1 #ifndef _GLCSPIRVUTILS_HPP 2 #define _GLCSPIRVUTILS_HPP 3 /*------------------------------------------------------------------------- 4 * OpenGL Conformance Test Suite 5 * ----------------------------- 6 * 7 * Copyright (c) 2017-2019 The Khronos Group Inc. 8 * 9 * Licensed under the Apache License, Version 2.0 (the "License"); 10 * you may not use this file except in compliance with the License. 11 * You may obtain a copy of the License at 12 * 13 * http://www.apache.org/licenses/LICENSE-2.0 14 * 15 * Unless required by applicable law or agreed to in writing, software 16 * distributed under the License is distributed on an "AS IS" BASIS, 17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 18 * See the License for the specific language governing permissions and 19 * limitations under the License. 20 * 21 */ /*! 22 * \file glcSpirvUtils.hpp 23 * \brief Utility functions for using Glslang and Spirv-tools to work with 24 * SPIR-V shaders. 25 */ /*-------------------------------------------------------------------*/ 26 #include "glcContext.hpp" 27 #include "gluShaderProgram.hpp" 28 #include <map> 29 #include <vector> 30 31 namespace glc 32 { 33 typedef std::map<std::string, std::vector<std::string> > SpirVMapping; 34 35 namespace spirvUtils 36 { 37 38 enum SpirvVersion 39 { 40 SPIRV_VERSION_1_0 = 0, //!< SPIR-V 1.0 41 SPIRV_VERSION_1_1 = 1, //!< SPIR-V 1.1 42 SPIRV_VERSION_1_2 = 2, //!< SPIR-V 1.2 43 SPIRV_VERSION_1_3 = 3, //!< SPIR-V 1.3 44 45 SPIRV_VERSION_LAST 46 }; 47 48 void checkGlSpirvSupported(deqp::Context& m_context); 49 50 glu::ShaderBinary makeSpirV(tcu::TestLog& log, glu::ShaderSource source, SpirvVersion version = SPIRV_VERSION_1_0); 51 52 void spirvAssemble(glu::ShaderBinaryDataType& dst, const std::string& src); 53 void spirvDisassemble(std::string& dst, const glu::ShaderBinaryDataType& src); 54 bool spirvValidate(glu::ShaderBinaryDataType& dst, bool throwOnError); 55 56 bool verifyMappings(std::string glslSource, std::string spirVSource, SpirVMapping& mappings, bool anyOf); 57 } 58 } 59 60 #endif // _GLCSPIRVUTILS_HPP