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1#!amber
2
3# Copyright 2020 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by GraphicsFuzz.
19
20# Short description: A fragment shader that covers a specific code simplification path.
21
22# The test passes because shader always writes red.
23
24SHADER vertex variant_vertex_shader PASSTHROUGH
25
26# variant_fragment_shader is derived from the following GLSL:
27# #version 310 es
28# precision highp float;
29# precision highp int;
30#
31# layout(location = 0) out vec4 _GLF_color;
32# layout(set = 0, binding = 0) uniform buf0
33# {
34#     int one;
35# };
36# layout(set = 0, binding = 1) uniform buf1
37# {
38#     int zero;
39# };
40#
41# void main()
42# {
43#     _GLF_color = vec4(0);
44#
45#     for(int i = 0; i < one; i++)
46#     {
47#         do
48#         {
49#             // Always true.
50#             if(one == 1)
51#                 _GLF_color = vec4(1, 0, 0, 1);
52#         }
53#         while(false);
54#     }
55#
56#     vec4 v;
57#     v.y = float(zero);
58#     _GLF_color.y = v.y;
59# }
60SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
61; SPIR-V
62; Version: 1.0
63; Generator: Khronos Glslang Reference Front End; 8
64; Bound: 61
65; Schema: 0
66               OpCapability Shader
67          %1 = OpExtInstImport "GLSL.std.450"
68               OpMemoryModel Logical GLSL450
69               OpEntryPoint Fragment %4 "main" %9
70               OpExecutionMode %4 OriginUpperLeft
71               OpSource ESSL 310
72               OpName %4 "main"
73               OpName %9 "_GLF_color"
74               OpName %14 "i"
75               OpName %22 "buf0"
76               OpMemberName %22 0 "one"
77               OpName %24 ""
78               OpName %46 "v"
79               OpName %47 "buf1"
80               OpMemberName %47 0 "zero"
81               OpName %49 ""
82               OpDecorate %9 Location 0
83               OpMemberDecorate %22 0 Offset 0
84               OpDecorate %22 Block
85               OpDecorate %24 DescriptorSet 0
86               OpDecorate %24 Binding 0
87               OpMemberDecorate %47 0 Offset 0
88               OpDecorate %47 Block
89               OpDecorate %49 DescriptorSet 0
90               OpDecorate %49 Binding 1
91          %2 = OpTypeVoid
92          %3 = OpTypeFunction %2
93          %6 = OpTypeFloat 32
94          %7 = OpTypeVector %6 4
95          %8 = OpTypePointer Output %7
96          %9 = OpVariable %8 Output
97         %10 = OpConstant %6 0
98         %11 = OpConstantComposite %7 %10 %10 %10 %10
99         %12 = OpTypeInt 32 1
100         %13 = OpTypePointer Function %12
101         %15 = OpConstant %12 0
102         %22 = OpTypeStruct %12
103         %23 = OpTypePointer Uniform %22
104         %24 = OpVariable %23 Uniform
105         %25 = OpTypePointer Uniform %12
106         %28 = OpTypeBool
107         %36 = OpConstant %12 1
108         %40 = OpConstant %6 1
109         %41 = OpConstantComposite %7 %40 %10 %10 %40
110         %42 = OpConstantFalse %28
111         %45 = OpTypePointer Function %7
112         %47 = OpTypeStruct %12
113         %48 = OpTypePointer Uniform %47
114         %49 = OpVariable %48 Uniform
115         %53 = OpTypeInt 32 0
116         %54 = OpConstant %53 1
117         %55 = OpTypePointer Function %6
118         %59 = OpTypePointer Output %6
119          %4 = OpFunction %2 None %3
120          %5 = OpLabel
121         %14 = OpVariable %13 Function
122         %46 = OpVariable %45 Function
123               OpStore %9 %11
124               OpStore %14 %15
125               OpBranch %16
126         %16 = OpLabel
127               OpLoopMerge %18 %19 None
128               OpBranch %20
129         %20 = OpLabel
130         %21 = OpLoad %12 %14
131         %26 = OpAccessChain %25 %24 %15
132         %27 = OpLoad %12 %26
133         %29 = OpSLessThan %28 %21 %27
134               OpBranchConditional %29 %17 %18
135         %17 = OpLabel
136               OpBranch %30
137         %30 = OpLabel
138               OpLoopMerge %32 %33 None
139               OpBranch %31
140         %31 = OpLabel
141         %34 = OpAccessChain %25 %24 %15
142         %35 = OpLoad %12 %34
143         %37 = OpIEqual %28 %35 %36
144               OpSelectionMerge %39 None
145               OpBranchConditional %37 %38 %39
146         %38 = OpLabel
147               OpStore %9 %41
148               OpBranch %39
149         %39 = OpLabel
150               OpBranch %33
151         %33 = OpLabel
152               OpBranchConditional %42 %30 %32
153         %32 = OpLabel
154               OpBranch %19
155         %19 = OpLabel
156         %43 = OpLoad %12 %14
157         %44 = OpIAdd %12 %43 %36
158               OpStore %14 %44
159               OpBranch %16
160         %18 = OpLabel
161         %50 = OpAccessChain %25 %49 %15
162         %51 = OpLoad %12 %50
163         %52 = OpConvertSToF %6 %51
164         %56 = OpAccessChain %55 %46 %54
165               OpStore %56 %52
166         %57 = OpAccessChain %55 %46 %54
167         %58 = OpLoad %6 %57
168         %60 = OpAccessChain %59 %9 %54
169               OpStore %60 %58
170               OpReturn
171               OpFunctionEnd
172END
173
174# uniforms for variant
175
176# one
177BUFFER variant_one DATA_TYPE int32 DATA
178 1
179END
180# zero
181BUFFER variant_zero DATA_TYPE int32 DATA
182 0
183END
184
185BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
186
187PIPELINE graphics variant_pipeline
188  ATTACH variant_vertex_shader
189  ATTACH variant_fragment_shader
190  FRAMEBUFFER_SIZE 256 256
191  BIND BUFFER variant_framebuffer AS color LOCATION 0
192  BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0
193  BIND BUFFER variant_zero AS uniform DESCRIPTOR_SET 0 BINDING 1
194END
195CLEAR_COLOR variant_pipeline 0 0 0 255
196
197CLEAR variant_pipeline
198RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
199
200EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
201