Searched defs:tess_levels (Results 1 – 7 of 7) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderQuads.cpp | 127 const glw::GLint tess_levels[] = { -gl_max_tess_gen_level_value / 2, -1, 1 }; in initTest() local 408 …const glw::GLint tess_levels[] = { 2, gl_max_tess_gen_level_value / 2, gl_max_tess_gen_level_value… in initTest() local
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D | esextcTessellationShaderTriangles.cpp | 944 …const glw::GLint tess_levels[] = { 2, gl_max_tess_gen_level_value / 2, gl_max_tess_gen_level_val… in runTestIterations() local
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D | esextcTessellationShaderIsolines.cpp | 566 const glw::GLfloat tess_levels[] = { -1.0f, 4.0f, float(gl_max_tess_gen_level_value) * 0.5f, in initTest() local
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D | esextcTessellationShaderVertexSpacing.cpp | 951 const _tessellation_levels& tess_levels = *tess_levels_set_iterator; in initTest() local
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D | esextcTessellationShaderTCTE.cpp | 792 const float tess_levels[] = /* as per shaders constructed by the test */ in executeTestRun() local 2319 const _tessellation_levels& tess_levels = *tessellation_levels_iterator; in initTest() local
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D | esextcTessellationShaderTessellation.cpp | 1291 const glw::GLfloat tess_levels[] = { 4.0f, 4.0f, 4.0f, 4.0f }; in initRun() local
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/third_party/mesa3d/src/gallium/drivers/zink/ |
D | zink_context.h | 314 float tess_levels[6]; member
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