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/third_party/mesa3d/src/gallium/drivers/svga/
Dsvga_context.h300 struct svga_state struct
302 const struct svga_blend_state *blend;
303 const struct svga_depth_stencil_state *depth;
304 const struct svga_sampler_state *sampler[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
305 const struct svga_velems_state *velems;
307 struct svga_rasterizer_state *rast;
308 …ruct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; /* or texture ID's? */
309 struct svga_fragment_shader *fs;
310 struct svga_vertex_shader *vs;
311 struct svga_geometry_shader *user_gs; /* user-specified GS */
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