1#!amber 2 3# Copyright 2021 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers specific LLVM code paths 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 320 es 28# 29# precision highp int; 30# precision highp float; 31# 32# layout(location = 0) out vec4 _GLF_color; 33# 34# void main() 35# { 36# if(true) 37# { 38# } 39# 40# if(0x3f800000 == floatBitsToInt(1.0)) 41# { 42# _GLF_color = vec4(1, 0, 0, 1); 43# } 44# else 45# { 46# _GLF_color = vec4(0); 47# } 48# 49# } 50SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 51; SPIR-V 52; Version: 1.0 53; Generator: Khronos Glslang Reference Front End; 10 54; Bound: 25 55; Schema: 0 56 OpCapability Shader 57 %1 = OpExtInstImport "GLSL.std.450" 58 OpMemoryModel Logical GLSL450 59 OpEntryPoint Fragment %4 "main" %20 60 OpExecutionMode %4 OriginUpperLeft 61 OpSource ESSL 320 62 OpName %4 "main" 63 OpName %20 "_GLF_color" 64 OpDecorate %20 Location 0 65 %2 = OpTypeVoid 66 %3 = OpTypeFunction %2 67 %6 = OpTypeBool 68 %7 = OpConstantTrue %6 69 %10 = OpTypeInt 32 1 70 %11 = OpConstant %10 1065353216 71 %12 = OpTypeFloat 32 72 %13 = OpConstant %12 1 73 %18 = OpTypeVector %12 4 74 %19 = OpTypePointer Output %18 75 %20 = OpVariable %19 Output 76 %21 = OpConstant %12 0 77 %22 = OpConstantComposite %18 %13 %21 %21 %13 78 %24 = OpConstantComposite %18 %21 %21 %21 %21 79 %4 = OpFunction %2 None %3 80 %5 = OpLabel 81 OpSelectionMerge %9 None 82 OpBranchConditional %7 %8 %9 83 %8 = OpLabel 84 OpBranch %9 85 %9 = OpLabel 86 %14 = OpBitcast %10 %13 87 %15 = OpIEqual %6 %11 %14 88 OpSelectionMerge %17 None 89 OpBranchConditional %15 %16 %23 90 %16 = OpLabel 91 OpStore %20 %22 92 OpBranch %17 93 %23 = OpLabel 94 OpStore %20 %24 95 OpBranch %17 96 %17 = OpLabel 97 OpReturn 98 OpFunctionEnd 99END 100 101 102BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 103 104PIPELINE graphics variant_pipeline 105 ATTACH variant_vertex_shader 106 ATTACH variant_fragment_shader 107 FRAMEBUFFER_SIZE 256 256 108 BIND BUFFER variant_framebuffer AS color LOCATION 0 109END 110CLEAR_COLOR variant_pipeline 0 0 0 255 111 112CLEAR variant_pipeline 113RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 114 115EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 116