = tes->prim_mode;
59    key->tcs.spacing = tes->spacing;
60    key->tcs.vertices_order_cw = tes->vertices_order_cw;
61    key->tcs.point_mode = tes->point_mode;
62 
63    /* The number of control point output from tcs is determined by the
64     * number of control point input expected in tes. If tes does not expect
65     * any control point input, then vertices_per_patch in the tes key will
66     * be 0, otherwise it will contain the number of vertices out as specified
67     * in the tcs property.
68     */
69    key->tcs.vertices_out = tes->base.key.tes.vertices_per_patch;
70 
71    if (svga->tcs.passthrough)
72       key->tcs.passthrough = 1;
73 
74    key->clip_plane_enable = svga->curr.rast->templ.clip_plane_enable;
75 
76    /* tcs is always followed by tes */
77    key->last_vertex_stage = 0;
78 }
79 
80 
81 static enum pipe_error
emit_hw_tcs(struct svga_context * svga,uint64_t dirty)82 emit_hw_tcs(struct svga_context *svga, uint64_t dirty)
83 {
84    struct svga_shader_variant *variant;
85    struct svga_tcs_shader *tcs = svga->curr.tcs;
86    enum pipe_error ret = PIPE_OK;
87    struct svga_compile_key key;
88 
89    assert(svga_have_sm5(svga));
90 
91    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_EMITTCS);
92 
93    if (!tcs) {
94       /* If there is no active tcs, then there should not be
95        * active tes either
96        */
97       assert(!svga->curr.tes);
98       if (svga->state.hw_draw.tcs != NULL) {
99 
100          /** The previous tessellation control shader is made inactive.
101           *  Needs to unbind the tessellation control shader.
102           */
103          ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_HS, NULL);
104          if (ret != PIPE_OK)
105             goto done;
106          svga->state.hw_draw.tcs = NULL;
107       }
108       goto done;
109    }
110 
111    make_tcs_key(svga, &key);
112 
113    /* See if we already have a TCS variant that matches the key */
114    variant = svga_search_shader_key(&tcs->base, &key);
115 
116    if (!variant) {
117       ret = svga_compile_shader(svga, &tcs->base, &key, &variant);
118       if (ret != PIPE_OK)
119          goto done;
120    }
121 
122    if (variant != svga->state.hw_draw.tcs) {
123       /* Bind the new variant */
124       ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_HS, variant);
125       if (ret != PIPE_OK)
126          goto done;
127 
128       svga->rebind.flags.tcs = FALSE;
129       svga->dirty |= SVGA_NEW_TCS_VARIANT;
130       svga->state.hw_draw.tcs = variant;
131    }
132 
133 done:
134    SVGA_STATS_TIME_POP(svga_sws(svga));
135    return ret;
136 }
137 
138 
139 struct svga_tracked_state svga_hw_tcs =
140 {
141    "tessellation control shader (hwtnl)",
142    (SVGA_NEW_VS |
143     SVGA_NEW_TCS |
144     SVGA_NEW_TES |
145     SVGA_NEW_TEXTURE_BINDING |
146     SVGA_NEW_SAMPLER |
147     SVGA_NEW_RAST |
148     SVGA_NEW_TCS_RAW_BUFFER),
149    emit_hw_tcs
150 };
151 
152 
153 static void
make_tes_key(struct svga_context * svga,struct svga_compile_key * key)154 make_tes_key(struct svga_context *svga, struct svga_compile_key *key)
155 {
156    struct svga_tes_shader *tes = svga->curr.tes;
157 
158    memset(key, 0, sizeof *key);
159 
160    /*
161     * SVGA_NEW_TEXTURE_BINDING | SVGA_NEW_SAMPLER
162     */
163    svga_init_shader_key_common(svga, PIPE_SHADER_TESS_EVAL, &tes->base, key);
164 
165    assert(svga->curr.tcs);
166 
167    key->tes.vertices_per_patch = tes->base.info.tes.reads_control_point ?
168       svga->curr.tcs->base.info.tcs.vertices_out : 0;
169 
170    key->tes.need_prescale = svga->state.hw_clear.prescale[0].enabled &&
171                             (svga->curr.gs == NULL);
172 
173    /* tcs emits tessellation factors as extra outputs.
174     * Since tes depends on them, save the tessFactor output index
175     * from tcs in the tes compile key, so that if a different
176     * tcs is bound and if the tessFactor index is different,
177     * a different tes variant will be generated.
178     */
179    key->tes.tessfactor_index = svga->curr.tcs->base.info.num_outputs;
180 
181    key->clip_plane_enable = svga->curr.rast->templ.clip_plane_enable;
182 
183    /* This is the last vertex stage if there is no geometry shader. */
184    key->last_vertex_stage = !svga->curr.gs;
185 
186    key->tes.need_tessinner = svga->curr.tcs->base.info.tcs.writes_tess_factor;
187    key->tes.need_tessouter = svga->curr.tcs->base.info.tcs.writes_tess_factor;
188 }
189 
190 
191 static void
get_passthrough_tcs(struct svga_context * svga)192 get_passthrough_tcs(struct svga_context *svga)
193 {
194    if (svga->tcs.passthrough_tcs &&
195        svga->tcs.vs == svga->curr.vs &&
196        svga->tcs.tes == svga->curr.tes &&
197        svga->tcs.vertices_per_patch == svga->curr.vertices_per_patch) {
198       svga->pipe.bind_tcs_state(&svga->pipe,
199                                 svga->tcs.passthrough_tcs);
200    }
201    else {
202       struct svga_tcs_shader *new_tcs;
203 
204       /* delete older passthrough shader*/
205       if (svga->tcs.passthrough_tcs) {
206          svga->pipe.delete_tcs_state(&svga->pipe,
207                                      svga->tcs.passthrough_tcs);
208       }
209 
210       new_tcs = (struct svga_tcs_shader *)
211          util_make_tess_ctrl_passthrough_shader(&svga->pipe,
212             svga->curr.vs->base.tgsi_info.num_outputs,
213             svga->curr.tes->base.tgsi_info.num_inputs,
214             svga->curr.vs->base.tgsi_info.output_semantic_name,
215             svga->curr.vs->base.tgsi_info.output_semantic_index,
216             svga->curr.tes->base.tgsi_info.input_semantic_name,
217             svga->curr.tes->base.tgsi_info.input_semantic_index,
218             svga->curr.vertices_per_patch);
219       svga->pipe.bind_tcs_state(&svga->pipe, new_tcs);
220       svga->tcs.passthrough_tcs = new_tcs;
221       svga->tcs.vs = svga->curr.vs;
222       svga->tcs.tes = svga->curr.tes;
223       svga->tcs.vertices_per_patch = svga->curr.vertices_per_patch;
224    }
225 
226    struct pipe_constant_buffer cb;
227 
228    cb.buffer = NULL;
229    cb.user_buffer = (void *) svga->curr.default_tesslevels;
230    cb.buffer_offset = 0;
231    cb.buffer_size = 2 * 4 * sizeof(float);
232    svga->pipe.set_constant_buffer(&svga->pipe, PIPE_SHADER_TESS_CTRL, 0, false, &cb);
233 }
234 
235 
236 static enum pipe_error
emit_hw_tes(struct svga_context * svga,uint64_t dirty)237 emit_hw_tes(struct svga_context *svga, uint64_t dirty)
238 {
239    struct svga_shader_variant *variant;
240    struct svga_tes_shader *tes = svga->curr.tes;
241    enum pipe_error ret = PIPE_OK;
242    struct svga_compile_key key;
243 
244    assert(svga_have_sm5(svga));
245 
246    SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_EMITTES);
247 
248    if (!tes) {
249       /* The GL spec implies that TES is optional when there's a TCS,
250        * but that's apparently a spec error. Assert if we have a TCS
251        * but no TES.
252        */
253       assert(!svga->curr.tcs);
254       if (svga->state.hw_draw.tes != NULL) {
255 
256          /** The previous tessellation evaluation shader is made inactive.
257           *  Needs to unbind the tessellation evaluation shader.
258           */
259          ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_DS, NULL);
260          if (ret != PIPE_OK)
261             goto done;
262          svga->state.hw_draw.tes = NULL;
263       }
264       goto done;
265    }
266 
267    if (!svga->curr.tcs) {
268       /* TES state is processed before the TCS
269        * shader and that's why we're checking for and creating the
270        * passthough TCS in the emit_hw_tes() function.
271        */
272       get_passthrough_tcs(svga);
273       svga->tcs.passthrough = TRUE;
274    }
275    else {
276       svga->tcs.passthrough = FALSE;
277    }
278 
279    make_tes_key(svga, &key);
280 
281    /* See if we already have a TES variant that matches the key */
282    variant = svga_search_shader_key(&tes->base, &key);
283 
284    if (!variant) {
285       ret = svga_compile_shader(svga, &tes->base, &key, &variant);
286       if (ret != PIPE_OK)
287          goto done;
288    }
289 
290    if (variant != svga->state.hw_draw.tes) {
291       /* Bind the new variant */
292       ret = svga_set_shader(svga, SVGA3D_SHADERTYPE_DS, variant);
293       if (ret != PIPE_OK)
294          goto done;
295 
296       svga->rebind.flags.tes = FALSE;
297       svga->dirty |= SVGA_NEW_TES_VARIANT;
298       svga->state.hw_draw.tes = variant;
299    }
300 
301 done:
302    SVGA_STATS_TIME_POP(svga_sws(svga));
303    return ret;
304 }
305 
306 
307 struct svga_tracked_state svga_hw_tes =
308 {
309    "tessellation evaluation shader (hwtnl)",
310    /* TBD SVGA_NEW_VS/SVGA_NEW_FS/SVGA_NEW_GS are required or not*/
311    (SVGA_NEW_VS |
312     SVGA_NEW_FS |
313     SVGA_NEW_GS |
314     SVGA_NEW_TCS |
315     SVGA_NEW_TES |
316     SVGA_NEW_TEXTURE_BINDING |
317     SVGA_NEW_SAMPLER |
318     SVGA_NEW_RAST |
319     SVGA_NEW_TES_RAW_BUFFER),
320    emit_hw_tes
321 };
322