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Searched defs:vs_body (Results 1 – 24 of 24) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleGetActiveUniformTests.hpp63 static const char* vs_body; member in glcts::MultisampleTextureGetActiveUniformSamplersTest
Des31cTextureStorageMultisampleGetActiveUniformTests.cpp98 const char* MultisampleTextureGetActiveUniformSamplersTest::vs_body = member in glcts::MultisampleTextureGetActiveUniformSamplersTest
Des31cTextureStorageMultisampleFunctionalTests.cpp407 const glw::GLchar* vs_body = "#version 310 es\n" in iterate() local
870 static const char* vs_body = "#version 310 es\n" in iterate() local
2552 static const char* vs_body = "#version 310 es\n" in iterate() local
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl3cGPUShader5Tests.cpp618 std::string vs_body = vs_body_template; in getVertexShader() local
1145 std::string vs_body = vs_body_template; in getVertexShader() local
Dgl4cShaderSubroutineTests.cpp831 bool Utils::buildProgram(const glw::Functions& gl, const std::string& vs_body, const std::string& t… in buildProgram()
1905 std::string vs_body = getVertexShaderBody(); in initTest() local
2190 std::string vs_body = getVertexShaderBody(test_case.variable_type, test_case.array_size); in executeTestIteration() local
7041 std::string vs_body = getVertexShaderBody(n_id); in initTest() local
8217 const std::string vs_body = getShaderBody(Utils::SHADER_STAGE_VERTEX, n_id); in initTest() local
9248 std::string vs_body = getVertexShaderBody(); in initTest() local
9577 std::string vs_body = getVertexShaderBody(); in initTest() local
9909 const char* vs_body = "#version 400\n" in initTest() local
10397 const std::string vs_body = getVertexShaderBody(referencing_stage); in executeTestCase() local
11362 std::string vs_body = getVertexShaderBody(shader_stage == Utils::SHADER_STAGE_VERTEX); in executeIteration() local
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Dgl3cCommonBugsTests.cpp124 const char* vs_body = "#version 140\n" in initTest() local
2576 std::string vs_body; in runPipelineObjectValidationTestMode() local
2762 std::string vs_body; in runSeparateShaderTestMode() local
Dgl4cTextureViewTests.cpp5087 const char* vs_body = "#version 400\n" in initIterationSpecificProgramObject() local
5799 static const char* vs_body = "#version 400\n" in initPerSampleFillerProgramObject() local
6823 std::string vs_body = vs_template_body; in initProgramObject() local
9454 static const char* vs_body = in initProgram() local
9931 const char* vs_body = "#version 400\n" in initProgram() local
Dgl4cSparseBufferTests.cpp4304 const char* vs_body = "#version 430 core\n" in initTestCaseGlobal() local
4577 static const char* vs_body = "#version 140\n" in initTestCaseGlobal() local
5913 static const char* vs_body = "#version 420 core\n" in initTestCaseGlobal() local
Dgl3cCullDistanceTests.cpp71 const glw::GLchar* te_body, const glw::GLchar* vs_body, in buildProgram()
806 std::string vs_body = vs_body_template; in iterate() local
Dgl4cShaderSubroutineTests.hpp1357 std::string vs_body; member
Dgl4cPipelineStatisticsQueryTests.cpp1708 const char* te_body, const char* vs_body) in buildProgram()
Dgl4cGPUShaderFP64Tests.cpp1888 const char* vs_body = in initTest() local
6134 const char* vs_body = "#version 400\n" in initProgramObjects() local
8863 std::string vs_body = getVertexShaderBody(variables); in buildTestProgram() local
11576 std::string vs_body = getVertexShaderBody(test_case); in initTestIteration() local
Dgl4cGPUShaderFP64Tests.hpp1456 std::string vs_body; member
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderProperties.cpp236 const char* vs_body = "${VERSION}\n" in initTest() local
DesextcTessellationShaderProgramInterfaces.cpp290 const char* vs_body = "${VERSION}\n" in initTest() local
DesextcTessellationShaderXFB.cpp472 const char* vs_body = "${VERSION}\n" in initTest() local
DesextcTessellationShaderPoints.hpp98 const char* vs_body; member
DesextcTessellationShaderTessellation.cpp482 const char* vs_body = "${VERSION}\n" in initTest() local
1036 const char* vs_body = "${VERSION}\n" in initTest() local
1779 const char* vs_body = "${VERSION}\n" in initTest() local
DesextcTessellationShaderTCTE.cpp335 const char* vs_body = "${VERSION}\n" in executeTestRun() local
1400 const char* vs_body = "${VERSION}\n" in initTest() local
3442 const char* vs_body = "${VERSION}\n" in initTestDescriptor() local
3997 const char* vs_body = "${VERSION}\n" in initTestDescriptor() local
DesextcTessellationShaderVertexOrdering.cpp219 const char* vs_body = "${VERSION}\n" in initTest() local
DesextcTessellationShaderTriangles.cpp222 const char* vs_body = "${VERSION}\n" in initTest() local
DesextcTessellationShaderBarrier.cpp202 const char* vs_body = getVSCode(); in initTest() local
DesextcTessellationShaderUtils.cpp571 const char* vs_body = "${VERSION}\n" in init() local
/third_party/vk-gl-cts/external/openglcts/modules/glesext/draw_elements_base_vertex/
DesextcDrawElementsBaseVertexTests.cpp1266 std::string vs_body = specializeShader(1, &functional_vs_code); in setUpFunctionalTestObjects() local