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Searched defs:vs_shader (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_debug.c502 struct radv_shader *vs_shader = radv_get_shader(pipeline, MESA_SHADER_VERTEX); in radv_dump_vs_prolog() local
Dradv_device_generated_commands.c1211 struct radv_shader *vs_shader = radv_get_shader(&graphics_pipeline->base, MESA_SHADER_VERTEX); in radv_prepare_dgc() local
Dradv_cmd_buffer.c3055 lookup_vs_prolog(struct radv_cmd_buffer *cmd_buffer, struct radv_shader *vs_shader, in lookup_vs_prolog()
3208 emit_prolog_regs(struct radv_cmd_buffer *cmd_buffer, struct radv_shader *vs_shader, in emit_prolog_regs()
3257 emit_prolog_inputs(struct radv_cmd_buffer *cmd_buffer, struct radv_shader *vs_shader, in emit_prolog_inputs()
3310 struct radv_shader *vs_shader = radv_get_shader(&pipeline->base, MESA_SHADER_VERTEX); in radv_emit_vertex_input() local
3703 struct radv_shader *vs_shader = radv_get_shader(&pipeline->base, MESA_SHADER_VERTEX); in radv_write_vertex_descriptors() local
Dradv_pipeline.c6760 const struct radv_shader *vs_shader = pipeline->base.shaders[MESA_SHADER_VERTEX]; in radv_pipeline_init_vertex_input_state() local
/third_party/mesa3d/src/gallium/frontends/nine/
Ddevice9.c3458 struct NineVertexShader9 *vs_shader = (struct NineVertexShader9*)pShader; in NineDevice9_SetVertexShader() local
/third_party/mesa3d/src/gallium/drivers/r600/
Dr600_pipe.h570 struct r600_pipe_shader_selector *vs_shader; member