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1#!amber
2
3# Copyright 2019 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a bug found by GraphicsFuzz.
19
20# Short description: A shader that accesses a new vector within an if condition
21
22# The test passes because the shader always writes the color red.
23
24SHADER vertex variant_vertex_shader PASSTHROUGH
25
26# variant_fragment_shader is derived from the following GLSL:
27# #version 310 es
28# precision highp float;
29#
30# layout(location = 0) out vec4 _GLF_color;
31#
32# void main()
33# {
34#   int x = 0;
35#
36#   if (vec4(1.0)[clamp(x, 0, 3)] >= 1.0)
37#   {
38#   }
39#
40#   _GLF_color = vec4(1.0, 0.0, 0.0, 1.0);
41# }
42SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
43; SPIR-V
44; Version: 1.0
45; Generator: Khronos Glslang Reference Front End; 7
46; Bound: 26
47; Schema: 0
48               OpCapability Shader
49          %1 = OpExtInstImport "GLSL.std.450"
50               OpMemoryModel Logical GLSL450
51               OpEntryPoint Fragment %4 "main" %23
52               OpExecutionMode %4 OriginUpperLeft
53               OpSource ESSL 310
54               OpName %4 "main"
55               OpName %8 "x"
56               OpName %23 "_GLF_color"
57               OpDecorate %8 RelaxedPrecision
58               OpDecorate %14 RelaxedPrecision
59               OpDecorate %16 RelaxedPrecision
60               OpDecorate %23 Location 0
61          %2 = OpTypeVoid
62          %3 = OpTypeFunction %2
63          %6 = OpTypeInt 32 1
64          %7 = OpTypePointer Function %6
65          %9 = OpConstant %6 0
66         %10 = OpTypeFloat 32
67         %11 = OpTypeVector %10 4
68         %12 = OpConstant %10 1
69         %13 = OpConstantComposite %11 %12 %12 %12 %12
70         %15 = OpConstant %6 3
71         %18 = OpTypeBool
72         %22 = OpTypePointer Output %11
73         %23 = OpVariable %22 Output
74         %24 = OpConstant %10 0
75         %25 = OpConstantComposite %11 %12 %24 %24 %12
76          %4 = OpFunction %2 None %3
77          %5 = OpLabel
78          %8 = OpVariable %7 Function
79               OpStore %8 %9
80         %14 = OpLoad %6 %8
81         %16 = OpExtInst %6 %1 SClamp %14 %9 %15
82         %17 = OpVectorExtractDynamic %10 %13 %16
83         %19 = OpFOrdGreaterThanEqual %18 %17 %12
84               OpSelectionMerge %21 None
85               OpBranchConditional %19 %20 %21
86         %20 = OpLabel
87               OpBranch %21
88         %21 = OpLabel
89               OpStore %23 %25
90               OpReturn
91               OpFunctionEnd
92END
93
94# uniforms for variant
95
96
97BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
98
99PIPELINE graphics variant_pipeline
100  ATTACH variant_vertex_shader
101  ATTACH variant_fragment_shader
102  FRAMEBUFFER_SIZE 256 256
103  BIND BUFFER variant_framebuffer AS color LOCATION 0
104END
105CLEAR_COLOR variant_pipeline 0 0 0 255
106
107CLEAR variant_pipeline
108RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
109
110EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
111