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1#!amber
2
3# Copyright 2020 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by the GraphicsFuzz project.
19
20# Short description: A fragment shader that covers a specific floating point code path
21
22# The test passes because the shader always writes red.
23
24SHADER vertex variant_vertex_shader PASSTHROUGH
25
26# variant_fragment_shader is derived from the following GLSL:
27# #version 310 es
28# #define _int_1 _GLF_uniform_int_values[0]
29# #define _int_0 _GLF_uniform_int_values[1]
30# #define _float_0_0 _GLF_uniform_float_values[0]
31#
32# precision highp float;
33# precision highp int;
34#
35# // Contents of _GLF_uniform_int_values: [1, 0]
36# layout(set = 0, binding = 0) uniform buf0
37# {
38#     int _GLF_uniform_int_values[2];
39# };
40#
41# // Contents of _GLF_uniform_float_values: 0.0
42# layout(set = 0, binding = 1) uniform buf1
43# {
44#     float _GLF_uniform_float_values[1];
45# };
46#
47# layout(location = 0) out vec4 _GLF_color;
48#
49# void main()
50# {
51#     float edge = determinant(mat3(1));
52#     if (step(edge, vec4(-3.0)) == vec4(_float_0_0))
53#     {
54#         _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
55#     }
56#     else
57#     {
58#         _GLF_color = vec4(_int_0);
59#     }
60# }
61SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
62; SPIR-V
63; Version: 1.0
64; Generator: Khronos Glslang Reference Front End; 8
65; Bound: 69
66; Schema: 0
67               OpCapability Shader
68          %1 = OpExtInstImport "GLSL.std.450"
69               OpMemoryModel Logical GLSL450
70               OpEntryPoint Fragment %4 "main" %43
71               OpExecutionMode %4 OriginUpperLeft
72               OpSource ESSL 310
73               OpName %4 "main"
74               OpName %8 "edge"
75               OpName %27 "buf1"
76               OpMemberName %27 0 "_GLF_uniform_float_values"
77               OpName %29 ""
78               OpName %43 "_GLF_color"
79               OpName %46 "buf0"
80               OpMemberName %46 0 "_GLF_uniform_int_values"
81               OpName %48 ""
82               OpDecorate %26 ArrayStride 16
83               OpMemberDecorate %27 0 Offset 0
84               OpDecorate %27 Block
85               OpDecorate %29 DescriptorSet 0
86               OpDecorate %29 Binding 1
87               OpDecorate %43 Location 0
88               OpDecorate %45 ArrayStride 16
89               OpMemberDecorate %46 0 Offset 0
90               OpDecorate %46 Block
91               OpDecorate %48 DescriptorSet 0
92               OpDecorate %48 Binding 0
93          %2 = OpTypeVoid
94          %3 = OpTypeFunction %2
95          %6 = OpTypeFloat 32
96          %7 = OpTypePointer Function %6
97          %9 = OpTypeVector %6 3
98         %10 = OpTypeMatrix %9 3
99         %11 = OpConstant %6 1
100         %12 = OpConstant %6 0
101         %13 = OpConstantComposite %9 %11 %12 %12
102         %14 = OpConstantComposite %9 %12 %11 %12
103         %15 = OpConstantComposite %9 %12 %12 %11
104         %16 = OpConstantComposite %10 %13 %14 %15
105         %19 = OpTypeVector %6 4
106         %20 = OpConstant %6 -3
107         %21 = OpConstantComposite %19 %20 %20 %20 %20
108         %24 = OpTypeInt 32 0
109         %25 = OpConstant %24 1
110         %26 = OpTypeArray %6 %25
111         %27 = OpTypeStruct %26
112         %28 = OpTypePointer Uniform %27
113         %29 = OpVariable %28 Uniform
114         %30 = OpTypeInt 32 1
115         %31 = OpConstant %30 0
116         %32 = OpTypePointer Uniform %6
117         %36 = OpTypeBool
118         %37 = OpTypeVector %36 4
119         %42 = OpTypePointer Output %19
120         %43 = OpVariable %42 Output
121         %44 = OpConstant %24 2
122         %45 = OpTypeArray %30 %44
123         %46 = OpTypeStruct %45
124         %47 = OpTypePointer Uniform %46
125         %48 = OpVariable %47 Uniform
126         %49 = OpTypePointer Uniform %30
127         %53 = OpConstant %30 1
128          %4 = OpFunction %2 None %3
129          %5 = OpLabel
130          %8 = OpVariable %7 Function
131         %17 = OpExtInst %6 %1 Determinant %16
132               OpStore %8 %17
133         %18 = OpLoad %6 %8
134         %22 = OpCompositeConstruct %19 %18 %18 %18 %18
135         %23 = OpExtInst %19 %1 Step %22 %21
136         %33 = OpAccessChain %32 %29 %31 %31
137         %34 = OpLoad %6 %33
138         %35 = OpCompositeConstruct %19 %34 %34 %34 %34
139         %38 = OpFOrdEqual %37 %23 %35
140         %39 = OpAll %36 %38
141               OpSelectionMerge %41 None
142               OpBranchConditional %39 %40 %64
143         %40 = OpLabel
144         %50 = OpAccessChain %49 %48 %31 %31
145         %51 = OpLoad %30 %50
146         %52 = OpConvertSToF %6 %51
147         %54 = OpAccessChain %49 %48 %31 %53
148         %55 = OpLoad %30 %54
149         %56 = OpConvertSToF %6 %55
150         %57 = OpAccessChain %49 %48 %31 %53
151         %58 = OpLoad %30 %57
152         %59 = OpConvertSToF %6 %58
153         %60 = OpAccessChain %49 %48 %31 %31
154         %61 = OpLoad %30 %60
155         %62 = OpConvertSToF %6 %61
156         %63 = OpCompositeConstruct %19 %52 %56 %59 %62
157               OpStore %43 %63
158               OpBranch %41
159         %64 = OpLabel
160         %65 = OpAccessChain %49 %48 %31 %53
161         %66 = OpLoad %30 %65
162         %67 = OpConvertSToF %6 %66
163         %68 = OpCompositeConstruct %19 %67 %67 %67 %67
164               OpStore %43 %68
165               OpBranch %41
166         %41 = OpLabel
167               OpReturn
168               OpFunctionEnd
169END
170
171# uniforms for variant
172
173# _GLF_uniform_float_values
174BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
175 0.0
176END
177# _GLF_uniform_int_values
178BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
179 1 0
180END
181
182BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
183
184PIPELINE graphics variant_pipeline
185  ATTACH variant_vertex_shader
186  ATTACH variant_fragment_shader
187  FRAMEBUFFER_SIZE 256 256
188  BIND BUFFER variant_framebuffer AS color LOCATION 0
189  BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1
190  BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
191END
192CLEAR_COLOR variant_pipeline 0 0 0 255
193
194CLEAR variant_pipeline
195RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
196
197EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
198