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1#!amber
2
3# Copyright 2020 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by the GraphicsFuzz project.
19
20# Short description: A fragment shader that covers a specific floating point code path
21
22# The test passes because the shader always writes red.
23
24SHADER vertex variant_vertex_shader PASSTHROUGH
25
26# variant_fragment_shader is derived from the following GLSL:
27# #version 310 es
28# #define _int_1 _GLF_uniform_int_values[0]
29# #define _int_0 _GLF_uniform_int_values[1]
30# #define _int_5 _GLF_uniform_int_values[2]
31#
32# precision highp float;
33#
34# precision highp int;
35#
36# // Contents of _GLF_uniform_int_values: [1, 0]
37# layout(set = 0, binding = 0) uniform buf0
38# {
39#     int _GLF_uniform_int_values[3];
40# };
41#
42# layout(location = 0) out vec4 _GLF_color;
43#
44# void main()
45# {
46#     for (int i = _int_0; i < _int_5; i++)
47#     {
48#         vec4 v = unpackUnorm4x8(100u);
49#
50#         // Always false.
51#         if (int(v.x) > i)
52#         {
53#             _GLF_color = vec4(_int_0);
54#             return;
55#         }
56#     }
57#     _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
58# }
59SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
60; SPIR-V
61; Version: 1.0
62; Generator: Khronos Glslang Reference Front End; 8
63; Bound: 68
64; Schema: 0
65               OpCapability Shader
66          %1 = OpExtInstImport "GLSL.std.450"
67               OpMemoryModel Logical GLSL450
68               OpEntryPoint Fragment %4 "main" %47
69               OpExecutionMode %4 OriginUpperLeft
70               OpSource ESSL 310
71               OpName %4 "main"
72               OpName %8 "i"
73               OpName %12 "buf0"
74               OpMemberName %12 0 "_GLF_uniform_int_values"
75               OpName %14 ""
76               OpName %34 "v"
77               OpName %47 "_GLF_color"
78               OpDecorate %11 ArrayStride 16
79               OpMemberDecorate %12 0 Offset 0
80               OpDecorate %12 Block
81               OpDecorate %14 DescriptorSet 0
82               OpDecorate %14 Binding 0
83               OpDecorate %47 Location 0
84          %2 = OpTypeVoid
85          %3 = OpTypeFunction %2
86          %6 = OpTypeInt 32 1
87          %7 = OpTypePointer Function %6
88          %9 = OpTypeInt 32 0
89         %10 = OpConstant %9 3
90         %11 = OpTypeArray %6 %10
91         %12 = OpTypeStruct %11
92         %13 = OpTypePointer Uniform %12
93         %14 = OpVariable %13 Uniform
94         %15 = OpConstant %6 0
95         %16 = OpConstant %6 1
96         %17 = OpTypePointer Uniform %6
97         %26 = OpConstant %6 2
98         %29 = OpTypeBool
99         %31 = OpTypeFloat 32
100         %32 = OpTypeVector %31 4
101         %33 = OpTypePointer Function %32
102         %35 = OpConstant %9 100
103         %37 = OpConstant %9 0
104         %38 = OpTypePointer Function %31
105         %46 = OpTypePointer Output %32
106         %47 = OpVariable %46 Output
107          %4 = OpFunction %2 None %3
108          %5 = OpLabel
109          %8 = OpVariable %7 Function
110         %34 = OpVariable %33 Function
111         %18 = OpAccessChain %17 %14 %15 %16
112         %19 = OpLoad %6 %18
113               OpStore %8 %19
114               OpBranch %20
115         %20 = OpLabel
116               OpLoopMerge %22 %23 None
117               OpBranch %24
118         %24 = OpLabel
119         %25 = OpLoad %6 %8
120         %27 = OpAccessChain %17 %14 %15 %26
121         %28 = OpLoad %6 %27
122         %30 = OpSLessThan %29 %25 %28
123               OpBranchConditional %30 %21 %22
124         %21 = OpLabel
125         %36 = OpExtInst %32 %1 UnpackUnorm4x8 %35
126               OpStore %34 %36
127         %39 = OpAccessChain %38 %34 %37
128         %40 = OpLoad %31 %39
129         %41 = OpConvertFToS %6 %40
130         %42 = OpLoad %6 %8
131         %43 = OpSGreaterThan %29 %41 %42
132               OpSelectionMerge %45 None
133               OpBranchConditional %43 %44 %45
134         %44 = OpLabel
135         %48 = OpAccessChain %17 %14 %15 %16
136         %49 = OpLoad %6 %48
137         %50 = OpConvertSToF %31 %49
138         %51 = OpCompositeConstruct %32 %50 %50 %50 %50
139               OpStore %47 %51
140               OpReturn
141         %45 = OpLabel
142               OpBranch %23
143         %23 = OpLabel
144         %53 = OpLoad %6 %8
145         %54 = OpIAdd %6 %53 %16
146               OpStore %8 %54
147               OpBranch %20
148         %22 = OpLabel
149         %55 = OpAccessChain %17 %14 %15 %15
150         %56 = OpLoad %6 %55
151         %57 = OpConvertSToF %31 %56
152         %58 = OpAccessChain %17 %14 %15 %16
153         %59 = OpLoad %6 %58
154         %60 = OpConvertSToF %31 %59
155         %61 = OpAccessChain %17 %14 %15 %16
156         %62 = OpLoad %6 %61
157         %63 = OpConvertSToF %31 %62
158         %64 = OpAccessChain %17 %14 %15 %15
159         %65 = OpLoad %6 %64
160         %66 = OpConvertSToF %31 %65
161         %67 = OpCompositeConstruct %32 %57 %60 %63 %66
162               OpStore %47 %67
163               OpReturn
164               OpFunctionEnd
165END
166
167# uniforms for variant
168
169# _GLF_uniform_int_values
170BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
171 1 0 5
172END
173
174BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
175
176PIPELINE graphics variant_pipeline
177  ATTACH variant_vertex_shader
178  ATTACH variant_fragment_shader
179  FRAMEBUFFER_SIZE 16 16
180  BIND BUFFER variant_framebuffer AS color LOCATION 0
181  BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
182END
183CLEAR_COLOR variant_pipeline 0 0 0 255
184
185CLEAR variant_pipeline
186RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 16 16
187
188EXPECT variant_framebuffer IDX 0 0 SIZE 16 16 EQ_RGBA 255 0 0 255
189