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1#!amber
2
3# Copyright 2020 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by GraphicsFuzz.
19
20# Short description: A fragment shader that covers a specific instruction folding path.
21
22# The test passes because shader always writes red.
23
24SHADER vertex variant_vertex_shader PASSTHROUGH
25
26# variant_fragment_shader is derived from the following GLSL:
27# #version 310 es
28# precision highp float;
29# precision highp int;
30#
31# layout(location = 0) out vec4 _GLF_color;
32# layout(set = 0, binding = 0) uniform buf0
33# {
34#     int five;
35# };
36#
37# void main()
38# {
39#     int i = five;
40#
41#     while(i > 0)
42#     {
43#         i--;
44#         i--;
45#     }
46#
47#     if (i == -1)
48#         _GLF_color = vec4(1, 0, 0, 1);
49#     else
50#         _GLF_color = vec4(0);
51# }
52SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
53; SPIR-V
54; Version: 1.0
55; Generator: Khronos Glslang Reference Front End; 8
56; Bound: 43
57; Schema: 0
58               OpCapability Shader
59          %1 = OpExtInstImport "GLSL.std.450"
60               OpMemoryModel Logical GLSL450
61               OpEntryPoint Fragment %4 "main" %37
62               OpExecutionMode %4 OriginUpperLeft
63               OpSource ESSL 310
64               OpName %4 "main"
65               OpName %8 "i"
66               OpName %9 "buf0"
67               OpMemberName %9 0 "five"
68               OpName %11 ""
69               OpName %37 "_GLF_color"
70               OpMemberDecorate %9 0 Offset 0
71               OpDecorate %9 Block
72               OpDecorate %11 DescriptorSet 0
73               OpDecorate %11 Binding 0
74               OpDecorate %37 Location 0
75          %2 = OpTypeVoid
76          %3 = OpTypeFunction %2
77          %6 = OpTypeInt 32 1
78          %7 = OpTypePointer Function %6
79          %9 = OpTypeStruct %6
80         %10 = OpTypePointer Uniform %9
81         %11 = OpVariable %10 Uniform
82         %12 = OpConstant %6 0
83         %13 = OpTypePointer Uniform %6
84         %22 = OpTypeBool
85         %25 = OpConstant %6 1
86         %30 = OpConstant %6 -1
87         %34 = OpTypeFloat 32
88         %35 = OpTypeVector %34 4
89         %36 = OpTypePointer Output %35
90         %37 = OpVariable %36 Output
91         %38 = OpConstant %34 1
92         %39 = OpConstant %34 0
93         %40 = OpConstantComposite %35 %38 %39 %39 %38
94         %42 = OpConstantComposite %35 %39 %39 %39 %39
95          %4 = OpFunction %2 None %3
96          %5 = OpLabel
97          %8 = OpVariable %7 Function
98         %14 = OpAccessChain %13 %11 %12
99         %15 = OpLoad %6 %14
100               OpStore %8 %15
101               OpBranch %16
102         %16 = OpLabel
103               OpLoopMerge %18 %19 None
104               OpBranch %20
105         %20 = OpLabel
106         %21 = OpLoad %6 %8
107         %23 = OpSGreaterThan %22 %21 %12
108               OpBranchConditional %23 %17 %18
109         %17 = OpLabel
110         %24 = OpLoad %6 %8
111         %26 = OpISub %6 %24 %25
112               OpStore %8 %26
113         %27 = OpLoad %6 %8
114         %28 = OpISub %6 %27 %25
115               OpStore %8 %28
116               OpBranch %19
117         %19 = OpLabel
118               OpBranch %16
119         %18 = OpLabel
120         %29 = OpLoad %6 %8
121         %31 = OpIEqual %22 %29 %30
122               OpSelectionMerge %33 None
123               OpBranchConditional %31 %32 %41
124         %32 = OpLabel
125               OpStore %37 %40
126               OpBranch %33
127         %41 = OpLabel
128               OpStore %37 %42
129               OpBranch %33
130         %33 = OpLabel
131               OpReturn
132               OpFunctionEnd
133END
134
135# uniforms for variant
136
137# five
138BUFFER variant_five DATA_TYPE int32 DATA
139 5
140END
141
142BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
143
144PIPELINE graphics variant_pipeline
145  ATTACH variant_vertex_shader
146  ATTACH variant_fragment_shader
147  FRAMEBUFFER_SIZE 256 256
148  BIND BUFFER variant_framebuffer AS color LOCATION 0
149  BIND BUFFER variant_five AS uniform DESCRIPTOR_SET 0 BINDING 0
150END
151CLEAR_COLOR variant_pipeline 0 0 0 255
152
153CLEAR variant_pipeline
154RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
155
156EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
157