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1#!amber
2
3# Copyright 2020 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by the GraphicsFuzz project.
19
20# Short description: A fragment shader that covers a specific DAG combiner code path
21
22# The test passes because the shader always writes red.
23
24SHADER vertex variant_vertex_shader PASSTHROUGH
25
26# variant_fragment_shader is derived from the following GLSL:
27# #version 310 es
28# #define _int_3 _GLF_uniform_int_values[0]
29# #define _int_0 _GLF_uniform_int_values[1]
30# #define _int_1 _GLF_uniform_int_values[2]
31# #define _int_2 _GLF_uniform_int_values[3]
32#
33# precision highp float;
34# precision highp int;
35#
36# // Contents of _GLF_uniform_int_values: [3, 0, 1, 2]
37# layout(set = 0, binding = 0) uniform buf0
38# {
39#     int _GLF_uniform_int_values[4];
40# };
41#
42# layout(location = 0) out vec4 _GLF_color;
43#
44# void main()
45# {
46#     int a = _int_0;
47#     for (int i = -_int_2; bitfieldReverse(++i) <= _int_1;)
48#     {
49#         a++;
50#     }
51#     if (a == _int_3)
52#     {
53#         _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
54#     }
55#     else
56#     {
57#         _GLF_color = vec4(_int_0);
58#     }
59# }
60SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
61; SPIR-V
62; Version: 1.0
63; Generator: Khronos Glslang Reference Front End; 8
64; Bound: 68
65; Schema: 0
66               OpCapability Shader
67          %1 = OpExtInstImport "GLSL.std.450"
68               OpMemoryModel Logical GLSL450
69               OpEntryPoint Fragment %4 "main" %49
70               OpExecutionMode %4 OriginUpperLeft
71               OpSource ESSL 310
72               OpName %4 "main"
73               OpName %8 "a"
74               OpName %12 "buf0"
75               OpMemberName %12 0 "_GLF_uniform_int_values"
76               OpName %14 ""
77               OpName %20 "i"
78               OpName %49 "_GLF_color"
79               OpDecorate %11 ArrayStride 16
80               OpMemberDecorate %12 0 Offset 0
81               OpDecorate %12 Block
82               OpDecorate %14 DescriptorSet 0
83               OpDecorate %14 Binding 0
84               OpDecorate %49 Location 0
85          %2 = OpTypeVoid
86          %3 = OpTypeFunction %2
87          %6 = OpTypeInt 32 1
88          %7 = OpTypePointer Function %6
89          %9 = OpTypeInt 32 0
90         %10 = OpConstant %9 4
91         %11 = OpTypeArray %6 %10
92         %12 = OpTypeStruct %11
93         %13 = OpTypePointer Uniform %12
94         %14 = OpVariable %13 Uniform
95         %15 = OpConstant %6 0
96         %16 = OpConstant %6 1
97         %17 = OpTypePointer Uniform %6
98         %21 = OpConstant %6 3
99         %33 = OpConstant %6 2
100         %36 = OpTypeBool
101         %46 = OpTypeFloat 32
102         %47 = OpTypeVector %46 4
103         %48 = OpTypePointer Output %47
104         %49 = OpVariable %48 Output
105          %4 = OpFunction %2 None %3
106          %5 = OpLabel
107          %8 = OpVariable %7 Function
108         %20 = OpVariable %7 Function
109         %18 = OpAccessChain %17 %14 %15 %16
110         %19 = OpLoad %6 %18
111               OpStore %8 %19
112         %22 = OpAccessChain %17 %14 %15 %21
113         %23 = OpLoad %6 %22
114         %24 = OpSNegate %6 %23
115               OpStore %20 %24
116               OpBranch %25
117         %25 = OpLabel
118               OpLoopMerge %27 %28 None
119               OpBranch %29
120         %29 = OpLabel
121         %30 = OpLoad %6 %20
122         %31 = OpIAdd %6 %30 %16
123               OpStore %20 %31
124         %32 = OpBitReverse %6 %31
125         %34 = OpAccessChain %17 %14 %15 %33
126         %35 = OpLoad %6 %34
127         %37 = OpSLessThanEqual %36 %32 %35
128               OpBranchConditional %37 %26 %27
129         %26 = OpLabel
130         %38 = OpLoad %6 %8
131         %39 = OpIAdd %6 %38 %16
132               OpStore %8 %39
133               OpBranch %28
134         %28 = OpLabel
135               OpBranch %25
136         %27 = OpLabel
137         %40 = OpLoad %6 %8
138         %41 = OpAccessChain %17 %14 %15 %15
139         %42 = OpLoad %6 %41
140         %43 = OpIEqual %36 %40 %42
141               OpSelectionMerge %45 None
142               OpBranchConditional %43 %44 %63
143         %44 = OpLabel
144         %50 = OpAccessChain %17 %14 %15 %33
145         %51 = OpLoad %6 %50
146         %52 = OpConvertSToF %46 %51
147         %53 = OpAccessChain %17 %14 %15 %16
148         %54 = OpLoad %6 %53
149         %55 = OpConvertSToF %46 %54
150         %56 = OpAccessChain %17 %14 %15 %16
151         %57 = OpLoad %6 %56
152         %58 = OpConvertSToF %46 %57
153         %59 = OpAccessChain %17 %14 %15 %33
154         %60 = OpLoad %6 %59
155         %61 = OpConvertSToF %46 %60
156         %62 = OpCompositeConstruct %47 %52 %55 %58 %61
157               OpStore %49 %62
158               OpBranch %45
159         %63 = OpLabel
160         %64 = OpAccessChain %17 %14 %15 %16
161         %65 = OpLoad %6 %64
162         %66 = OpConvertSToF %46 %65
163         %67 = OpCompositeConstruct %47 %66 %66 %66 %66
164               OpStore %49 %67
165               OpBranch %45
166         %45 = OpLabel
167               OpReturn
168               OpFunctionEnd
169END
170
171# uniforms for variant
172
173# _GLF_uniform_int_values
174BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
175 3 0 1 2
176END
177
178BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
179
180PIPELINE graphics variant_pipeline
181  ATTACH variant_vertex_shader
182  ATTACH variant_fragment_shader
183  FRAMEBUFFER_SIZE 256 256
184  BIND BUFFER variant_framebuffer AS color LOCATION 0
185  BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
186END
187CLEAR_COLOR variant_pipeline 0 0 0 255
188
189CLEAR variant_pipeline
190RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
191
192EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
193