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1#!amber
2
3# Copyright 2020 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by GraphicsFuzz.
19
20# Short description: A fragment shader that covers a specific instruction folding path.
21
22# The test passes because shader always writes red.
23
24SHADER vertex variant_vertex_shader PASSTHROUGH
25
26# variant_fragment_shader is derived from the following GLSL:
27# #version 310 es
28# precision highp float;
29#
30# precision highp int;
31#
32# layout(location = 0) out vec4 _GLF_color;
33# layout(set = 0, binding = 0) uniform buf0
34# {
35#     vec2 twoandthree; // (2.0, 3.0)
36# };
37#
38# void main()
39# {
40#     vec2 a = twoandthree;
41#     vec2 b = vec2(a.x, clamp(a, vec2(1), vec2(1)).y);
42#
43#     // Always true
44#     if (b.x == 2.0 && b.y == 1.0)
45#         _GLF_color = vec4(1, 0, 0, 1);
46#     else
47#         _GLF_color = vec4(0);
48#
49# }
50SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
51; SPIR-V
52; Version: 1.0
53; Generator: Khronos Glslang Reference Front End; 8
54; Bound: 51
55; Schema: 0
56               OpCapability Shader
57          %1 = OpExtInstImport "GLSL.std.450"
58               OpMemoryModel Logical GLSL450
59               OpEntryPoint Fragment %4 "main" %46
60               OpExecutionMode %4 OriginUpperLeft
61               OpSource ESSL 310
62               OpName %4 "main"
63               OpName %9 "a"
64               OpName %10 "buf0"
65               OpMemberName %10 0 "twoandthree"
66               OpName %12 ""
67               OpName %18 "b"
68               OpName %46 "_GLF_color"
69               OpMemberDecorate %10 0 Offset 0
70               OpDecorate %10 Block
71               OpDecorate %12 DescriptorSet 0
72               OpDecorate %12 Binding 0
73               OpDecorate %46 Location 0
74          %2 = OpTypeVoid
75          %3 = OpTypeFunction %2
76          %6 = OpTypeFloat 32
77          %7 = OpTypeVector %6 2
78          %8 = OpTypePointer Function %7
79         %10 = OpTypeStruct %7
80         %11 = OpTypePointer Uniform %10
81         %12 = OpVariable %11 Uniform
82         %13 = OpTypeInt 32 1
83         %14 = OpConstant %13 0
84         %15 = OpTypePointer Uniform %7
85         %19 = OpTypeInt 32 0
86         %20 = OpConstant %19 0
87         %21 = OpTypePointer Function %6
88         %25 = OpConstant %6 1
89         %26 = OpConstantComposite %7 %25 %25
90         %28 = OpConstant %19 1
91         %31 = OpTypeBool
92         %34 = OpConstant %6 2
93         %44 = OpTypeVector %6 4
94         %45 = OpTypePointer Output %44
95         %46 = OpVariable %45 Output
96         %47 = OpConstant %6 0
97         %48 = OpConstantComposite %44 %25 %47 %47 %25
98         %50 = OpConstantComposite %44 %47 %47 %47 %47
99          %4 = OpFunction %2 None %3
100          %5 = OpLabel
101          %9 = OpVariable %8 Function
102         %18 = OpVariable %8 Function
103         %16 = OpAccessChain %15 %12 %14
104         %17 = OpLoad %7 %16
105               OpStore %9 %17
106         %22 = OpAccessChain %21 %9 %20
107         %23 = OpLoad %6 %22
108         %24 = OpLoad %7 %9
109         %27 = OpExtInst %7 %1 FClamp %24 %26 %26
110         %29 = OpCompositeExtract %6 %27 1
111         %30 = OpCompositeConstruct %7 %23 %29
112               OpStore %18 %30
113         %32 = OpAccessChain %21 %18 %20
114         %33 = OpLoad %6 %32
115         %35 = OpFOrdEqual %31 %33 %34
116               OpSelectionMerge %37 None
117               OpBranchConditional %35 %36 %37
118         %36 = OpLabel
119         %38 = OpAccessChain %21 %18 %28
120         %39 = OpLoad %6 %38
121         %40 = OpFOrdEqual %31 %39 %25
122               OpBranch %37
123         %37 = OpLabel
124         %41 = OpPhi %31 %35 %5 %40 %36
125               OpSelectionMerge %43 None
126               OpBranchConditional %41 %42 %49
127         %42 = OpLabel
128               OpStore %46 %48
129               OpBranch %43
130         %49 = OpLabel
131               OpStore %46 %50
132               OpBranch %43
133         %43 = OpLabel
134               OpReturn
135               OpFunctionEnd
136END
137
138# uniforms for variant
139
140# twoandthree
141BUFFER variant_twoandthree DATA_TYPE vec2<float> DATA
142 2.0 3.0
143END
144
145BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
146
147PIPELINE graphics variant_pipeline
148  ATTACH variant_vertex_shader
149  ATTACH variant_fragment_shader
150  FRAMEBUFFER_SIZE 256 256
151  BIND BUFFER variant_framebuffer AS color LOCATION 0
152  BIND BUFFER variant_twoandthree AS uniform DESCRIPTOR_SET 0 BINDING 0
153END
154CLEAR_COLOR variant_pipeline 0 0 0 255
155
156CLEAR variant_pipeline
157RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
158
159EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
160