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1#!amber
2
3# Copyright 2021 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by the GraphicsFuzz project.
19
20# Short description: A fragment shader that covers specific NIR code paths
21
22# The test passes because the shader always writes red.
23
24# Optimized using spirv-opt with the following arguments:
25# '-O'
26# spirv-opt commit hash: a0370efd589be33d5d9a85cfde2f85841b3755af
27
28
29
30SHADER vertex variant_vertex_shader PASSTHROUGH
31
32# variant_fragment_shader is derived from the following GLSL:
33# #version 320 es
34# #define _int_1 _GLF_uniform_int_values[0]
35# #define _int_0 _GLF_uniform_int_values[1]
36# #define _int_6 _GLF_uniform_int_values[2]
37# #define _int_5 _GLF_uniform_int_values[3]
38#
39# precision highp float;
40# precision highp int;
41#
42# // Contents of _GLF_uniform_int_values: [1, 0, 6, 5]
43# layout(set = 0, binding = 0) uniform buf0
44# {
45#     int _GLF_uniform_int_values[4];
46# };
47#
48# layout(location = 0) out vec4 _GLF_color;
49#
50# void main()
51# {
52#     // a becomes 0x8000000 which is the smallest possible negative integer.
53#     int a = min(1, bitfieldReverse(1));
54#     int b = _int_5;
55#
56#     // a - 1 underflowa to the largest positive integer. The loop is executed
57#     // once because of the break inside.
58#     for (int i = 1; i <= a - 1; i++)
59#     {
60#         b += i;
61#
62#         // Always true.
63#         if (_int_1 == 1)
64#         {
65#             break;
66#         }
67#     }
68#
69#     // Always true.
70#     if (b == _int_6)
71#     {
72#         _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
73#     }
74#     else
75#     {
76#         _GLF_color = vec4(_int_0);
77#     }
78# }
79SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
80; SPIR-V
81; Version: 1.0
82; Generator: Khronos Glslang Reference Front End; 10
83; Bound: 78
84; Schema: 0
85               OpCapability Shader
86          %1 = OpExtInstImport "GLSL.std.450"
87               OpMemoryModel Logical GLSL450
88               OpEntryPoint Fragment %4 "main" %56
89               OpExecutionMode %4 OriginUpperLeft
90               OpSource ESSL 320
91               OpName %4 "main"
92               OpName %16 "buf0"
93               OpMemberName %16 0 "_GLF_uniform_int_values"
94               OpName %18 ""
95               OpName %56 "_GLF_color"
96               OpDecorate %15 ArrayStride 16
97               OpMemberDecorate %16 0 Offset 0
98               OpDecorate %16 Block
99               OpDecorate %18 DescriptorSet 0
100               OpDecorate %18 Binding 0
101               OpDecorate %56 Location 0
102          %2 = OpTypeVoid
103          %3 = OpTypeFunction %2
104          %6 = OpTypeInt 32 1
105          %9 = OpConstant %6 1
106         %13 = OpTypeInt 32 0
107         %14 = OpConstant %13 4
108         %15 = OpTypeArray %6 %14
109         %16 = OpTypeStruct %15
110         %17 = OpTypePointer Uniform %16
111         %18 = OpVariable %17 Uniform
112         %19 = OpConstant %6 0
113         %20 = OpConstant %6 3
114         %21 = OpTypePointer Uniform %6
115         %33 = OpTypeBool
116         %47 = OpConstant %6 2
117         %53 = OpTypeFloat 32
118         %54 = OpTypeVector %53 4
119         %55 = OpTypePointer Output %54
120         %56 = OpVariable %55 Output
121          %4 = OpFunction %2 None %3
122          %5 = OpLabel
123         %10 = OpBitReverse %6 %9
124         %11 = OpExtInst %6 %1 SMin %9 %10
125         %22 = OpAccessChain %21 %18 %19 %20
126         %23 = OpLoad %6 %22
127               OpBranch %25
128         %25 = OpLabel
129         %76 = OpPhi %6 %23 %5 %37 %28
130         %75 = OpPhi %6 %9 %5 %45 %28
131         %32 = OpISub %6 %11 %9
132         %34 = OpSLessThanEqual %33 %75 %32
133               OpLoopMerge %27 %28 None
134               OpBranchConditional %34 %26 %27
135         %26 = OpLabel
136         %37 = OpIAdd %6 %76 %75
137         %38 = OpAccessChain %21 %18 %19 %19
138         %39 = OpLoad %6 %38
139         %40 = OpIEqual %33 %39 %9
140               OpSelectionMerge %42 None
141               OpBranchConditional %40 %41 %42
142         %41 = OpLabel
143               OpBranch %27
144         %42 = OpLabel
145               OpBranch %28
146         %28 = OpLabel
147         %45 = OpIAdd %6 %75 %9
148               OpBranch %25
149         %27 = OpLabel
150         %77 = OpPhi %6 %76 %25 %37 %41
151         %48 = OpAccessChain %21 %18 %19 %47
152         %49 = OpLoad %6 %48
153         %50 = OpIEqual %33 %77 %49
154               OpSelectionMerge %52 None
155               OpBranchConditional %50 %51 %70
156         %51 = OpLabel
157         %57 = OpAccessChain %21 %18 %19 %19
158         %58 = OpLoad %6 %57
159         %59 = OpConvertSToF %53 %58
160         %60 = OpAccessChain %21 %18 %19 %9
161         %61 = OpLoad %6 %60
162         %62 = OpConvertSToF %53 %61
163         %69 = OpCompositeConstruct %54 %59 %62 %62 %59
164               OpStore %56 %69
165               OpBranch %52
166         %70 = OpLabel
167         %71 = OpAccessChain %21 %18 %19 %9
168         %72 = OpLoad %6 %71
169         %73 = OpConvertSToF %53 %72
170         %74 = OpCompositeConstruct %54 %73 %73 %73 %73
171               OpStore %56 %74
172               OpBranch %52
173         %52 = OpLabel
174               OpReturn
175               OpFunctionEnd
176END
177
178# uniforms for variant
179
180# _GLF_uniform_int_values
181BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
182 1 0 6 5
183END
184
185BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
186
187PIPELINE graphics variant_pipeline
188  ATTACH variant_vertex_shader
189  ATTACH variant_fragment_shader
190  FRAMEBUFFER_SIZE 256 256
191  BIND BUFFER variant_framebuffer AS color LOCATION 0
192  BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
193END
194CLEAR_COLOR variant_pipeline 0 0 0 255
195
196CLEAR variant_pipeline
197RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
198
199EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
200