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Searched defs:useMultisampleFBO (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/src/gpu/gl/
DGrGLRenderTarget.cpp110 bool useMultisampleFBO = (this->numSamples() > 1); in getBackendRenderTarget() local
134 bool GrGLRenderTarget::completeStencilAttachment(GrAttachment* stencil, bool useMultisampleFBO) { in completeStencilAttachment()
184 void GrGLRenderTarget::bindInternal(GrGLenum fboTarget, bool useMultisampleFBO) { in bindInternal()
DGrGLRenderTarget.h69 void bind(bool useMultisampleFBO) { in bind()
DGrGLGpu.cpp1865 bool GrGLGpu::flushGLState(GrRenderTarget* renderTarget, bool useMultisampleFBO, in flushGLState()
1967 bool useMultisampleFBO, in clear()
1998 void GrGLGpu::beginCommandBuffer(GrGLRenderTarget* rt, bool useMultisampleFBO, in beginCommandBuffer()
2038 void GrGLGpu::endCommandBuffer(GrGLRenderTarget* rt, bool useMultisampleFBO, in endCommandBuffer()
2088 GrRenderTarget* target, bool useMultisampleFBO, in clearStencilClip()
2158 constexpr bool useMultisampleFBO = false; in readOrTransferPixelsFrom() local
2225 bool useMultisampleFBO, in onGetOpsRenderPass()
2248 void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, bool useMultisampleFBO, in flushRenderTarget()
2254 void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, bool useMultisampleFBO) { in flushRenderTarget()
2259 void GrGLGpu::flushRenderTargetNoColorWrites(GrGLRenderTarget* target, bool useMultisampleFBO) { in flushRenderTargetNoColorWrites()