• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1#!amber
2
3# Copyright 2020 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by the GraphicsFuzz project.
19
20# Short description: Covers specific inst combine simplify demanded and inst combine shifts path
21
22# The test passes because the shader always writes red.
23
24# Optimized using spirv-opt with the following arguments:
25# '-O'
26# spirv-opt commit hash: a187dd58a0485988841d325a85c8e6063f53500a
27
28
29
30SHADER vertex variant_vertex_shader PASSTHROUGH
31
32# variant_fragment_shader is derived from the following GLSL:
33# #version 310 es
34# #define _int_1 _GLF_uniform_int_values[0]
35# #define _int_0 _GLF_uniform_int_values[1]
36# #define _float_0_0 _GLF_uniform_float_values[0]
37# #define _float_256_0 _GLF_uniform_float_values[0]
38#
39# precision highp float;
40# precision highp int;
41#
42# // Contents of _GLF_uniform_float_values: [0.0, 256.0]
43# layout(set = 0, binding = 0) uniform buf0
44# {
45#     float _GLF_uniform_float_values[2];
46# };
47#
48# // Contents of _GLF_uniform_int_values: [1, 0]
49# layout(set = 0, binding = 1) uniform buf1
50# {
51#     int _GLF_uniform_int_values[2];
52# };
53#
54# layout(location = 0) out vec4 _GLF_color;
55#
56# void main()
57# {
58#     vec2 v1 = vec2(_float_256_0);
59#
60#     // v1.y becomes undefined. This results in an undefined value, but not in undefined behavior.
61#     v1[_int_1] = ldexp(v1.y, -256);
62#
63#     vec2 v2 = v1 * mat2(_float_0_0);
64#
65#     if (v2.x == _float_0_0)
66#         _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
67#     else
68#         _GLF_color = vec4(_int_0);
69# }
70SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
71; SPIR-V
72; Version: 1.0
73; Generator: Khronos Glslang Reference Front End; 10
74; Bound: 78
75; Schema: 0
76               OpCapability Shader
77          %1 = OpExtInstImport "GLSL.std.450"
78               OpMemoryModel Logical GLSL450
79               OpEntryPoint Fragment %4 "main" %58
80               OpExecutionMode %4 OriginUpperLeft
81               OpSource ESSL 310
82               OpName %4 "main"
83               OpName %9 "v1"
84               OpName %13 "buf0"
85               OpMemberName %13 0 "_GLF_uniform_float_values"
86               OpName %15 ""
87               OpName %23 "buf1"
88               OpMemberName %23 0 "_GLF_uniform_int_values"
89               OpName %25 ""
90               OpName %58 "_GLF_color"
91               OpDecorate %12 ArrayStride 16
92               OpMemberDecorate %13 0 Offset 0
93               OpDecorate %13 Block
94               OpDecorate %15 DescriptorSet 0
95               OpDecorate %15 Binding 0
96               OpDecorate %22 ArrayStride 16
97               OpMemberDecorate %23 0 Offset 0
98               OpDecorate %23 Block
99               OpDecorate %25 DescriptorSet 0
100               OpDecorate %25 Binding 1
101               OpDecorate %58 Location 0
102          %2 = OpTypeVoid
103          %3 = OpTypeFunction %2
104          %6 = OpTypeFloat 32
105          %7 = OpTypeVector %6 2
106          %8 = OpTypePointer Function %7
107         %10 = OpTypeInt 32 0
108         %11 = OpConstant %10 2
109         %12 = OpTypeArray %6 %11
110         %13 = OpTypeStruct %12
111         %14 = OpTypePointer Uniform %13
112         %15 = OpVariable %14 Uniform
113         %16 = OpTypeInt 32 1
114         %17 = OpConstant %16 0
115         %18 = OpTypePointer Uniform %6
116         %22 = OpTypeArray %16 %11
117         %23 = OpTypeStruct %22
118         %24 = OpTypePointer Uniform %23
119         %25 = OpVariable %24 Uniform
120         %26 = OpTypePointer Uniform %16
121         %29 = OpConstant %10 1
122         %30 = OpTypePointer Function %6
123         %33 = OpConstant %16 -256
124         %40 = OpTypeMatrix %7 2
125         %42 = OpConstant %6 0
126         %52 = OpTypeBool
127         %56 = OpTypeVector %6 4
128         %57 = OpTypePointer Output %56
129         %58 = OpVariable %57 Output
130         %62 = OpConstant %16 1
131          %4 = OpFunction %2 None %3
132          %5 = OpLabel
133          %9 = OpVariable %8 Function
134         %19 = OpAccessChain %18 %15 %17 %17
135         %20 = OpLoad %6 %19
136         %21 = OpCompositeConstruct %7 %20 %20
137               OpStore %9 %21
138         %27 = OpAccessChain %26 %25 %17 %17
139         %28 = OpLoad %16 %27
140         %31 = OpAccessChain %30 %9 %29
141         %32 = OpLoad %6 %31
142         %34 = OpExtInst %6 %1 Ldexp %32 %33
143         %35 = OpAccessChain %30 %9 %28
144               OpStore %35 %34
145         %37 = OpLoad %7 %9
146         %43 = OpCompositeConstruct %7 %20 %42
147         %44 = OpCompositeConstruct %7 %42 %20
148         %45 = OpCompositeConstruct %40 %43 %44
149         %46 = OpVectorTimesMatrix %7 %37 %45
150         %49 = OpCompositeExtract %6 %46 0
151         %53 = OpFOrdEqual %52 %49 %20
152               OpSelectionMerge %55 None
153               OpBranchConditional %53 %54 %73
154         %54 = OpLabel
155         %61 = OpConvertSToF %6 %28
156         %63 = OpAccessChain %26 %25 %17 %62
157         %64 = OpLoad %16 %63
158         %65 = OpConvertSToF %6 %64
159         %72 = OpCompositeConstruct %56 %61 %65 %65 %61
160               OpStore %58 %72
161               OpBranch %55
162         %73 = OpLabel
163         %74 = OpAccessChain %26 %25 %17 %62
164         %75 = OpLoad %16 %74
165         %76 = OpConvertSToF %6 %75
166         %77 = OpCompositeConstruct %56 %76 %76 %76 %76
167               OpStore %58 %77
168               OpBranch %55
169         %55 = OpLabel
170               OpReturn
171               OpFunctionEnd
172END
173
174# uniforms for variant
175
176# _GLF_uniform_int_values
177BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
178 1 0
179END
180# _GLF_uniform_float_values
181BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
182 0.0 256.0
183END
184
185BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
186
187PIPELINE graphics variant_pipeline
188  ATTACH variant_vertex_shader
189  ATTACH variant_fragment_shader
190  FRAMEBUFFER_SIZE 256 256
191  BIND BUFFER variant_framebuffer AS color LOCATION 0
192  BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
193  BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
194END
195CLEAR_COLOR variant_pipeline 0 0 0 255
196
197CLEAR variant_pipeline
198RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
199
200EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
201