Searched defs:textureLocation (Results 1 – 9 of 9) sorted by relevance
36 BindingLocation textureLocation; member
37 BindingLocation textureLocation; member
108 GLint textureLocation = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local
1189 GLint textureLocation = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in texImageFollowedByFBORead() local1289 GLint textureLocation = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in copyTexImageFollowedBySampling() local1467 GLint textureLocation = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local1538 GLint textureLocation = in TEST_P() local1571 GLint textureLocation = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local1631 GLint textureLocation = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local3362 GLint textureLocation = in TEST_P() local
904 GLint textureLocation = glGetUniformLocation(reloadedProgram, "tex"); in TEST_P() local
2377 GLint textureLocation = glGetUniformLocation(program, essl1_shaders::Texture2DUniform()); in TEST_P() local
1595 GLint textureLocation = glGetUniformLocation(program, essl3_shaders::Texture2DUniform()); in TEST_P() local
157 const D3D12_TEXTURE_COPY_LOCATION textureLocation = in RecordCopyBufferToTextureFromTextureCopySplit() local275 const D3D12_TEXTURE_COPY_LOCATION textureLocation = in RecordCopyTextureToBufferFromTextureCopySplit() local
527 D3D12_TEXTURE_COPY_LOCATION textureLocation = in RecordCommands() local574 D3D12_TEXTURE_COPY_LOCATION textureLocation = in RecordCommands() local