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1#!amber
2
3# Copyright 2020 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by GraphicsFuzz.
19
20# Short description: A fragment shader that covers a specific selection DAG code path
21
22# The test passes because the shader always writes red.
23
24SHADER vertex variant_vertex_shader PASSTHROUGH
25
26# variant_fragment_shader is derived from the following GLSL:
27# #version 310 es
28# precision highp float;
29#
30# layout(location = 0) out vec4 _GLF_color;
31#
32# layout(set = 0, binding = 0) uniform buf0
33# {
34#     float one;
35# };
36#
37# void main()
38# {
39#     _GLF_color = vec4(0);
40#
41#     // Always false.
42#     if(one < 0.0 && one < 0.0)
43#     {
44#         _GLF_color = vec4(1);
45#     }
46#     else
47#     {
48#         _GLF_color = vec4(1, 0, 0, 1);
49#     }
50# }
51SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
52; SPIR-V
53; Version: 1.0
54; Generator: Khronos Glslang Reference Front End; 8
55; Bound: 34
56; Schema: 0
57               OpCapability Shader
58          %1 = OpExtInstImport "GLSL.std.450"
59               OpMemoryModel Logical GLSL450
60               OpEntryPoint Fragment %4 "main" %9
61               OpExecutionMode %4 OriginUpperLeft
62               OpSource ESSL 310
63               OpName %4 "main"
64               OpName %9 "_GLF_color"
65               OpName %13 "buf0"
66               OpMemberName %13 0 "one"
67               OpName %15 ""
68               OpDecorate %9 Location 0
69               OpMemberDecorate %13 0 Offset 0
70               OpDecorate %13 Block
71               OpDecorate %15 DescriptorSet 0
72               OpDecorate %15 Binding 0
73          %2 = OpTypeVoid
74          %3 = OpTypeFunction %2
75          %6 = OpTypeFloat 32
76          %7 = OpTypeVector %6 4
77          %8 = OpTypePointer Output %7
78          %9 = OpVariable %8 Output
79         %10 = OpConstant %6 0
80         %11 = OpConstantComposite %7 %10 %10 %10 %10
81         %12 = OpTypeBool
82         %13 = OpTypeStruct %6
83         %14 = OpTypePointer Uniform %13
84         %15 = OpVariable %14 Uniform
85         %16 = OpTypeInt 32 1
86         %17 = OpConstant %16 0
87         %18 = OpTypePointer Uniform %6
88         %30 = OpConstant %6 1
89         %31 = OpConstantComposite %7 %30 %30 %30 %30
90         %33 = OpConstantComposite %7 %30 %10 %10 %30
91          %4 = OpFunction %2 None %3
92          %5 = OpLabel
93               OpStore %9 %11
94         %19 = OpAccessChain %18 %15 %17
95         %20 = OpLoad %6 %19
96         %21 = OpFOrdLessThan %12 %20 %10
97               OpSelectionMerge %23 None
98               OpBranchConditional %21 %22 %23
99         %22 = OpLabel
100         %24 = OpAccessChain %18 %15 %17
101         %25 = OpLoad %6 %24
102         %26 = OpFOrdLessThan %12 %25 %10
103               OpBranch %23
104         %23 = OpLabel
105         %27 = OpPhi %12 %21 %5 %26 %22
106               OpSelectionMerge %29 None
107               OpBranchConditional %27 %28 %32
108         %28 = OpLabel
109               OpStore %9 %31
110               OpBranch %29
111         %32 = OpLabel
112               OpStore %9 %33
113               OpBranch %29
114         %29 = OpLabel
115               OpReturn
116               OpFunctionEnd
117END
118
119# uniforms for variant
120
121# one
122BUFFER variant_one DATA_TYPE float DATA
123 1.0
124END
125
126BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
127
128PIPELINE graphics variant_pipeline
129  ATTACH variant_vertex_shader
130  ATTACH variant_fragment_shader
131  FRAMEBUFFER_SIZE 256 256
132  BIND BUFFER variant_framebuffer AS color LOCATION 0
133  BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0
134END
135CLEAR_COLOR variant_pipeline 0 0 0 255
136
137CLEAR variant_pipeline
138RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
139
140EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
141