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1#!amber
2
3# Copyright 2022 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by the GraphicsFuzz project.
19
20# Short description: A fragment shader that covers specific LLVM code paths
21
22# The test passes because the shader always writes red.
23
24# Optimized using spirv-opt with the following arguments:
25# '-O'
26# spirv-opt commit hash: a0370efd589be33d5d9a85cfde2f85841b3755af
27
28
29
30SHADER vertex variant_vertex_shader PASSTHROUGH
31
32# variant_fragment_shader is derived from the following GLSL:
33# #version 320 es
34# #define _int_0 _GLF_uniform_int_values[0]
35# #define _int_3 _GLF_uniform_int_values[1]
36# #define _int_256 _GLF_uniform_int_values[2]
37# #define _int_1 _GLF_uniform_int_values[3]
38# #define _float_1_0 _GLF_uniform_float_values[0]
39#
40# precision highp int;
41# precision highp float;
42#
43# // Contents of _GLF_uniform_float_values: 1.0
44# layout(set = 0, binding = 0) uniform buf0
45# {
46#     float _GLF_uniform_float_values[1];
47# };
48#
49# // Contents of _GLF_uniform_int_values: [0, 3, 256, 1]
50# layout(set = 0, binding = 1) uniform buf1
51# {
52#     int _GLF_uniform_int_values[4];
53# };
54#
55# layout(location = 0) out vec4 _GLF_color;
56#
57# void main()
58# {
59#     _GLF_color = vec4(_int_0);
60#
61#     for(int k = ~_int_0; k > ~_int_0 - _int_3; k--)
62#     {
63#         // Always true.
64#         if(uint(~k) < uint(int(gl_FragCoord.y + _float_1_0) * _int_256))
65#         {
66#             _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
67#             break;
68#         }
69#     }
70# }
71SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
72; SPIR-V
73; Version: 1.0
74; Generator: Khronos Glslang Reference Front End; 10
75; Bound: 87
76; Schema: 0
77               OpCapability Shader
78          %1 = OpExtInstImport "GLSL.std.450"
79               OpMemoryModel Logical GLSL450
80               OpEntryPoint Fragment %4 "main" %9 %47
81               OpExecutionMode %4 OriginUpperLeft
82               OpSource ESSL 320
83               OpName %4 "main"
84               OpName %9 "_GLF_color"
85               OpName %14 "buf1"
86               OpMemberName %14 0 "_GLF_uniform_int_values"
87               OpName %16 ""
88               OpName %47 "gl_FragCoord"
89               OpName %53 "buf0"
90               OpMemberName %53 0 "_GLF_uniform_float_values"
91               OpName %55 ""
92               OpDecorate %9 Location 0
93               OpDecorate %13 ArrayStride 16
94               OpMemberDecorate %14 0 Offset 0
95               OpDecorate %14 Block
96               OpDecorate %16 DescriptorSet 0
97               OpDecorate %16 Binding 1
98               OpDecorate %47 BuiltIn FragCoord
99               OpDecorate %52 ArrayStride 16
100               OpMemberDecorate %53 0 Offset 0
101               OpDecorate %53 Block
102               OpDecorate %55 DescriptorSet 0
103               OpDecorate %55 Binding 0
104          %2 = OpTypeVoid
105          %3 = OpTypeFunction %2
106          %6 = OpTypeFloat 32
107          %7 = OpTypeVector %6 4
108          %8 = OpTypePointer Output %7
109          %9 = OpVariable %8 Output
110         %10 = OpTypeInt 32 1
111         %11 = OpTypeInt 32 0
112         %12 = OpConstant %11 4
113         %13 = OpTypeArray %10 %12
114         %14 = OpTypeStruct %13
115         %15 = OpTypePointer Uniform %14
116         %16 = OpVariable %15 Uniform
117         %17 = OpConstant %10 0
118         %18 = OpTypePointer Uniform %10
119         %37 = OpConstant %10 1
120         %41 = OpTypeBool
121         %46 = OpTypePointer Input %7
122         %47 = OpVariable %46 Input
123         %48 = OpConstant %11 1
124         %49 = OpTypePointer Input %6
125         %52 = OpTypeArray %6 %48
126         %53 = OpTypeStruct %52
127         %54 = OpTypePointer Uniform %53
128         %55 = OpVariable %54 Uniform
129         %56 = OpTypePointer Uniform %6
130         %61 = OpConstant %10 2
131         %69 = OpConstant %10 3
132          %4 = OpFunction %2 None %3
133          %5 = OpLabel
134         %19 = OpAccessChain %18 %16 %17 %17
135         %20 = OpLoad %10 %19
136         %21 = OpConvertSToF %6 %20
137         %22 = OpCompositeConstruct %7 %21 %21 %21 %21
138               OpStore %9 %22
139         %27 = OpNot %10 %20
140               OpBranch %28
141         %28 = OpLabel
142         %86 = OpPhi %10 %27 %5 %85 %31
143         %38 = OpAccessChain %18 %16 %17 %37
144         %39 = OpLoad %10 %38
145         %40 = OpISub %10 %27 %39
146         %42 = OpSGreaterThan %41 %86 %40
147               OpLoopMerge %30 %31 None
148               OpBranchConditional %42 %29 %30
149         %29 = OpLabel
150         %44 = OpNot %10 %86
151         %45 = OpBitcast %11 %44
152         %50 = OpAccessChain %49 %47 %48
153         %51 = OpLoad %6 %50
154         %57 = OpAccessChain %56 %55 %17 %17
155         %58 = OpLoad %6 %57
156         %59 = OpFAdd %6 %51 %58
157         %60 = OpConvertFToS %10 %59
158         %62 = OpAccessChain %18 %16 %17 %61
159         %63 = OpLoad %10 %62
160         %64 = OpIMul %10 %60 %63
161         %65 = OpBitcast %11 %64
162         %66 = OpULessThan %41 %45 %65
163               OpSelectionMerge %68 None
164               OpBranchConditional %66 %67 %68
165         %67 = OpLabel
166         %70 = OpAccessChain %18 %16 %17 %69
167         %71 = OpLoad %10 %70
168         %72 = OpConvertSToF %6 %71
169         %82 = OpCompositeConstruct %7 %72 %21 %21 %72
170               OpStore %9 %82
171               OpBranch %30
172         %68 = OpLabel
173               OpBranch %31
174         %31 = OpLabel
175         %85 = OpISub %10 %86 %37
176               OpBranch %28
177         %30 = OpLabel
178               OpReturn
179               OpFunctionEnd
180END
181
182# uniforms for variant
183
184# _GLF_uniform_int_values
185BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
186 0 3 256 1
187END
188# _GLF_uniform_float_values
189BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
190 1.0
191END
192
193BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
194
195PIPELINE graphics variant_pipeline
196  ATTACH variant_vertex_shader
197  ATTACH variant_fragment_shader
198  FRAMEBUFFER_SIZE 32 32
199  BIND BUFFER variant_framebuffer AS color LOCATION 0
200  BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1
201  BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0
202END
203CLEAR_COLOR variant_pipeline 0 0 0 255
204
205CLEAR variant_pipeline
206RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32
207
208EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255
209