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1#!amber
2
3# Copyright 2020 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by the GraphicsFuzz project.
19
20# Short description: A fragment shader that covers a specific instruction emitter code path
21
22# The test passes because the shader always writes red.
23
24SHADER vertex variant_vertex_shader PASSTHROUGH
25
26# variant_fragment_shader is derived from the following GLSL:
27# #version 310 es
28# #define _int_1 _GLF_uniform_int_values[0]
29# #define _int_0 _GLF_uniform_int_values[1]
30# #define _float_0_01 _GLF_uniform_float_values[0]
31# #define _float_3_0 _GLF_uniform_float_values[1]
32# #define _float_2_63 _GLF_uniform_float_values[2]
33# #define _float_1_0 _GLF_uniform_float_values[3]
34#
35# precision highp float;
36#
37# // Contents of _GLF_uniform_int_values: [1, 0]
38# layout(set = 0, binding = 0) uniform buf0
39# {
40#     int _GLF_uniform_int_values[2];
41# };
42#
43# // Contents of _GLF_uniform_float_values: [0.01, 3.0, 2.63, 1.0]
44# layout(set = 0, binding = 1) uniform buf1
45# {
46#     float _GLF_uniform_float_values[4];
47# };
48#
49# layout(location = 0) out vec4 _GLF_color;
50#
51# void main()
52# {
53#     float f = pow(_float_3_0, asinh(_float_1_0));
54#     if (abs(f - _float_2_63) < _float_0_01)
55#     {
56#         _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
57#     }
58#     else
59#     {
60#         _GLF_color = vec4(abs(f - _float_2_63));
61#     }
62# }
63SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
64; SPIR-V
65; Version: 1.0
66; Generator: Khronos Glslang Reference Front End; 8
67; Bound: 67
68; Schema: 0
69               OpCapability Shader
70          %1 = OpExtInstImport "GLSL.std.450"
71               OpMemoryModel Logical GLSL450
72               OpEntryPoint Fragment %4 "main" %40
73               OpExecutionMode %4 OriginUpperLeft
74               OpSource ESSL 310
75               OpName %4 "main"
76               OpName %8 "f"
77               OpName %12 "buf1"
78               OpMemberName %12 0 "_GLF_uniform_float_values"
79               OpName %14 ""
80               OpName %40 "_GLF_color"
81               OpName %43 "buf0"
82               OpMemberName %43 0 "_GLF_uniform_int_values"
83               OpName %45 ""
84               OpDecorate %11 ArrayStride 16
85               OpMemberDecorate %12 0 Offset 0
86               OpDecorate %12 Block
87               OpDecorate %14 DescriptorSet 0
88               OpDecorate %14 Binding 1
89               OpDecorate %40 Location 0
90               OpDecorate %42 ArrayStride 16
91               OpMemberDecorate %43 0 RelaxedPrecision
92               OpMemberDecorate %43 0 Offset 0
93               OpDecorate %43 Block
94               OpDecorate %45 DescriptorSet 0
95               OpDecorate %45 Binding 0
96               OpDecorate %48 RelaxedPrecision
97               OpDecorate %51 RelaxedPrecision
98               OpDecorate %54 RelaxedPrecision
99               OpDecorate %57 RelaxedPrecision
100          %2 = OpTypeVoid
101          %3 = OpTypeFunction %2
102          %6 = OpTypeFloat 32
103          %7 = OpTypePointer Function %6
104          %9 = OpTypeInt 32 0
105         %10 = OpConstant %9 4
106         %11 = OpTypeArray %6 %10
107         %12 = OpTypeStruct %11
108         %13 = OpTypePointer Uniform %12
109         %14 = OpVariable %13 Uniform
110         %15 = OpTypeInt 32 1
111         %16 = OpConstant %15 0
112         %17 = OpConstant %15 1
113         %18 = OpTypePointer Uniform %6
114         %21 = OpConstant %15 3
115         %27 = OpConstant %15 2
116         %34 = OpTypeBool
117         %38 = OpTypeVector %6 4
118         %39 = OpTypePointer Output %38
119         %40 = OpVariable %39 Output
120         %41 = OpConstant %9 2
121         %42 = OpTypeArray %15 %41
122         %43 = OpTypeStruct %42
123         %44 = OpTypePointer Uniform %43
124         %45 = OpVariable %44 Uniform
125         %46 = OpTypePointer Uniform %15
126          %4 = OpFunction %2 None %3
127          %5 = OpLabel
128          %8 = OpVariable %7 Function
129         %19 = OpAccessChain %18 %14 %16 %17
130         %20 = OpLoad %6 %19
131         %22 = OpAccessChain %18 %14 %16 %21
132         %23 = OpLoad %6 %22
133         %24 = OpExtInst %6 %1 Asinh %23
134         %25 = OpExtInst %6 %1 Pow %20 %24
135               OpStore %8 %25
136         %26 = OpLoad %6 %8
137         %28 = OpAccessChain %18 %14 %16 %27
138         %29 = OpLoad %6 %28
139         %30 = OpFSub %6 %26 %29
140         %31 = OpExtInst %6 %1 FAbs %30
141         %32 = OpAccessChain %18 %14 %16 %16
142         %33 = OpLoad %6 %32
143         %35 = OpFOrdLessThan %34 %31 %33
144               OpSelectionMerge %37 None
145               OpBranchConditional %35 %36 %60
146         %36 = OpLabel
147         %47 = OpAccessChain %46 %45 %16 %16
148         %48 = OpLoad %15 %47
149         %49 = OpConvertSToF %6 %48
150         %50 = OpAccessChain %46 %45 %16 %17
151         %51 = OpLoad %15 %50
152         %52 = OpConvertSToF %6 %51
153         %53 = OpAccessChain %46 %45 %16 %17
154         %54 = OpLoad %15 %53
155         %55 = OpConvertSToF %6 %54
156         %56 = OpAccessChain %46 %45 %16 %16
157         %57 = OpLoad %15 %56
158         %58 = OpConvertSToF %6 %57
159         %59 = OpCompositeConstruct %38 %49 %52 %55 %58
160               OpStore %40 %59
161               OpBranch %37
162         %60 = OpLabel
163         %61 = OpLoad %6 %8
164         %62 = OpAccessChain %18 %14 %16 %27
165         %63 = OpLoad %6 %62
166         %64 = OpFSub %6 %61 %63
167         %65 = OpExtInst %6 %1 FAbs %64
168         %66 = OpCompositeConstruct %38 %65 %65 %65 %65
169               OpStore %40 %66
170               OpBranch %37
171         %37 = OpLabel
172               OpReturn
173               OpFunctionEnd
174END
175
176# uniforms for variant
177
178# _GLF_uniform_float_values
179BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
180 0.01 3.0 2.63 1.0
181END
182# _GLF_uniform_int_values
183BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
184 1 0
185END
186
187BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
188
189PIPELINE graphics variant_pipeline
190  ATTACH variant_vertex_shader
191  ATTACH variant_fragment_shader
192  FRAMEBUFFER_SIZE 256 256
193  BIND BUFFER variant_framebuffer AS color LOCATION 0
194  BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1
195  BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
196END
197CLEAR_COLOR variant_pipeline 0 0 0 255
198
199CLEAR variant_pipeline
200RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
201
202EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
203