1#!amber 2 3# Copyright 2020 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers a specific APFloat code path 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 310 es 28# #define _float_1_0 _GLF_uniform_float_values[0] 29# 30# precision highp float; 31# 32# // Contents of _GLF_uniform_float_values: 1.0 33# layout(set = 0, binding = 0) uniform buf0 34# { 35# float _GLF_uniform_float_values[1]; 36# }; 37# 38# layout(location = 0) out vec4 _GLF_color; 39# 40# void main() 41# { 42# vec2 v1 = vec2(_float_1_0); 43# vec2 b = fract(v1); 44# 45# // The values of the edges are the same, therefore this results in 46# // an undefined value, but not in undefined behavior. 47# float a = smoothstep(vec2(1.0), vec2(1.0), b).x; 48# 49# _GLF_color = vec4(_float_1_0, a, a, _float_1_0); 50# 51# // Always true. 52# if (b.x < 1.0 && b.y < 1.0) 53# { 54# _GLF_color = vec4(_float_1_0, b.x, b.y, _float_1_0); 55# } 56# else 57# { 58# _GLF_color = vec4(_float_1_0); 59# } 60# } 61SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 62; SPIR-V 63; Version: 1.0 64; Generator: Khronos Glslang Reference Front End; 10 65; Bound: 68 66; Schema: 0 67 OpCapability Shader 68 %1 = OpExtInstImport "GLSL.std.450" 69 OpMemoryModel Logical GLSL450 70 OpEntryPoint Fragment %4 "main" %35 71 OpExecutionMode %4 OriginUpperLeft 72 OpSource ESSL 310 73 OpName %4 "main" 74 OpName %9 "v1" 75 OpName %13 "buf0" 76 OpMemberName %13 0 "_GLF_uniform_float_values" 77 OpName %15 "" 78 OpName %22 "b" 79 OpName %26 "a" 80 OpName %35 "_GLF_color" 81 OpDecorate %12 ArrayStride 16 82 OpMemberDecorate %13 0 Offset 0 83 OpDecorate %13 Block 84 OpDecorate %15 DescriptorSet 0 85 OpDecorate %15 Binding 0 86 OpDecorate %35 Location 0 87 %2 = OpTypeVoid 88 %3 = OpTypeFunction %2 89 %6 = OpTypeFloat 32 90 %7 = OpTypeVector %6 2 91 %8 = OpTypePointer Function %7 92 %10 = OpTypeInt 32 0 93 %11 = OpConstant %10 1 94 %12 = OpTypeArray %6 %11 95 %13 = OpTypeStruct %12 96 %14 = OpTypePointer Uniform %13 97 %15 = OpVariable %14 Uniform 98 %16 = OpTypeInt 32 1 99 %17 = OpConstant %16 0 100 %18 = OpTypePointer Uniform %6 101 %25 = OpTypePointer Function %6 102 %27 = OpConstant %6 1 103 %28 = OpConstantComposite %7 %27 %27 104 %31 = OpConstant %10 0 105 %33 = OpTypeVector %6 4 106 %34 = OpTypePointer Output %33 107 %35 = OpVariable %34 Output 108 %43 = OpTypeBool 109 %4 = OpFunction %2 None %3 110 %5 = OpLabel 111 %9 = OpVariable %8 Function 112 %22 = OpVariable %8 Function 113 %26 = OpVariable %25 Function 114 %19 = OpAccessChain %18 %15 %17 %17 115 %20 = OpLoad %6 %19 116 %21 = OpCompositeConstruct %7 %20 %20 117 OpStore %9 %21 118 %23 = OpLoad %7 %9 119 %24 = OpExtInst %7 %1 Fract %23 120 OpStore %22 %24 121 %29 = OpLoad %7 %22 122 %30 = OpExtInst %7 %1 SmoothStep %28 %28 %29 123 %32 = OpCompositeExtract %6 %30 0 124 OpStore %26 %32 125 %36 = OpAccessChain %18 %15 %17 %17 126 %37 = OpLoad %6 %36 127 %38 = OpLoad %6 %26 128 %39 = OpLoad %6 %26 129 %40 = OpAccessChain %18 %15 %17 %17 130 %41 = OpLoad %6 %40 131 %42 = OpCompositeConstruct %33 %37 %38 %39 %41 132 OpStore %35 %42 133 %44 = OpAccessChain %25 %22 %31 134 %45 = OpLoad %6 %44 135 %46 = OpFOrdLessThan %43 %45 %27 136 OpSelectionMerge %48 None 137 OpBranchConditional %46 %47 %48 138 %47 = OpLabel 139 %49 = OpAccessChain %25 %22 %11 140 %50 = OpLoad %6 %49 141 %51 = OpFOrdLessThan %43 %50 %27 142 OpBranch %48 143 %48 = OpLabel 144 %52 = OpPhi %43 %46 %5 %51 %47 145 OpSelectionMerge %54 None 146 OpBranchConditional %52 %53 %64 147 %53 = OpLabel 148 %55 = OpAccessChain %18 %15 %17 %17 149 %56 = OpLoad %6 %55 150 %57 = OpAccessChain %25 %22 %31 151 %58 = OpLoad %6 %57 152 %59 = OpAccessChain %25 %22 %11 153 %60 = OpLoad %6 %59 154 %61 = OpAccessChain %18 %15 %17 %17 155 %62 = OpLoad %6 %61 156 %63 = OpCompositeConstruct %33 %56 %58 %60 %62 157 OpStore %35 %63 158 OpBranch %54 159 %64 = OpLabel 160 %65 = OpAccessChain %18 %15 %17 %17 161 %66 = OpLoad %6 %65 162 %67 = OpCompositeConstruct %33 %66 %66 %66 %66 163 OpStore %35 %67 164 OpBranch %54 165 %54 = OpLabel 166 OpReturn 167 OpFunctionEnd 168END 169 170# uniforms for variant 171 172# _GLF_uniform_float_values 173BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA 174 1.0 175END 176 177BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 178 179PIPELINE graphics variant_pipeline 180 ATTACH variant_vertex_shader 181 ATTACH variant_fragment_shader 182 FRAMEBUFFER_SIZE 256 256 183 BIND BUFFER variant_framebuffer AS color LOCATION 0 184 BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0 185END 186CLEAR_COLOR variant_pipeline 0 0 0 255 187 188CLEAR variant_pipeline 189RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 190 191EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 192