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1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrCCQuadraticShader_DEFINED
9 #define GrCCQuadraticShader_DEFINED
10 
11 #include "src/gpu/ccpr/GrCCCoverageProcessor.h"
12 
13 /**
14  * This class renders the coverage of closed quadratic curves using the techniques outlined in
15  * "Resolution Independent Curve Rendering using Programmable Graphics Hardware" by Charles Loop and
16  * Jim Blinn:
17  *
18  * https://www.microsoft.com/en-us/research/wp-content/uploads/2005/01/p1000-loop.pdf
19  *
20  * The provided curves must be monotonic with respect to the vector of their closing edge [P2 - P0].
21  * (Use GrCCGeometry::quadraticTo().)
22  */
23 class GrCCQuadraticShader : public GrCCCoverageProcessor::Shader {
24 public:
25     void emitSetupCode(
26             GrGLSLVertexGeoBuilder*, const char* pts, const char** outHull4) const override;
27 
28     void onEmitVaryings(
29             GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code, const char* position,
30             const char* coverage, const char* cornerCoverage, const char* wind) override;
31 
32     void emitFragmentCoverageCode(
33             GrGLSLFPFragmentBuilder*, const char* outputCoverage) const override;
34 
35     void emitSampleMaskCode(GrGLSLFPFragmentBuilder*) const override;
36 
37 private:
38     void calcHullCoverage(SkString* code, const char* coordAndGrad, const char* d,
39                           const char* outputCoverage) const;
40 
41     const GrShaderVar fQCoordMatrix{"qcoord_matrix", kFloat2x2_GrSLType};
42     const GrShaderVar fQCoord0{"qcoord0", kFloat2_GrSLType};
43     GrGLSLVarying fCoord_fGrad;
44     GrGLSLVarying fEdge_fWind_fCorner;
45 };
46 
47 #endif
48