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1#!amber
2
3# Copyright 2021 Google LLC
4#
5# Licensed under the Apache License, Version 2.0 (the "License");
6# you may not use this file except in compliance with the License.
7# You may obtain a copy of the License at
8#
9#     http://www.apache.org/licenses/LICENSE-2.0
10#
11# Unless required by applicable law or agreed to in writing, software
12# distributed under the License is distributed on an "AS IS" BASIS,
13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14# See the License for the specific language governing permissions and
15# limitations under the License.
16
17
18# A test for a coverage-gap found by the GraphicsFuzz project.
19
20# Short description: A fragment shader that covers specific NIR code paths
21
22# The test passes because the shader always writes red.
23
24SHADER vertex variant_vertex_shader PASSTHROUGH
25
26# variant_fragment_shader is derived from the following GLSL:
27# #version 320 es
28# #define _int_1 _GLF_uniform_int_values[0]
29# #define _int_0 _GLF_uniform_int_values[1]
30# #define _float_0_0 _GLF_uniform_float_values[0]
31# #define _float_5_0 _GLF_uniform_float_values[1]
32#
33# precision highp int;
34# precision highp float;
35#
36# // Contents of _GLF_uniform_int_values: [1, 0]
37# layout(set = 0, binding = 0) uniform buf0
38# {
39#     int _GLF_uniform_int_values[2];
40# };
41#
42# // Contents of _GLF_uniform_float_values: [0.0, 5.0]
43# layout(set = 0, binding = 1) uniform buf1
44# {
45#     float _GLF_uniform_float_values[2];
46# };
47#
48# layout(location = 0) out vec4 _GLF_color;
49#
50# void main()
51# {
52#     // Trunc returns either 0.0 or 1.0. Fract will return zero for both.
53#     float f = fract(trunc(gl_FragCoord.y < _float_5_0 ? 0.1 : 1.0));
54#
55#     // Always true.
56#     if(f == _float_0_0)
57#     {
58#         _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1);
59#     }
60#     else
61#     {
62#         _GLF_color = vec4(_int_0);
63#     }
64# }
65SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0
66; SPIR-V
67; Version: 1.0
68; Generator: Khronos Glslang Reference Front End; 10
69; Bound: 66
70; Schema: 0
71               OpCapability Shader
72          %1 = OpExtInstImport "GLSL.std.450"
73               OpMemoryModel Logical GLSL450
74               OpEntryPoint Fragment %4 "main" %11 %42
75               OpExecutionMode %4 OriginUpperLeft
76               OpSource ESSL 320
77               OpName %4 "main"
78               OpName %8 "f"
79               OpName %11 "gl_FragCoord"
80               OpName %19 "buf1"
81               OpMemberName %19 0 "_GLF_uniform_float_values"
82               OpName %21 ""
83               OpName %42 "_GLF_color"
84               OpName %44 "buf0"
85               OpMemberName %44 0 "_GLF_uniform_int_values"
86               OpName %46 ""
87               OpDecorate %11 BuiltIn FragCoord
88               OpDecorate %18 ArrayStride 16
89               OpMemberDecorate %19 0 Offset 0
90               OpDecorate %19 Block
91               OpDecorate %21 DescriptorSet 0
92               OpDecorate %21 Binding 1
93               OpDecorate %42 Location 0
94               OpDecorate %43 ArrayStride 16
95               OpMemberDecorate %44 0 Offset 0
96               OpDecorate %44 Block
97               OpDecorate %46 DescriptorSet 0
98               OpDecorate %46 Binding 0
99          %2 = OpTypeVoid
100          %3 = OpTypeFunction %2
101          %6 = OpTypeFloat 32
102          %7 = OpTypePointer Function %6
103          %9 = OpTypeVector %6 4
104         %10 = OpTypePointer Input %9
105         %11 = OpVariable %10 Input
106         %12 = OpTypeInt 32 0
107         %13 = OpConstant %12 1
108         %14 = OpTypePointer Input %6
109         %17 = OpConstant %12 2
110         %18 = OpTypeArray %6 %17
111         %19 = OpTypeStruct %18
112         %20 = OpTypePointer Uniform %19
113         %21 = OpVariable %20 Uniform
114         %22 = OpTypeInt 32 1
115         %23 = OpConstant %22 0
116         %24 = OpConstant %22 1
117         %25 = OpTypePointer Uniform %6
118         %28 = OpTypeBool
119         %30 = OpConstant %6 0.100000001
120         %31 = OpConstant %6 1
121         %41 = OpTypePointer Output %9
122         %42 = OpVariable %41 Output
123         %43 = OpTypeArray %22 %17
124         %44 = OpTypeStruct %43
125         %45 = OpTypePointer Uniform %44
126         %46 = OpVariable %45 Uniform
127         %47 = OpTypePointer Uniform %22
128          %4 = OpFunction %2 None %3
129          %5 = OpLabel
130          %8 = OpVariable %7 Function
131         %15 = OpAccessChain %14 %11 %13
132         %16 = OpLoad %6 %15
133         %26 = OpAccessChain %25 %21 %23 %24
134         %27 = OpLoad %6 %26
135         %29 = OpFOrdLessThan %28 %16 %27
136         %32 = OpSelect %6 %29 %30 %31
137         %33 = OpExtInst %6 %1 Trunc %32
138         %34 = OpExtInst %6 %1 Fract %33
139               OpStore %8 %34
140         %35 = OpLoad %6 %8
141         %36 = OpAccessChain %25 %21 %23 %23
142         %37 = OpLoad %6 %36
143         %38 = OpFOrdEqual %28 %35 %37
144               OpSelectionMerge %40 None
145               OpBranchConditional %38 %39 %61
146         %39 = OpLabel
147         %48 = OpAccessChain %47 %46 %23 %23
148         %49 = OpLoad %22 %48
149         %50 = OpConvertSToF %6 %49
150         %51 = OpAccessChain %47 %46 %23 %24
151         %52 = OpLoad %22 %51
152         %53 = OpConvertSToF %6 %52
153         %54 = OpAccessChain %47 %46 %23 %24
154         %55 = OpLoad %22 %54
155         %56 = OpConvertSToF %6 %55
156         %57 = OpAccessChain %47 %46 %23 %23
157         %58 = OpLoad %22 %57
158         %59 = OpConvertSToF %6 %58
159         %60 = OpCompositeConstruct %9 %50 %53 %56 %59
160               OpStore %42 %60
161               OpBranch %40
162         %61 = OpLabel
163         %62 = OpAccessChain %47 %46 %23 %24
164         %63 = OpLoad %22 %62
165         %64 = OpConvertSToF %6 %63
166         %65 = OpCompositeConstruct %9 %64 %64 %64 %64
167               OpStore %42 %65
168               OpBranch %40
169         %40 = OpLabel
170               OpReturn
171               OpFunctionEnd
172END
173
174# uniforms for variant
175
176# _GLF_uniform_float_values
177BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA
178 0.0 5.0
179END
180# _GLF_uniform_int_values
181BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA
182 1 0
183END
184
185BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM
186
187PIPELINE graphics variant_pipeline
188  ATTACH variant_vertex_shader
189  ATTACH variant_fragment_shader
190  FRAMEBUFFER_SIZE 256 256
191  BIND BUFFER variant_framebuffer AS color LOCATION 0
192  BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1
193  BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0
194END
195CLEAR_COLOR variant_pipeline 0 0 0 255
196
197CLEAR variant_pipeline
198RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256
199
200EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255
201