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1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 /**************************************************************************************************
9  *** This file was autogenerated from GrCircleEffect.fp; do not modify.
10  **************************************************************************************************/
11 #include "GrCircleEffect.h"
12 
13 #include "include/gpu/GrTexture.h"
14 #include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
15 #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
16 #include "src/gpu/glsl/GrGLSLProgramBuilder.h"
17 #include "src/sksl/SkSLCPP.h"
18 #include "src/sksl/SkSLUtil.h"
19 class GrGLSLCircleEffect : public GrGLSLFragmentProcessor {
20 public:
GrGLSLCircleEffect()21     GrGLSLCircleEffect() {}
emitCode(EmitArgs & args)22     void emitCode(EmitArgs& args) override {
23         GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
24         const GrCircleEffect& _outer = args.fFp.cast<GrCircleEffect>();
25         (void)_outer;
26         auto edgeType = _outer.edgeType;
27         (void)edgeType;
28         auto center = _outer.center;
29         (void)center;
30         auto radius = _outer.radius;
31         (void)radius;
32         prevRadius = -1.0;
33         circleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType,
34                                                      "circle");
35         fragBuilder->codeAppendf(
36                 "float2 prevCenter;\nfloat prevRadius = %f;\nhalf d;\n@if (%d == 2 || %d == 3) {\n "
37                 "   d = half((length((%s.xy - sk_FragCoord.xy) * %s.w) - 1.0) * %s.z);\n} else {\n "
38                 "   d = half((1.0 - length((%s.xy - sk_FragCoord.xy) * %s.w)) * %s.z);\n}\n@if "
39                 "((%d == 1 || %d == 3) || %d == 4) {\n    %s = %s * clamp(d, 0.0, 1.0);\n} else "
40                 "{\n    %s = d > 0.5 ? %s : half4(0.0);\n}\n",
41                 prevRadius, (int)_outer.edgeType, (int)_outer.edgeType,
42                 args.fUniformHandler->getUniformCStr(circleVar),
43                 args.fUniformHandler->getUniformCStr(circleVar),
44                 args.fUniformHandler->getUniformCStr(circleVar),
45                 args.fUniformHandler->getUniformCStr(circleVar),
46                 args.fUniformHandler->getUniformCStr(circleVar),
47                 args.fUniformHandler->getUniformCStr(circleVar), (int)_outer.edgeType,
48                 (int)_outer.edgeType, (int)_outer.edgeType, args.fOutputColor, args.fInputColor,
49                 args.fOutputColor, args.fInputColor);
50     }
51 
52 private:
onSetData(const GrGLSLProgramDataManager & pdman,const GrFragmentProcessor & _proc)53     void onSetData(const GrGLSLProgramDataManager& pdman,
54                    const GrFragmentProcessor& _proc) override {
55         const GrCircleEffect& _outer = _proc.cast<GrCircleEffect>();
56         auto edgeType = _outer.edgeType;
57         (void)edgeType;
58         auto center = _outer.center;
59         (void)center;
60         auto radius = _outer.radius;
61         (void)radius;
62         UniformHandle& circle = circleVar;
63         (void)circle;
64 
65         if (radius != prevRadius || center != prevCenter) {
66             SkScalar effectiveRadius = radius;
67             if (GrProcessorEdgeTypeIsInverseFill((GrClipEdgeType)edgeType)) {
68                 effectiveRadius -= 0.5f;
69                 // When the radius is 0.5 effectiveRadius is 0 which causes an inf * 0 in the
70                 // shader.
71                 effectiveRadius = SkTMax(0.001f, effectiveRadius);
72             } else {
73                 effectiveRadius += 0.5f;
74             }
75             pdman.set4f(circle, center.fX, center.fY, effectiveRadius,
76                         SkScalarInvert(effectiveRadius));
77             prevCenter = center;
78             prevRadius = radius;
79         }
80     }
81     SkPoint prevCenter = float2(0);
82     float prevRadius = 0;
83     UniformHandle circleVar;
84 };
onCreateGLSLInstance() const85 GrGLSLFragmentProcessor* GrCircleEffect::onCreateGLSLInstance() const {
86     return new GrGLSLCircleEffect();
87 }
onGetGLSLProcessorKey(const GrShaderCaps & caps,GrProcessorKeyBuilder * b) const88 void GrCircleEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps,
89                                            GrProcessorKeyBuilder* b) const {
90     b->add32((int32_t)edgeType);
91 }
onIsEqual(const GrFragmentProcessor & other) const92 bool GrCircleEffect::onIsEqual(const GrFragmentProcessor& other) const {
93     const GrCircleEffect& that = other.cast<GrCircleEffect>();
94     (void)that;
95     if (edgeType != that.edgeType) return false;
96     if (center != that.center) return false;
97     if (radius != that.radius) return false;
98     return true;
99 }
GrCircleEffect(const GrCircleEffect & src)100 GrCircleEffect::GrCircleEffect(const GrCircleEffect& src)
101         : INHERITED(kGrCircleEffect_ClassID, src.optimizationFlags())
102         , edgeType(src.edgeType)
103         , center(src.center)
104         , radius(src.radius) {}
clone() const105 std::unique_ptr<GrFragmentProcessor> GrCircleEffect::clone() const {
106     return std::unique_ptr<GrFragmentProcessor>(new GrCircleEffect(*this));
107 }
108 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrCircleEffect);
109 #if GR_TEST_UTILS
TestCreate(GrProcessorTestData * testData)110 std::unique_ptr<GrFragmentProcessor> GrCircleEffect::TestCreate(GrProcessorTestData* testData) {
111     SkPoint center;
112     center.fX = testData->fRandom->nextRangeScalar(0.f, 1000.f);
113     center.fY = testData->fRandom->nextRangeScalar(0.f, 1000.f);
114     SkScalar radius = testData->fRandom->nextRangeF(1.f, 1000.f);
115     GrClipEdgeType et;
116     do {
117         et = (GrClipEdgeType)testData->fRandom->nextULessThan(kGrClipEdgeTypeCnt);
118     } while (GrClipEdgeType::kHairlineAA == et);
119     return GrCircleEffect::Make(et, center, radius);
120 }
121 #endif
122