1#!amber 2 3# Copyright 2021 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers specific LLVM code paths 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 320 es 28# #define _int_1 _GLF_uniform_int_values[0] 29# #define _int_0 _GLF_uniform_int_values[1] 30# 31# precision highp int; 32# precision highp float; 33# 34# // Contents of _GLF_uniform_int_values: [1, 0] 35# layout(set = 0, binding = 0) uniform buf0 36# { 37# int _GLF_uniform_int_values[2]; 38# }; 39# 40# layout(location = 0) out vec4 _GLF_color; 41# 42# int func() 43# { 44# int a = 1; 45# return (1 + a) - 1; 46# } 47# 48# void main() 49# { 50# // Always true. 51# if(func() == 1) 52# { 53# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); 54# } 55# else 56# { 57# _GLF_color = vec4(_int_0); 58# } 59# } 60SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 61; SPIR-V 62; Version: 1.0 63; Generator: Khronos Glslang Reference Front End; 10 64; Bound: 53 65; Schema: 0 66 OpCapability Shader 67 %1 = OpExtInstImport "GLSL.std.450" 68 OpMemoryModel Logical GLSL450 69 OpEntryPoint Fragment %4 "main" %26 70 OpExecutionMode %4 OriginUpperLeft 71 OpSource ESSL 320 72 OpName %4 "main" 73 OpName %8 "func(" 74 OpName %11 "a" 75 OpName %26 "_GLF_color" 76 OpName %30 "buf0" 77 OpMemberName %30 0 "_GLF_uniform_int_values" 78 OpName %32 "" 79 OpDecorate %26 Location 0 80 OpDecorate %29 ArrayStride 16 81 OpMemberDecorate %30 0 Offset 0 82 OpDecorate %30 Block 83 OpDecorate %32 DescriptorSet 0 84 OpDecorate %32 Binding 0 85 %2 = OpTypeVoid 86 %3 = OpTypeFunction %2 87 %6 = OpTypeInt 32 1 88 %7 = OpTypeFunction %6 89 %10 = OpTypePointer Function %6 90 %12 = OpConstant %6 1 91 %19 = OpTypeBool 92 %23 = OpTypeFloat 32 93 %24 = OpTypeVector %23 4 94 %25 = OpTypePointer Output %24 95 %26 = OpVariable %25 Output 96 %27 = OpTypeInt 32 0 97 %28 = OpConstant %27 2 98 %29 = OpTypeArray %6 %28 99 %30 = OpTypeStruct %29 100 %31 = OpTypePointer Uniform %30 101 %32 = OpVariable %31 Uniform 102 %33 = OpConstant %6 0 103 %34 = OpTypePointer Uniform %6 104 %4 = OpFunction %2 None %3 105 %5 = OpLabel 106 %18 = OpFunctionCall %6 %8 107 %20 = OpIEqual %19 %18 %12 108 OpSelectionMerge %22 None 109 OpBranchConditional %20 %21 %48 110 %21 = OpLabel 111 %35 = OpAccessChain %34 %32 %33 %33 112 %36 = OpLoad %6 %35 113 %37 = OpConvertSToF %23 %36 114 %38 = OpAccessChain %34 %32 %33 %12 115 %39 = OpLoad %6 %38 116 %40 = OpConvertSToF %23 %39 117 %41 = OpAccessChain %34 %32 %33 %12 118 %42 = OpLoad %6 %41 119 %43 = OpConvertSToF %23 %42 120 %44 = OpAccessChain %34 %32 %33 %33 121 %45 = OpLoad %6 %44 122 %46 = OpConvertSToF %23 %45 123 %47 = OpCompositeConstruct %24 %37 %40 %43 %46 124 OpStore %26 %47 125 OpBranch %22 126 %48 = OpLabel 127 %49 = OpAccessChain %34 %32 %33 %12 128 %50 = OpLoad %6 %49 129 %51 = OpConvertSToF %23 %50 130 %52 = OpCompositeConstruct %24 %51 %51 %51 %51 131 OpStore %26 %52 132 OpBranch %22 133 %22 = OpLabel 134 OpReturn 135 OpFunctionEnd 136 %8 = OpFunction %6 None %7 137 %9 = OpLabel 138 %11 = OpVariable %10 Function 139 OpStore %11 %12 140 %13 = OpLoad %6 %11 141 %14 = OpIAdd %6 %12 %13 142 %15 = OpISub %6 %14 %12 143 OpReturnValue %15 144 OpFunctionEnd 145END 146 147# uniforms for variant 148 149# _GLF_uniform_int_values 150BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 151 1 0 152END 153 154BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 155 156PIPELINE graphics variant_pipeline 157 ATTACH variant_vertex_shader 158 ATTACH variant_fragment_shader 159 FRAMEBUFFER_SIZE 256 256 160 BIND BUFFER variant_framebuffer AS color LOCATION 0 161 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 162END 163CLEAR_COLOR variant_pipeline 0 0 0 255 164 165CLEAR variant_pipeline 166RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 167 168EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 169