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1#!amber
2
3# Copyright 2021 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by the GraphicsFuzz project.
19
20# Short description: A fragment shader that covers specific BRW code paths
21
22# The test passes because the shader always writes red.
23
24SHADER vertex variant_vertex_shader PASSTHROUGH
25
26# variant_fragment_shader is derived from the following GLSL:
27# #version 320 es
28# #define _int_0 _GLF_uniform_int_values[0]
29# #define _int_10 _GLF_uniform_int_values[1]
30# #define _int_1 _GLF_uniform_int_values[2]
31# #define _float_0_0 _GLF_uniform_float_values[0]
32# #define _float_1_0 _GLF_uniform_float_values[1]
33#
34# precision highp int;
35# precision highp float;
36#
37# // Contents of _GLF_uniform_float_values: [0.0, 1.0]
38# layout(set = 0, binding = 0) uniform buf0
39# {
40#     float _GLF_uniform_float_values[2];
41# };
42#
43# // Contents of _GLF_uniform_int_values: [0, 10, 1]
44# layout(set = 0, binding = 1) uniform buf1
45# {
46#     int _GLF_uniform_int_values[3];
47# };
48#
49# layout(location = 0) out vec4 _GLF_color;
50#
51# void main()
52# {
53#     float f = _float_1_0;
54#
55#     for (int i = _int_10; i > _int_0; i--)
56#     {
57#         float a = 1.0 - max(1.0, float(i));
58#         // Always sets f to zero.
59#         f = min(max(a, 0.0), 0.0);
60#     }
61#
62#     // Always true.
63#     if(f == _float_0_0)
64#     {
65#         _GLF_color = vec4(_int_1, f, _int_0, 1);
66#     }
67#     else
68#     {
69#         _GLF_color = vec4(0);
70#     }
71# }
72SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
73; SPIR-V
74; Version: 1.0
75; Generator: Khronos Glslang Reference Front End; 10
76; Bound: 73
77; Schema: 0
78               OpCapability Shader
79          %1 = OpExtInstImport "GLSL.std.450"
80               OpMemoryModel Logical GLSL450
81               OpEntryPoint Fragment %4 "main" %61
82               OpExecutionMode %4 OriginUpperLeft
83               OpSource ESSL 320
84               OpName %4 "main"
85               OpName %8 "f"
86               OpName %12 "buf0"
87               OpMemberName %12 0 "_GLF_uniform_float_values"
88               OpName %14 ""
89               OpName %22 "i"
90               OpName %25 "buf1"
91               OpMemberName %25 0 "_GLF_uniform_int_values"
92               OpName %27 ""
93               OpName %41 "a"
94               OpName %61 "_GLF_color"
95               OpDecorate %11 ArrayStride 16
96               OpMemberDecorate %12 0 Offset 0
97               OpDecorate %12 Block
98               OpDecorate %14 DescriptorSet 0
99               OpDecorate %14 Binding 0
100               OpDecorate %24 ArrayStride 16
101               OpMemberDecorate %25 0 Offset 0
102               OpDecorate %25 Block
103               OpDecorate %27 DescriptorSet 0
104               OpDecorate %27 Binding 1
105               OpDecorate %61 Location 0
106          %2 = OpTypeVoid
107          %3 = OpTypeFunction %2
108          %6 = OpTypeFloat 32
109          %7 = OpTypePointer Function %6
110          %9 = OpTypeInt 32 0
111         %10 = OpConstant %9 2
112         %11 = OpTypeArray %6 %10
113         %12 = OpTypeStruct %11
114         %13 = OpTypePointer Uniform %12
115         %14 = OpVariable %13 Uniform
116         %15 = OpTypeInt 32 1
117         %16 = OpConstant %15 0
118         %17 = OpConstant %15 1
119         %18 = OpTypePointer Uniform %6
120         %21 = OpTypePointer Function %15
121         %23 = OpConstant %9 3
122         %24 = OpTypeArray %15 %23
123         %25 = OpTypeStruct %24
124         %26 = OpTypePointer Uniform %25
125         %27 = OpVariable %26 Uniform
126         %28 = OpTypePointer Uniform %15
127         %39 = OpTypeBool
128         %42 = OpConstant %6 1
129         %48 = OpConstant %6 0
130         %59 = OpTypeVector %6 4
131         %60 = OpTypePointer Output %59
132         %61 = OpVariable %60 Output
133         %62 = OpConstant %15 2
134         %72 = OpConstantComposite %59 %48 %48 %48 %48
135          %4 = OpFunction %2 None %3
136          %5 = OpLabel
137          %8 = OpVariable %7 Function
138         %22 = OpVariable %21 Function
139         %41 = OpVariable %7 Function
140         %19 = OpAccessChain %18 %14 %16 %17
141         %20 = OpLoad %6 %19
142               OpStore %8 %20
143         %29 = OpAccessChain %28 %27 %16 %17
144         %30 = OpLoad %15 %29
145               OpStore %22 %30
146               OpBranch %31
147         %31 = OpLabel
148               OpLoopMerge %33 %34 None
149               OpBranch %35
150         %35 = OpLabel
151         %36 = OpLoad %15 %22
152         %37 = OpAccessChain %28 %27 %16 %16
153         %38 = OpLoad %15 %37
154         %40 = OpSGreaterThan %39 %36 %38
155               OpBranchConditional %40 %32 %33
156         %32 = OpLabel
157         %43 = OpLoad %15 %22
158         %44 = OpConvertSToF %6 %43
159         %45 = OpExtInst %6 %1 FMax %42 %44
160         %46 = OpFSub %6 %42 %45
161               OpStore %41 %46
162         %47 = OpLoad %6 %41
163         %49 = OpExtInst %6 %1 FMax %47 %48
164         %50 = OpExtInst %6 %1 FMin %49 %48
165               OpStore %8 %50
166               OpBranch %34
167         %34 = OpLabel
168         %51 = OpLoad %15 %22
169         %52 = OpISub %15 %51 %17
170               OpStore %22 %52
171               OpBranch %31
172         %33 = OpLabel
173         %53 = OpLoad %6 %8
174         %54 = OpAccessChain %18 %14 %16 %16
175         %55 = OpLoad %6 %54
176         %56 = OpFOrdEqual %39 %53 %55
177               OpSelectionMerge %58 None
178               OpBranchConditional %56 %57 %71
179         %57 = OpLabel
180         %63 = OpAccessChain %28 %27 %16 %62
181         %64 = OpLoad %15 %63
182         %65 = OpConvertSToF %6 %64
183         %66 = OpLoad %6 %8
184         %67 = OpAccessChain %28 %27 %16 %16
185         %68 = OpLoad %15 %67
186         %69 = OpConvertSToF %6 %68
187         %70 = OpCompositeConstruct %59 %65 %66 %69 %42
188               OpStore %61 %70
189               OpBranch %58
190         %71 = OpLabel
191               OpStore %61 %72
192               OpBranch %58
193         %58 = OpLabel
194               OpReturn
195               OpFunctionEnd
196END
197
198# uniforms for variant
199
200# _GLF_uniform_int_values
201BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
202 0 10 1
203END
204# _GLF_uniform_float_values
205BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
206 0.0 1.0
207END
208
209BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
210
211PIPELINE graphics variant_pipeline
212  ATTACH variant_vertex_shader
213  ATTACH variant_fragment_shader
214  FRAMEBUFFER_SIZE 256 256
215  BIND BUFFER variant_framebuffer AS color LOCATION 0
216  BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
217  BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
218END
219CLEAR_COLOR variant_pipeline 0 0 0 255
220
221CLEAR variant_pipeline
222RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
223
224EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
225