1#!amber 2 3# Copyright 2021 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers specific NIR code paths 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 320 es 28# #define _int_1 _GLF_uniform_int_values[0] 29# #define _int_0 _GLF_uniform_int_values[1] 30# #define _float_0_0 _GLF_uniform_float_values[0] 31# #define _float_2_0 _GLF_uniform_float_values[1] 32# #define _float_1_0 _GLF_uniform_float_values[2] 33# 34# precision highp float; 35# precision highp int; 36# 37# // Contents of _GLF_uniform_int_values: [1, 0] 38# layout(set = 0, binding = 0) uniform buf0 39# { 40# int _GLF_uniform_int_values[2]; 41# }; 42# 43# // Contents of _GLF_uniform_float_values: [0.0, 2.0, 1.0] 44# layout(set = 0, binding = 1) uniform buf1 45# { 46# float _GLF_uniform_float_values[3]; 47# }; 48# 49# layout(location = 0) out vec4 _GLF_color; 50# 51# void main() 52# { 53# vec2 v0 = vec2(_float_1_0, 3.8); 54# vec2 v1 = clamp(v0 - 1.0, 0.0, _float_2_0); 55# 56# if (v1 == vec2(_float_0_0, _float_2_0)) 57# { 58# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); 59# } 60# else 61# { 62# _GLF_color = vec4(_int_0); 63# } 64# } 65SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 66; SPIR-V 67; Version: 1.0 68; Generator: Khronos Glslang Reference Front End; 10 69; Bound: 75 70; Schema: 0 71 OpCapability Shader 72 %1 = OpExtInstImport "GLSL.std.450" 73 OpMemoryModel Logical GLSL450 74 OpEntryPoint Fragment %4 "main" %50 75 OpExecutionMode %4 OriginUpperLeft 76 OpSource ESSL 320 77 OpName %4 "main" 78 OpName %9 "v0" 79 OpName %13 "buf1" 80 OpMemberName %13 0 "_GLF_uniform_float_values" 81 OpName %15 "" 82 OpName %24 "v1" 83 OpName %50 "_GLF_color" 84 OpName %53 "buf0" 85 OpMemberName %53 0 "_GLF_uniform_int_values" 86 OpName %55 "" 87 OpDecorate %12 ArrayStride 16 88 OpMemberDecorate %13 0 Offset 0 89 OpDecorate %13 Block 90 OpDecorate %15 DescriptorSet 0 91 OpDecorate %15 Binding 1 92 OpDecorate %50 Location 0 93 OpDecorate %52 ArrayStride 16 94 OpMemberDecorate %53 0 Offset 0 95 OpDecorate %53 Block 96 OpDecorate %55 DescriptorSet 0 97 OpDecorate %55 Binding 0 98 %2 = OpTypeVoid 99 %3 = OpTypeFunction %2 100 %6 = OpTypeFloat 32 101 %7 = OpTypeVector %6 2 102 %8 = OpTypePointer Function %7 103 %10 = OpTypeInt 32 0 104 %11 = OpConstant %10 3 105 %12 = OpTypeArray %6 %11 106 %13 = OpTypeStruct %12 107 %14 = OpTypePointer Uniform %13 108 %15 = OpVariable %14 Uniform 109 %16 = OpTypeInt 32 1 110 %17 = OpConstant %16 0 111 %18 = OpConstant %16 2 112 %19 = OpTypePointer Uniform %6 113 %22 = OpConstant %6 3.79999995 114 %26 = OpConstant %6 1 115 %29 = OpConstant %6 0 116 %30 = OpConstant %16 1 117 %42 = OpTypeBool 118 %43 = OpTypeVector %42 2 119 %48 = OpTypeVector %6 4 120 %49 = OpTypePointer Output %48 121 %50 = OpVariable %49 Output 122 %51 = OpConstant %10 2 123 %52 = OpTypeArray %16 %51 124 %53 = OpTypeStruct %52 125 %54 = OpTypePointer Uniform %53 126 %55 = OpVariable %54 Uniform 127 %56 = OpTypePointer Uniform %16 128 %4 = OpFunction %2 None %3 129 %5 = OpLabel 130 %9 = OpVariable %8 Function 131 %24 = OpVariable %8 Function 132 %20 = OpAccessChain %19 %15 %17 %18 133 %21 = OpLoad %6 %20 134 %23 = OpCompositeConstruct %7 %21 %22 135 OpStore %9 %23 136 %25 = OpLoad %7 %9 137 %27 = OpCompositeConstruct %7 %26 %26 138 %28 = OpFSub %7 %25 %27 139 %31 = OpAccessChain %19 %15 %17 %30 140 %32 = OpLoad %6 %31 141 %33 = OpCompositeConstruct %7 %29 %29 142 %34 = OpCompositeConstruct %7 %32 %32 143 %35 = OpExtInst %7 %1 FClamp %28 %33 %34 144 OpStore %24 %35 145 %36 = OpLoad %7 %24 146 %37 = OpAccessChain %19 %15 %17 %17 147 %38 = OpLoad %6 %37 148 %39 = OpAccessChain %19 %15 %17 %30 149 %40 = OpLoad %6 %39 150 %41 = OpCompositeConstruct %7 %38 %40 151 %44 = OpFOrdEqual %43 %36 %41 152 %45 = OpAll %42 %44 153 OpSelectionMerge %47 None 154 OpBranchConditional %45 %46 %70 155 %46 = OpLabel 156 %57 = OpAccessChain %56 %55 %17 %17 157 %58 = OpLoad %16 %57 158 %59 = OpConvertSToF %6 %58 159 %60 = OpAccessChain %56 %55 %17 %30 160 %61 = OpLoad %16 %60 161 %62 = OpConvertSToF %6 %61 162 %63 = OpAccessChain %56 %55 %17 %30 163 %64 = OpLoad %16 %63 164 %65 = OpConvertSToF %6 %64 165 %66 = OpAccessChain %56 %55 %17 %17 166 %67 = OpLoad %16 %66 167 %68 = OpConvertSToF %6 %67 168 %69 = OpCompositeConstruct %48 %59 %62 %65 %68 169 OpStore %50 %69 170 OpBranch %47 171 %70 = OpLabel 172 %71 = OpAccessChain %56 %55 %17 %30 173 %72 = OpLoad %16 %71 174 %73 = OpConvertSToF %6 %72 175 %74 = OpCompositeConstruct %48 %73 %73 %73 %73 176 OpStore %50 %74 177 OpBranch %47 178 %47 = OpLabel 179 OpReturn 180 OpFunctionEnd 181END 182 183# uniforms for variant 184 185# _GLF_uniform_float_values 186BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA 187 0.0 2.0 1.0 188END 189# _GLF_uniform_int_values 190BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 191 1 0 192END 193 194BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 195 196PIPELINE graphics variant_pipeline 197 ATTACH variant_vertex_shader 198 ATTACH variant_fragment_shader 199 FRAMEBUFFER_SIZE 256 256 200 BIND BUFFER variant_framebuffer AS color LOCATION 0 201 BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1 202 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 203END 204CLEAR_COLOR variant_pipeline 0 0 0 255 205 206CLEAR variant_pipeline 207RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 208 209EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 210