1#!amber 2 3# Copyright 2021 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers specific BRW code paths 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 320 es 28# #define _int_1 _GLF_uniform_int_values[0] 29# #define _int_0 _GLF_uniform_int_values[1] 30# #define _int_50 _GLF_uniform_int_values[2] 31# 32# precision highp float; 33# precision highp int; 34# 35# // Contents of _GLF_uniform_int_values: [1, 0, 50] 36# layout(set = 0, binding = 0) uniform buf0 37# { 38# int _GLF_uniform_int_values[3]; 39# }; 40# 41# layout(location = 0) out vec4 _GLF_color; 42# 43# void main() 44# { 45# int a = _int_0; 46# 47# for(int i = _int_0; i < _int_50; i++) 48# { 49# // Always true. 50# if ((~i) != 0) 51# { 52# a++; 53# } 54# } 55# 56# // Always true. 57# if(a == _int_50) 58# { 59# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); 60# } 61# else 62# { 63# _GLF_color = vec4(_int_0); 64# } 65# } 66SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 67; SPIR-V 68; Version: 1.0 69; Generator: Khronos Glslang Reference Front End; 10 70; Bound: 71 71; Schema: 0 72 OpCapability Shader 73 %1 = OpExtInstImport "GLSL.std.450" 74 OpMemoryModel Logical GLSL450 75 OpEntryPoint Fragment %4 "main" %52 76 OpExecutionMode %4 OriginUpperLeft 77 OpSource ESSL 320 78 OpName %4 "main" 79 OpName %8 "a" 80 OpName %12 "buf0" 81 OpMemberName %12 0 "_GLF_uniform_int_values" 82 OpName %14 "" 83 OpName %20 "i" 84 OpName %52 "_GLF_color" 85 OpDecorate %11 ArrayStride 16 86 OpMemberDecorate %12 0 Offset 0 87 OpDecorate %12 Block 88 OpDecorate %14 DescriptorSet 0 89 OpDecorate %14 Binding 0 90 OpDecorate %52 Location 0 91 %2 = OpTypeVoid 92 %3 = OpTypeFunction %2 93 %6 = OpTypeInt 32 1 94 %7 = OpTypePointer Function %6 95 %9 = OpTypeInt 32 0 96 %10 = OpConstant %9 3 97 %11 = OpTypeArray %6 %10 98 %12 = OpTypeStruct %11 99 %13 = OpTypePointer Uniform %12 100 %14 = OpVariable %13 Uniform 101 %15 = OpConstant %6 0 102 %16 = OpConstant %6 1 103 %17 = OpTypePointer Uniform %6 104 %29 = OpConstant %6 2 105 %32 = OpTypeBool 106 %49 = OpTypeFloat 32 107 %50 = OpTypeVector %49 4 108 %51 = OpTypePointer Output %50 109 %52 = OpVariable %51 Output 110 %4 = OpFunction %2 None %3 111 %5 = OpLabel 112 %8 = OpVariable %7 Function 113 %20 = OpVariable %7 Function 114 %18 = OpAccessChain %17 %14 %15 %16 115 %19 = OpLoad %6 %18 116 OpStore %8 %19 117 %21 = OpAccessChain %17 %14 %15 %16 118 %22 = OpLoad %6 %21 119 OpStore %20 %22 120 OpBranch %23 121 %23 = OpLabel 122 OpLoopMerge %25 %26 None 123 OpBranch %27 124 %27 = OpLabel 125 %28 = OpLoad %6 %20 126 %30 = OpAccessChain %17 %14 %15 %29 127 %31 = OpLoad %6 %30 128 %33 = OpSLessThan %32 %28 %31 129 OpBranchConditional %33 %24 %25 130 %24 = OpLabel 131 %34 = OpLoad %6 %20 132 %35 = OpNot %6 %34 133 %36 = OpINotEqual %32 %35 %15 134 OpSelectionMerge %38 None 135 OpBranchConditional %36 %37 %38 136 %37 = OpLabel 137 %39 = OpLoad %6 %8 138 %40 = OpIAdd %6 %39 %16 139 OpStore %8 %40 140 OpBranch %38 141 %38 = OpLabel 142 OpBranch %26 143 %26 = OpLabel 144 %41 = OpLoad %6 %20 145 %42 = OpIAdd %6 %41 %16 146 OpStore %20 %42 147 OpBranch %23 148 %25 = OpLabel 149 %43 = OpLoad %6 %8 150 %44 = OpAccessChain %17 %14 %15 %29 151 %45 = OpLoad %6 %44 152 %46 = OpIEqual %32 %43 %45 153 OpSelectionMerge %48 None 154 OpBranchConditional %46 %47 %66 155 %47 = OpLabel 156 %53 = OpAccessChain %17 %14 %15 %15 157 %54 = OpLoad %6 %53 158 %55 = OpConvertSToF %49 %54 159 %56 = OpAccessChain %17 %14 %15 %16 160 %57 = OpLoad %6 %56 161 %58 = OpConvertSToF %49 %57 162 %59 = OpAccessChain %17 %14 %15 %16 163 %60 = OpLoad %6 %59 164 %61 = OpConvertSToF %49 %60 165 %62 = OpAccessChain %17 %14 %15 %15 166 %63 = OpLoad %6 %62 167 %64 = OpConvertSToF %49 %63 168 %65 = OpCompositeConstruct %50 %55 %58 %61 %64 169 OpStore %52 %65 170 OpBranch %48 171 %66 = OpLabel 172 %67 = OpAccessChain %17 %14 %15 %16 173 %68 = OpLoad %6 %67 174 %69 = OpConvertSToF %49 %68 175 %70 = OpCompositeConstruct %50 %69 %69 %69 %69 176 OpStore %52 %70 177 OpBranch %48 178 %48 = OpLabel 179 OpReturn 180 OpFunctionEnd 181END 182 183# uniforms for variant 184 185# _GLF_uniform_int_values 186BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 187 1 0 50 188END 189 190BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 191 192PIPELINE graphics variant_pipeline 193 ATTACH variant_vertex_shader 194 ATTACH variant_fragment_shader 195 FRAMEBUFFER_SIZE 256 256 196 BIND BUFFER variant_framebuffer AS color LOCATION 0 197 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 198END 199CLEAR_COLOR variant_pipeline 0 0 0 255 200 201CLEAR variant_pipeline 202RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 203 204EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 205