1#!amber 2 3# Copyright 2020 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by GraphicsFuzz. 19 20# Short description: A fragment shader that covers a specific instruction folding path. 21 22# The test passes because shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 310 es 28# precision highp float; 29# 30# layout(set = 0, binding = 0) uniform buf0 31# { 32# float three; 33# }; 34# layout(location = 0) out vec4 _GLF_color; 35# 36# void main() 37# { 38# // Always true. 39# if(dot(vec2(2.0, three), vec2(0.0, 2.0)) == 6.0) 40# _GLF_color = vec4(1, 0, 0, 1); 41# else 42# _GLF_color = vec4(0); 43# } 44SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 45; SPIR-V 46; Version: 1.0 47; Generator: Khronos Glslang Reference Front End; 8 48; Bound: 33 49; Schema: 0 50 OpCapability Shader 51 %1 = OpExtInstImport "GLSL.std.450" 52 OpMemoryModel Logical GLSL450 53 OpEntryPoint Fragment %4 "main" %28 54 OpExecutionMode %4 OriginUpperLeft 55 OpSource ESSL 310 56 OpName %4 "main" 57 OpName %8 "buf0" 58 OpMemberName %8 0 "three" 59 OpName %10 "" 60 OpName %28 "_GLF_color" 61 OpMemberDecorate %8 0 Offset 0 62 OpDecorate %8 Block 63 OpDecorate %10 DescriptorSet 0 64 OpDecorate %10 Binding 0 65 OpDecorate %28 Location 0 66 %2 = OpTypeVoid 67 %3 = OpTypeFunction %2 68 %6 = OpTypeFloat 32 69 %7 = OpConstant %6 2 70 %8 = OpTypeStruct %6 71 %9 = OpTypePointer Uniform %8 72 %10 = OpVariable %9 Uniform 73 %11 = OpTypeInt 32 1 74 %12 = OpConstant %11 0 75 %13 = OpTypePointer Uniform %6 76 %16 = OpTypeVector %6 2 77 %18 = OpConstant %6 0 78 %19 = OpConstantComposite %16 %18 %7 79 %21 = OpConstant %6 6 80 %22 = OpTypeBool 81 %26 = OpTypeVector %6 4 82 %27 = OpTypePointer Output %26 83 %28 = OpVariable %27 Output 84 %29 = OpConstant %6 1 85 %30 = OpConstantComposite %26 %29 %18 %18 %29 86 %32 = OpConstantComposite %26 %18 %18 %18 %18 87 %4 = OpFunction %2 None %3 88 %5 = OpLabel 89 %14 = OpAccessChain %13 %10 %12 90 %15 = OpLoad %6 %14 91 %17 = OpCompositeConstruct %16 %7 %15 92 %20 = OpDot %6 %17 %19 93 %23 = OpFOrdEqual %22 %20 %21 94 OpSelectionMerge %25 None 95 OpBranchConditional %23 %24 %31 96 %24 = OpLabel 97 OpStore %28 %30 98 OpBranch %25 99 %31 = OpLabel 100 OpStore %28 %32 101 OpBranch %25 102 %25 = OpLabel 103 OpReturn 104 OpFunctionEnd 105END 106 107# uniforms for variant 108 109# three 110BUFFER variant_three DATA_TYPE float DATA 111 3.0 112END 113 114BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 115 116PIPELINE graphics variant_pipeline 117 ATTACH variant_vertex_shader 118 ATTACH variant_fragment_shader 119 FRAMEBUFFER_SIZE 256 256 120 BIND BUFFER variant_framebuffer AS color LOCATION 0 121 BIND BUFFER variant_three AS uniform DESCRIPTOR_SET 0 BINDING 0 122END 123CLEAR_COLOR variant_pipeline 0 0 0 255 124 125CLEAR variant_pipeline 126RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 127 128EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 129