1#!amber 2 3# Copyright 2019 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by GraphicsFuzz. 19 20# Short description: A fragment shader that covers a specific instruction folding path. 21 22# The test passes because shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 310 es 28# precision highp float; 29# 30# precision highp int; 31# 32# layout(set = 0, binding = 0) uniform buf0 33# { 34# int one; 35# }; 36# layout(location = 0) out vec4 _GLF_color; 37# 38# void main() 39# { 40# // If condition is always true. 41# if ((one & 0) == 0) 42# _GLF_color = vec4(1, 0, 0, 1); 43# else 44# _GLF_color = vec4(0); 45# } 46SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 47; SPIR-V 48; Version: 1.0 49; Generator: Khronos Glslang Reference Front End; 8 50; Bound: 28 51; Schema: 0 52 OpCapability Shader 53 %1 = OpExtInstImport "GLSL.std.450" 54 OpMemoryModel Logical GLSL450 55 OpEntryPoint Fragment %4 "main" %22 56 OpExecutionMode %4 OriginUpperLeft 57 OpSource ESSL 310 58 OpName %4 "main" 59 OpName %7 "buf0" 60 OpMemberName %7 0 "one" 61 OpName %9 "" 62 OpName %22 "_GLF_color" 63 OpMemberDecorate %7 0 Offset 0 64 OpDecorate %7 Block 65 OpDecorate %9 DescriptorSet 0 66 OpDecorate %9 Binding 0 67 OpDecorate %22 Location 0 68 %2 = OpTypeVoid 69 %3 = OpTypeFunction %2 70 %6 = OpTypeInt 32 1 71 %7 = OpTypeStruct %6 72 %8 = OpTypePointer Uniform %7 73 %9 = OpVariable %8 Uniform 74 %10 = OpConstant %6 0 75 %11 = OpTypePointer Uniform %6 76 %15 = OpTypeBool 77 %19 = OpTypeFloat 32 78 %20 = OpTypeVector %19 4 79 %21 = OpTypePointer Output %20 80 %22 = OpVariable %21 Output 81 %23 = OpConstant %19 1 82 %24 = OpConstant %19 0 83 %25 = OpConstantComposite %20 %23 %24 %24 %23 84 %27 = OpConstantComposite %20 %24 %24 %24 %24 85 %4 = OpFunction %2 None %3 86 %5 = OpLabel 87 %12 = OpAccessChain %11 %9 %10 88 %13 = OpLoad %6 %12 89 %14 = OpBitwiseAnd %6 %13 %10 90 %16 = OpIEqual %15 %14 %10 91 OpSelectionMerge %18 None 92 OpBranchConditional %16 %17 %26 93 %17 = OpLabel 94 OpStore %22 %25 95 OpBranch %18 96 %26 = OpLabel 97 OpStore %22 %27 98 OpBranch %18 99 %18 = OpLabel 100 OpReturn 101 OpFunctionEnd 102END 103 104# uniforms for variant 105 106# one 107BUFFER variant_one DATA_TYPE int32 DATA 108 1 109END 110 111BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 112 113PIPELINE graphics variant_pipeline 114 ATTACH variant_vertex_shader 115 ATTACH variant_fragment_shader 116 FRAMEBUFFER_SIZE 256 256 117 BIND BUFFER variant_framebuffer AS color LOCATION 0 118 BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0 119END 120CLEAR_COLOR variant_pipeline 0 0 0 255 121 122CLEAR variant_pipeline 123RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 124 125EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 126