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1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/ccpr/GrCCPathProcessor.h"
9 
10 #include "include/gpu/GrTexture.h"
11 #include "src/gpu/GrGpuCommandBuffer.h"
12 #include "src/gpu/GrOnFlushResourceProvider.h"
13 #include "src/gpu/GrTexturePriv.h"
14 #include "src/gpu/ccpr/GrCCPerFlushResources.h"
15 #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
16 #include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
17 #include "src/gpu/glsl/GrGLSLProgramBuilder.h"
18 #include "src/gpu/glsl/GrGLSLVarying.h"
19 
20 // Paths are drawn as octagons. Each point on the octagon is the intersection of two lines: one edge
21 // from the path's bounding box and one edge from its 45-degree bounding box. The selectors
22 // below indicate one corner from the bounding box, paired with a corner from the 45-degree bounding
23 // box. The octagon vertex is the point that lies between these two corners, found by intersecting
24 // their edges.
25 static constexpr float kOctoEdgeNorms[8*4] = {
26     // bbox   // bbox45
27     0,0,      0,0,
28     0,0,      1,0,
29     1,0,      1,0,
30     1,0,      1,1,
31     1,1,      1,1,
32     1,1,      0,1,
33     0,1,      0,1,
34     0,1,      0,0,
35 };
36 
37 GR_DECLARE_STATIC_UNIQUE_KEY(gVertexBufferKey);
38 
FindVertexBuffer(GrOnFlushResourceProvider * onFlushRP)39 sk_sp<const GrGpuBuffer> GrCCPathProcessor::FindVertexBuffer(GrOnFlushResourceProvider* onFlushRP) {
40     GR_DEFINE_STATIC_UNIQUE_KEY(gVertexBufferKey);
41     return onFlushRP->findOrMakeStaticBuffer(GrGpuBufferType::kVertex, sizeof(kOctoEdgeNorms),
42                                              kOctoEdgeNorms, gVertexBufferKey);
43 }
44 
45 static constexpr uint16_t kRestartStrip = 0xffff;
46 
47 static constexpr uint16_t kOctoIndicesAsStrips[] = {
48     3, 4, 2, 0, 1, kRestartStrip,  // First half.
49     7, 0, 6, 4, 5  // Second half.
50 };
51 
52 static constexpr uint16_t kOctoIndicesAsTris[] = {
53     // First half.
54     3, 4, 2,
55     4, 0, 2,
56     2, 0, 1,
57 
58     // Second half.
59     7, 0, 6,
60     0, 4, 6,
61     6, 4, 5,
62 };
63 
64 GR_DECLARE_STATIC_UNIQUE_KEY(gIndexBufferKey);
65 
66 constexpr GrPrimitiveProcessor::Attribute GrCCPathProcessor::kInstanceAttribs[];
67 constexpr GrPrimitiveProcessor::Attribute GrCCPathProcessor::kCornersAttrib;
68 
FindIndexBuffer(GrOnFlushResourceProvider * onFlushRP)69 sk_sp<const GrGpuBuffer> GrCCPathProcessor::FindIndexBuffer(GrOnFlushResourceProvider* onFlushRP) {
70     GR_DEFINE_STATIC_UNIQUE_KEY(gIndexBufferKey);
71     if (onFlushRP->caps()->usePrimitiveRestart()) {
72         return onFlushRP->findOrMakeStaticBuffer(GrGpuBufferType::kIndex,
73                                                  sizeof(kOctoIndicesAsStrips), kOctoIndicesAsStrips,
74                                                  gIndexBufferKey);
75     } else {
76         return onFlushRP->findOrMakeStaticBuffer(GrGpuBufferType::kIndex,
77                                                  sizeof(kOctoIndicesAsTris), kOctoIndicesAsTris,
78                                                  gIndexBufferKey);
79     }
80 }
81 
GrCCPathProcessor(CoverageMode coverageMode,const GrTexture * atlasTexture,const GrSwizzle & swizzle,GrSurfaceOrigin atlasOrigin,const SkMatrix & viewMatrixIfUsingLocalCoords)82 GrCCPathProcessor::GrCCPathProcessor(CoverageMode coverageMode, const GrTexture* atlasTexture,
83                                      const GrSwizzle& swizzle, GrSurfaceOrigin atlasOrigin,
84                                      const SkMatrix& viewMatrixIfUsingLocalCoords)
85         : INHERITED(kGrCCPathProcessor_ClassID)
86         , fCoverageMode(coverageMode)
87         , fAtlasAccess(atlasTexture->texturePriv().textureType(), GrSamplerState::Filter::kNearest,
88                        GrSamplerState::WrapMode::kClamp, swizzle)
89         , fAtlasSize(SkISize::Make(atlasTexture->width(), atlasTexture->height()))
90         , fAtlasOrigin(atlasOrigin) {
91     // TODO: Can we just assert that atlas has GrCCAtlas::kTextureOrigin and remove fAtlasOrigin?
92     this->setInstanceAttributes(kInstanceAttribs, SK_ARRAY_COUNT(kInstanceAttribs));
93     SkASSERT(this->instanceStride() == sizeof(Instance));
94 
95     this->setVertexAttributes(&kCornersAttrib, 1);
96     this->setTextureSamplerCnt(1);
97 
98     if (!viewMatrixIfUsingLocalCoords.invert(&fLocalMatrix)) {
99         fLocalMatrix.setIdentity();
100     }
101 }
102 
103 class GrCCPathProcessor::Impl : public GrGLSLGeometryProcessor {
104 public:
105     void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override;
106 
107 private:
setData(const GrGLSLProgramDataManager & pdman,const GrPrimitiveProcessor & primProc,FPCoordTransformIter && transformIter)108     void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& primProc,
109                  FPCoordTransformIter&& transformIter) override {
110         const auto& proc = primProc.cast<GrCCPathProcessor>();
111         pdman.set2f(
112                 fAtlasAdjustUniform, 1.0f / proc.fAtlasSize.fWidth, 1.0f / proc.fAtlasSize.fHeight);
113         this->setTransformDataHelper(proc.fLocalMatrix, pdman, &transformIter);
114     }
115 
116     GrGLSLUniformHandler::UniformHandle fAtlasAdjustUniform;
117 
118     typedef GrGLSLGeometryProcessor INHERITED;
119 };
120 
createGLSLInstance(const GrShaderCaps &) const121 GrGLSLPrimitiveProcessor* GrCCPathProcessor::createGLSLInstance(const GrShaderCaps&) const {
122     return new Impl();
123 }
124 
drawPaths(GrOpFlushState * flushState,const GrPipeline & pipeline,const GrPipeline::FixedDynamicState * fixedDynamicState,const GrCCPerFlushResources & resources,int baseInstance,int endInstance,const SkRect & bounds) const125 void GrCCPathProcessor::drawPaths(GrOpFlushState* flushState, const GrPipeline& pipeline,
126                                   const GrPipeline::FixedDynamicState* fixedDynamicState,
127                                   const GrCCPerFlushResources& resources, int baseInstance,
128                                   int endInstance, const SkRect& bounds) const {
129     const GrCaps& caps = flushState->caps();
130     GrPrimitiveType primitiveType = caps.usePrimitiveRestart()
131                                             ? GrPrimitiveType::kTriangleStrip
132                                             : GrPrimitiveType::kTriangles;
133     int numIndicesPerInstance = caps.usePrimitiveRestart()
134                                         ? SK_ARRAY_COUNT(kOctoIndicesAsStrips)
135                                         : SK_ARRAY_COUNT(kOctoIndicesAsTris);
136     GrMesh mesh(primitiveType);
137     auto enablePrimitiveRestart = GrPrimitiveRestart(flushState->caps().usePrimitiveRestart());
138 
139     mesh.setIndexedInstanced(resources.refIndexBuffer(), numIndicesPerInstance,
140                              resources.refInstanceBuffer(), endInstance - baseInstance,
141                              baseInstance, enablePrimitiveRestart);
142     mesh.setVertexData(resources.refVertexBuffer());
143 
144     flushState->rtCommandBuffer()->draw(*this, pipeline, fixedDynamicState, nullptr, &mesh, 1,
145                                         bounds);
146 }
147 
onEmitCode(EmitArgs & args,GrGPArgs * gpArgs)148 void GrCCPathProcessor::Impl::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
149     using Interpolation = GrGLSLVaryingHandler::Interpolation;
150 
151     const GrCCPathProcessor& proc = args.fGP.cast<GrCCPathProcessor>();
152     GrGLSLUniformHandler* uniHandler = args.fUniformHandler;
153     GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
154     bool isCoverageCount = (CoverageMode::kCoverageCount == proc.fCoverageMode);
155 
156     const char* atlasAdjust;
157     fAtlasAdjustUniform = uniHandler->addUniform(
158             kVertex_GrShaderFlag, kFloat2_GrSLType, "atlas_adjust", &atlasAdjust);
159 
160     varyingHandler->emitAttributes(proc);
161 
162     GrGLSLVarying texcoord((isCoverageCount) ? kFloat3_GrSLType : kFloat2_GrSLType);
163     varyingHandler->addVarying("texcoord", &texcoord);
164 
165     GrGLSLVarying color(kHalf4_GrSLType);
166     varyingHandler->addPassThroughAttribute(
167             kInstanceAttribs[kColorAttribIdx], args.fOutputColor, Interpolation::kCanBeFlat);
168 
169     // The vertex shader bloats and intersects the devBounds and devBounds45 rectangles, in order to
170     // find an octagon that circumscribes the (bloated) path.
171     GrGLSLVertexBuilder* v = args.fVertBuilder;
172 
173     // Are we clockwise? (Positive wind => nonzero fill rule.)
174     // Or counter-clockwise? (negative wind => even/odd fill rule.)
175     v->codeAppendf("float wind = sign(devbounds.z - devbounds.x);");
176 
177     // Find our reference corner from the device-space bounding box.
178     v->codeAppendf("float2 refpt = mix(devbounds.xy, devbounds.zw, corners.xy);");
179 
180     // Find our reference corner from the 45-degree bounding box.
181     v->codeAppendf("float2 refpt45 = mix(devbounds45.xy, devbounds45.zw, corners.zw);");
182     // Transform back to device space.
183     v->codeAppendf("refpt45 *= float2x2(+1, +1, -wind, +wind) * .5;");
184 
185     // Find the normals to each edge, then intersect them to find our octagon vertex.
186     v->codeAppendf("float2x2 N = float2x2("
187                            "corners.z + corners.w - 1, corners.w - corners.z, "
188                            "corners.xy*2 - 1);");
189     v->codeAppendf("N = float2x2(wind, 0, 0, 1) * N;");
190     v->codeAppendf("float2 K = float2(dot(N[0], refpt), dot(N[1], refpt45));");
191     v->codeAppendf("float2 octocoord = K * inverse(N);");
192 
193     // Round the octagon out to ensure we rasterize every pixel the path might touch. (Positive
194     // bloatdir means we should take the "ceil" and negative means to take the "floor".)
195     //
196     // NOTE: If we were just drawing a rect, ceil/floor would be enough. But since there are also
197     // diagonals in the octagon that cross through pixel centers, we need to outset by another
198     // quarter px to ensure those pixels get rasterized.
199     v->codeAppendf("float2 bloatdir = (0 != N[0].x) "
200                            "? float2(N[0].x, N[1].y)"
201                            ": float2(N[1].x, N[0].y);");
202     v->codeAppendf("octocoord = (ceil(octocoord * bloatdir - 1e-4) + 0.25) * bloatdir;");
203     v->codeAppendf("float2 atlascoord = octocoord + float2(dev_to_atlas_offset);");
204 
205     // Convert to atlas coordinates in order to do our texture lookup.
206     if (kTopLeft_GrSurfaceOrigin == proc.fAtlasOrigin) {
207         v->codeAppendf("%s.xy = atlascoord * %s;", texcoord.vsOut(), atlasAdjust);
208     } else {
209         SkASSERT(kBottomLeft_GrSurfaceOrigin == proc.fAtlasOrigin);
210         v->codeAppendf("%s.xy = float2(atlascoord.x * %s.x, 1 - atlascoord.y * %s.y);",
211                        texcoord.vsOut(), atlasAdjust, atlasAdjust);
212     }
213     if (isCoverageCount) {
214         v->codeAppendf("%s.z = wind * .5;", texcoord.vsOut());
215     }
216 
217     gpArgs->fPositionVar.set(kFloat2_GrSLType, "octocoord");
218     this->emitTransforms(v, varyingHandler, uniHandler, gpArgs->fPositionVar, proc.fLocalMatrix,
219                          args.fFPCoordTransformHandler);
220 
221     // Fragment shader.
222     GrGLSLFPFragmentBuilder* f = args.fFragBuilder;
223 
224     // Look up coverage in the atlas.
225     f->codeAppendf("half coverage = ");
226     f->appendTextureLookup(args.fTexSamplers[0], SkStringPrintf("%s.xy", texcoord.fsIn()).c_str(),
227                            kFloat2_GrSLType);
228     f->codeAppendf(".a;");
229 
230     if (isCoverageCount) {
231         f->codeAppendf("coverage = abs(coverage);");
232 
233         // Scale coverage count by .5. Make it negative for even-odd paths and positive for
234         // winding ones. Clamp winding coverage counts at 1.0 (i.e. min(coverage/2, .5)).
235         f->codeAppendf("coverage = min(abs(coverage) * half(%s.z), .5);", texcoord.fsIn());
236 
237         // For negative values, this finishes the even-odd sawtooth function. Since positive
238         // (winding) values were clamped at "coverage/2 = .5", this only undoes the previous
239         // multiply by .5.
240         f->codeAppend ("coverage = 1 - abs(fract(coverage) * 2 - 1);");
241     }
242 
243     f->codeAppendf("%s = half4(coverage);", args.fOutputCoverage);
244 }
245